
Neutral creatures · Tier 7
Crystal Dragon
How to use this creature in practice
Melee core and holding approaches
Compare melee strength with the map benefit of crystal production. Secure an approach and check actual reach before attacking.
Watch for: Crystal Dragons do not fly here or automatically inherit other dragons’ breath. Spell resistance is not guaranteed immunity.
Timing, specific abilities and the follow-up plan
Speed 16 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
- Special crystal generation: Having at least one Crystal Dragon in an army provides three crystals at week start. Additional dragons or stacks do not multiply the income.
- Spell resistance chance: Has a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
Example for 10 creatures: 600–750 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
- Attack
- 40
- Defense
- 40
- Damage
- 60–75
- Health
- 800
- Speed
- 16
- Shots
- 0
- Base weekly growth
- 1
- AI value
- 39338
- Occupied hexes
- 2
Cost per creature: 20000 gold + 10 crystals
Detailed spell rules: Slayer
Abilities and limitations
Dragon nature
Counts as a Dragon for matching specialties, equipment and targeted effects. The classification alone does not supply every dragon immunity.
Skeleton transformer target
Has a special Skeleton Transformer conversion into Bone Dragons, distinct from the ordinary Skeleton conversion of other creatures.
Special crystal generation
Having at least one Crystal Dragon in an army provides three crystals at week start. Additional dragons or stacks do not multiply the income.
Spell resistance chance
Has a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
Slayer target
An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.
