
Neutral creatures · Tier 6
Enchanter
How to use this creature in practice
Ranged stack requiring usable line of sight
Combine shooting with automatic support magic. Adapt subsequent attacks to the effect actually triggered and its cooldown.
Watch for: A pool of spells is not several guaranteed simultaneous casts. Dracon’s conversion needs eligible Mages and payment.
Timing, specific abilities and the follow-up plan
Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
- No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
- No wall penalty: Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.
Example for 10 creatures: 140–140 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
- Attack
- 17
- Defense
- 12
- Damage
- 14–14
- Health
- 30
- Speed
- 9
- Shots
- 32
- Base weekly growth
- 2
- AI value
- 1210
- Occupied hexes
- 1
Cost per creature: 750 gold
Abilities and limitations
Shooter
Carries 32 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
No melee penalty
A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
No wall penalty
Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.
Creature uses
The stack has 5 spell use(s) during the battle. More creatures do not automatically multiply the activation count.
Automatic magic: Haste
Enchanters may randomly produce Expert Haste, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Slow
Enchanters may randomly produce Expert Slow, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Stone Skin
Enchanters may randomly produce Expert Stone Skin, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Bless
Enchanters may randomly produce Expert Bless, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Weakness
Enchanters may randomly produce Expert Weakness, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Air Shield
Enchanters may randomly produce Expert Air Shield, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Bloodlust
Enchanters may randomly produce Expert Bloodlust, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Automatic magic: Cure
Enchanters may randomly produce Expert Cure, with a reference cooldown of 3 rounds. This is one option in the pool rather than a guaranteed separate cast.
Heroes connected to this creature
Special conversion result (1)
Special conversion requires the hero and its cost. This is not ordinary recruitment in the hero’s home town.
Example in a tactical plan (1)
The creature is an example in our specific plan; this does not establish ownership or a starting army.
