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Heroes III · CREATURE PROFILE

Sharpshooter in Heroes III: stats, cost and abilities

Sharpshooter in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 15 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Use shooting without ordinary distance or wall penalties.

Watch for: Those advantages do not remove melee engagement or every other obstacle.

Exact dwelling, growth and items →
Sharpshooter — creature appearance in Heroes 3
Source · Game artwork

How to use this creature in practice

Ranged stack requiring usable line of sight

Use shooting without ordinary distance or wall penalties. During sieges compare safe line of sight and remaining useful shots.

Watch for: Those advantages do not remove melee engagement or every other obstacle. Gelu conversions require eligible input creatures and payment.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • No distance penalty: Ranged damage does not fall off against distant targets. Wall and melee penalties follow separate rules.
  • No wall penalty: Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.

Example for 10 creatures: 80–100 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

Attack
12
Defense
10
Damage
8–10
Health
15
Speed
9
Shots
32
Base weekly growth
4
AI value
585
Occupied hexes
1

Cost per creature: 400 gold

Abilities and limitations

  • Shooter

    Carries 32 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • No distance penalty

    Ranged damage does not fall off against distant targets. Wall and melee penalties follow separate rules.

  • No wall penalty

    Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.

Heroes connected to this creature

Special conversion result (1)

Special conversion requires the hero and its cost. This is not ordinary recruitment in the hero’s home town.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Sharpshooter · reference values before bonuses
CreaturesTotal costBase health
1
  • 400 gold
15
5
  • 2,000 gold
75
10
  • 4,000 gold
150

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.