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Heroes III · CREATURE PROFILE

Faerie Dragon in Heroes III: stats, cost and abilities

Faerie Dragon in Heroes III: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 500 base health.

Quick guide: where it fits

Stack spellcasting or active support

Choose a dragon spell from the current offer according to both armies’ positions.

Watch for: You cannot demand any spell on every action.

Exact dwelling, growth and items →
Faerie Dragon — creature appearance in Heroes 3
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Choose a dragon spell from the current offer according to both armies’ positions. Evaluate magical and physical options separately.

Watch for: You cannot demand any spell on every action. Magic Mirror does not guarantee reflection of every hostile spell.

Timing, specific abilities and the follow-up plan

Speed 15 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Magic mirror: Has a 20% chance to mirror an eligible enemy spell. Magic Mirror rules govern the reflected target and eligibility.
  • Creature uses: The stack has 5 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

Example for 10 creatures: 200–300 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

Attack
20
Defense
20
Damage
20–30
Health
500
Speed
15
Shots
0
Base weekly growth
1
AI value
19580
Occupied hexes
2

Cost per creature: 10000 gold + 8 gems

Abilities and limitations

  • Dragon nature

    Counts as a Dragon for matching specialties, equipment and targeted effects. The classification alone does not supply every dragon immunity.

  • Skeleton transformer target

    Has a special Skeleton Transformer conversion into Bone Dragons, distinct from the ordinary Skeleton conversion of other creatures.

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Magic mirror

    Has a 20% chance to mirror an eligible enemy spell. Magic Mirror rules govern the reflected target and eligibility.

  • Creature uses

    The stack has 5 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

  • Dragon spell power

    Faerie Dragons use spell power equivalent to five per dragon. The offered spell’s own formula also determines damage.

  • Cast: Magic Arrow

    Magic Arrow belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Ice Bolt

    Ice Bolt belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Lightning Bolt

    Lightning Bolt belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Chain Lightning

    Chain Lightning belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Frost Ring

    Frost Ring belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Fireball

    Fireball belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Inferno

    Inferno belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Cast: Meteor Shower

    Meteor Shower belongs to the dragon’s randomly offered spell selection. This does not permit unrestricted choice of every spell each turn.

  • Slayer target

    An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Faerie Dragon · reference values before bonuses
CreaturesTotal costBase health
1
  • 10,000 gold
  • 8 gems
500
5
  • 50,000 gold
  • 40 gems
2,500
10
  • 100,000 gold
  • 80 gems
5,000

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.