HEROES ATLAS
EN

Heroes V · CREATURE PROFILE

War Dancer in Heroes V: stats, cost and abilities

War Dancer in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 12 base health.

Quick guide: where it fits

Melee core and holding approaches

War Dancer should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
War Dancer — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

War Dancer should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 sets movement reach; Initiative 15 concerns ATB. A movement change is not the same change in action frequency.

  • War Dance Combo: Hits all eight adjacent tiles: full damage against the main enemy, half against the others.
Attack
5
Defense
3
Damage
3–5
Health
12
Speed
6
Shots
0
Base weekly growth
9
Initiative
15
Mana
0
Experience per creature
29

Cost per creature: 120 gold

Abilities and limitations

  • War Dance Combo

    Hits all eight adjacent tiles: full damage against the main enemy, half against the others.

Heroes connected to this creature

Specific specialty effect (2)

This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.

Combat specialty for this recruitment line (1)

The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

War Dancer · reference values before bonuses
CreaturesTotal costBase health
1
  • 120 gold
12
5
  • 600 gold
60
10
  • 1,200 gold
120

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.