HEROES ATLAS
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Heroes III · 141 ITEMS

Heroes III: artifacts, equipment positions and every combination

141 concrete Complete / The Shadow of Death types: ordinary equipment, twelve combinations, book, scroll, Grail and four war machines. Each has original artwork, numerical effects, conditions and practical tactics.

The inventory uses valid reference IDs zero through 140. Three unused placeholders and Pandora’s Box are not presented as functional carried artifacts. Numerical rules and detailed interactions are tied to VCMI revision d442a5c; original releases, map restrictions and mod changes require their own scope. The 141 images comprise 137 artifact depictions and four explicitly identified war-machine illustrations.

Catalogue items

141

Spell Book · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Spell Book

Restoration of Erathia · Complete / VCMI reference d442a5c · Guild purchase

Enables spellcasting through a personal Spell Book; guild purchase costs five hundred gold.

When it fits: It uses its dedicated book slot and cannot be traded like jewelry.

Buildings and acquisition · relationship type

The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How it works · parameters, rules and further relationships
Book purchase
500 gold
Carrier inventory
Dedicated book slot
Rules, conditions and restrictions

The book enables ordinary casting of learned spells and spells granted by applicable artifacts. A hero may start with it or buy one at a Mage Guild for five hundred gold; purchase grants neither arbitrary mastery nor unlimited mana.

Practical use

It uses its dedicated book slot and cannot be traded like jewelry. Before buying a scroll or Tome check book availability, spell cost and target conditions. The special Titan’s Thunder can supply a missing book when equipped.

Compare all 70 spell formulas and costs →

Compare equipment: Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana · Collar of Conjuring

Names in other references: Księga Zaklęć

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Spell Scroll · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Spell Scroll

Restoration of Erathia · Complete / VCMI reference d442a5c · Special placement / scroll

Grants one map-defined spell with ordinary mana cost and a separate spellbook.

When it fits: It is not a free one-use consumable attack: casting still needs mana, a valid target and the spell’s normal rules.

How it works · parameters, rules and further relationships
Scroll contents
One spell defined on the individual item
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

An individual scroll grants one specific spell while equipped with a book. Its contents are an item parameter set by map or pickup, so this catalogue counts the scroll type once without promising identical contents for every copy.

Practical use

It is not a free one-use consumable attack: casting still needs mana, a valid target and the spell’s normal rules. A scroll grants no Expert school mastery; removing it leaves the spell only when the hero has another knowledge source.

Compare all 70 spell formulas and costs →

Compare equipment: Spell Book · Charm of Mana · Talisman of Mana · Mystic Orb of Mana · Collar of Conjuring

Names in other references: Zwój z zaklęciem

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

The Grail · Heroes III · game artifact
Image source · Game artwork

Town growth

The Grail

Restoration of Erathia · Complete / VCMI reference d442a5c · Special placement / scroll

A transported item used to construct a chosen town’s unique Grail building.

When it fits: Choose the town around its specific building and travel safety.

Buildings and acquisition · relationship type

The item is a construction requirement. The result and any additional costs belong to the specific town.

How it works · parameters, rules and further relationships
After construction: shared income
+5000 gold / day
Building growth
+50% through the separate growth calculation
Carrier inventory
Backpack transport
Rules, conditions and restrictions

It is transported to construct the chosen town’s unique special building. Digging requires a full day without prior movement; obelisks reveal puzzle clues. Carrying the Grail itself grants no ongoing general combat attributes.

Practical use

Choose the town around its specific building and travel safety. The structure’s shared economic benefit is five thousand daily gold and its own growth rule; the further effect depends on town. Check whether the scenario requires one particular destination.

Compare equipment: Legs of Legion · Loins of Legion · Torso of Legion · Arms of Legion · Head of Legion

Names in other references: Graal

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Catapult · Heroes III · game artifact
Image source · Game artwork · War-machine illustration

Siege

Catapult

Restoration of Erathia · Complete / VCMI reference d442a5c · War machine

A siege machine for destroying fortifications, carried in every hero’s dedicated slot.

When it fits: Ballistics separately affects control, shot count and probabilities of hits or structural damage.

How it works · parameters, rules and further relationships
Machine base HP
1000
Relevant skill
Ballistics
Carrier inventory
Dedicated war-machine slot
Rules, conditions and restrictions

Every hero has a catapult in its dedicated siege position. It attacks walls and towers under Ballistics rules rather than acting as an ordinary shooter against the army. After destruction it is restored for later battles.

Practical use

Ballistics separately affects control, shot count and probabilities of hits or structural damage. Do not confuse it with Artillery for the ballista. A defender destroying the catapult can preserve fortifications for the rest of that battle.

Names in other references: Katapulta

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · special.json ↗

Ballista · Heroes III · game artifact
Image source · Game artwork · War-machine illustration

Ranged support

Ballista

Restoration of Erathia · Complete / VCMI reference d442a5c · War machine

A shooting war machine scaling with Attack and supported by Artillery.

When it fits: At A=10 the base is twenty-two to thirty-three rather than guaranteed final damage against every target.

Buildings and acquisition · relationship type

The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How it works · parameters, rules and further relationships
Ordinary purchase
2500 gold
Base HP
250
Base damage before modifiers
2×(A+1) to 3×(A+1)
Carrier inventory
Dedicated war-machine slot
Rules, conditions and restrictions

This war machine normally costs 2,500 gold, has 250 base HP and uses its dedicated slot. Its base damage range scales with hero Attack as two times (A+1) to three times (A+1), before further damage modifiers.

Practical use

At A=10 the base is twenty-two to thirty-three rather than guaranteed final damage against every target. Artillery adds control, an extra shot and rank-dependent double-damage chance. Without control automatic targeting can break your Blind; a destroyed machine needs replacement.

Heroes to consider it for

Conditional suggestions for the game plan (1)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Heroes specializing in this machine

A sourced specialty does not guarantee starting ownership. Also compare Artillery, Attack and purchase availability on the map.

Compare equipment: Ammo Cart · Bow of Elven Cherrywood · Bowstring of the Unicorn’s Mane · Angel Feather Arrows · Bow of the Sharpshooter

Names in other references: Balista

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗ · VCMI · special.json ↗

Ammo Cart · Heroes III · game artifact
Image source · Game artwork · War-machine illustration

Ranged support

Ammo Cart

Restoration of Erathia · Complete / VCMI reference d442a5c · War machine

A support war machine maintaining shooters’ ammunition in battle.

When it fits: In long fights protect the fragile cart and watch stacks with low ammunition.

Buildings and acquisition · relationship type

The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How it works · parameters, rules and further relationships
Ordinary purchase
1000 gold
Base HP
100
Carrier inventory
Dedicated war-machine slot
Rules, conditions and restrictions

Normally costs one thousand gold, has one hundred base HP and its own machine slot. It maintains army ammunition while its effect is available during battle; it grants no Attack, range or shooting while blocked.

Practical use

In long fights protect the fragile cart and watch stacks with low ammunition. Distinguish it from resource Carts of Ore or Lumber, which have another role and slot. A destroyed real ammunition cart needs replacement before later expeditions.

Compare equipment: Ballista · Bow of Elven Cherrywood · Bowstring of the Unicorn’s Mane · Angel Feather Arrows · Bow of the Sharpshooter

Names in other references: Wóz z amunicją

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗ · VCMI · special.json ↗

First Aid Tent · Heroes III · game artifact
Image source · Game artwork · War-machine illustration

Health and healing

First Aid Tent

Restoration of Erathia · Complete / VCMI reference d442a5c · War machine

Heals a wounded top creature; First Aid improves its healing budget and control.

When it fits: Value depends on an expensive wounded creature surviving until healing.

Buildings and acquisition · relationship type

The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How it works · parameters, rules and further relationships
Ordinary purchase
750 gold
Base HP
75
First Aid: Basic / Advanced / Expert
50 / 75 / 100 HP
Carrier inventory
Dedicated war-machine slot
Rules, conditions and restrictions

This support machine normally costs 750 gold, has seventy-five base HP and its own slot. It heals the wounded top creature rather than reviving dead members. Without the skill its basic healing budget is up to twenty-five HP; reference First Aid increases the value to fifty/seventy-five/one hundred by rank and grants control.

Practical use

Value depends on an expensive wounded creature surviving until healing. Dead stack members do not return; against heavy damage first secure both the army and the fragile tent.

Heroes to consider it for

Conditional suggestions for the game plan (1)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Compare equipment: Ring of Vitality · Ring of Life · Vial of Lifeblood · Elixir of Life

Names in other references: Namiot medyka

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · special.json ↗

Centaur’s Axe · Heroes III · game artifact
Image source · Game artwork

Attack

Centaur’s Axe

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Attack: +2.

When it fits: The +2 Attack weapon helps early fights when replacing an empty right hand.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+2
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.

Practical use

The +2 Attack weapon helps early fights when replacing an empty right hand. Against strong guards, compare permanent losses with two points; its name grants no centaur-specific bonus.

Heroes to consider it for

Conditional suggestions for the game plan (59)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Melee pressure · 9

For actual physical army attacks against suitable targets; its Attack is not limited to Centaurs.

If the attacker cannot reach or dies before acting, consider speed and screening. The name is not a creature-specific specialty.

Compare equipment: Blackshard of the Dead Knight · Greater Gnoll’s Flail · Ogre’s Club of Havoc · Sword of Hellfire

Names in other references: Topór Centaura

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Blackshard of the Dead Knight · Heroes III · game artifact
Image source · Game artwork

Attack

Blackshard of the Dead Knight

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Attack: +3.

When it fits: Besides +3 Attack it is an Armor of the Damned component.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+3
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.

Practical use

Besides +3 Attack it is an Armor of the Damned component. Keep it while collecting the set even after finding a stronger weapon; backpack storage grants no combat bonus.

Combination component: Armor of the Damned

Compare equipment: Armor of the Damned · Centaur’s Axe · Greater Gnoll’s Flail · Ogre’s Club of Havoc · Sword of Hellfire

Names in other references: Miecz Rycerza Śmierci

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Greater Gnoll’s Flail · Heroes III · game artifact
Image source · Game artwork

Attack

Greater Gnoll’s Flail

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Attack: +4.

When it fits: Compare four Attack with the current weapon rather than an empty slot.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+4
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.

Practical use

Compare four Attack with the current weapon rather than an empty slot. Replacing Blackshard adds only one point while postponing its combination-artifact benefit.

Compare equipment: Centaur’s Axe · Blackshard of the Dead Knight · Ogre’s Club of Havoc · Sword of Hellfire

Names in other references: Większy Korbacz Gnolli

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Ogre’s Club of Havoc · Heroes III · game artifact
Image source · Game artwork

Attack

Ogre’s Club of Havoc

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Attack: +5.

When it fits: Five Attack supports shooters and melee troops alike.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+5
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.

Practical use

Five Attack supports shooters and melee troops alike. Base Complete does not combine it with the ogre shield into Ironfist of the Ogre, which is outside the twelve valid SoD combinations.

Compare equipment: Centaur’s Axe · Blackshard of the Dead Knight · Greater Gnoll’s Flail · Sword of Hellfire

Names in other references: Niszczycielska Maczuga Ogrów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Sword of Hellfire · Heroes III · game artifact
Image source · Game artwork

Attack

Sword of Hellfire

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Attack: +6.

When it fits: Six Attack is a clean increase without the Gladius defense penalty.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+6
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.

Practical use

Six Attack is a clean increase without the Gladius defense penalty. The name adds no fire hit or Fireball casting; magic requires a separate ability.

Compare equipment: Centaur’s Axe · Blackshard of the Dead Knight · Greater Gnoll’s Flail · Ogre’s Club of Havoc

Names in other references: Miecz Ognia Piekielnego

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Titan’s Gladius · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Titan’s Gladius

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +12 · Defense: -3.

When it fits: Replacing Sword of Hellfire adds another six Attack but loses three Defense.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+12
Drawback · Defense
-3
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Replacing Sword of Hellfire adds another six Attack but loses three Defense. Consider retaliation and Titan’s Thunder components; the Gladius alone unlocks no lightning spell.

Compare all 70 spell formulas and costs →

Combination component: Titan’s Thunder

Compare equipment: Titan’s Thunder · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder · Sandals of the Saint

Names in other references: Gladius Tytanów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Shield of the Dwarven Lords · Heroes III · game artifact
Image source · Game artwork

Defense

Shield of the Dwarven Lords

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Defense: +2.

When it fits: Two Defense helps an early hero with an empty left hand.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+2
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two Defense helps an early hero with an empty left hand. It is not dwarven magic Resistance; direct spell damage does not automatically lose two points.

Heroes to consider it for

Conditional suggestions for the game plan (60)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Early expansion · 9

For a physical screen that must survive until another shot or counterattack.

If an enemy spell or insufficient damage decides the fight, Defense alone does not solve it.

Defense and endurance · 9

For reducing applicable physical losses while holding a screen or protecting shooters.

It does not protect against every spell. If the enemy bypasses the screen, reconsider deployment as well as stats.

Compare equipment: Shield of the Yawning Dead · Buckler of the Gnoll King · Targ of the Rampaging Ogre · Shield of the Damned

Names in other references: Tarcza Krasnoludzkich Władców

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Shield of the Yawning Dead · Heroes III · game artifact
Image source · Game artwork

Defense

Shield of the Yawning Dead

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Defense: +3.

When it fits: Three Defense has immediate combat value and a later combination purpose.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+3
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three Defense has immediate combat value and a later combination purpose. When upgrading to a stronger shield, retain this component for Armor of the Damned.

Combination component: Armor of the Damned

Compare equipment: Armor of the Damned · Shield of the Dwarven Lords · Buckler of the Gnoll King · Targ of the Rampaging Ogre · Shield of the Damned

Names in other references: Tarcza Zionącej Śmierci

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Buckler of the Gnoll King · Heroes III · game artifact
Image source · Game artwork

Defense

Buckler of the Gnoll King

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Defense: +4.

When it fits: Four Defense carries no Attack penalty.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+4
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Four Defense carries no Attack penalty. Compare expected physical losses of important stacks; it changes neither their base health nor spell immunities.

Compare equipment: Shield of the Dwarven Lords · Shield of the Yawning Dead · Targ of the Rampaging Ogre · Shield of the Damned

Names in other references: Puklerz Króla Gnolli

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Targ of the Rampaging Ogre · Heroes III · game artifact
Image source · Game artwork

Defense

Targ of the Rampaging Ogre

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Defense: +5.

When it fits: Five Defense directly supports army defense.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+5
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Five Defense directly supports army defense. The ogre name does not restrict use to Stronghold and creates no additional valid combination with the club in reference SoD.

Compare equipment: Shield of the Dwarven Lords · Shield of the Yawning Dead · Buckler of the Gnoll King · Shield of the Damned

Names in other references: Tarcza Szalonego Ogra

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Shield of the Damned · Heroes III · game artifact
Image source · Game artwork

Defense

Shield of the Damned

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Defense: +6.

When it fits: Six Defense is a strong option without negative Attack.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+6
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Six Defense is a strong option without negative Attack. It is not an Armor of the Damned component: despite the name, that set needs Shield of the Yawning Dead.

Compare equipment: Shield of the Dwarven Lords · Shield of the Yawning Dead · Buckler of the Gnoll King · Targ of the Rampaging Ogre

Names in other references: Tarcza Potępionych

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Sentinel’s Shield · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Sentinel’s Shield

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Defense: +12 · Attack: -3.

