HEROES ATLAS
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Heroes VII · 157 ITEMS

Heroes VII: 157 artifacts, eight categories and 13 sets

157 documented items with original icons and independently written Czech and English effects, rules and tactics. Compare attributes, movement, shooter damage, daily production, item spells and thirteen sets with explicit thresholds.

A fully annotated historical reference inventory of 157 base-game items across eight categories. Disagreements between Polish, English and Chinese tables remain identified on the relevant item. This scope does not yet include a complete Trial by Fire, Rune-equipment or campaign-special inventory.

Catalogue items

157

Ranger's gloves · Heroes VII · game artifact
Image source · Game artwork

Attack

Ranger's gloves

Heroes VII · historical base inventory · Minor

Adds 2 Might.

When it fits: The same own Might as Black Guard’s Gloves, with Ranger’s Set membership.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+2
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Hero Might increases led creatures’ Attack and the hero’s damage. An attribute increase is not the same as flat damage for every creature: final damage still depends on the target and other rules.

Practical use

The same own Might as Black Guard’s Gloves, with Ranger’s Set membership. If another piece completes a useful threshold, value it separately from the two attribute points.

Listed set: Ranger’s Set

Compare equipment: Ranger's Armour · Ranger's Hat · Black Guard's Gloves · Gauntlets of the Minotaur · Gauntlet of the Khan

Names in other references: Rękawice Leśnego · Ranger's Gloves

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Black Guard's Gloves · Heroes VII · game artifact
Image source · Game artwork

Attack

Black Guard's Gloves

Heroes VII · historical base inventory · Minor

Adds 2 Might.

When it fits: A straightforward early offensive choice.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+2
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Hero Might increases led creatures’ Attack and the hero’s damage. An attribute increase is not the same as flat damage for every creature: final damage still depends on the target and other rules.

Practical use

A straightforward early offensive choice. Compare Ranger’s Gloves when collecting a set and Gauntlets of the Minotaur for four Might in the same equipment category.

Compare equipment: Ranger's gloves · Gauntlets of the Minotaur · Gauntlet of the Khan

Names in other references: Rękawice Czarnego Strażnika · Black Guards Gloves

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗

Bracelet of the Druid · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Bracelet of the Druid

Heroes VII · historical base inventory · Minor

Adds 1 Magic and grants Regeneration once per combat.

When it fits: Use recovery on a wounded survivor with enough maximum HP to benefit.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Magic
+1
Regeneration
Once per combat
Chinese item figure · unreconciled
250 HP per recovery trigger
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

An item’s single use is distinct from permanently learning the spell. Polish and English tables do not specify its mana cost, fixed strength or school-perk interaction. Chinese item wording gives: 250 HP per recovery trigger. This has not been fully reconciled with the other references.

Practical use

Use recovery on a wounded survivor with enough maximum HP to benefit. The ordinary spell heals on stack activation; do not plan on this bracelet returning all casualties. An Elven Craft piece.

Listed set: Elven Craft

Compare equipment: Ring of Swiftness · Amulet of Health · Ring of Conjuring · Bracelet of the Free Mage · Elemental Ring

Names in other references: Bransoleta Druida

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ring of Swiftness · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Ring of Swiftness

Heroes VII · historical base inventory · Minor

Adds 5 Initiative to all friendly creatures.

When it fits: For a mixed melee-and-ranged army inspect both groups’ ordering.

Compare this name’s rules across games · 2

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Ring of Swiftness
GameSlotEffect in this game
Heroes VIIThis cardHands · gloves, bracelet or ringAdds 5 Initiative to all friendly creatures.
Heroes VIRingAdds 2 friendly-creature Initiative points.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly creatures · Initiative
+5
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Flat Initiative points affect combat order. They are neither Heroes V ATB percentages nor the same number of Movement squares. Evaluate both armies’ actual values and applicable ordering changes.

Practical use

For a mixed melee-and-ranged army inspect both groups’ ordering. Ring of Celerity has twice the own bonus; this ring may still be preferable for a reached Elven Craft threshold.

