
Sylvan · Tier 2
War Dancer
How to use this creature in practice
Melee core and holding approaches
War Dancer should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 sets movement reach; Initiative 15 concerns ATB. A movement change is not the same change in action frequency.
- War Dance Combo: Hits all eight adjacent tiles: full damage against the main enemy, half against the others.
- Attack
- 5
- Defense
- 3
- Damage
- 3–5
- Health
- 12
- Speed
- 6
- Shots
- 0
- Base weekly growth
- 9
- Initiative
- 15
- Mana
- 0
- Experience per creature
- 29
Cost per creature: 120 gold
Abilities and limitations
War Dance Combo
Hits all eight adjacent tiles: full damage against the main enemy, half against the others.
Heroes connected to this creature
Specific specialty effect (2)
This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.
Combat specialty for this recruitment line (1)
The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.


