Use the sand-movement trait when planning an actual map route. In combat it remains a melee stack needing favorable exchanges.
Watch for: A terrain trait does not itself improve attack reach or provide the same benefit on every terrain.
Timing, specific abilities and the follow-up plan
Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
No terrain penalty: Nomads in the army let the hero avoid sand movement penalties. This does not remove every penalty from every terrain type.
Example for 10 creatures: 20–60 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Attack
9
Defense
8
Damage
2–6
Health
30
Speed
7
Shots
0
Base weekly growth
7
AI value
345
Occupied hexes
2
Cost per creature: 200 gold
Abilities and limitations
No terrain penalty
Nomads in the army let the hero avoid sand movement penalties. This does not remove every penalty from every terrain type.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Nomad · reference values before bonuses
Creatures
Total cost
Base health
1
200 gold
30
5
1,000 gold
150
10
2,000 gold
300
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.