Dryad should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 7 sets movement reach; Initiative 14 concerns ATB. A movement change is not the same change in action frequency.
Flyer: Crosses obstacles while moving; the destination must be empty.
No Enemy Retaliation: Melee attacks prevent enemy retaliation under the ability’s normal rule.
Attack
2
Defense
1
Damage
2–3
Health
6
Speed
7
Shots
0
Base weekly growth
10
Initiative
14
Mana
0
Experience per creature
16
Cost per creature: 55 gold
Abilities and limitations
Flyer
Crosses obstacles while moving; the destination must be empty.
No Enemy Retaliation
Melee attacks prevent enemy retaliation under the ability’s normal rule.
Spray Attack
An attack simultaneously hits three adjacent enemy tiles.
Symbiosis
Once per battle, heals and resurrects Treants while restoring Dryads according to both stack sizes.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Dryad · reference values before bonuses
Creatures
Total cost
Base health
1
55 gold
6
5
275 gold
30
10
550 gold
60
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.