Listed set: Elven Craft

Compare equipment: Bracelet of the Druid · Amulet of Health · Ring of Celerity · Skull Ring · Ring of Haste

Names in other references: Pierścień Zwinności

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ring of Conjuring · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Ring of Conjuring

Heroes VII · historical base inventory · Minor

Adds one Magic and twenty maximum mana; a Bloodforged component.

When it fits: Before a longer route compare capacity with available replenishment.

Compare this name’s rules across games · 3

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Ring of Conjuring
GameSlotEffect in this game
Heroes VIIThis cardHands · gloves, bracelet or ringAdds one Magic and twenty maximum mana; a Bloodforged component.
Heroes VIRingAdds one Magic Power and twenty mana capacity.
Heroes IIIRing · one of two positionsWhile equipped the item provides: Enchantment duration power: +2 rounds.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic / maximum mana
+1 / +20
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Twenty directly increases mana capacity rather than adding twenty Spirit or twenty daily regeneration. A maximum increase alone does not establish an instant refill. Magic applies through relevant spell formulas.

Practical use

Before a longer route compare capacity with available replenishment. For the next battle inspect actual stored mana rather than the larger maximum alone.

Compare all 71 spell formulas and costs →

Listed set: Bloodforged

Heroes to consider it for

Conditional suggestions for the game plan (50)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Magic and control

For a known spell formula using Magic and a larger filled mana reserve.

It grants neither every spell nor permanent spell learning. A higher maximum is not an automatic instant refill.

Compare equipment: Crystal Circlet · Elemental Ring · Bracelet of the Druid · Bracelet of the Free Mage

Names in other references: Pierścień Zaklinania

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Gauntlets of the Minotaur · Heroes VII · game artifact
Image source · Game artwork

Attack

Gauntlets of the Minotaur

Heroes VII · historical base inventory · Major

Adds 4 Might.

When it fits: Twice the own Might of the basic two-point gloves.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+4
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Hero Might increases led creatures’ Attack and the hero’s damage. An attribute increase is not the same as flat damage for every creature: final damage still depends on the target and other rules.

Practical use

Twice the own Might of the basic two-point gloves. In a larger army compare actual Attack changes with Gauntlet of the Khan’s flat base-damage addition.

Compare equipment: Ranger's gloves · Black Guard's Gloves · Gauntlet of the Khan

Names in other references: Rękawice Minotaura

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗

Assassin's Gloves · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Assassin's Gloves

Heroes VII · historical base inventory · Major

Adds two Might and five Destiny; part of Assassin’s Set.

When it fits: Compare the steadier four Might of Minotaur gauntlets with offense, Luck and a reached Assassin threshold.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might / Destiny
+2 / +5
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Might supports army Attack and the hero’s strike; Destiny contributes to creature Luck. Five Destiny is neither extra flat damage nor a guaranteed lucky hit every attack.

Practical use

Compare the steadier four Might of Minotaur gauntlets with offense, Luck and a reached Assassin threshold. Creature numbers and base damage affect the value of each choice.

Compare all 71 spell formulas and costs →

Listed set: Assassin’s Set

Compare equipment: Assassin's Blade · Assassin's Mask · Guardian's Gauntlet

Names in other references: Rękawica Zabójcy

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Bracelet of the Free Mage · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Bracelet of the Free Mage

Heroes VII · historical base inventory · Major

Adds 2 Magic and grants Lightning Bolt once per combat.

When it fits: Choose an important target and check Air protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Magic
+2
Lightning Bolt
Once per combat
Chinese item figure · unreconciled
780–1,040 damage
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

An item’s single use is distinct from permanently learning the spell. Polish and English tables do not specify its mana cost, fixed strength or school-perk interaction. Chinese item wording gives: 780–1,040 damage. This has not been fully reconciled with the other references.

Practical use

Choose an important target and check Air protection. Do not assume Master of Air II’s Initiative restriction or neighboring hits apply to the item cast without confirmation.

Compare equipment: Bracelet of the Druid · Ring of Conjuring · Elemental Ring

Names in other references: Bransoleta Wolnego Maga · Bracelet of the Freemage

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Elemental Ring · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Elemental Ring

Heroes VII · historical base inventory · Major

Grants Summon Elemental once per combat.