When it fits: Moving from Shield of the Damned gains six more Defense at a cost of three Attack.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+12
Drawback · Attack
-3
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Attack: Identical copies do not repeat; distinct types with this effect add.

Practical use

Moving from Shield of the Damned gains six more Defense at a cost of three Attack. For a shooting army consider weaker hits; Titan’s Thunder requires this exact shield.

Compare all 70 spell formulas and costs →

Combination component: Titan’s Thunder

Compare equipment: Titan’s Thunder · Titan’s Gladius · Thunder Helmet · Titan’s Cuirass · Armor of Wonder · Sandals of the Saint

Names in other references: Tarcza Strażnika Niebios

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Helm of the Alabaster Unicorn · Heroes III · game artifact
Image source · Game artwork

Knowledge

Helm of the Alabaster Unicorn

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Knowledge: +1.

When it fits: One Knowledge adds ten base mana capacity before Intelligence.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Knowledge
+1
Carrier inventory
Head
Rules, conditions and restrictions

Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

One Knowledge adds ten base mana capacity before Intelligence. Equipping the helm does not instantly add ten current points: arrange recovery to use the larger capacity.

Compare all 70 spell formulas and costs →

Compare equipment: Skull Helmet · Helm of Chaos · Crown of the Supreme Magi · Hellstorm Helmet

Names in other references: Hełm Alabastrowego Jednorożca

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Skull Helmet · Heroes III · game artifact
Image source · Game artwork

Knowledge

Skull Helmet

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Knowledge: +2.

When it fits: Two Knowledge helps when replenishing mana and the helmet is an Armor of the Damned component.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Knowledge
+2
Carrier inventory
Head
Rules, conditions and restrictions

Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two Knowledge helps when replenishing mana and the helmet is an Armor of the Damned component. Weigh both capacity and remaining set pieces before discarding it.

Compare all 70 spell formulas and costs →

Combination component: Armor of the Damned

Compare equipment: Armor of the Damned · Helm of the Alabaster Unicorn · Helm of Chaos · Crown of the Supreme Magi · Hellstorm Helmet

Names in other references: Czaszkowy Hełm

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Helm of Chaos · Heroes III · game artifact
Image source · Game artwork

Knowledge

Helm of Chaos

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Knowledge: +3.

When it fits: Three Knowledge gives thirty base capacity rather than three Spell Power.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Knowledge
+3
Carrier inventory
Head
Rules, conditions and restrictions

Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three Knowledge gives thirty base capacity rather than three Spell Power. Reserves can beat a stronger individual spell across consecutive fights; capacity stays unused without recovery.

Compare all 70 spell formulas and costs →

Compare equipment: Helm of the Alabaster Unicorn · Skull Helmet · Crown of the Supreme Magi · Hellstorm Helmet

Names in other references: Hełm Chaosu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Crown of the Supreme Magi · Heroes III · game artifact
Image source · Game artwork

Knowledge

Crown of the Supreme Magi

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Knowledge: +4.

When it fits: Four Knowledge raises the limit before Intelligence multiplication.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Knowledge
+4
Carrier inventory
Head
Rules, conditions and restrictions

Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Four Knowledge raises the limit before Intelligence multiplication. The crown grants no schools, spells or Wisdom and does not expand the available spell list.

Compare all 70 spell formulas and costs →

Compare equipment: Helm of the Alabaster Unicorn · Skull Helmet · Helm of Chaos · Hellstorm Helmet

Names in other references: Korona Najwyższego Maga

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Hellstorm Helmet · Heroes III · game artifact
Image source · Game artwork

Knowledge

Hellstorm Helmet

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Knowledge: +5.

When it fits: Five Knowledge allows fifty more base mana after recovery.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Knowledge
+5
Carrier inventory
Head
Rules, conditions and restrictions

Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Five Knowledge allows fifty more base mana after recovery. For repeated Dimension Door also check its daily cast limit and movement; larger reserves remove neither restriction.

Compare all 70 spell formulas and costs →

Compare equipment: Helm of the Alabaster Unicorn · Skull Helmet · Helm of Chaos · Crown of the Supreme Magi

Names in other references: Hełm Piekielnego Sztormu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Thunder Helmet · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Thunder Helmet

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Knowledge: +10 · Spell Power: -2.

When it fits: Ten Knowledge costs two Spell Power.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Knowledge
+10
Drawback · Spell Power
-2
Carrier inventory
Head
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Ten Knowledge costs two Spell Power. Compare additional casts with lost damage per hit; assembling Titan’s Thunder also retains the other components’ attribute contributions.

Compare all 70 spell formulas and costs →

Combination component: Titan’s Thunder

Compare equipment: Titan’s Thunder · Titan’s Gladius · Sentinel’s Shield · Titan’s Cuirass · Armor of Wonder · Sandals of the Saint

Names in other references: Hełm Gromu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Breastplate of Petrified Wood · Heroes III · game artifact
Image source · Game artwork

Spell Power

Breastplate of Petrified Wood

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell Power: +1.

When it fits: One Spell Power improves only formulas using it.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+1
Carrier inventory
Torso
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

One Spell Power improves only formulas using it. Untrained Haste does not gain another speed point; its duration can increase instead.

Compare all 70 spell formulas and costs →

Heroes to consider it for

Conditional suggestions for the game plan (100)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Magic and control · 8

When additional Spell Power improves known damage, recovery or needed duration.

Do not assume a stronger percentage bonus for an effect determined by school mastery. Check the particular spell.

Compare equipment: Rib Cage · Scales of the Greater Basilisk · Tunic of the Cyclops King · Breastplate of Brimstone

Names in other references: Zbroja ze Skamieniałego Drzewa

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Rib Cage · Heroes III · game artifact
Image source · Game artwork

Spell Power

Rib Cage

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Spell Power: +2.

When it fits: Two Spell Power directly affects appropriate spell damage and duration.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+2
Carrier inventory
Torso
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two Spell Power directly affects appropriate spell damage and duration. Rib Cage also belongs to Armor of the Damned, so retain it for assembly when upgrading.

Compare all 70 spell formulas and costs →

Combination component: Armor of the Damned

Compare equipment: Armor of the Damned · Breastplate of Petrified Wood · Scales of the Greater Basilisk · Tunic of the Cyclops King · Breastplate of Brimstone

Names in other references: Klatka Żebrowa

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Scales of the Greater Basilisk · Heroes III · game artifact
Image source · Game artwork

Spell Power

Scales of the Greater Basilisk

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Spell Power: +3.

When it fits: Three Spell Power does not grant basilisk petrification.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+3
Carrier inventory
Torso
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three Spell Power does not grant basilisk petrification. Check whether extra Lightning Bolt damage removes a whole stack before its action; the name adds no special attack.

Compare all 70 spell formulas and costs →

Compare equipment: Breastplate of Petrified Wood · Rib Cage · Tunic of the Cyclops King · Breastplate of Brimstone

Names in other references: Zbroja z Łusek Bazyliszka

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Tunic of the Cyclops King · Heroes III · game artifact
Image source · Game artwork

Spell Power

Tunic of the Cyclops King

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Spell Power: +4.

When it fits: Four Spell Power supports a caster regardless of faction.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+4
Carrier inventory
Torso
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Four Spell Power supports a caster regardless of faction. The tunic grants neither Ballistics nor the cyclops wall attack; value depends on actual spellbook formulas.

Compare all 70 spell formulas and costs →

Compare equipment: Breastplate of Petrified Wood · Rib Cage · Scales of the Greater Basilisk · Breastplate of Brimstone

Names in other references: Tunika Króla Cyklopów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Breastplate of Brimstone · Heroes III · game artifact
Image source · Game artwork

Spell Power

Breastplate of Brimstone

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Spell Power: +5.

When it fits: Five Spell Power avoids Titan’s Cuirass’s Knowledge penalty.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+5
Carrier inventory
Torso
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Five Spell Power avoids Titan’s Cuirass’s Knowledge penalty. On a long expedition, compare a stronger hit with remaining mana and the number of upcoming fights.

Compare all 70 spell formulas and costs →

Compare equipment: Breastplate of Petrified Wood · Rib Cage · Scales of the Greater Basilisk · Tunic of the Cyclops King

Names in other references: Zbroja Ognistej Mocy

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Titan’s Cuirass · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Titan’s Cuirass

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Spell Power: +10 · Knowledge: -2.

When it fits: Ten Spell Power at a cost of two Knowledge can reduce recovered mana capacity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+10
Drawback · Knowledge
-2
Carrier inventory
Torso
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Ten Spell Power at a cost of two Knowledge can reduce recovered mana capacity. This is a Titan’s Thunder component rather than lightning protection; Lightning Bolt needs a separate immunity.

Compare all 70 spell formulas and costs →

Combination component: Titan’s Thunder

Compare equipment: Titan’s Thunder · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Armor of Wonder · Sandals of the Saint

Names in other references: Pancerz Tytana

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Armor of Wonder · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Armor of Wonder

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Attack: +1 · Defense: +1 · Spell Power: +1 · Knowledge: +1.

When it fits: One point in each attribute spreads value across combat and magic.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+1
Defense
+1
Spell Power
+1
Knowledge
+1
Carrier inventory
Torso
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity. Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

One point in each attribute spreads value across combat and magic. Angelic Alliance needs this exact armor; another armor with greater pure Spell Power cannot replace it in assembly.

Compare all 70 spell formulas and costs →

Combination component: Angelic Alliance

Compare equipment: Angelic Alliance · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Sandals of the Saint

Names in other references: Zbroja Cudów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Sandals of the Saint · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Sandals of the Saint

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +2 · Defense: +2 · Spell Power: +2 · Knowledge: +2.

When it fits: Two points in every attribute compete with Boots of Speed’s six hundred movement for the feet slot.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+2
Defense
+2
Spell Power
+2
Knowledge
+2
Carrier inventory
Feet
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity. Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two points in every attribute compete with Boots of Speed’s six hundred movement for the feet slot. Decide around the next fight and morning travel; the sandals also form Angelic Alliance.

Compare all 70 spell formulas and costs →

Combination component: Angelic Alliance

Compare equipment: Angelic Alliance · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Sandały Świętego

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Celestial Necklace of Bliss · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Celestial Necklace of Bliss

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +3 · Defense: +3 · Spell Power: +3 · Knowledge: +3.

When it fits: Three in each attribute occupies the neck slot.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+3
Defense
+3
Spell Power
+3
Knowledge
+3
Carrier inventory
Neck
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity. Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three in each attribute occupies the neck slot. Compare it with a pendant’s targeted immunity before a specific battle; its Angelic Alliance role is a reason to retain it.

Compare all 70 spell formulas and costs →

Combination component: Angelic Alliance

Compare equipment: Angelic Alliance · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Naszyjnik Boskiej Mocy

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Lion’s Shield of Courage · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Lion’s Shield of Courage

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +4 · Defense: +4 · Spell Power: +4 · Knowledge: +4.

When it fits: Four in each attribute differs from Sentinel’s Shield’s twelve Defense and negative three Attack.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+4
Defense
+4
Spell Power
+4
Knowledge
+4
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity. Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Four in each attribute differs from Sentinel’s Shield’s twelve Defense and negative three Attack. Despite Courage in its name it grants no separate Morale; it belongs to Angelic Alliance.

Compare all 70 spell formulas and costs →

Combination component: Angelic Alliance

Compare equipment: Angelic Alliance · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Lwia Tarcza Odwagi

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Sword of Judgement · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Sword of Judgement

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +5 · Defense: +5 · Spell Power: +5 · Knowledge: +5.

When it fits: Five in every attribute balances physical and magical strength.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+5
Defense
+5
Spell Power
+5
Knowledge
+5
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity. Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Five in every attribute balances physical and magical strength. For pure offense compare the Gladius while counting its negative Defense; the sword is needed for Angelic Alliance.

Compare all 70 spell formulas and costs →

Combination component: Angelic Alliance

Compare equipment: Angelic Alliance · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Miecz Sprawiedliwości

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Helm of Heavenly Enlightenment · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Helm of Heavenly Enlightenment

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +6 · Defense: +6 · Spell Power: +6 · Knowledge: +6.

When it fits: Six in every attribute also adds sixty base mana capacity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+6
Defense
+6
Spell Power
+6
Knowledge
+6
Carrier inventory
Head
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity. Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Six in every attribute also adds sixty base mana capacity. That capacity still needs filling; the helm combines with five exact components into Angelic Alliance.

Compare all 70 spell formulas and costs →

Combination component: Angelic Alliance

Compare equipment: Angelic Alliance · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Hełm Boskich Mocy

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Quiet Eye of the Dragon · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Quiet Eye of the Dragon

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Attack: +1 · Defense: +1.

When it fits: The +1 Attack and +1 Defense ring occupies one of two ring slots.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+1
Defense
+1
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Morale and Luck follow ordinary caps and creatures’ own immunities. An identical copy repeats no type bonus in the cited reference.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

The +1 Attack and +1 Defense ring occupies one of two ring slots. Power of the Dragon Father also needs the distinct Still Eye; two Quiet Eyes cannot substitute for it.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Oprawione Oko Smoka

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Red Dragon Flame Tongue · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Red Dragon Flame Tongue

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Attack: +2 · Defense: +2.

When it fits: Two Attack and Defense are ordinary attributes rather than fire breath.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+2
Defense
+2
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two Attack and Defense are ordinary attributes rather than fire breath. When collecting the nine-piece dragon combination, plan the weapon and eight other occupied positions.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Ognisty Język Czerwonego Smoka

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Dragon Scale Shield · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Dragon Scale Shield

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Attack: +3 · Defense: +3.

When it fits: Three Attack and Defense merits comparison with other shields’ focused defense.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+3
Defense
+3
Carrier inventory
Shield · left hand
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three Attack and Defense merits comparison with other shields’ focused defense. This item alone grants no dragon spell immunity; that is a separate completed-combination effect.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Tarcza ze Smoczych Łusek

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Dragon Scale Armor · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Dragon Scale Armor

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Attack: +4 · Defense: +4.

When it fits: Four Attack and Defense from the torso supports a physical army.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Attack
+4
Defense
+4
Carrier inventory
Torso
Rules, conditions and restrictions

Attack and Defense enter led troops’ physical damage calculations rather than a separate hero attack or general spell immunity.

Stacking copies and distinct types
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.

Practical use

Four Attack and Defense from the torso supports a physical army. A caster replacing another armor may lose Spell Power; compare the whole equipment change rather than rarity alone.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Kolczuga ze Smoczych Łusek

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Dragonbone Greaves · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Dragonbone Greaves

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell Power: +1 · Knowledge: +1.

When it fits: One Spell Power and Knowledge competes with movement boots.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+1
Knowledge
+1
Carrier inventory
Feet
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

One Spell Power and Knowledge competes with movement boots. Despite Greaves in the name it grants no Defense; its other major value is the dragon combination.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Nagolenniki ze Smoczych Kości

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Dragon Wing Tabard · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Dragon Wing Tabard

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Spell Power: +2 · Knowledge: +2.

When it fits: Two Spell Power and Knowledge is not flight.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+2
Knowledge
+2
Carrier inventory
Shoulders
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two Spell Power and Knowledge is not flight. The shoulders slot competes with Angel Wings and Cape of Velocity, so plan around travel or the main battle.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Płaszcz ze Smoczych Skrzydeł

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Necklace of Dragonteeth · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Necklace of Dragonteeth

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Spell Power: +3 · Knowledge: +3.

