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Heroes III · CREATURE PROFILE

Enchanter in Heroes III: stats, cost and abilities

Enchanter in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 30 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Combine shooting with automatic support magic.

Watch for: A pool of spells is not several guaranteed simultaneous casts.

Exact dwelling, growth and items →
Enchanter — creature appearance in Heroes 3
Source · Game artwork

How to use this creature in practice

Ranged stack requiring usable line of sight

Combine shooting with automatic support magic. Adapt subsequent attacks to the effect actually triggered and its cooldown.

Watch for: A pool of spells is not several guaranteed simultaneous casts. Dracon’s conversion needs eligible Mages and payment.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
  • No wall penalty: Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.

Example for 10 creatures: 140–140 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

Attack
17
Defense
12
Damage
14–14
Health
30
Speed
9
Shots
32
Base weekly growth
2
AI value
1210
Occupied hexes
1

Cost per creature: 750 gold

Abilities and limitations

  • Shooter

    Carries 32 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • No melee penalty

    A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

  • No wall penalty

    Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.

  • Creature uses

    The stack has 5 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

  • Automatic magic: Haste

    Enchanters may randomly produce Expert Haste, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Slow

    Enchanters may randomly produce Expert Slow, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Stone Skin

    Enchanters may randomly produce Expert Stone Skin, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Bless

    Enchanters may randomly produce Expert Bless, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Weakness

    Enchanters may randomly produce Expert Weakness, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Air Shield

    Enchanters may randomly produce Expert Air Shield, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Bloodlust

    Enchanters may randomly produce Expert Bloodlust, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

  • Automatic magic: Cure

    Enchanters may randomly produce Expert Cure, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.

Heroes connected to this creature

Special conversion result (1)

Special conversion requires the hero and its cost. This is not ordinary recruitment in the hero’s home town.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Enchanter · reference values before bonuses
CreaturesTotal costBase health
1
  • 750 gold
30
5
  • 3,750 gold
150
10
  • 7,500 gold
300

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.