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Heroes III · HERO PROFILE

Vokial in Heroes III: skills and tactics

Vokial in Heroes III: Melee army · Vampire and upgrades. Necropolis affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Vokial — portrait in Heroes 3
Source · Game artwork

Necropolis · Deathknight

Vokial

Standard profile

How to use this hero

Home faction: Necropolis

Melee army · Vampire and upgrades

Vokial suits the Vampire / Vampire Lord line. Prepare a reachable target and compare retaliation with available follow-up attacks. Choose upgrades by abilities and cost too; the specialty alone does not fix a bad engagement.

What the profile establishes

Specialty · Vampire

Focuses on Vampire. The benefit matters when fielding this recruitment line; reassess the hero’s value when switching armies.

Listed starting skills

  • Basic Necromancy
  • Basic Artillery
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Maintain reinforcements for this line first. Then build on the listed skills and choose offensive or defensive support for the actual opponent. The specialty’s numerical effect is explained with the connected creatures.

Skills I would build around: Basic Necromancy · Basic Artillery. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • Stone SkinSourced starting spell

    Strengthen troops before a prolonged physical fight. For a stack engaging several attackers, compare the Defense bonus with Shield.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Charm of ManaSuggestion

    While equipped the item provides: Daily mana recovery: +1 mana / day.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Breastplate of Petrified WoodSuggestion

    While equipped the item provides: Spell Power: +1.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

For this standard specialty, the pinned reference adds +1 Speed to both base and normal upgraded creatures; Attack and Defense depend on hero development. Gelu’s and Dracon’s special conversions remain separate. Specialty rule ↗

Specialty in numbers · VCMI reference

Compare both forms in the army you actually field. This calculation adds only the specialty to the creature’s base attributes; account for the commander’s Attack and Defense, artifacts and spells separately.

Reference hero level: 10.

Creature base + specialty alone
CreatureAttackDefenseSpeed
VampireBase: 10/9/611 (+1)10 (+1)7 (+1)
Vampire LordBase: 10/10/911 (+1)11 (+1)10 (+1)
  • Vampire: next Attack or Defense change at level 12.
  • Vampire Lord: next Attack or Defense change at level 12.
Read the bonus and plan the army
  1. The +1 Speed applies even before the first percentage threshold. It benefits these two forms; compare their reach and action order with the opponent.
  2. In this reference, the percentage increases at multiples of tier 4: 5 × floor(level / 4) %. Attack and Defense are scaled separately from their own base values and rounded upward.
  3. A higher percentage may not immediately add another whole point. Use the next change shown for each creature rather than assuming every round hero level is a breakpoint.
  4. An upgrade changes the creature’s own Attack, Defense and Speed. The bonus is not an equal percentage increase in final damage and does not scale the hero’s attributes. Also compare the upgrade’s cost and abilities on its creature card.

Scope: the pinned VCMI implementation with its default 5% growth. This is not an independent measurement of the original Complete/SoD executable or a rule for HotA and mods. Ballista and fixed campaign specialties use separate rules.

Target and +1 Speed ↗ · Default growth ↗ · Level steps ↗ · Rounding ↗

Reference ↗

Roster and source scope

Heroes III including Conflux: 156 profiles from the cited VCMI revision. Skills, spells and specialties are this engine’s reference configuration; check original-edition differences in the actual map. HotA and WoG are separate. Special availability does not automatically mean campaign-only.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.