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Heroes V · CREATURE PROFILE

Iron Golem in Heroes V: stats, cost and abilities

Iron Golem in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 18 base health.

Quick guide: where it fits

Melee core and holding approaches

Iron Golem should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Iron Golem — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Iron Golem should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 sets movement reach; Initiative 7 concerns ATB. A movement change is not the same change in action frequency.

  • Immune to Slow: Immune to Slow. Assess other damage and effect types separately.
  • Magic-proof 50%: Reduces magical spell damage by 50%. This is damage reduction rather than an equal chance to resist completely.
Attack
5
Defense
5
Damage
3–5
Health
18
Speed
4
Shots
0
Base weekly growth
9
Initiative
7
Mana
0
Experience per creature
21

Cost per creature: 100 gold

Abilities and limitations

  • Mechanical

    Mechanical creature has neutral Morale and resists poison, blindness and mind control. Normal resurrection and First Aid Tent do not work.

  • Immune to Slow

    Immune to Slow. Assess other damage and effect types separately.

  • Magic-proof 50%

    Reduces magical spell damage by 50%. This is damage reduction rather than an equal chance to resist completely.

Heroes connected to this creature

Combat specialty for this recruitment line (1)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Army range in the source profile (9)

The manual gives a stack-size range. A zero minimum does not confirm presence; this is neither a fixed count nor a guaranteed total for every mission.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Arcane Forge · a stack mini-artifact →

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Iron Golem · reference values before bonuses
CreaturesTotal costBase health
1
  • 100 gold
18
5
  • 500 gold
90
10
  • 1,000 gold
180

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.