When it fits: Three Spell Power and Knowledge grants no dragon-breath protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+3
Knowledge
+3
Carrier inventory
Neck
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three Spell Power and Knowledge grants no dragon-breath protection. A protective pendant may be stronger in a decisive fight; keep the necklace for the dragon combination.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Naszyjnik ze Smoczych Zębów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Crown of Dragontooth · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Crown of Dragontooth

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Spell Power: +4 · Knowledge: +4.

When it fits: Four Spell Power and Knowledge balances a long magical expedition.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell Power
+4
Knowledge
+4
Carrier inventory
Head
Rules, conditions and restrictions

Spell Power improves spells actually using it in damage or duration formulas; a fixed effect does not automatically increase by the same number. Knowledge adds ten base mana capacity per point before Intelligence. A larger limit neither instantly refills current mana nor teaches spells.

Stacking copies and distinct types
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Four Spell Power and Knowledge balances a long magical expedition. When switching to Thunder Helmet count negative two Power as well as extra Knowledge; the crown belongs to the dragon combination.

Compare all 70 spell formulas and costs →

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Korona ze Smoczych Zębów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Still Eye of the Dragon · Heroes III · game artifact
Image source · Game artwork

Morale

Still Eye of the Dragon

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Morale: +1 · Luck: +1.

When it fits: This ring adds one Morale and Luck, whereas Quiet Eye changes Attack and Defense.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
+1
Luck
+1
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Morale and Luck follow ordinary caps and creatures’ own immunities. An identical copy repeats no type bonus in the cited reference.

Stacking copies and distinct types
  • Morale: Identical copies do not repeat; distinct types with this effect add.
  • Luck: Identical copies do not repeat; distinct types with this effect add.

Practical use

This ring adds one Morale and Luck, whereas Quiet Eye changes Attack and Defense. Assembly needs both distinct rings and both ring slots; ordinary morale and luck caps remain.

Combination component: Power of the Dragon Father

Compare equipment: Power of the Dragon Father · Crest of Valor · Glyph of Gallantry · Spirit of Oppression · Pendant of Courage

Names in other references: Zastygłe Oko Smoka

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Clover of Fortune · Heroes III · game artifact
Image source · Game artwork

Luck

Clover of Fortune

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Luck: +1.

When it fits: Consider the cost of one of five miscellaneous slots.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Luck
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds one army Luck. The ordinary positive cap is +3; points beyond it can only offset other penalties. It does not guarantee a lucky hit.

Stacking copies and distinct types
  • Luck: Identical copies do not repeat; distinct types with this effect add.

Practical use

Consider the cost of one of five miscellaneous slots. At unpenalized +3 Luck, a useful orb or another support item can change the fight more.

Compare equipment: Cards of Prophecy · Ladybird of Luck · Hourglass of the Evil Hour

Names in other references: Czterolistna Koniczyna

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Cards of Prophecy · Heroes III · game artifact
Image source · Game artwork

Luck

Cards of Prophecy

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Luck: +1.

When it fits: Split duplicate finds between fighting heroes.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Luck
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

The cards add one Luck and predict neither turn order nor the next random result. A distinct luck item can add to it, but identical cards do not repeat the type bonus in this reference.

Stacking copies and distinct types
  • Luck: Identical copies do not repeat; distinct types with this effect add.

Practical use

Split duplicate finds between fighting heroes. For the main commander check actual Luck after penalties and available miscellaneous slots.

Compare equipment: Clover of Fortune · Ladybird of Luck · Hourglass of the Evil Hour

Names in other references: Karty Tarota

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Ladybird of Luck · Heroes III · game artifact
Image source · Game artwork

Luck

Ladybird of Luck

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Luck: +1.

When it fits: Three distinct small items occupy three miscellaneous slots.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Luck
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

The figurine grants the same one Luck as the clover and cards. It grants no Morale, income or Nature-creature bonus; distinct luck items can combine up to the ordinary cap.

Stacking copies and distinct types
  • Luck: Identical copies do not repeat; distinct types with this effect add.

Practical use

Three distinct small items occupy three miscellaneous slots. Pendant of Courage reaches +3 Luck in the neck slot, which may instead be needed for immunity.

Compare equipment: Clover of Fortune · Cards of Prophecy · Hourglass of the Evil Hour

Names in other references: Statuetka Szczęścia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Badge of Courage · Heroes III · game artifact
Image source · Game artwork

Magic protection

Badge of Courage

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Morale: +1 · Hidden mind immunity: Present in the cited revision.

When it fits: Against Blind, Berserk or Hypnotize assess protection separately from one Morale.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
+1
Hidden mind immunity
Present in the cited revision
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Alongside one Morale, the cited data gives hidden mind-spell immunity. This is a separate effect: the morale cap does not remove it and Crest of Valor does not share it.

Stacking copies and distinct types
  • Morale: Identical copies do not repeat; distinct types with this effect add.
  • Hidden mind immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Against Blind, Berserk or Hypnotize assess protection separately from one Morale. Spell target conditions and immunity-negation effects still govern applicability.

Compare equipment: Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence · Orb of Vulnerability

Names in other references: Order Męstwa

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Crest of Valor · Heroes III · game artifact
Image source · Game artwork

Morale

Crest of Valor

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Morale: +1.

When it fits: Use it to offset mixed-army penalties.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds one Morale but lacks Badge of Courage’s mind-immunity bonus. Undead or other morale-immune stacks do not start receiving extra actions because of it.

Stacking copies and distinct types
  • Morale: Identical copies do not repeat; distinct types with this effect add.

Practical use

Use it to offset mixed-army penalties. When choosing badges against a caster, also compare Badge of Courage’s hidden protection.

Compare equipment: Still Eye of the Dragon · Glyph of Gallantry · Spirit of Oppression · Pendant of Courage

Names in other references: Herb Męstwa

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Glyph of Gallantry · Heroes III · game artifact
Image source · Game artwork

Morale

Glyph of Gallantry

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Morale: +1.

When it fits: Positive Morale will not operate under Spirit of Oppression.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

One Morale can add to distinct morale artifacts. The ordinary +3 cap and creatures’ innate exceptions remain; an identical copy adds no second type contribution.

Stacking copies and distinct types
  • Morale: Identical copies do not repeat; distinct types with this effect add.

Practical use

Positive Morale will not operate under Spirit of Oppression. If planning to suppress both armies’ positive morale, use the miscellaneous slot for another effect.

Compare equipment: Still Eye of the Dragon · Crest of Valor · Spirit of Oppression · Pendant of Courage

Names in other references: Glejt Męstwa

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Speculum · Heroes III · game artifact
Image source · Game artwork

Scouting and information

Speculum

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Sight radius: +1.

When it fits: Give it to a scout before revealing routes and junctions.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Sight radius
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds one to the hero’s adventure-map sight radius. It grants neither exact statistics for every enemy nor shooting range; Spyglass supplies a distinct contribution.

Stacking copies and distinct types
  • Sight radius: Identical copies do not repeat; distinct types with this effect add.

Practical use

Give it to a scout before revealing routes and junctions. The main commander can free a miscellaneous slot before battle by storing it in the backpack.

Compare equipment: Spyglass

Names in other references: Teleskop

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Spyglass · Heroes III · game artifact
Image source · Game artwork

Scouting and information

Spyglass

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Sight radius: +1.

When it fits: Equip the hero actually entering unexplored ground.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Sight radius
+1
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

The spyglass adds one to sight radius rather than doubling revealed area. Another copy of the same type does not repeat the bonus, whereas Speculum is distinct.

Stacking copies and distinct types
  • Sight radius: Identical copies do not repeat; distinct types with this effect add.

Practical use

Equip the hero actually entering unexplored ground. With shared exploration, revealing a new route matters more than additional sight into known territory.

Compare equipment: Speculum

Names in other references: Luneta

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Amulet of the Undertaker · Heroes III · game artifact
Image source · Game artwork

Necromancy

Amulet of the Undertaker

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Necromancy contribution: +5 percentage points.

When it fits: Wear it for wins with useful casualties and room for raised troops.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Necromancy contribution
+5 percentage points
Carrier inventory
Neck
Rules, conditions and restrictions

Raises Necromancy yield by five percentage points. The amulet alone does not replace the learned skill enabling post-battle raising; the components total thirty points for the Cloak.

Stacking copies and distinct types
  • Necromancy contribution: Identical copies do not repeat; distinct types with this effect add.

Practical use

Wear it for wins with useful casualties and room for raised troops. Low-health enemies do not automatically provide five extra skeletons per hundred arbitrary targets.

Combination component: Cloak of the Undead King

Compare equipment: Cloak of the Undead King · Vampire’s Cowl · Dead Man’s Boots

Names in other references: Amulet Grabarza

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗

Vampire’s Cowl · Heroes III · game artifact
Image source · Game artwork

Necromancy

Vampire’s Cowl

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Necromancy contribution: +10 percentage points.

When it fits: Before the main fight check that the cowl is equipped rather than stored.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Necromancy contribution
+10 percentage points
Carrier inventory
Shoulders
Rules, conditions and restrictions

Adds ten percentage points of Necromancy rather than vampire life drain. Usable casualties, the raised type’s health and army capacity still constrain the post-battle calculation.

Stacking copies and distinct types
  • Necromancy contribution: Identical copies do not repeat; distinct types with this effect add.

Practical use

Before the main fight check that the cowl is equipped rather than stored. Cloak of the Undead King also changes the raised creature type according to skill rank.

Combination component: Cloak of the Undead King

Heroes to consider it for

Conditional suggestions for the game plan (4)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Ranged army · 1

For a commander with actual Necromancy and eligible planned fights; it improves post-battle raising rather than Vampire Lord Life Drain.

It restores neither current battlefield casualties nor mana. Reconsider the plan if the skill or eligible casualties are missing.

Magic and control · 1

For a commander with actual Necromancy and eligible planned fights; it improves post-battle raising rather than Vampire Lord Life Drain.

It restores neither current battlefield casualties nor mana. Reconsider the plan if the skill or eligible casualties are missing.

Compare equipment: Cloak of the Undead King · Amulet of the Undertaker · Dead Man’s Boots

Names in other references: Kaptur Wampira

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗

Dead Man’s Boots · Heroes III · game artifact
Image source · Game artwork

Necromancy

Dead Man’s Boots

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Necromancy contribution: +15 percentage points.

When it fits: Travel and battle can call for different boots.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Necromancy contribution
+15 percentage points
Carrier inventory
Feet
Rules, conditions and restrictions

Adds fifteen percentage points of Necromancy and uses the feet slot. It grants no daily movement like Boots of Speed and has the largest contribution of the undead cloak’s three parts.

Stacking copies and distinct types
  • Necromancy contribution: Identical copies do not repeat; distinct types with this effect add.

Practical use

Travel and battle can call for different boots. Plan morning movement equipment separately and equip the necromancy component before fighting when raising troops is the objective.

Combination component: Cloak of the Undead King

Heroes to consider it for

Conditional suggestions for the game plan (1)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Compare equipment: Cloak of the Undead King · Amulet of the Undertaker · Vampire’s Cowl

Names in other references: Buty Trupa

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗

Garniture of Interference · Heroes III · game artifact
Image source · Game artwork

Magic protection

Garniture of Interference

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Magic Resistance: +5 percentage points.

When it fits: Against one decisive spell compare random resistance with its immunity pendant.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic Resistance
+5 percentage points
Carrier inventory
Neck
Rules, conditions and restrictions

Adds five percentage points of Magic Resistance. The reference bonus works without learned Resistance; it is neither five percent off every hit nor guaranteed immunity.

Stacking copies and distinct types
  • Magic Resistance: Identical copies do not repeat; distinct types with this effect add.

Practical use

Against one decisive spell compare random resistance with its immunity pendant. Both choices compete for the neck slot.

Compare equipment: Badge of Courage · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence · Orb of Vulnerability

Names in other references: Naszyjnik Odporności

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Surcoat of Counterpoise · Heroes III · game artifact
Image source · Game artwork

Magic protection

Surcoat of Counterpoise

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Magic Resistance: +10 percentage points.

When it fits: Count total chance with the other two resistance items: together they add thirty points.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic Resistance
+10 percentage points
Carrier inventory
Shoulders
Rules, conditions and restrictions

Adds ten percentage points of Magic Resistance rather than Defense. It joins other applicable resistance contributions; it does not schedule a guaranteed block every tenth spell.

Stacking copies and distinct types
  • Magic Resistance: Identical copies do not repeat; distinct types with this effect add.

Practical use

Count total chance with the other two resistance items: together they add thirty points. Against physical armies the shoulders slot may serve Cape of Velocity better.

Compare equipment: Badge of Courage · Garniture of Interference · Boots of Polarity · Sphere of Permanence · Orb of Vulnerability

Names in other references: Płaszcz Przeciwstawienia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Boots of Polarity · Heroes III · game artifact
Image source · Game artwork

Magic protection

Boots of Polarity

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Magic Resistance: +15 percentage points.

When it fits: Choose them for expected dangerous spellcasting rather than rarity alone.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic Resistance
+15 percentage points
Carrier inventory
Feet
Rules, conditions and restrictions

Adds fifteen percentage points of Magic Resistance. It changes neither speed nor adventure movement, and learned Resistance is not required for the artifact contribution itself.

Stacking copies and distinct types
  • Magic Resistance: Identical copies do not repeat; distinct types with this effect add.

Practical use

Choose them for expected dangerous spellcasting rather than rarity alone. Account for losing six hundred movement or another pair’s attributes.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Sphere of Permanence · Orb of Vulnerability

Names in other references: Buty Odporności

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Bow of Elven Cherrywood · Heroes III · game artifact
Image source · Game artwork

Ranged support

Bow of Elven Cherrywood

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: With learned Archery: +5 percentage points.

When it fits: With Basic Archery’s ten percent the reference result is fifteen, rather than ten multiplied by 1.05. Collect it with the bowstring and arrows for Bow of the Sharpshooter.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
With learned Archery
+5 percentage points
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds five percentage points to Archery’s damage bonus only if the hero has that skill. It removes no range penalty and does not turn a non-shooter into a shooter.

Stacking copies and distinct types
  • With learned Archery: Identical copies do not repeat; distinct types with this effect add.

Practical use

With Basic Archery’s ten percent the reference result is fifteen, rather than ten multiplied by 1.05. Collect it with the bowstring and arrows for Bow of the Sharpshooter.

Combination component: Bow of the Sharpshooter

Heroes to consider it for

Conditional suggestions for the game plan (4)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Ranged army · 9

For a commander who actually knows Archery and leads a substantial shooting stack.

Without Archery this contribution does not apply. It replaces neither Golden Bow nor freeing an engaged shooter.

Compare equipment: Bow of the Sharpshooter · Ballista · Ammo Cart · Bowstring of the Unicorn’s Mane · Angel Feather Arrows

Names in other references: Elficki Łuk z Drzewa Wiśni

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗

Bowstring of the Unicorn’s Mane · Heroes III · game artifact
Image source · Game artwork

Ranged support

Bowstring of the Unicorn’s Mane

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: With learned Archery: +10 percentage points.

When it fits: Two components benefit the main shooting hero with Archery most.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
With learned Archery
+10 percentage points
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds ten percentage points to learned Archery’s bonus. Without the skill the artifact limiter disables the bonus; this is distinct from Golden Bow’s penalty removal.

Stacking copies and distinct types
  • With learned Archery: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two components benefit the main shooting hero with Archery most. The third exact piece unlocks a combination permitting shots even next to an enemy.