When it fits: Place reinforcements where even a less favorable random type can help.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Summon Elemental
Once per combat
Chinese item figure · unreconciled
3 elementals
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

An item’s single use is distinct from permanently learning the spell. Polish and English tables do not specify its mana cost, fixed strength or school-perk interaction. Chinese item wording gives: 3 elementals. This has not been fully reconciled with the other references.

Practical use

Place reinforcements where even a less favorable random type can help. Access to the spell does not establish permanent daily recruitment or free choice of elemental type. A Bloodforged piece.

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Bracelet of the Druid · Bracelet of the Free Mage

Names in other references: Pierścień Żywiołów

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ring of Celerity · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Ring of Celerity

Heroes VII · historical base inventory · Major

Adds 10 Initiative to all friendly creatures.

When it fits: Check whether ten actually moves a key stack ahead of the opponent.

Compare this name’s rules across games · 3

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Ring of Celerity
GameSlotEffect in this game
Heroes VIIThis cardHands · gloves, bracelet or ringAdds 10 Initiative to all friendly creatures.
Heroes VIRingAdds 5 friendly-creature Initiative points.
Heroes VRing · one of two positionsRaises all led creatures’ Initiative by ten percent.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly creatures · Initiative
+10
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Flat Initiative points affect combat order. They are neither Heroes V ATB percentages nor the same number of Movement squares. Evaluate both armies’ actual values and applicable ordering changes.

Practical use

Check whether ten actually moves a key stack ahead of the opponent. Its own bonus exceeds Swiftness, but it belongs to a different set: Dwarven Work.

Listed set: Dwarven Work

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Melee pressure

When higher creature order enables an important attack or follow-up.

Do not treat flat Initiative as Heroes V action-frequency percentages; it does not solve missing reach.

Compare equipment: Dwarven Shield · Dwarven Pickaxe · Ring of Swiftness · Skull Ring · Ring of Haste

Names in other references: Pierścień Chyżości

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Guardian's Gauntlet · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Guardian's Gauntlet

Heroes VII · historical base inventory · Major

Adds three hero-attack damage per hero level and two maximum HP to friendly creatures.

When it fits: At level ten the attack addition is thirty before further rules.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero strike · damage
+3 × level
Friendly creature · maximum HP
+2
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Damage scaling belongs to the hero’s strike rather than every creature. At level L the reference addition is 3 × L. Health is a separate flat two per individual creature, not multiplied by hero level.

Practical use

At level ten the attack addition is thirty before further rules. Numerous Core troops may gain more value from aggregate added HP; compare both components and the Guardian threshold.

Compare all 71 spell formulas and costs →

Listed set: Guardian’s Set

Compare equipment: Guardian's Spaulders · Guardian's Boots · Assassin's Gloves

Names in other references: Rękawica Strażnika

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Arcane Bracelets · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Arcane Bracelets

Heroes VII · historical base inventory · Relic

Adds 4 Magic and grants Implosion once per combat.

When it fits: Consider neighboring stacks being pulled as well as the main hit.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Magic
+4
Implosion
Once per combat
Chinese item figure · unreconciled
50% of target total HP; exact health basis unverified
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

An item’s single use is distinct from permanently learning the spell. Polish and English tables do not specify its mana cost, fixed strength or school-perk interaction. Chinese item wording gives: 50% of target total HP; exact health basis unverified. This has not been fully reconciled with the other references.

Practical use

Consider neighboring stacks being pulled as well as the main hit. Ordinary Implosion’s health basis H is not fully established; without verifying item strength do not forecast exact kills or automatically add Master of Prime III’s repeat.

Compare equipment: Bracelet of the Druid · Ring of Conjuring · Bracelet of the Free Mage

Names in other references: Magiczne Bransolety

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Ring of Unrepentant · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Ring of Unrepentant

Heroes VII · historical base inventory · Relic

Adds 6 Magic and grants Teleport once per combat.

When it fits: Plan relocation to a valid empty destination that fits the creature.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Magic
+6
Teleport
Once per combat
Chinese item figure · unreconciled
Master range across the battlefield
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

An item’s single use is distinct from permanently learning the spell. Polish and English tables do not specify its mana cost, fixed strength or school-perk interaction. Chinese item wording gives: Master range across the battlefield. This has not been fully reconciled with the other references.

