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Heroes III · HERO PROFILE

Calh in Heroes III: skills and tactics

Calh in Heroes III: Inferno with a focused shooting line. Inferno affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Calh — portrait in Heroes 3
Source · Game artwork

Inferno · Demoniac

Calh

Standard profile

How to use this hero

Home faction: Inferno

Inferno with a focused shooting line

Choose Calh when Gogs and Magogs provide an important share of damage. The upgrade changes not only stats but safe positioning of both armies because of the shot explosion.

What the profile establishes

Specialty · Gog

Focuses on Gog. The benefit matters when fielding this recruitment line; reassess the hero’s value when switching armies.

Listed starting skills

  • Basic Archery
  • Basic Scouting
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Maintain reinforcements for this line first. Then build on the listed skills and choose offensive or defensive support for the actual opponent. The specialty’s numerical effect is explained with the connected creatures.

Skills I would build around: Basic Archery · Basic Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Spells and suitable equipment

The reference profile assigns no starting spell. A scenario can change the starting state.

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Centaur’s AxeSuggestion

    While equipped the item provides: Attack: +2.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Shield of the Dwarven LordsSuggestion

    While equipped the item provides: Defense: +2.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

  • Golden BowSuggestion

    While equipped the item provides: Shooting distance penalty: Removed · Shooting wall penalty: Removed.

    For ordinary Gog shooting penalties; it does not remove friendly damage from a Magog explosion.

All spells in this game →

Creatures connected to this hero

  • Gog
    • Sourced specialty target
    • Example in a tactical plan
  • Magog
    • Normal upgrade of the specialty line
    • Example in a tactical plan
  • Cerberus
    • Example in a tactical plan
  • Efreeti
    • Example in a tactical plan

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

For this standard specialty, the pinned reference adds +1 Speed to both base and normal upgraded creatures; Attack and Defense depend on hero development. Gelu’s and Dracon’s special conversions remain separate. Specialty rule ↗

Specialty in numbers · VCMI reference

Compare both forms in the army you actually field. This calculation adds only the specialty to the creature’s base attributes; account for the commander’s Attack and Defense, artifacts and spells separately.

Reference hero level: 10.

Creature base + specialty alone
CreatureAttackDefenseSpeed
GogBase: 6/4/48 (+2)5 (+1)5 (+1)
MagogBase: 7/4/69 (+2)5 (+1)7 (+1)
  • Gog: next Attack or Defense change at level 12.
  • Magog: next Attack or Defense change at level 12.
Read the bonus and plan the army
  1. The +1 Speed applies even before the first percentage threshold. It benefits these two forms; compare their reach and action order with the opponent.
  2. In this reference, the percentage increases at multiples of tier 2: 5 × floor(level / 2) %. Attack and Defense are scaled separately from their own base values and rounded upward.
  3. A higher percentage may not immediately add another whole point. Use the next change shown for each creature rather than assuming every round hero level is a breakpoint.
  4. An upgrade changes the creature’s own Attack, Defense and Speed. The bonus is not an equal percentage increase in final damage and does not scale the hero’s attributes. Also compare the upgrade’s cost and abilities on its creature card.

Scope: the pinned VCMI implementation with its default 5% growth. This is not an independent measurement of the original Complete/SoD executable or a rule for HotA and mods. Ballista and fixed campaign specialties use separate rules.

Target and +1 Speed ↗ · Default growth ↗ · Level steps ↗ · Rounding ↗

Detailed game plan · Calh: Gogs, Magogs and a safe area shot

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Use the actual specialized line

    Calh’s specialty targets Gogs and their normal upgrade. Connect dwelling and upgrade choices with available shooter numbers and the fights your next expedition should unlock. A different main army can change this commander’s value, but account for already acquired development too.

  2. A Magog’s main target is not the entire area

    In Complete/SoD inspect the fire shot’s surroundings, including friendly creatures. Hitting the most valuable enemy can be worse than another target when it also damages your screen. Do not transfer HotA-specific rules or controls into this numerical and rules reference without labeling them.

  3. Prepare the screen for the next shot

    Cerberi can attack without retaliation while Efreeti provide flying pressure. Their destinations should not automatically become casualties of the next dangerous Magog blast. Before moving an attacker compare its safety, enemy reach and the shooter’s next action plan.

  4. Separate ranged equipment from protection

    Golden Bow addresses distance and wall penalties rather than friendly area damage. Shield of the Dwarven Lords supports army Defense but does not restore an engaged Gog’s shooting opportunity. Equip for the next fight’s actual bottleneck and reserve gold for more shooters.

Linked profiles and rules

Creatures for this plan

Linked commanders and town construction (Czech)

Conditional equipment

Pinned rules reference for these profiles ↗

Explore this game’s battlefield lessons →

Reference ↗

Roster and source scope

Heroes III including Conflux: 156 profiles from the cited VCMI revision. Skills, spells and specialties are this engine’s reference configuration; check original-edition differences in the actual map. HotA and WoG are separate. Special availability does not automatically mean campaign-only.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.