Combination component: Bow of the Sharpshooter

Compare equipment: Bow of the Sharpshooter · Ballista · Ammo Cart · Bow of Elven Cherrywood · Angel Feather Arrows

Names in other references: Cięciwa z Grzywy Jednorożca

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗

Angel Feather Arrows · Heroes III · game artifact
Image source · Game artwork

Ranged support

Angel Feather Arrows

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: With learned Archery: +15 percentage points.

When it fits: With Expert Archery compare fifty percent with eighty when all three components are active.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
With learned Archery
+15 percentage points
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds fifteen percentage points to learned Archery. Together with bow and string the components add thirty points; it does not replenish ammunition like Ammo Cart.

Stacking copies and distinct types
  • With learned Archery: Identical copies do not repeat; distinct types with this effect add.

Practical use

With Expert Archery compare fifty percent with eighty when all three components are active. Keep damage bonus, shot supply, range penalty and adjacent-enemy shooting separate.

Combination component: Bow of the Sharpshooter

Compare equipment: Bow of the Sharpshooter · Ballista · Ammo Cart · Bow of Elven Cherrywood · Bowstring of the Unicorn’s Mane

Names in other references: Anielskie Strzały

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗

Bird of Perception · Heroes III · game artifact
Image source · Game artwork

Post-battle spell learning

Bird of Perception

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: With learned Eagle Eye: +5 percentage points.

When it fits: Evaluate it for a hero with Eagle Eye facing usable enemy spells.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
With learned Eagle Eye
+5 percentage points
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds five percentage points to Eagle Eye chance. The figurine alone grants no learnable-spell level limit; the actual skill provides that limit and Wisdom can constrain it further.

Stacking copies and distinct types
  • With learned Eagle Eye: Identical copies do not repeat; distinct types with this effect add.

Practical use

Evaluate it for a hero with Eagle Eye facing usable enemy spells. Do not expect to learn arbitrary fifth-level magic after one battle.

Compare equipment: Stoic Watchman · Emblem of Cognizance

Names in other references: Statuetka Poznania

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗ · VCMI · BattleResultProcessor.cpp ↗

Stoic Watchman · Heroes III · game artifact
Image source · Game artwork

Post-battle spell learning

Stoic Watchman

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: With learned Eagle Eye: +10 percentage points.

When it fits: Compare uncertain spell capture with reliable guild learning before travelling.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
With learned Eagle Eye
+10 percentage points
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds ten percentage points of Eagle Eye chance. The reference post-battle check requires a used enemy spell, sufficient Eagle Eye level limit, corresponding Wisdom and a win with survivors.

Stacking copies and distinct types
  • With learned Eagle Eye: Identical copies do not repeat; distinct types with this effect add.

Practical use

Compare uncertain spell capture with reliable guild learning before travelling. This item does not reveal the enemy spellbook or hidden army statistics.

Compare equipment: Bird of Perception · Emblem of Cognizance

Names in other references: Stoicki Obserwator

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗ · VCMI · BattleResultProcessor.cpp ↗

Emblem of Cognizance · Heroes III · game artifact
Image source · Game artwork

Post-battle spell learning

Emblem of Cognizance

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: With learned Eagle Eye: +15 percentage points.

When it fits: A fight without enemy spellcasting offers no planned post-battle learning benefit.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
With learned Eagle Eye
+15 percentage points
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds fifteen percentage points of Eagle Eye; the figurine and watchman bring the total to thirty. It raises no learnable level limit and replaces no spellbook for later casting.

Stacking copies and distinct types
  • With learned Eagle Eye: Identical copies do not repeat; distinct types with this effect add.

Practical use

A fight without enemy spellcasting offers no planned post-battle learning benefit. After learning the needed spells, free miscellaneous slots for direct support.

Compare equipment: Bird of Perception · Stoic Watchman

Names in other references: Emblemat Wiedzy

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗ · VCMI · BattleResultProcessor.cpp ↗

Statesman’s Medal · Heroes III · game artifact
Image source · Game artwork

Surrender

Statesman’s Medal

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Surrender-price discount: +10 percentage points.

When it fits: Without Diplomacy, a surviving army with a ten-thousand-gold base normally costs five thousand to surrender; one item reduces the reference price to 4,500. Shackles of War forbids surrender itself.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Surrender-price discount
+10 percentage points
Carrier inventory
Neck
Rules, conditions and restrictions

Adds ten percentage points of surrender discount. This reference sums the three distinct items and Diplomacy discounts; this is not Heroes II’s Statesman’s Quill formula.

Stacking copies and distinct types
  • Surrender-price discount: Identical copies do not repeat; distinct types with this effect add.

Practical use

Without Diplomacy, a surviving army with a ten-thousand-gold base normally costs five thousand to surrender; one item reduces the reference price to 4,500. Shackles of War forbids surrender itself.

Compare equipment: Diplomat’s Ring · Ambassador’s Sash · Shackles of War

Names in other references: Medal Męża Stanu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗ · VCMI · CBattleInfoCallback.cpp ↗

Diplomat’s Ring · Heroes III · game artifact
Image source · Game artwork

Surrender

Diplomat’s Ring

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Surrender-price discount: +10 percentage points.

When it fits: Expert Diplomacy’s sixty percent plus one item gives seventy percent total reference discount.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Surrender-price discount
+10 percentage points
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds ten percentage points of surrender discount rather than free neutral joining. This edition does not use it in a functional Diplomat’s Cloak; that combination belongs to another scope.

Stacking copies and distinct types
  • Surrender-price discount: Identical copies do not repeat; distinct types with this effect add.

Practical use

Expert Diplomacy’s sixty percent plus one item gives seventy percent total reference discount. Thirty percent of the base half recruitment cost is fifteen percent of full cost.

Compare equipment: Statesman’s Medal · Ambassador’s Sash · Shackles of War

Names in other references: Pierścień Dyplomaty

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗ · VCMI · CBattleInfoCallback.cpp ↗

Ambassador’s Sash · Heroes III · game artifact
Image source · Game artwork

Surrender

Ambassador’s Sash

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Surrender-price discount: +10 percentage points.

When it fits: With Expert Diplomacy and all three distinct items, ten percent of the ordinary half-cost remains: five percent of surviving troops’ full cost.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Surrender-price discount
+10 percentage points
Carrier inventory
Shoulders
Rules, conditions and restrictions

Adds ten percentage points of surrender discount. Medal, ring and sash together add thirty points; the bonus cannot enable retreat in a battle that forbids it.

Stacking copies and distinct types
  • Surrender-price discount: Identical copies do not repeat; distinct types with this effect add.

Practical use

With Expert Diplomacy and all three distinct items, ten percent of the ordinary half-cost remains: five percent of surviving troops’ full cost. Check available gold before taking the risk.

Compare equipment: Statesman’s Medal · Diplomat’s Ring · Shackles of War

Names in other references: Szarfa Ambasadora

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗ · VCMI · CBattleInfoCallback.cpp ↗

Ring of the Wayfarer · Heroes III · game artifact
Image source · Game artwork

Battle Speed

Ring of the Wayfarer

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Battle Speed: +1.

When it fits: Calculate first-attack reach and order against a specific enemy.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Battle Speed
+1
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds one battle Speed to led stacks. The reference morning-movement calculation explicitly excludes artifact Speed: it grants no extra daily movement points.

Stacking copies and distinct types
  • Battle Speed: Identical copies do not repeat; distinct types with this effect add.

Practical use

Calculate first-attack reach and order against a specific enemy. Together with Necklace of Swiftness and Cape of Velocity the distinct bonuses can provide four battle Speed.

Compare equipment: Necklace of Swiftness · Cape of Velocity

Names in other references: Pierścień Wędrowca

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Equestrian’s Gloves · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Equestrian’s Gloves

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Daily movement · land: +300.

When it fits: Together with Boots of Speed the distinct items provide nine hundred extra daily land movement.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily movement · land
+300
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds three hundred land movement as a flat contribution after percentage changes to the base. Uses a ring slot rather than the weapon slot; grants neither battle Speed nor sea movement.

Stacking copies and distinct types
  • Daily movement · land: Identical copies do not repeat; distinct types with this effect add.

Practical use

Together with Boots of Speed the distinct items provide nine hundred extra daily land movement. Arrange next-day equipment before the day starts; extra capacity does not instantly refill spent movement.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Travel and scouting · 9

For additional land movement alongside distinct Boots of Speed; judge value by another handover or town reached.

They use a ring slot and add no sea movement. They do not remove terrain costs.

Compare equipment: Necklace of Ocean Guidance · Angel Wings · Boots of Levitation · Boots of Speed · Sea Captain’s Hat

Names in other references: Rękawice Jeźdźca

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Necklace of Ocean Guidance · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Necklace of Ocean Guidance

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily movement · sea: +1000.

When it fits: Equip it for the new day before a long voyage.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily movement · sea
+1000
Carrier inventory
Neck
Rules, conditions and restrictions

Adds one thousand sea movement as a flat contribution to the modified base. It does not apply on land; together with Sea Captain’s Hat the components provide fifteen hundred sea movement.

Stacking copies and distinct types
  • Daily movement · sea: Identical copies do not repeat; distinct types with this effect add.

Practical use

Equip it for the new day before a long voyage. The necklace alone removes neither boarding cost nor Whirlpool losses; those belong to the hat’s and combination’s separate effects.

Combination component: Admiral’s Hat

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Travel and scouting · 9

For useful sailing only: compare sea movement with Navigation and the water route.

Its movement benefit is unused on an entirely land map. The necklace alone does not remove boarding costs.

Compare equipment: Admiral’s Hat · Equestrian’s Gloves · Angel Wings · Boots of Levitation · Boots of Speed · Sea Captain’s Hat

Names in other references: Naszyjnik Nawigatora

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Angel Wings · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Angel Wings

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Adventure flight: Enabled · no surcharge from this source.

When it fits: Plan a landing tile and remaining movement before crossing an obstacle.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Adventure flight
Enabled · no surcharge from this source
Carrier inventory
Shoulders
Rules, conditions and restrictions

Enables adventure flight with Flying Movement zero, meaning no additional percentage surcharge from this source. It adds no free daily points and does not turn led ground troops into battle flyers.

Stacking copies and distinct types
  • Adventure flight: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Plan a landing tile and remaining movement before crossing an obstacle. Swapping to a combat cloak can remove the return flight; flying does not allow entry to arbitrary occupied tiles.

Compare equipment: Equestrian’s Gloves · Necklace of Ocean Guidance · Boots of Levitation · Boots of Speed · Sea Captain’s Hat

Names in other references: Skrzydła Anioła

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Charm of Mana · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Charm of Mana

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Daily mana recovery: +1 mana / day.

When it fits: Over seven days away from a guild it can add seven points when mana is missing.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily mana recovery
+1 mana / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds one daily mana regeneration rather than mana capacity or Spell Power. Morning recovery ordinarily stays within normal capacity; the contribution requires equipped status.

Stacking copies and distinct types
  • Daily mana recovery: Identical copies do not repeat; distinct types with this effect add.

Practical use

Over seven days away from a guild it can add seven points when mana is missing. Wizard’s Well also requires the distinct Talisman and Mystic Orb.

Compare all 70 spell formulas and costs →

Combination component: Wizard’s Well

Heroes to consider it for

Conditional suggestions for the game plan (100)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Magic and control · 9

For repeated inexpensive support on a multi-day expedition when mana is actually missing in the morning.

It does not instantly refill mana before today’s battle. Daily full guild recovery may leave no extra cast to gain.

Compare equipment: Wizard’s Well · Spell Book · Spell Scroll · Talisman of Mana · Mystic Orb of Mana · Collar of Conjuring

Names in other references: Magiczny Znak

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Talisman of Mana · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Talisman of Mana

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Daily mana recovery: +2 mana / day.

When it fits: Calculate how many days of normal spending it saves before a guild visit.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily mana recovery
+2 mana / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds two daily recovery points. It provides no instant mid-round mana activation; with Charm and Mystic Orb the distinct components total six extra per day.

Stacking copies and distinct types
  • Daily mana recovery: Identical copies do not repeat; distinct types with this effect add.

Practical use

Calculate how many days of normal spending it saves before a guild visit. If mana is full every morning, use the slot for an item helping the next battle.

Compare all 70 spell formulas and costs →

Combination component: Wizard’s Well

Compare equipment: Wizard’s Well · Spell Book · Spell Scroll · Charm of Mana · Mystic Orb of Mana · Collar of Conjuring

Names in other references: Talizman Many

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Mystic Orb of Mana · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Mystic Orb of Mana

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Daily mana recovery: +3 mana / day.

When it fits: For repeated cheap spells compare daily spending with three recovery.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily mana recovery
+3 mana / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds three daily mana recovery. It combines with the other two distinct recovery components; an identical copy does not repeat the type bonus.

Stacking copies and distinct types
  • Daily mana recovery: Identical copies do not repeat; distinct types with this effect add.

Practical use

For repeated cheap spells compare daily spending with three recovery. For expensive recurring casts, a completed Wizard’s Well differs fundamentally from small flat contributions.

Compare all 70 spell formulas and costs →

Combination component: Wizard’s Well

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Magic and control · 9

For higher repeated spending away from town; compare daily recovery with planned battles.

It is neither a complete Wizard’s Well nor more capacity. It does not solve a next battle already requiring more mana than remains.

Compare equipment: Wizard’s Well · Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Collar of Conjuring

Names in other references: Magiczna Kula Many

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Collar of Conjuring · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Collar of Conjuring

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Enchantment duration power: +1 rounds.

When it fits: One more round of a short support spell can cover a decisive retaliation.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Enchantment duration power
+1 rounds
Carrier inventory
Neck
Rules, conditions and restrictions

Adds one to enchantment-duration power. It does not automatically increase damage, target count or instant healing; spells with fixed-duration rules can behave differently.

Stacking copies and distinct types
  • Enchantment duration power: Identical copies do not repeat; distinct types with this effect add.

Practical use

One more round of a short support spell can cover a decisive retaliation. Compare it with Spell Power, which can change other formulas too, and retain the component for Ring of the Magi.

Compare all 70 spell formulas and costs →

Combination component: Ring of the Magi

Compare equipment: Ring of the Magi · Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Zaklęty Naszyjnik

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Ring of Conjuring · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Ring of Conjuring

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Enchantment duration power: +2 rounds.

When it fits: Account for competition over the two ring slots.

Compare this name’s rules across games · 3

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Ring of Conjuring
GameSlotEffect in this game
Heroes VIIHands · gloves, bracelet or ringAdds one Magic and twenty maximum mana; a Bloodforged component.
Heroes VIRingAdds one Magic Power and twenty mana capacity.
Heroes IIIThis cardRing · one of two positionsWhile equipped the item provides: Enchantment duration power: +2 rounds.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Enchantment duration power
+2 rounds
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds two to appropriate enchantment duration. It raises no school mastery; distinct components can combine, while an identical ring repeats no type bonus.

Stacking copies and distinct types
  • Enchantment duration power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Account for competition over the two ring slots. Longer enchantments matter only while the target survives and avoids early dispelling; the third component unlocks Ring of the Magi.

Compare all 70 spell formulas and costs →

Combination component: Ring of the Magi

Compare equipment: Ring of the Magi · Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Zaklęty Pierścień

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Cape of Conjuring · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Cape of Conjuring

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Enchantment duration power: +3 rounds.

When it fits: Compare three extra duration with earlier activation from Cape of Velocity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Enchantment duration power
+3 rounds
Carrier inventory
Shoulders
Rules, conditions and restrictions

Adds three to enchantment duration, or six together with collar and ring. Direct Lightning Bolt damage and adventure travel gain no extra effect rounds from this.