Practical use

Plan relocation to a valid empty destination that fits the creature. A position change grants no free extra attack, and the relevant Prime perk is not automatically part of the ring. A Greater Lich’s Set piece.

Listed set: Greater Lich’s Set

Compare equipment: Boots of the Walking Dead · Necromancer's Chasuble · Bracelet of the Druid · Ring of Conjuring · Bracelet of the Free Mage

Names in other references: Pierścień Nieskruszonego · Ring of the Unrepentant

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Skull Ring · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Skull Ring

Heroes VII · historical base inventory · Relic

On hero attack has a twenty-percent control chance; sources differ between immobilization and a lost action.

When it fits: Treat it as conditional control rather than a guaranteed shooter rescue.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Trigger
Hero attack
Probability
20%
Effect conflict
Immobilization until next turn / lost action this round
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The trigger is the hero’s strike rather than every creature attack. Polish and English say immobilization until the next turn; Chinese says losing the action opportunity in this round. Movement restriction and a complete lost action are therefore not conflated.

Practical use

Treat it as conditional control rather than a guaranteed shooter rescue. A single eligible attempt has an eighty-percent non-proc probability; keep a safe plan for that outcome.

Compare equipment: Ring of Swiftness · Ring of Celerity · Ring of Haste

Names in other references: Pierścień z Czaszką

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Ring of Haste · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Ring of Haste

Heroes VII · historical base inventory · Relic

Adds one Movement and five Initiative to friendly creatures; part of Shantiri Treasure.

When it fits: Check whether the extra square puts a target in reach and whether the stack acts in time.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Friendly creatures · Movement / working Initiative
+1 / +5
Chinese Initiative
+10
Carrier inventory
Hands · gloves, bracelet or ring

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Both values apply to creatures in combat. Polish and English list five Initiative while Chinese lists ten. Movement agrees at one; this is neither hero travel maximum nor an automatic spell cast.

Practical use

Check whether the extra square puts a target in reach and whether the stack acts in time. With sufficient existing reach, Celerity’s greater Initiative or another reached set threshold may be preferable.

Listed set: Shantiri Treasure

Compare equipment: Legendary Boots · Shantiri Armour · Ring of Swiftness · Ring of Celerity · Skull Ring

Names in other references: Pierścień Przyspieszenia

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Gauntlet of the Khan · Heroes VII · game artifact
Image source · Game artwork

Attack

Gauntlet of the Khan

Heroes VII · historical base inventory · Relic

Adds four Might and one base damage to all friendly creatures.

When it fits: A flat point can have greater relative value for low-base-damage creatures.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+4
Friendly creature · base damage
+1
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Might supports Attack and the hero strike; the flat base-damage increase belongs to individual creatures. One is not one percent and is not shooter-restricted like Assassin’s Boots’ own damage bonus.

Practical use

A flat point can have greater relative value for low-base-damage creatures. With numerous Core troops compare it with Cyclops’ eight Might, adding only the actually reached Warlord threshold.

Listed set: Warlord’s Set

Compare equipment: Pirate Crossbow · Bone Spaulders · Ranger's gloves · Black Guard's Gloves · Gauntlets of the Minotaur

Names in other references: Rękawica Chana

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Gauntlets of the Cyclops · Heroes VII · game artifact
Image source · Game artwork

Attack

Gauntlets of the Cyclops

Heroes VII · historical base inventory · Relic

Adds 8 Might.

When it fits: Highest standalone Might among these gloves and rings.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+8
Carrier inventory
Hands · gloves, bracelet or ring
Rules, conditions and restrictions

Hero Might increases led creatures’ Attack and the hero’s damage. An attribute increase is not the same as flat damage for every creature: final damage still depends on the target and other rules.

Practical use

Highest standalone Might among these gloves and rings. Against Khan compare four more Attack points with one flat base damage per creature and any reached Warlord threshold.

Compare equipment: Ranger's gloves · Black Guard's Gloves · Gauntlets of the Minotaur

Names in other references: Rękawice Cyklopów

Jaskinia Behemota · item ↗ · Gamepressure · hands ↗ · Gamepressure · attributes ↗

Cap of the Explorer · Heroes VII · game artifact
Image source · Game artwork

Scouting and information

Cap of the Explorer

Heroes VII · historical base inventory · Minor

Increases the hero’s sight radius by two squares.

