
How to use this hero
Home faction: Conflux
Spell support for the army
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Specialty · Disrupting Ray
The specialty modifies this spell’s effect; it does not automatically follow the rule for damaging spells. Compare the resulting attack, defence or action-order change for the actual target.
Listed starting skills
- Basic Wisdom
- Basic Air Magic
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.
Skills I would build around: Basic Wisdom · Basic Air Magic. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- Disrupting RaySourced starting spell
Weaken a durable stack before several friendly physical attacks. Another ray is less valuable when target Defense can no longer meaningfully affect the planned hit.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
Disrupting RaySourced starting spellSpell specialty
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Charm of ManaSuggestionWhile equipped the item provides: Daily mana recovery: +1 mana / day.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Breastplate of Petrified WoodSuggestionWhile equipped the item provides: Spell Power: +1.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