Stacking copies and distinct types
  • Enchantment duration power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Compare three extra duration with earlier activation from Cape of Velocity. The duration combination uses a different trio from the similarly themed mana-recovery items.

Compare all 70 spell formulas and costs →

Combination component: Ring of the Magi

Compare equipment: Ring of the Magi · Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Zaklęty Płaszcz

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Orb of the Firmament · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Orb of the Firmament

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Air spell damage: +50%.

When it fits: Compare actual Lightning Bolt or Chain Lightning damage after target defenses.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Air spell damage
+50%
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Raises applicable Air-school spell damage by fifty percent. It does not multiply Haste’s Speed or discount mana; the contribution belongs in appropriate damage calculations.

Stacking copies and distinct types
  • Air spell damage: Identical copies do not repeat; distinct types with this effect add.

Practical use

Compare actual Lightning Bolt or Chain Lightning damage after target defenses. Chain falloff and the risk of hitting your own troops still apply.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Kula Firmamentów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Orb of Silt · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Orb of Silt

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Earth spell damage: +50%.

When it fits: For Implosion compare the actual kill threshold and target immunity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Earth spell damage
+50%
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds fifty percent to applicable Earth spell damage. It adds no fifty percent to Stone Skin’s Defense, discounts no Town Portal and grants no school mastery.

Stacking copies and distinct types
  • Earth spell damage: Identical copies do not repeat; distinct types with this effect add.

Practical use

For Implosion compare the actual kill threshold and target immunity. Meteor Shower also requires safe placement of your troops around its area.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Kula Żywiołu Ziemi

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Orb of Tempestuous Fire · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Orb of Tempestuous Fire

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Fire spell damage: +50%.

When it fits: Before Armageddon also calculate damage to your army.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Fire spell damage
+50%
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds fifty percent to applicable Fire damage. It grants no general fire immunity to the army; Fireball, Inferno and Armageddon retain their own areas, targets and protections.

Stacking copies and distinct types
  • Fire spell damage: Identical copies do not repeat; distinct types with this effect add.

Practical use

Before Armageddon also calculate damage to your army. More damage without reliable friendly immunity can worsen the outcome even while removing more enemy HP.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Kula Płonącego Ognia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Orb of Driving Rain · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Orb of Driving Rain

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Water spell damage: +50%.

When it fits: Calculate Cold Ring using the adjacent tiles it actually hits.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Water spell damage
+50%
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Raises applicable Water spell damage by fifty percent. It does not double Cure healing, add Bless targets or enable water travel; those are not this damage bonus.

Stacking copies and distinct types
  • Water spell damage: Identical copies do not repeat; distinct types with this effect add.

Practical use

Calculate Cold Ring using the adjacent tiles it actually hits. It does not damage the center target, so placement remains essential despite the multiplier.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Kula Sztormów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Recanter’s Cloak · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Recanter’s Cloak

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Highest battle spell level: 2 · both sides.

When it fits: Prepare a plan using Haste, Slow or Blind and compare the loss from each spellbook.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Highest battle spell level
2 · both sides
Carrier inventory
Shoulders
Rules, conditions and restrictions

Sets the highest ordinary spell level in battle to two for both sides. Thus levels three through five are blocked rather than all casting. Special passive effects use their own application mode.

Stacking copies and distinct types
  • Highest battle spell level: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Prepare a plan using Haste, Slow or Blind and compare the loss from each spellbook. Orb of Inhibition uses different rules for blocking active casting entirely.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Płaszcz Odwrócenia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · BattleSpellMechanics.cpp ↗

Spirit of Oppression · Heroes III · game artifact
Image source · Game artwork

Morale

Spirit of Oppression

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Morale: At most zero · both sides.

When it fits: Use it against armies relying on extra actions from high morale.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
At most zero · both sides
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Caps both sides’ battle Morale at zero. The cited implementation applies an upper bound of zero: it neither turns negative morale positive nor cures it automatically.

Stacking copies and distinct types
  • Morale: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Use it against armies relying on extra actions from high morale. Count the loss of your own positive bonus and any remaining negative morale in a mixed army.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Defense and endurance · 1

For an entirely undead army facing an opponent relying on positive Morale for extra actions.

The cap affects both sides. Added living troops lose positive morale, while an existing negative penalty is not cured.

Compare equipment: Still Eye of the Dragon · Crest of Valor · Glyph of Gallantry · Pendant of Courage

Names in other references: Duch Opresji

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Hourglass of the Evil Hour · Heroes III · game artifact
Image source · Game artwork

Luck

Hourglass of the Evil Hour

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Luck: At most zero · both sides.

When it fits: It helps against high enemy Luck when your own shooting does not rely on luck equally.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Luck
At most zero · both sides
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Caps both sides’ Luck at zero. It does not guarantee an unlucky enemy hit; negative-Luck behavior differs between the original game and engine settings.

Stacking copies and distinct types
  • Luck: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

It helps against high enemy Luck when your own shooting does not rely on luck equally. Cards and the clover cannot restore a positive result through this cap.

Compare equipment: Clover of Fortune · Cards of Prophecy · Ladybird of Luck

Names in other references: Klepsydra Diabelskiej Godziny

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Tome of Fire Magic · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Tome of Fire Magic

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Granted spell school: Fire.

When it fits: Check school mastery, cost and Armageddon safety.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Granted spell school
Fire
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Grants ordinary Fire spells while equipped with a separate Spell Book. It does not permanently teach Expert Fire or add mana; removing the tome leaves spells known through other sources.

Stacking copies and distinct types
  • Granted spell school: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Check school mastery, cost and Armageddon safety. Access to map-banned spells follows map-format settings, so do not rely on them in a universal plan.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Księga Magii Ognia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · gameConfig.json ↗

Tome of Air Magic · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Tome of Air Magic

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Granted spell school: Air.

When it fits: Fly and Dimension Door still consume mana and movement and retain their restrictions.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Granted spell school
Air
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Grants ordinary Air spells without learning them through Wisdom, while a separate Spell Book and mana remain necessary. It does not grant the special Titan’s Lightning Bolt.

Stacking copies and distinct types
  • Granted spell school: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Fly and Dimension Door still consume mana and movement and retain their restrictions. Equipping the tome grants no Expert Air and removes no daily travel limit.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Księga Magii Powietrza

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · gameConfig.json ↗

Tome of Water Magic · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Tome of Water Magic

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Granted spell school: Water.

When it fits: Evaluate Clone or Prayer access together with mana cost and target restrictions.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Granted spell school
Water
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Grants ordinary Water spells while equipped with a separate Spell Book. It raises no school mastery: mass effects and expert variants still need the actual Water Magic rank.

Stacking copies and distinct types
  • Granted spell school: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Evaluate Clone or Prayer access together with mana cost and target restrictions. Banned spells use a separate setting whose value differs across map formats.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Księga Magii Wody

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · gameConfig.json ↗

Tome of Earth Magic · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Tome of Earth Magic

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Granted spell school: Earth.

When it fits: Before returning to a town check mastery, destination occupancy, mana and movement.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Granted spell school
Earth
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Grants ordinary Earth spells through equipped status with a separate Spell Book. It grants no Expert Earth and therefore guarantees no expert Town Portal destination choice.

Stacking copies and distinct types
  • Granted spell school: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Before returning to a town check mastery, destination occupancy, mana and movement. Resurrection still follows its own mastery-dependent permanence rules.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Księga Magii Ziemi

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · gameConfig.json ↗

Boots of Levitation · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Boots of Levitation

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Water Walking: Enabled · destination conditions remain.

When it fits: Before entering water calculate a path to a reachable shore.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Water Walking
Enabled · destination conditions remain
Carrier inventory
Feet
Rules, conditions and restrictions

Enables Water Walking with no additional percentage surcharge from this source. It is not a boat, grants no sea movement and permits no arbitrary invalid stopping tile.

Stacking copies and distinct types
  • Water Walking: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Before entering water calculate a path to a reachable shore. Count losing Boots of Speed’s six hundred points and verify a free destination and enough movement for the whole crossing.

Compare equipment: Equestrian’s Gloves · Necklace of Ocean Guidance · Angel Wings · Boots of Speed · Sea Captain’s Hat

Names in other references: Magiczne Buty Lewitacji

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Golden Bow · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Golden Bow

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Shooting distance penalty: Removed · Shooting wall penalty: Removed.

When it fits: For long-range shooting compare removal of half damage with improving Archery.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Shooting distance penalty
Removed
Shooting wall penalty
Removed
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Removes shooters’ distance and wall penalties. It lacks Free Shooting, so it alone permits no ordinary shot while blocked by an adjacent enemy and removes no melee penalty.

Stacking copies and distinct types
  • Shooting distance penalty: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Shooting wall penalty: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

For long-range shooting compare removal of half damage with improving Archery. Shooting while engaged needs a separate ability or Bow of the Sharpshooter.

Compare all 70 spell formulas and costs →

Heroes to consider it for

Conditional suggestions for the game plan (8)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Ranged army · 9

For shooters limited by distance or walls; first identify the penalty that will actually occur next fight.

It does not allow ordinary shooting next to an enemy. If the creature already ignores a penalty, do not count that benefit twice.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Złoty Łuk

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Sphere of Permanence · Heroes III · game artifact
Image source · Game artwork

Magic protection

Sphere of Permanence

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Spell immunity: Dispel · Spell immunity: Dispel · helpful effects.

When it fits: Use it for a plan relying on maintained buffs.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Dispel
Spell immunity
Dispel · helpful effects
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Protects troops from Dispel and the helpful-effect dispelling branch; the reference marks these immunities absolute. It is not general immunity to Curse, damage or killing the target.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Use it for a plan relying on maintained buffs. Before relying on your own cleansing, consider that the blocked dispelling method need not distinguish your intended purpose.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Orb of Vulnerability

Names in other references: Kula stałości

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Orb of Vulnerability · Heroes III · game artifact
Image source · Game artwork

Magic protection

Orb of Vulnerability

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Natural-immunity negation: Battle-wide branch with caster/target conditions · Natural-immunity negation: Separate holder-army branch · Magic Resistance: At most 0% · both sides · Magic-resistance aura: At most 0% · both sides.

When it fits: It enables spell plans against normally immune troops but can expose your own army too.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Natural-immunity negation
Battle-wide branch with caster/target conditions
Natural-immunity negation
Separate holder-army branch
Magic Resistance
At most 0% · both sides
Magic-resistance aura
At most 0% · both sides
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Changes applicability of natural spell immunities and caps battle Magic Resistance and its aura at zero. Reference targeting distinguishes the holder’s army, hostile casters and absolute immunities.

Stacking copies and distinct types
  • Natural-immunity negation: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Natural-immunity negation: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Magic Resistance: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Magic-resistance aura: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

It enables spell plans against normally immune troops but can expose your own army too. It does not erase every restriction: non-magical abilities and absolute conditions retain separate handling.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Kula osłabienia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Ring of Vitality · Heroes III · game artifact
Image source · Game artwork

Health and healing

Ring of Vitality

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Health per creature: +1 HP.

When it fits: For a four-HP creature one ring changes the base to five, a quarter more.

Compare this name’s rules across games · 2

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Ring of Vitality
GameSlotEffect in this game
Heroes VRing · one of two positionsAdds two maximum HP to every led creature.
Heroes IIIThis cardRing · one of two positionsWhile equipped the item provides: Health per creature: +1 HP.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Health per creature
+1 HP
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds one maximum HP per creature rather than per stack. It is a flat contribution and creates a larger relative change for numerous small creatures than for dragons.

Stacking copies and distinct types
  • Health per creature: Identical copies do not repeat; distinct types with this effect add.

Practical use

For a four-HP creature one ring changes the base to five, a quarter more. Keep it for Elixir of Life and distinguish it from Ring of Life.

Combination component: Elixir of Life

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Early expansion · 9

For a numerous low-health stack: compare health per creature and expected casualties.

If more recruits unlock a safer fight than a small health bonus, prioritize recruitment.

Defense and endurance · 9

For extra health per creature, particularly in numerous low-health stacks.

A higher maximum is neither a healing spell nor resurrection. Evaluate it before the exchange causing casualties.

Compare equipment: Elixir of Life · First Aid Tent · Ring of Life · Vial of Lifeblood

Names in other references: Pierścień Żywotności

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Ring of Life · Heroes III · game artifact
Image source · Game artwork

Health and healing

Ring of Life

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Health per creature: +1 HP.

When it fits: Two distinct rings add two total HP; an identical duplicate does not repeat its type bonus.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Health per creature
+1 HP
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds one HP per creature like Ring of Vitality but is a distinct type. Both can contribute together and both exact rings are Elixir of Life components.

Stacking copies and distinct types
  • Health per creature: Identical copies do not repeat; distinct types with this effect add.

Practical use

Two distinct rings add two total HP; an identical duplicate does not repeat its type bonus. Assembly retains both occupied ring positions.

Combination component: Elixir of Life

Compare equipment: Elixir of Life · First Aid Tent · Ring of Vitality · Vial of Lifeblood

Names in other references: Pierścień Życia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Vial of Lifeblood · Heroes III · game artifact
Image source · Game artwork

Health and healing

Vial of Lifeblood

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Health per creature: +2 HP.

When it fits: With both distinct health rings the total is four HP per creature.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Health per creature
+2 HP
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Raises each creature’s maximum health by two HP. The vial itself performs neither resurrection nor regeneration; those effects do not follow from its name.

Stacking copies and distinct types
  • Health per creature: Identical copies do not repeat; distinct types with this effect add.

Practical use

With both distinct health rings the total is four HP per creature. For Elixir also distinguish living and non-living targets because its extra percentage and regeneration are restricted.

Combination component: Elixir of Life

Compare equipment: Elixir of Life · First Aid Tent · Ring of Vitality · Ring of Life

Names in other references: Fiolka Żywej Krwi

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Necklace of Swiftness · Heroes III · game artifact
Image source · Game artwork

Battle Speed

Necklace of Swiftness

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Battle Speed: +1.

When it fits: Compare gaining the first action with losing a neck immunity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Battle Speed
+1
Carrier inventory
Neck
Rules, conditions and restrictions

Adds one battle Speed rather than one hundred or one thousand hero movement. It is distinct from Necklace of Ocean Guidance and contributes nothing to morning movement.

Stacking copies and distinct types
  • Battle Speed: Identical copies do not repeat; distinct types with this effect add.

Practical use

Compare gaining the first action with losing a neck immunity. Earlier activation is especially valuable when it safely enables a decisive spell before the opponent.

Heroes to consider it for

Conditional suggestions for the game plan (7)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Early expansion · 9

When one point of battle Speed enables a safe hit or the needed action order.

If the stack still cannot reach, consider another target or support. The necklace adds no daily adventure movement.

Melee pressure · 9

For a specific missing point of reach or action order in a melee stack.

Check the actual path and obstacles. Higher Speed does not remove retaliation or an obstacle.

Compare equipment: Ring of the Wayfarer · Cape of Velocity

Names in other references: Naszyjnik Przyśpieszenia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Boots of Speed · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Boots of Speed

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Daily movement · land: +600.

When it fits: Compare reaching another object or town with the value of combat boots.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily movement · land
+600
Carrier inventory
Feet
Rules, conditions and restrictions

Provides six hundred daily land movement. These differ from Boots of Levitation and from battle Speed; together with Equestrian’s Gloves the bonus is nine hundred.

Stacking copies and distinct types
  • Daily movement · land: Identical copies do not repeat; distinct types with this effect add.

