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Heroes V · CREATURE PROFILE

Bloodeyed Cyclops in Heroes V: stats, cost and abilities

Bloodeyed Cyclops in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 235 base health.

Quick guide: where it fits

Melee core and holding approaches

Bloodeyed Cyclops should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Bloodeyed Cyclops — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Bloodeyed Cyclops should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Raging Blood: Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.
Attack
28
Defense
28
Damage
35–50
Health
235
Speed
6
Shots
0
Base weekly growth
1
Initiative
10
Mana
0
Experience per creature
317

Cost per creature: 3450 gold + 2 mercury

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Raging Blood

    Uses Blood Rage, temporarily improving combat stats and absorbing damage according to its current state.

  • Swallow Goblin

    Eats an adjacent Goblin to fully heal the current Cyclops. Does not resurrect lost creatures.

  • Goblin Thrower

    Uses one adjacent friendly Goblin as ranged ammunition.

  • Evil-eye

    A piercing beam hits two tiles and lowers Luck by 3. Can reach the stack behind the first target.

  • Range Pen

    Ranged shots always deal half normal damage. Assess melee attacks separately.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Bloodeyed Cyclops · reference values before bonuses
CreaturesTotal costBase health
1
  • 3,450 gold
  • 2 mercury
235
5
  • 17,250 gold
  • 10 mercury
1,175
10
  • 34,500 gold
  • 20 mercury
2,350

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.