Use strong spell-damage reduction against a particular magical threat while holding reachable ground.
Watch for: This is neither the same resistance chance against every spell nor physical invulnerability. Support must accept a non-living target.
Timing, specific abilities and the follow-up plan
Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Spell-damage reduction: Reduces spell damage by 85%. Before other modifiers, a 100-damage spell would deal 15. This is not a random chance to resist the spell entirely.
Example for 10 creatures: 80–100 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Attack
11
Defense
12
Damage
8–10
Health
50
Speed
5
Shots
0
Base weekly growth
3
AI value
600
Occupied hexes
1
Cost per creature: 500 gold
Abilities and limitations
Non living
This nonliving classification changes eligibility for healing, life drain and other effects targeting living victims.
Spell-damage reduction
Reduces spell damage by 85%. Before other modifiers, a 100-damage spell would deal 15. This is not a random chance to resist the spell entirely.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Gold Golem · reference values before bonuses
Creatures
Total cost
Base health
1
500 gold
50
5
2,500 gold
250
10
5,000 gold
500
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.