Magma Dragon should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 sets movement reach; Initiative 9 concerns ATB. A movement change is not the same change in action frequency.
Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
Immune to Fire: Immune to Fire. Assess other damage and effect types separately.
Attack
30
Defense
40
Damage
40–50
Health
280
Speed
5
Shots
0
Base weekly growth
1
Initiative
9
Mana
0
Experience per creature
329
Cost per creature: 3400 gold + 2 crystals
Abilities and limitations
Large Creature
Occupies a 2 × 2 footprint and needs enough space to move or land.
Elemental
An elemental resists poison, blindness and mind control. Normal resurrection and First Aid Tent do not apply.
Immune to Fire
Immune to Fire. Assess other damage and effect types separately.
Fire Breath
Also hits the stack directly behind the target. Firehound secondary targets take 75% damage.
Magma Shield
Returns 40% of a melee attacker’s dealt damage as Fire Damage.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Magma Dragon · reference values before bonuses
Creatures
Total cost
Base health
1
3,400 gold
2 crystals
280
5
17,000 gold
10 crystals
1,400
10
34,000 gold
20 crystals
2,800
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.