Practical use

Compare reaching another object or town with the value of combat boots. Morning movement also depends on the slowest stack and Logistics; the artifact removes no terrain costs.

Heroes to consider it for

Conditional suggestions for the game plan (5)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Travel and scouting · 9

For a longer land route when extra daily movement reaches an additional objective.

They do not increase battle Speed. Extra capacity is not an instant refill of already spent points.

Compare equipment: Equestrian’s Gloves · Necklace of Ocean Guidance · Angel Wings · Boots of Levitation · Sea Captain’s Hat

Names in other references: Buty Przyśpieszenia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Cape of Velocity · Heroes III · game artifact
Image source · Game artwork

Battle Speed

Cape of Velocity

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Battle Speed: +2.

When it fits: Before attacking, recalculate whether fast attackers can actually reach shooters.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Battle Speed
+2
Carrier inventory
Shoulders
Rules, conditions and restrictions

Adds two battle Speed. It is neither adventure flight nor Logistics; the reference filters the artifact Speed bonus out of daily-movement calculation.

Stacking copies and distinct types
  • Battle Speed: Identical copies do not repeat; distinct types with this effect add.

Practical use

Before attacking, recalculate whether fast attackers can actually reach shooters. Replacing Angel Wings uses the same shoulders slot and can remove a needed return route.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Melee pressure · 9

When more speed lets several stacks follow up or enables a decisive opening exchange.

Compare other useful shoulder equipment. If the target is already safely reachable, extra speed may add less value.

Compare equipment: Ring of the Wayfarer · Necklace of Swiftness

Names in other references: Płaszcz Zwinności

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Pendant of Dispassion · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Dispassion

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell immunity: Berserk.

When it fits: Against Fire magic consider protecting a compact strong army from attacking itself.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Berserk
Carrier inventory
Neck
Rules, conditions and restrictions

Gives troops immunity to Berserk. It does not automatically cover Blind or Hypnotize; a broad reference to the mind does not replace the specific protected-spell list.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Against Fire magic consider protecting a compact strong army from attacking itself. The same neck slot cannot hold every individual immunity pendant.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Trzeźwego Umysłu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Second Sight · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Second Sight

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Spell immunity: Blind.

When it fits: Assess keeping a key shooter from being disabled.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Blind
Carrier inventory
Neck
Rules, conditions and restrictions

Protects from Blind rather than every damaging or controlling spell. Another copy cannot improve an existing immunity; other spells retain their own conditions.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Assess keeping a key shooter from being disabled. If the army already gets matching protection elsewhere, the slot may better serve speed or attributes.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Defense and endurance · 8

Against Blind on an important eligible stack when losing its action would break the defense.

For naturally immune troops the protection overlaps; another neck item may help more against physical guards.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Magicznej Wizji

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Holiness · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Holiness

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell immunity: Curse.

When it fits: It matters more for units with a wide damage range.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Curse
Carrier inventory
Neck
Rules, conditions and restrictions

Adds immunity to Curse, including applicable mass variants of the same spell. It grants no Bless and does not itself set stacks’ minimum damage to maximum.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

It matters more for units with a wide damage range. Compare the enemy spellbook and the opportunity cost of another necklace before choosing it.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Znak Świętości

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Life · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Life

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell immunity: Death Ripple.

When it fits: Consider it against repeated area damage to small living stacks.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Death Ripple
Carrier inventory
Neck
Rules, conditions and restrictions

Gives immunity to Death Ripple. It grants neither resurrection nor general protection from physical death; the link is to one spell affecting eligible living targets.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Consider it against repeated area damage to small living stacks. It solves no new Death Ripple problem for undead that the spell ordinarily excludes.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Życia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Death · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Death

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell immunity: Destroy Undead.

When it fits: Bring it with a Necropolis army against mass holy damage.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Destroy Undead
Carrier inventory
Neck
Rules, conditions and restrictions

Protects undead stacks against Destroy Undead; the reference limits its bonus to undead. It is not living-army protection from Death Ripple and grants no free destructive cast.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Bring it with a Necropolis army against mass holy damage. For another composition, check whether any of your troops benefit from this protection.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Śmierci

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Free Will · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Free Will

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell immunity: Hypnotize.

When it fits: It also protects weakened stacks that fall within Hypnotize’s HP budget after losses.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Hypnotize
Carrier inventory
Neck
Rules, conditions and restrictions

Gives immunity to Hypnotize. It raises no maximum health and is not merely an extra resisted HP budget; it excludes this particular control spell under its applicable conditions.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

It also protects weakened stacks that fall within Hypnotize’s HP budget after losses. Berserk needs a different protection or wider immunity.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Wolnej Woli

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Negativity · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Negativity

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Spell immunity: Lightning Bolt · Spell immunity: Chain Lightning.

When it fits: It can improve Chain Lightning safety among your stacks.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Lightning Bolt
Spell immunity
Chain Lightning
Carrier inventory
Neck
Rules, conditions and restrictions

Protects against Lightning Bolt and Chain Lightning. These are two specific spell immunities rather than all Air magic; the special Titan’s Lightning Bolt is a different spell.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

It can improve Chain Lightning safety among your stacks. Still check the full chain and all other friendly and enemy targets rather than assuming a favorable ending.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Przeciwstawienia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Total Recall · Heroes III · game artifact
Image source · Game artwork

Magic protection

Pendant of Total Recall

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Spell immunity: Forgetfulness.

When it fits: Evaluate it for a shooter-heavy army.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spell immunity
Forgetfulness
Carrier inventory
Neck
Rules, conditions and restrictions

Gives immunity to Forgetfulness. It is neither Eagle Eye nor permanent learning of enemy spells; it restores no mana and increases no ammunition supply.

Stacking copies and distinct types
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Evaluate it for a shooter-heavy army. Ammo Cart solves ammunition supply but does not itself protect from a spell limiting its use.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Ranged army · 8

When Forgetfulness threatens eligible shooters and losing their shots decides the battle.

Against physical guards or for an already immune stack, prioritize reach, screening or damage. Battle speed may need the neck slot.

Compare equipment: Badge of Courage · Garniture of Interference · Surcoat of Counterpoise · Boots of Polarity · Sphere of Permanence

Names in other references: Amulet Pamięci

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · TargetCondition.cpp ↗

Pendant of Courage · Heroes III · game artifact
Image source · Game artwork

Morale

Pendant of Courage

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Morale: +3 · Luck: +3.

When it fits: It frees miscellaneous slots compared with several small badges.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
+3
Luck
+3
Carrier inventory
Neck
Rules, conditions and restrictions

Gives three Morale and three Luck in one neck slot. Ordinary caps and undead exceptions remain; Spirit of Oppression and Hourglass of the Evil Hour can cap positive values.

Stacking copies and distinct types
  • Morale: Identical copies do not repeat; distinct types with this effect add.
  • Luck: Identical copies do not repeat; distinct types with this effect add.

Practical use

It frees miscellaneous slots compared with several small badges. Against specific Blind or Berserk threats, an immunity pendant in the same slot may be preferable.

Compare equipment: Still Eye of the Dragon · Crest of Valor · Glyph of Gallantry · Spirit of Oppression

Names in other references: Znak Odwagi

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗

Everflowing Crystal Cloak · Heroes III · game artifact
Image source · Game artwork

Income

Everflowing Crystal Cloak

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily income: +1 crystal / day.

When it fits: Seven full daily payments produce seven crystals before spending.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1 crystal / day
Carrier inventory
Shoulders
Rules, conditions and restrictions

Adds one crystal each new day while equipped. The reference stores income on individual instances, allowing duplicate copies on different heroes to contribute.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Seven full daily payments produce seven crystals before spending. It is a Cornucopia component but competes with battle speed and flight for the main hero’s shoulders.

Combination component: Cornucopia

Compare equipment: Cornucopia · Ring of Infinite Gems · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur · Inexhaustible Cart of Lumber

Names in other references: Płaszcz Błyszczącego Kryształu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Ring of Infinite Gems · Heroes III · game artifact
Image source · Game artwork

Income

Ring of Infinite Gems

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily income: +1 gems / day.

When it fits: Assign it to an economic hero with a spare ring and plan the actual recruitment budget.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1 gems / day
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Generates one gem daily while equipped in a ring slot. Backpack storage contributes no active income; payment is neither per battle nor per movement step.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Assign it to an economic hero with a spare ring and plan the actual recruitment budget. Cornucopia requires three other distinct rare-resource components.

Combination component: Cornucopia

Compare equipment: Cornucopia · Everflowing Crystal Cloak · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur · Inexhaustible Cart of Lumber

Names in other references: Pierścień Nieskończonych Bogactw

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Everpouring Vial of Mercury · Heroes III · game artifact
Image source · Game artwork

Income

Everpouring Vial of Mercury

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily income: +1 mercury / day.

When it fits: Before planned construction count the actual remaining morning payments.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1 mercury / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Provides one mercury each new day. Individual copies’ reference income adds when each is actively equipped; transferring the item alone creates no extra daily payment.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Before planned construction count the actual remaining morning payments. Retain it for Cornucopia with the crystal cloak and both rare-resource rings.

Combination component: Cornucopia

Compare equipment: Cornucopia · Everflowing Crystal Cloak · Ring of Infinite Gems · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur · Inexhaustible Cart of Lumber

Names in other references: Bezdenny Tygiel Rtęci

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Inexhaustible Cart of Ore · Heroes III · game artifact
Image source · Game artwork

Income

Inexhaustible Cart of Ore

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Daily income: +1 ore / day.

When it fits: Seven payments add seven ore and may advance a building’s completion day.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1 ore / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Provides one ore daily while equipped in a miscellaneous slot. It is neither a war machine nor Ammo Cart; this resource item does not appear as a support unit.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Seven payments add seven ore and may advance a building’s completion day. It is not a Cornucopia component, which uses four rare resources rather than wood and ore.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Economy and reinforcements · 9

When the actual building requirements lack ore; compare future receipts with another source.

If a rare resource or gold is missing, more ore alone unlocks nothing. It occupies an active miscellaneous slot.

Compare equipment: Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Eversmoking Ring of Sulfur · Inexhaustible Cart of Lumber

Names in other references: Samonapełniający się Wóz Rudy

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Eversmoking Ring of Sulfur · Heroes III · game artifact
Image source · Game artwork

Income

Eversmoking Ring of Sulfur

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily income: +1 sulfur / day.

When it fits: Compare the occupied ring slot with construction or recruitment timing.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1 sulfur / day
Carrier inventory
Ring · one of two positions
Rules, conditions and restrictions

Adds one sulfur daily in an active ring slot. It grants neither fire damage nor fire protection; income belongs to the instance and can add with other equipped copies.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Compare the occupied ring slot with construction or recruitment timing. Do not leave this economic item in a backpack if its next payment is part of the plan.

Combination component: Cornucopia

Compare equipment: Cornucopia · Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Inexhaustible Cart of Lumber

Names in other references: Pierścień Płonącej Siarki

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Inexhaustible Cart of Lumber · Heroes III · game artifact
Image source · Game artwork

Income

Inexhaustible Cart of Lumber

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Daily income: +1 wood / day.

When it fits: Judge income against the missing construction budget.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1 wood / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Generates one wood daily from an active miscellaneous slot. The cart name grants no ammunition; the actual Ammo Cart uses a separate record and position.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Judge income against the missing construction budget. It is not a Cornucopia component and wood alone does not solve a building’s or recruitment’s gold cost.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Economy and reinforcements · 9

When wood blocks a following building and enough days remain for income to advance completion.

It solves neither recruitment gold nor the entire construction budget instantly. The name does not mean Ammo Cart.

Compare equipment: Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur

Names in other references: Samonapełniający się Wóz Drewna

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Endless Sack of Gold · Heroes III · game artifact
Image source · Game artwork

Income

Endless Sack of Gold

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Daily income: +1000 gold / day.

When it fits: Seven morning payments give seven thousand gold before expenses.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+1000 gold / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Provides one thousand gold daily while equipped. Individual copies’ reference incomes add; it is not a one-time thousand on pickup or transfer.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Seven morning payments give seven thousand gold before expenses. Divide the actual purchase cost by one thousand and round up for payback days; account separately for time until recruitment.

Compare equipment: Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur

Names in other references: Bezdenny Worek Złota

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Endless Bag of Gold · Heroes III · game artifact
Image source · Game artwork

Income

Endless Bag of Gold

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily income: +750 gold / day.

When it fits: Seven payments give 5,250 gold.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+750 gold / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Provides seven hundred fifty gold daily while equipped. The reference does not limit income to the strongest item: Bag, Sack and Purse can contribute together.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Seven payments give 5,250 gold. With the distinct Sack and Purse the total is 2,250 daily, requiring three active miscellaneous slots or several carriers.

Compare equipment: Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur

Names in other references: Bezdenna Sakiewka Złota

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Endless Purse of Gold · Heroes III · game artifact
Image source · Game artwork

Income

Endless Purse of Gold

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Daily income: +500 gold / day.

When it fits: Seven payments produce 3,500 gold.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily income
+500 gold / day
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds five hundred gold each new day as active income. A backpacked purse provides none; similar imagery does not mean the same amount as Bag or Sack.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.

Practical use

Seven payments produce 3,500 gold. Give it to a secondary hero when the main commander needs combat slots, checking that the new carrier actually equips it.

Army plans to consider it for

Conditional uses by playstyle and town, linked to actual creatures, buildings and multiple commander candidates. Army lists include opening and developed stages; they do not imply the same bonus for every creature.

Economy and reinforcements · 9

For recurring daily income while equipped. It suits an income hero or a safe courier.

Gold is not paid all at pickup; compare actual purchase cost and remaining days. Do not count a backpacked item toward income.

Compare equipment: Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Inexhaustible Cart of Ore · Eversmoking Ring of Sulfur

Names in other references: Bezdenny Mieszek Złota

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Legs of Legion · Heroes III · game artifact
Image source · Game artwork

Town growth

Legs of Legion

Restoration of Erathia · Complete / VCMI reference d442a5c · Treasure

While equipped the item provides: Local growth · level 2: +5 / week.

When it fits: Place the carrier in the intended town for weekly growth.

Buildings and acquisition · relationship type

The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

Castle · 2
Rampart · 2
Tower · 2
Inferno · 2
Necropolis · 2
Dungeon · 2
Stronghold · 2
Fortress · 2
Conflux · 2

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Local growth · level 2
+5 / week
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds five to weekly growth of second-level creatures in a town with the equipped carrier. It adds no immediate troops to the army and is not a global bonus to every town.

Stacking copies and distinct types
  • Local growth · level 2: Every copy’s contribution adds.

Practical use

Place the carrier in the intended town for weekly growth. The lower tier can mean less combat value per creature, although this is the largest count among individual Legion pieces.

Combination component: Statue of Legion

Compare equipment: Statue of Legion · The Grail · Loins of Legion · Torso of Legion · Arms of Legion · Head of Legion

Names in other references: Nogi Legionisty

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Loins of Legion · Heroes III · game artifact
Image source · Game artwork

Town growth

Loins of Legion

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Local growth · level 3: +4 / week.

When it fits: Budget not only new creatures but their recruitment costs.

Buildings and acquisition · relationship type

The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

Castle · 2
Rampart · 2
Tower · 2
Inferno · 2
Necropolis · 2
Dungeon · 2
Stronghold · 2
Fortress · 2
Conflux · 2

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Local growth · level 3
+4 / week
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Raises local weekly third-level growth by four. It requires an equipped carrier in town and the relevant dwelling; it replaces neither construction nor recruitment cost.