When it fits: Useful on a scouting assistant before committing to a route.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Sight radius
+2 squares
Carrier inventory
Head
Rules, conditions and restrictions

Sight reveals nearby terrain rather than extending daily travel or visiting revealed locations. This cap itself does not grant Clairvoyance, which Scout’s Hat explicitly provides.

Practical use

Useful on a scouting assistant before committing to a route. Compare nearby visibility with Scout’s Hat and All-Seeing Crown’s smaller sight bonus combined with experience.

Compare equipment: Scout's Hat

Names in other references: Czapka Odkrywcy

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Crystal Circlet · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Crystal Circlet

Heroes VII · historical base inventory · Minor

Adds two Spirit and forms a Bloodforged piece.

When it fits: On a longer route value mana endurance.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · Spirit
+2
Carrier inventory
Head
Rules, conditions and restrictions

Spirit is Heroes VII’s mana attribute, distinct from Magic and Arcane Knowledge. Two Spirit is neither two extra spell strength nor automatic higher-tier learning. A shared set bonus needs another equipped piece.

Practical use

On a longer route value mana endurance. Arcane Circlet has the same Spirit plus flat casting savings, so also compare availability and the occupied position.

Compare all 71 spell formulas and costs →

Listed set: Bloodforged

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Magic and control

For mana capacity and daily recovery supported by Spirit.

Spirit is not Arcane Knowledge. The circlet alone unlocks neither arbitrary spell tiers nor school perks.

Compare equipment: Ring of Conjuring · Elemental Ring · Arcane Circlet · Shamanic Mask · Helmet of the Naga Lord

Names in other references: Kryształowy Diadem

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Assassin's Mask · Heroes VII · game artifact
Image source · Game artwork

Morale

Assassin's Mask

Heroes VII · historical base inventory · Minor

Reduces enemy-creature Morale by five; belongs to Assassin’s Set.

When it fits: Use against troops that actually use morale.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Enemy creatures · Morale
−5
Carrier inventory
Head
Rules, conditions and restrictions

The penalty targets the opponent without guaranteeing the loss of every turn. The mask alone grants neither every set threshold nor a simultaneous Luck penalty, and differs from unrelated campaign quest masks.

Practical use

Use against troops that actually use morale. Assess the five points alongside whether a second, fourth or sixth Assassin piece supplies another needed effect.

Listed set: Assassin’s Set

Compare equipment: Assassin's Blade · Assassin's Gloves · Gladiator Helmet

Names in other references: Maska Zabójcy

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Gladiator Helmet · Heroes VII · game artifact
Image source · Game artwork

Morale

Gladiator Helmet

Heroes VII · historical base inventory · Minor

The working tables list enemy Morale minus five; another inventory describes two Might.

When it fits: Before planning morale suppression or offense check the installed tooltip.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working tables
Enemy Morale −5
Conflicting English inventory
Might +2
Carrier inventory
Head

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Jaskinia and Gamepressure list the morale penalty; the returned English wiki inventory instead lists two Might. These are different bonus types rather than two verified simultaneous effects, so the discrepancy is retained.

Practical use

Before planning morale suppression or offense check the installed tooltip. A matching row in one reference does not make it Assassin’s Mask, whose set membership is separately documented.

Compare equipment: Assassin's Mask

Names in other references: Hełm Gladiatora

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

All-Seeing Crown · Heroes VII · game artifact
Image source · Game artwork

Experience gain

All-Seeing Crown

Heroes VII · historical base inventory · Minor

Adds one sight and five percent newly gained experience; the set page includes it in Elven Craft.

When it fits: The five-percent branch nominally adds fifty to a thousand-XP reward before other modifiers.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Sight / newly gained experience
+1 / +5%
Carrier inventory
Head
Rules, conditions and restrictions

Sight and experience are evaluated separately. Set membership is documented on the set inventory although the individual card omits its link. Previously stored XP is not multiplied retroactively.

Practical use

The five-percent branch nominally adds fifty to a thousand-XP reward before other modifiers. Equip before earning the reward and compare that benefit with a combat helmet for a harder encounter.

