
How to use this creature in practice
Melee core and holding approaches
Squire should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 4 sets movement reach; Initiative 8 concerns ATB. A movement change is not the same change in action frequency.
- Enraged: Attack increases when a friendly stack dies. Resurrected and magically summoned stacks are excluded from this trigger.
- Large Shield: Non-magical ranged attacks deal only 50% normal damage.
- Attack
- 5
- Defense
- 9
- Damage
- 2–5
- Health
- 26
- Speed
- 4
- Shots
- 0
- Base weekly growth
- 10
- Initiative
- 8
- Mana
- 0
- Experience per creature
- 28
Cost per creature: 130 gold
Abilities and limitations
Enraged
Attack increases when a friendly stack dies. Resurrected and magically summoned stacks are excluded from this trigger.
Large Shield
Non-magical ranged attacks deal only 50% normal damage.
Shield Allies
Adjacent friendly stacks take half non-magical ranged damage.
Bash
May stun the target, prevent retaliation and reset its ATB. Mechanical creatures are unaffected.
Heroes connected to this creature
Combat specialty for this recruitment line (3)
The 3.1 manual explicitly names this form as a specialty target. Under the relevant hero it gains Attack and Defense every two levels, with the first +1 at level 1. This is not a sourced starting-army count, town-growth bonus or automatic Speed bonus.