Stacking copies and distinct types
  • Local growth · level 3: Every copy’s contribution adds.

Practical use

Budget not only new creatures but their recruitment costs. This is one of five distinct Statue of Legion components rather than a substitute for the set’s Torso.

Combination component: Statue of Legion

Compare equipment: Statue of Legion · The Grail · Legs of Legion · Torso of Legion · Arms of Legion · Head of Legion

Names in other references: Lędźwie Legionisty

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Torso of Legion · Heroes III · game artifact
Image source · Game artwork

Town growth

Torso of Legion

Restoration of Erathia · Complete / VCMI reference d442a5c · Minor

While equipped the item provides: Local growth · level 4: +3 / week.

When it fits: Track the weekly boundary and the town with the most useful available fourth tier.

Buildings and acquisition · relationship type

The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

Castle · 2
Rampart · 2
Tower · 2
Inferno · 2
Necropolis · 2
Dungeon · 2
Stronghold · 2
Fortress · 2
Conflux · 2

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Local growth · level 4
+3 / week
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds three fourth-level creatures to the relevant town’s weekly growth. The reference adds this flat contribution separately from Statue’s percentage and the basic fortification multipliers.

Stacking copies and distinct types
  • Local growth · level 4: Every copy’s contribution adds.

Practical use

Track the weekly boundary and the town with the most useful available fourth tier. Transport across that boundary can miss the growth payment in your plan.

Combination component: Statue of Legion

Compare equipment: Statue of Legion · The Grail · Legs of Legion · Loins of Legion · Arms of Legion · Head of Legion

Names in other references: Korpus Legionisty

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Arms of Legion · Heroes III · game artifact
Image source · Game artwork

Town growth

Arms of Legion

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Local growth · level 5: +2 / week.

When it fits: Two expensive creatures can beat more low-tier bodies.

Buildings and acquisition · relationship type

The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

Castle · 2
Rampart · 2
Tower · 2
Inferno · 2
Necropolis · 2
Dungeon · 2
Stronghold · 2
Fortress · 2
Conflux · 2

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Local growth · level 5
+2 / week
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds two to local fifth-level weekly growth. Mere ownership elsewhere on the map contributes nothing; the item must be equipped on a carrier in the relevant town.

Stacking copies and distinct types
  • Local growth · level 5: Every copy’s contribution adds.

Practical use

Two expensive creatures can beat more low-tier bodies. Decide around available dwellings, gold and the route carrying reinforcements to the main army.

Combination component: Statue of Legion

Compare equipment: Statue of Legion · The Grail · Legs of Legion · Loins of Legion · Torso of Legion · Head of Legion

Names in other references: Ręce Legionisty

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Head of Legion · Heroes III · game artifact
Image source · Game artwork

Town growth

Head of Legion

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Local growth · level 6: +1 / week.

When it fits: Assess that single extra creature against its actual value and recruitment resources.

Buildings and acquisition · relationship type

The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

Castle · 2
Rampart · 2
Tower · 2
Inferno · 2
Necropolis · 2
Dungeon · 2
Stronghold · 2
Fortress · 2
Conflux · 2

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Local growth · level 6
+1 / week
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds one sixth-level creature to local weekly growth. It does not affect the seventh tier; despite Head in the name it uses a miscellaneous slot rather than a helmet slot.

Stacking copies and distinct types
  • Local growth · level 6: Every copy’s contribution adds.

Practical use

Assess that single extra creature against its actual value and recruitment resources. Collecting all five parts allows Statue’s additional separate kingdom-wide effect.

Combination component: Statue of Legion

Compare equipment: Statue of Legion · The Grail · Legs of Legion · Loins of Legion · Torso of Legion · Arms of Legion

Names in other references: Głowa Legionisty

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Sea Captain’s Hat · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Sea Captain’s Hat

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Whirlpool-loss protection: Yes · Daily movement · sea: +500 · Granted spell: Summon Boat · Expert · Granted spell: Scuttle Boat · Expert.

When it fits: Before routing through a whirlpool distinguish troop safety from travel cost.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Whirlpool-loss protection
Yes
Daily movement · sea
+500
Granted spell
Summon Boat · Expert
Granted spell
Scuttle Boat · Expert
Carrier inventory
Head
Rules, conditions and restrictions

Adds five hundred sea movement, Whirlpool-loss protection and Expert access to Summon Boat and Scuttle Boat. Those spells still require a book, mana and valid targets.

Stacking copies and distinct types
  • Whirlpool-loss protection: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Daily movement · sea: Identical copies do not repeat; distinct types with this effect add.
  • Granted spell: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Granted spell: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Before routing through a whirlpool distinguish troop safety from travel cost. Free boarding belongs to Admiral’s Hat, which also needs Necklace of Ocean Guidance.

Combination component: Admiral’s Hat

Compare equipment: Admiral’s Hat · Equestrian’s Gloves · Necklace of Ocean Guidance · Angel Wings · Boots of Levitation · Boots of Speed

Names in other references: Hełm Wilka Morskiego

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Spellbinder’s Hat · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Spellbinder’s Hat

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Ordinary spells of this level: 5.

When it fits: Before planning Dimension Door or Implosion check cost, mastery and map rules.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Ordinary spells of this level
5
Carrier inventory
Head
Rules, conditions and restrictions

Grants ordinary fifth-level spells while equipped with a separate Spell Book. This is not Expert mastery of every school; the special Titan’s Lightning Bolt has its own artifact source.

Stacking copies and distinct types
  • Ordinary spells of this level: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Before planning Dimension Door or Implosion check cost, mastery and map rules. Armageddon is fourth-level and this hat alone does not grant it. Banned spells follow the map-format setting rather than merely belonging to level five.

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Kapelusz Czarodzieja

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · gameConfig.json ↗

Shackles of War · Heroes III · game artifact
Image source · Game artwork

Surrender

Shackles of War

Restoration of Erathia · Complete / VCMI reference d442a5c · Major

While equipped the item provides: Retreat · both sides: Forbidden · Surrender · both sides: Forbidden.

When it fits: Before attacking check both armies, mana and your need for escape.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Retreat · both sides
Forbidden
Surrender · both sides
Forbidden
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Forbids both retreat and surrender for both sides in battle. This does not only prevent the enemy’s escape: the holder loses the same options if the fight goes badly.

Stacking copies and distinct types
  • Retreat · both sides: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Surrender · both sides: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Before attacking check both armies, mana and your need for escape. Surrender-discount items have no value when surrender itself is forbidden.

Compare equipment: Statesman’s Medal · Diplomat’s Ring · Ambassador’s Sash

Names in other references: Kajdany Wojny

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗ · VCMI · CBattleInfoCallback.cpp ↗

Orb of Inhibition · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Orb of Inhibition

Restoration of Erathia · Complete / VCMI reference d442a5c · Relic

While equipped the item provides: Active battle casting: Blocked for both sides · see exceptions.

When it fits: Prepare a physical plan without your own healing or buffs.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Active battle casting
Blocked for both sides · see exceptions
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Blocks heroes’ active battle casting and applicable active creature spells for both sides. The cited implementation separates passive triggered effects and level-zero abilities such as Death Stare.

Stacking copies and distinct types
  • Active battle casting: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

Prepare a physical plan without your own healing or buffs. Do not treat every creature feature as disabled: automatic combination effects or innate attacks can use another mode.

Compare all 70 spell formulas and costs →

Compare equipment: Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Kula Przeciwstawienia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · CBattleInfoCallback.cpp ↗ · VCMI · BattleSpellMechanics.cpp ↗

Vial of Dragon Blood · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Vial of Dragon Blood

Armageddon’s Blade · Complete / VCMI reference d442a5c · Special placement / scroll

While equipped the item provides: Attack · dragons only: +5 · Defense · dragons only: +5.

When it fits: Distinguish dragons from other flying troops.

How it works · parameters, rules and further relationships
Attack · dragons only
+5
Defense · dragons only
+5
Carrier inventory
Miscellaneous · one of five positions
Rules, conditions and restrictions

Adds five Attack and Defense only to creatures marked as dragons in the reference. It is a special Armageddon’s Blade artifact outside ordinary random generation rather than five global hero attributes.

Stacking copies and distinct types
  • Attack · dragons only: Identical copies do not repeat; distinct types with this effect add.
  • Defense · dragons only: Identical copies do not repeat; distinct types with this effect add.

Practical use

Distinguish dragons from other flying troops. The card links actual dragon profiles; the vial grants neither a new immunity nor a breath attack.

Compare all 70 spell formulas and costs →

Compare equipment: Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Fiolka Smoczej Krwi

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Armageddon’s Blade · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Armageddon’s Blade

Armageddon’s Blade · Complete / VCMI reference d442a5c · Special placement / scroll

While equipped the item provides: Granted spell: Armageddon · Expert · Spell immunity: Armageddon · Attack: +3 · Defense: +3 · Spell Power: +3 · Knowledge: +6.

When it fits: Plan casting with actual mana cost, spellbook and any casting prohibitions.

How it works · parameters, rules and further relationships
Granted spell
Armageddon · Expert
Spell immunity
Armageddon
Attack
+3
Defense
+3
Spell Power
+3
Knowledge
+6
Carrier inventory
Weapon · right hand
Rules, conditions and restrictions

Adds three Attack, Defense and Spell Power, six Knowledge, Expert Armageddon access and army immunity to that spell. It is a special AB artifact outside ordinary random generation.

Stacking copies and distinct types
  • Granted spell: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Spell immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Plan casting with actual mana cost, spellbook and any casting prohibitions. Armageddon immunity is not universal Fire immunity; other fire attacks retain their own rules.

Compare equipment: Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Ostrze Armagedonu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Angelic Alliance · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Angelic Alliance

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Twenty-one in all four attributes, permitted mixing and an automatic Expert Prayer attempt.

When it fits: Count six occupied positions and target immunities.

How it works · parameters, rules and further relationships
Faction mixing · reference owner scope
Good factions · matching penalty removed
Faction mixing · reference owner scope
Neutral factions · matching penalty removed
Automatic opening attempt
Prayer · Expert · 10 rounds
Attack
+21
Defense
+21
Spell Power
+21
Knowledge
+21
Carrier inventory
6 equipped positions total
Rules, conditions and restrictions

The six components retain twenty-one in each primary attribute. At battle start the combination attempts mass Expert Prayer for ten rounds without ordinary mana spending or the hero’s cast. It allows mixing good and neutral factions without that mixing penalty; other negative-morale sources remain.

Stacking copies and distinct types
  • Faction mixing · reference owner scope: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Faction mixing · reference owner scope: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Automatic opening attempt: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.

Practical use

Count six occupied positions and target immunities. The cited Recanter’s Cloak also blocks passive spells above level two, so fourth-level Prayer is not guaranteed. The reference mixing permission additionally propagates to the owner, which must be distinguished from descriptions of original releases.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Armor of Wonder · Sandals of the Saint · Celestial Necklace of Bliss · Lion’s Shield of Courage · Sword of Judgement · Helm of Heavenly Enlightenment

Compare equipment: Armor of Wonder · Sandals of the Saint · Celestial Necklace of Bliss · Lion’s Shield of Courage · Sword of Judgement · Helm of Heavenly Enlightenment · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass

Names in other references: Miecz Anielskiego Sojuszu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · BattleFlowProcessor.cpp ↗

Cloak of the Undead King · Heroes III · game artifact
Image source · Game artwork

Necromancy

Cloak of the Undead King

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Retains thirty yield points and changes raised creatures according to Necromancy rank.

When it fits: The reference weights each casualty by min(its base HP / raised-type HP, 1), multiplied by the final percentage.

How it works · parameters, rules and further relationships
Raised type · by Necromancy
No skill: Skeleton
Raised type · by Necromancy
Basic: Walking Dead
Raised type · by Necromancy
Advanced: Wight
Raised type · by Necromancy
Expert: Lich
Necromancy contribution
+30 percentage points
Carrier inventory
3 equipped positions total
Rules, conditions and restrictions

Components retain thirty percentage points of Necromancy yield. Without the skill the combination enables Skeleton, with Basic Walking Dead, with Advanced Wight and with Expert Lich. It changes the resulting creature type rather than returning all dead unconditionally.

Stacking copies and distinct types
  • Raised type · by Necromancy: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Raised type · by Necromancy: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Raised type · by Necromancy: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Raised type · by Necromancy: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Necromancy contribution: Identical copies do not repeat; distinct types with this effect add.

Practical use

The reference weights each casualty by min(its base HP / raised-type HP, 1), multiplied by the final percentage. Army space is required; an upgrade-only fit uses a two-thirds-yield branch. One hundred targets with at least Lich health at sixty percent gives a sixty-Lich budget before further restrictions.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Amulet of the Undertaker · Vampire’s Cowl · Dead Man’s Boots

Compare equipment: Amulet of the Undertaker · Vampire’s Cowl · Dead Man’s Boots

Names in other references: Płaszcz Nieumarłego Króla

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · skills.json ↗

Elixir of Life · Heroes III · game artifact
Image source · Game artwork

Health and healing

Elixir of Life

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Retains four HP; living troops additionally gain twenty-five percent base HP and up to fifty regeneration per round.

When it fits: The reference first takes integer base HP times 1.25, then adds the components’ four: one hundred base HP becomes 129 without other modifiers.

How it works · parameters, rules and further relationships
Base health · Living only
+25% before flat addition
Top-creature regeneration · Living
50 HP / round maximum
Health per creature
+4 HP
Carrier inventory
3 equipped positions total
Rules, conditions and restrictions

Components retain four flat HP per creature. The extra twenty-five percent of base health and up-to-fifty-HP regeneration are limited to Living in the cited configuration, so that additional benefit does not automatically cover undead, golems or elementals.

Stacking copies and distinct types
  • Base health · Living only: Identical copies do not repeat; distinct types with this effect add.
  • Top-creature regeneration · Living: Identical copies do not repeat; distinct types with this effect add.
  • Health per creature: Identical copies do not repeat; distinct types with this effect add.

Practical use

The reference first takes integer base HP times 1.25, then adds the components’ four: one hundred base HP becomes 129 without other modifiers. New-round regeneration heals the wounded top creature rather than reviving dead members. The combination occupies two ring positions and one miscellaneous slot.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Ring of Vitality · Ring of Life · Vial of Lifeblood

Compare equipment: Ring of Vitality · Ring of Life · Vial of Lifeblood · First Aid Tent

Names in other references: Eliksir Życia

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · BattleFlowProcessor.cpp ↗

Armor of the Damned · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Armor of the Damned

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Retains component attributes and attempts four Expert opening debuffs for fifty rounds.

When it fits: Count individual immunities and later Dispel or Cure.

How it works · parameters, rules and further relationships
Automatic opening attempt
Slow · Expert · 50 rounds
Automatic opening attempt
Curse · Expert · 50 rounds
Automatic opening attempt
Weakness · Expert · 50 rounds
Automatic opening attempt
Misfortune · Expert · 50 rounds
Attack
+3
Defense
+3
Knowledge
+2
Spell Power
+2
Carrier inventory
4 equipped positions total
Rules, conditions and restrictions

Components give three Attack, three Defense, two Spell Power and two Knowledge. At battle start it attempts Expert Slow, Curse, Weakness and Misfortune on enemy troops for fifty rounds, through four separate applications.

