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Heroes V · CREATURE PROFILE

Dryad in Heroes V: stats, cost and abilities

Dryad in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 6 base health.

Quick guide: where it fits

Melee core and holding approaches

Dryad should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Dryad — creature appearance in Heroes 5
Source · Game artwork

Sylvan · Tier 1

Dryad

How to use this creature in practice

Melee core and holding approaches

Dryad should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 7 sets movement reach; Initiative 14 concerns ATB. A movement change is not the same change in action frequency.

  • Flyer: Crosses obstacles while moving; the destination must be empty.
  • No Enemy Retaliation: Melee attacks prevent enemy retaliation under the ability’s normal rule.
Attack
2
Defense
1
Damage
2–3
Health
6
Speed
7
Shots
0
Base weekly growth
10
Initiative
14
Mana
0
Experience per creature
16

Cost per creature: 55 gold

Abilities and limitations

  • Flyer

    Crosses obstacles while moving; the destination must be empty.

  • No Enemy Retaliation

    Melee attacks prevent enemy retaliation under the ability’s normal rule.

  • Spray Attack

    An attack simultaneously hits three adjacent enemy tiles.

  • Symbiosis

    Once per battle, heals and resurrects Treants while restoring Dryads according to both stack sizes.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Dryad · reference values before bonuses
CreaturesTotal costBase health
1
  • 55 gold
6
5
  • 275 gold
30
10
  • 550 gold
60

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.