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Heroes V · CREATURE PROFILE

Arch Demon in Heroes V: stats, cost and abilities

Arch Demon in Heroes V: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 211 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Arch Demon can change the contact point across obstacles.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Arch Demon — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Mobile attacks and screening across obstacles

Arch Demon can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Flyer: Crosses obstacles while moving; the destination must be empty.
Attack
32
Defense
31
Damage
36–66
Health
211
Speed
6
Shots
0
Base weekly growth
1
Initiative
10
Mana
0
Experience per creature
312

Cost per creature: 3666 gold + 2 sulfur

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Flyer

    Crosses obstacles while moving; the destination must be empty.

  • Demonic

    Demonic type is skipped by Succubus Chain Shot and follows the relevant Holy Word vulnerability.

  • Teleport Other

    Moves a reachable friendly or enemy stack to the nearest available tile beside the Arch Demon.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Arch Demon · reference values before bonuses
CreaturesTotal costBase health
1
  • 3,666 gold
  • 2 sulfur
211
5
  • 18,330 gold
  • 10 sulfur
1,055
10
  • 36,660 gold
  • 20 sulfur
2,110

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.