Stacking copies and distinct types
  • Automatic opening attempt: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Automatic opening attempt: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Automatic opening attempt: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Automatic opening attempt: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Count individual immunities and later Dispel or Cure. Automatic application uses no ordinary mana, but duration does not guarantee every target is affected. It occupies weapon, shield, head and torso; the similarly named Shield of the Damned is not the required component.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Blackshard of the Dead Knight · Shield of the Yawning Dead · Skull Helmet · Rib Cage

Compare equipment: Blackshard of the Dead Knight · Shield of the Yawning Dead · Skull Helmet · Rib Cage · Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Zbroja Przeklętego

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · BattleFlowProcessor.cpp ↗

Statue of Legion · Heroes III · game artifact
Image source · Game artwork

Town growth

Statue of Legion

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Kingdom-wide fifty percent of the growth base plus all five components’ local flat bonuses.

When it fits: It occupies all five miscellaneous positions.

Buildings and acquisition · relationship type

The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

Castle · 14
Rampart · 14
Tower · 14
Inferno · 14
Necropolis · 14
Dungeon · 14
Stronghold · 14
Fortress · 14
Conflux · 14
How it works · parameters, rules and further relationships
Owned-town growth · base + fortifications
+50%
Local growth · level 2
+5 / week
Local growth · level 3
+4 / week
Local growth · level 4
+3 / week
Local growth · level 5
+2 / week
Local growth · level 6
+1 / week
Carrier inventory
5 equipped positions total
Rules, conditions and restrictions

Adds fifty percent to growth base including Citadel/Castle contribution across owned towns. The reference does not multiply the entire final growth including every other source. The five components’ local flat contributions also remain.

Stacking copies and distinct types
  • Owned-town growth · base + fortifications: Identical copies do not repeat; distinct types with this effect add.
  • Local growth · level 2: Every copy’s contribution adds.
  • Local growth · level 3: Every copy’s contribution adds.
  • Local growth · level 4: Every copy’s contribution adds.
  • Local growth · level 5: Every copy’s contribution adds.
  • Local growth · level 6: Every copy’s contribution adds.

Practical use

It occupies all five miscellaneous positions. The global percentage does not need a carrier in every town; local component additions of five/four/three/two/one belong to the carrier’s town. With base ten and Castle ten, Statue adds ten rather than half of every further dwelling and bonus.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Legs of Legion · Loins of Legion · Torso of Legion · Arms of Legion · Head of Legion

Compare equipment: Legs of Legion · Loins of Legion · Torso of Legion · Arms of Legion · Head of Legion · The Grail

Names in other references: Statua Legionów

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGTownInstance.cpp ↗

Power of the Dragon Father · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Power of the Dragon Father

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Sixteen in all four attributes, one Morale and Luck, and first-through-fourth-level spell immunity.

When it fits: It requires nine positions including both rings.

How it works · parameters, rules and further relationships
Spell-level immunity
Levels 1–4
Attack
+16
Defense
+16
Spell Power
+16
Knowledge
+16
Morale
+1
Luck
+1
Carrier inventory
9 equipped positions total
Rules, conditions and restrictions

Nine components give ten in each primary attribute and one Morale and Luck; the combination adds six more in each attribute, totaling sixteen. The army gains level immunity to first-through-fourth-level spells, including applicable beneficial spells.

Stacking copies and distinct types
  • Spell-level immunity: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.
  • Morale: Identical copies do not repeat; distinct types with this effect add.
  • Luck: Identical copies do not repeat; distinct types with this effect add.

Practical use

It requires nine positions including both rings. Consider losing your own applicable Haste or Resurrection on protected targets rather than only preventing damage. Fifth-level magic is not automatically blocked and immunity negation follows separate rules.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Quiet Eye of the Dragon · Red Dragon Flame Tongue · Dragon Scale Shield · Dragon Scale Armor · Dragonbone Greaves · Dragon Wing Tabard · Necklace of Dragonteeth · Crown of Dragontooth · Still Eye of the Dragon

Compare equipment: Quiet Eye of the Dragon · Red Dragon Flame Tongue · Dragon Scale Shield · Dragon Scale Armor · Dragonbone Greaves · Dragon Wing Tabard · Necklace of Dragonteeth · Crown of Dragontooth · Still Eye of the Dragon · Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Moc Ojca Smoków

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗ · VCMI · TargetCondition.cpp ↗

Titan’s Thunder · Heroes III · game artifact
Image source · Game artwork

Multiple primary attributes

Titan’s Thunder

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Nine Attack/Defense, eight Spell Power/Knowledge and the special Titan’s Lightning Bolt.

When it fits: Zero mana removes neither the ordinary hero cast-per-round limit, casting prohibitions nor valid-target rules.

How it works · parameters, rules and further relationships
Granted spell
Titan’s Lightning Bolt · Expert
On equipping without a book
Supplies a Spell Book
Attack
+9
Defense
+9
Knowledge
+8
Spell Power
+8
Carrier inventory
4 equipped positions total
Rules, conditions and restrictions

After their offsetting penalties, the four components retain nine Attack, nine Defense, eight Spell Power and eight Knowledge. The combination grants Titan’s Lightning Bolt with base damage six hundred and zero mana cost; equipping it can supply a missing Spell Book.

Stacking copies and distinct types
  • Granted spell: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • On equipping without a book: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Attack: Identical copies do not repeat; distinct types with this effect add.
  • Defense: Identical copies do not repeat; distinct types with this effect add.
  • Knowledge: Identical copies do not repeat; distinct types with this effect add.
  • Spell Power: Identical copies do not repeat; distinct types with this effect add.

Practical use

Zero mana removes neither the ordinary hero cast-per-round limit, casting prohibitions nor valid-target rules. Six hundred is this special spell’s base rather than Spell Power multiplication; applicable further damage modifiers are assessed separately. It occupies weapon, shield, head and torso.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass

Compare equipment: Titan’s Gladius · Sentinel’s Shield · Thunder Helmet · Titan’s Cuirass · Armor of Wonder

Names in other references: Piorun Tytana

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Admiral’s Hat · Heroes III · game artifact
Image source · Game artwork

Adventure movement

Admiral’s Hat

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Retains fifteen hundred sea movement and Whirlpool protection, adding free boat transitions.

When it fits: This does not create unlimited fresh movement on every boarding.

How it works · parameters, rules and further relationships
Land / boat transition
No ordinary cost · converts remaining movement
Daily movement · sea
+1500
Whirlpool-loss protection
Yes
Granted spell
Summon Boat · Expert
Granted spell
Scuttle Boat · Expert
Carrier inventory
2 equipped positions total
Rules, conditions and restrictions

Retains fifteen hundred sea movement from necklace and hat, Whirlpool protection and Expert Summon Boat and Scuttle Boat. It additionally enables free boarding transitions with remaining movement converted between the appropriate land and sea limits.

Stacking copies and distinct types
  • Land / boat transition: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Daily movement · sea: Identical copies do not repeat; distinct types with this effect add.
  • Whirlpool-loss protection: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Granted spell: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Granted spell: Effect presence matters; additional copies do not intensify the same protection or restriction.

Practical use

This does not create unlimited fresh movement on every boarding. Plan actual remaining points, both daily limits and a valid boarding tile; detailed conversion follows the cited engine. The combination still occupies head and neck rather than one freely interchangeable slot.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Necklace of Ocean Guidance · Sea Captain’s Hat

Compare equipment: Necklace of Ocean Guidance · Sea Captain’s Hat · Equestrian’s Gloves · Angel Wings · Boots of Levitation · Boots of Speed

Names in other references: Kapelusz Admirała

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Bow of the Sharpshooter · Heroes III · game artifact
Image source · Game artwork

Ranged support

Bow of the Sharpshooter

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Retains thirty Archery points and removes distance, wall and adjacent-enemy shooting restrictions.

When it fits: It makes no ground troop into a shooter and replenishes no ammunition.

How it works · parameters, rules and further relationships
Shooting distance penalty
Removed
Shooting wall penalty
Removed
Shooting next to an enemy
Enabled for shooters
With learned Archery
+30 percentage points
Carrier inventory
3 equipped positions total
Rules, conditions and restrictions

Alongside the inherited thirty percentage points of Archery for a skilled hero, it removes distance and wall penalties and permits shooting next to an enemy. These three new properties are separate from the conditional Archery contribution.

Stacking copies and distinct types
  • Shooting distance penalty: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Shooting wall penalty: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • Shooting next to an enemy: Effect presence matters; additional copies do not intensify the same protection or restriction.
  • With learned Archery: Identical copies do not repeat; distinct types with this effect add.

Practical use

It makes no ground troop into a shooter and replenishes no ammunition. Three components occupy three miscellaneous positions; arrange ammunition separately for long battles. Free Shooting is distinct from removing a penalty on a chosen melee attack.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Bow of Elven Cherrywood · Bowstring of the Unicorn’s Mane · Angel Feather Arrows

Compare equipment: Bow of Elven Cherrywood · Bowstring of the Unicorn’s Mane · Angel Feather Arrows · Ballista · Ammo Cart

Names in other references: Łuk Strzelca

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · skills.json ↗

Wizard’s Well · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Wizard’s Well

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

Recovers up to the full ordinary mana limit each day rather than each battle round.

When it fits: It enables a full spellbook’s mana budget again each day on long expeditions, but not recovery between battle rounds.

How it works · parameters, rules and further relationships
Daily capacity-based recovery
100% of ordinary mana limit
Daily mana recovery
+6 mana / day
Carrier inventory
3 equipped positions total
Rules, conditions and restrictions

Adds recovery equal to one hundred percent of the ordinary mana limit alongside six inherited daily recovery points. The reference takes the larger flat or percentage recovery, then caps replenishment at normal capacity rather than creating new overflow daily.

Stacking copies and distinct types
  • Daily capacity-based recovery: Identical copies do not repeat; distinct types with this effect add.
  • Daily mana recovery: Identical copies do not repeat; distinct types with this effect add.

Practical use

It enables a full spellbook’s mana budget again each day on long expeditions, but not recovery between battle rounds. It occupies three miscellaneous slots; the daily difference is zero when mana is already full.

Compare all 70 spell formulas and costs →

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Compare equipment: Charm of Mana · Talisman of Mana · Mystic Orb of Mana · Spell Book · Spell Scroll

Names in other references: Żródło Maga

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Ring of the Magi · Heroes III · game artifact
Image source · Game artwork

Magic and spellcasting

Ring of the Magi

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

With components adds fifty-six total duration power to applicable enchantments.

When it fits: It occupies neck, one ring and shoulders.

How it works · parameters, rules and further relationships
Enchantment duration power
+56 rounds
Carrier inventory
3 equipped positions total
Rules, conditions and restrictions

Its extra fifty duration power adds to the components’ one/two/three, ordinarily totaling fifty-six. This is enchantment duration rather than fifty-six Spell Power, damage or mana.

Stacking copies and distinct types
  • Enchantment duration power: Identical copies do not repeat; distinct types with this effect add.

Practical use

It occupies neck, one ring and shoulders. Plan maintained effects around Dispel, target death and each spell’s fixed rules; more duration does not improve instant damage.

Compare all 70 spell formulas and costs →

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Collar of Conjuring · Ring of Conjuring · Cape of Conjuring

Compare equipment: Collar of Conjuring · Ring of Conjuring · Cape of Conjuring · Spell Book · Spell Scroll · Charm of Mana · Talisman of Mana · Mystic Orb of Mana

Names in other references: Pierścień Maga

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

Cornucopia · Heroes III · game artifact
Image source · Game artwork

Income

Cornucopia

The Shadow of Death · Complete / VCMI reference d442a5c · Assembled equipment

With components produces five of each of the four rare resources daily.

When it fits: It produces no wood, ore or gold.

How it works · parameters, rules and further relationships
Daily income
+5 crystal / day
Daily income
+5 gems / day
Daily income
+5 mercury / day
Daily income
+5 sulfur / day
Carrier inventory
4 equipped positions total
Rules, conditions and restrictions

Adds four of each rare resource daily beyond the four components’ one apiece. In the cited bonus graph the equipped combination therefore produces five crystal, five gems, five mercury and five sulfur per day.

Stacking copies and distinct types
  • Daily income: Every copy’s contribution adds.
  • Daily income: Every copy’s contribution adds.
  • Daily income: Every copy’s contribution adds.
  • Daily income: Every copy’s contribution adds.

Practical use

It produces no wood, ore or gold. It occupies both ring slots, shoulders and one miscellaneous slot; assign it to an economic carrier and plan morning income. Seven payments yield thirty-five of each of the four rare resources.

Exact components and occupied positions

The totals include retained component bonuses. The combination also occupies their additional equipment positions.

Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Eversmoking Ring of Sulfur

Compare equipment: Everflowing Crystal Cloak · Ring of Infinite Gems · Everpouring Vial of Mercury · Eversmoking Ring of Sulfur · Inexhaustible Cart of Ore

Names in other references: Miasto Dobrobytu

VCMI · artifacts.json ↗ · Jaskinia Behemota ↗ · VCMI · CArtifactInstance.cpp ↗ · VCMI · CArtifactSet.cpp ↗ · VCMI · BonusList.cpp ↗ · VCMI · CGHeroInstance.cpp ↗

How artifacts work in this game

Complete has head, neck, torso, shoulders, weapon, shield, feet, two rings and five miscellaneous active positions. The book and four war-machine types have separate positions. Backpack storage grants no ordinary equipped bonus. These are not the fourteen interchangeable shared slots of Heroes I or II.

The original RoE manual states four miscellaneous positions and sixty-four backpacked items. Complete’s interface has five miscellaneous positions; the cited default VCMI configuration additionally uses an unlimited backpack (backpackSize minus one). Engine capacity is therefore not asserted for the original game. Machines cannot use ordinary backpack space and the book is not ordinarily tradable.

Ordinary type-level bonuses from identical items do not repeat in the reference; distinct types can add. Income and local-growth pieces have instance bonuses, giving their copies individual contributions. Morale and Luck retain the ordinary positive cap of three and creatures’ own exceptions. Four negative attribute contributions are shown separately in red.

The twelve SoD combinations retain component contributions and add their own effects. Each uses a main position and locks further positions with components; assembly therefore does not free every other position like Heroes II’s Anduran equipment. Cards total attributes and income and link every exact component. Cornucopia totals five of each rare resource daily with its parts, and Ring of the Magi totals fifty-six duration power.

Attack and Defense affect physical combat, Spell Power affects applicable spell formulas, and Knowledge adds ten base mana capacity before Intelligence. A larger capacity does not fill the reserve. Daily recovery, battle Speed and adventure movement are distinct effects; artifact battle Speed is excluded from morning movement in the reference.

Tomes and Spellbinder’s Hat grant spell access rather than automatic Expert school mastery. Individual SPELL contributions from the sea captain’s hat and Armageddon’s Blade explicitly carry Expert rank. Banned spells follow map-format settings. Active-casting blocks, spell-level limits and automatic passive battle openings use separate branches: the cited Recanter’s Cloak also stops an above-limit passive spell.

Treasure / Minor / Major / Relic rarity fixes neither one purchase price nor the guard. Availability, scroll contents and special artifacts depend on the scenario. Ordinary book and machine prices appear on their cards; the source’s market table is not treated as one universal price at every market. The Grail is transported for construction, while Pandora’s Box belongs to map objects.

VCMI: pinned numerical item and component definitions ↗

VCMI: retained parts and locked positions ↗

VCMI: hero conditions, spells and Necromancy ↗

VCMI: capacity and map-format settings ↗

Jaskinia Behemota: original illustrations and taxonomy ↗

Original RoE manual: inventory, page 31 ↗