HEROES ATLAS
EN

Heroes III · HERO PROFILE

Ivor in Heroes III: skills and tactics

Ivor in Heroes III: Rampart with genuinely protected Elf shooting. Rampart affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Ivor — portrait in Heroes 3
Source · Game artwork

Rampart · Ranger

Ivor

Standard profile

How to use this hero

Home faction: Rampart

Rampart with genuinely protected Elf shooting

Choose Ivor when the Elf shooting line carries the army. Basic Archery supports shooting and Basic Offence supports melee attacks; keep those effects separate when assembling the force.

What the profile establishes

Specialty · Wood Elf

Focuses on Wood Elf. The benefit matters when fielding this recruitment line; reassess the hero’s value when switching armies.

Listed starting skills

  • Basic Archery
  • Basic Offence
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Maintain reinforcements for this line first. Then build on the listed skills and choose offensive or defensive support for the actual opponent. The specialty’s numerical effect is explained with the connected creatures.

Skills I would build around: Basic Archery · Basic Offence. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Spells and suitable equipment

The reference profile assigns no starting spell. A scenario can change the starting state.

Equipment suggestions for the plan (4)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Charm of ManaSuggestion

    While equipped the item provides: Daily mana recovery: +1 mana / day.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Breastplate of Petrified WoodSuggestion

    While equipped the item provides: Spell Power: +1.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Bow of Elven CherrywoodSuggestion

    While equipped the item provides: With learned Archery: +5 percentage points.

    For the listed Archery and the main Elf shooting line.

  • Golden BowSuggestion

    While equipped the item provides: Shooting distance penalty: Removed · Shooting wall penalty: Removed.

    For a concrete distance or wall penalty relevant to the current plan.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

For this standard specialty, the pinned reference adds +1 Speed to both base and normal upgraded creatures; Attack and Defense depend on hero development. Gelu’s and Dracon’s special conversions remain separate. Specialty rule ↗

Specialty in numbers · VCMI reference

Compare both forms in the army you actually field. This calculation adds only the specialty to the creature’s base attributes; account for the commander’s Attack and Defense, artifacts and spells separately.

Reference hero level: 10.

Creature base + specialty alone
CreatureAttackDefenseSpeed
Wood ElfBase: 9/5/611 (+2)6 (+1)7 (+1)
Grand ElfBase: 9/5/711 (+2)6 (+1)8 (+1)
  • Wood Elf: next Attack or Defense change at level 15.
  • Grand Elf: next Attack or Defense change at level 15.
Read the bonus and plan the army
  1. The +1 Speed applies even before the first percentage threshold. It benefits these two forms; compare their reach and action order with the opponent.
  2. In this reference, the percentage increases at multiples of tier 3: 5 × floor(level / 3) %. Attack and Defense are scaled separately from their own base values and rounded upward.
  3. A higher percentage may not immediately add another whole point. Use the next change shown for each creature rather than assuming every round hero level is a breakpoint.
  4. An upgrade changes the creature’s own Attack, Defense and Speed. The bonus is not an equal percentage increase in final damage and does not scale the hero’s attributes. Also compare the upgrade’s cost and abilities on its creature card.

Scope: the pinned VCMI implementation with its default 5% growth. This is not an independent measurement of the original Complete/SoD executable or a rule for HotA and mods. Ballista and fixed campaign specialties use separate rules.

Target and +1 Speed ↗ · Default growth ↗ · Level steps ↗ · Rounding ↗

Detailed game plan · Ivor: Grand Elves, screening and two different offensive skills

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. First secure supply and the Elf upgrade

    Ivor specializes in Wood Elves and their normal upgrade and lists Basic Archery and Basic Offence. Compare building and recruiting Grand Elves with other dwellings. Double shooting belongs to Grand Elves; selecting this hero does not grant it to base Wood Elves.

  2. The two skills do not support the same attack type

    Separate Archery and Offence by actual troop actions. Centaurs and melee screens can exploit a different part of development from shooting Elves. If the force still has few shooters, compare further specialized investment with buying a larger usable stack.

  3. The screen should preserve another full shot

    Compare enemy approaches with Centaur reach, Dendroid roots and terrain. Do not let the screen close a needed firing route. Bless and Haste are acquisition options rather than Ivor’s established starting spellbook; actually obtain the support before relying on it.

  4. Evaluate equipment against the battlefield

    Bow of Elven Cherrywood builds on learned Archery. Golden Bow addresses a different limitation: ordinary distance and wall shooting penalties. Compare benefits with where the army will fight and screening losses; more offense items cannot create an action when no firing space remains.

Linked profiles and rules

Spells: Bless (acquire on the map / see specialty) · Haste (acquire on the map / see specialty)

Creatures for this plan

Linked commanders and town construction (Czech)

Conditional equipment

Pinned rules reference for these profiles ↗

Explore this game’s battlefield lessons →

Reference ↗

Roster and source scope

Heroes III including Conflux: 156 profiles from the cited VCMI revision. Skills, spells and specialties are this engine’s reference configuration; check original-edition differences in the actual map. HotA and WoG are separate. Special availability does not automatically mean campaign-only.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.