Listed set: Elven Craft

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Windsword Helmet

Names in other references: Korona Wszystkowidzenia

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Arcane Circlet · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Arcane Circlet

Heroes VII · historical base inventory · Major

Adds two Spirit and reduces spell mana costs by one.

When it fits: Frequent inexpensive spells gain a different proportional benefit from one costly activation.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Spirit
+2
Spell mana cost
−1 point
Carrier inventory
Head

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Savings are one flat point per cast rather than the ten-percent change used by some mods. The short item reference does not establish minimum cost or combination with further discounts. One Bloodforged piece.

Practical use

Frequent inexpensive spells gain a different proportional benefit from one costly activation. Five eligible casts nominally save five mana if each cost allows the whole point to be removed.

Compare all 71 spell formulas and costs →

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Shamanic Mask · Helmet of the Naga Lord

Names in other references: Magiczny Diadem

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ranger's Hat · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Ranger's Hat

Heroes VII · historical base inventory · Major

Adds two Defense and one sight; forms a Ranger’s Set piece.

When it fits: For an early army compare survival and scouting.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense / sight
+2 / +1
Carrier inventory
Head
Rules, conditions and restrictions

Defense supports led creatures while sight supports map exploration. It adds no travel movement; this piece alone does not grant the two-piece threshold’s four combat-movement points.

Practical use

For an early army compare survival and scouting. With another Ranger piece value the shared threshold separately from this item’s own two Defense.

Compare all 71 spell formulas and costs →

Listed set: Ranger’s Set

Compare equipment: Ranger's gloves · Ranger's Armour · Crag Hack's Helmet · Shantiri Helmet · Guardian's Helm

Names in other references: Czapka Leśnego

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Mask of Doom · Heroes VII · game artifact
Image source · Game artwork

Luck

Mask of Doom

Heroes VII · historical base inventory · Major

Reduces enemy-creature Luck by ten points.

When it fits: Consider it against important enemy attacks using Luck.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Enemy creatures · Luck
−10
Carrier inventory
Head
Rules, conditions and restrictions

Affects opposing Luck rather than morale or Initiative. Ten is not interpreted as ten percent imported from another game; attack eligibility and results follow Heroes VII Luck rules.

Practical use

Consider it against important enemy attacks using Luck. Against control or direct-spell strategies compare direct defense or friendly action order.

Names in other references: Maska Zagłady

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Shamanic Mask · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Shamanic Mask

Heroes VII · historical base inventory · Major

Adds five Morale and grants Gust of Wind once per combat.

When it fits: Save activation for relocation opening a safe attack or fixing a positioning problem.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale
+5
Gust of Wind
Once per combat
Carrier inventory
Head
Rules, conditions and restrictions

The morale contribution and once-per-combat relocation effect are separate. The mask supplies neither unlimited use every round nor automatically every optional school perk.

Practical use

Save activation for relocation opening a safe attack or fixing a positioning problem. Before use check the eligible target and the actual granted Gust of Wind version.

Compare equipment: Crystal Circlet · Arcane Circlet · Helmet of the Naga Lord

Names in other references: Maska Szamana

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Scout's Hat · Heroes VII · game artifact
Image source · Game artwork

Scouting and information

Scout's Hat

Heroes VII · historical base inventory · Major

Adds four sight and access to Ylath’s Clairvoyance; sources conflict on the limit.

When it fits: First use wider nearby sight to choose the route, then assess distant scouting of a junction or objective.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Sight radius
+4
Clairvoyance · source difference
Polish: once daily; English: once per combat
Carrier inventory
Head

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The Polish row says once daily; the English guide says once per combat. The spell itself scouts the adventure map rather than acting in battle. Route planning follows the daily description while retaining the discrepancy.

Practical use

First use wider nearby sight to choose the route, then assess distant scouting of a junction or objective. Do not automatically count another independent traveling activation above the hero’s ordinary limit.

Compare equipment: Cap of the Explorer

Names in other references: Czapka Zwiadowcy

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Helmet of the Naga Lord · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Helmet of the Naga Lord

Heroes VII · historical base inventory · Major

Adds two sight and allows Ice Strike once per combat.

When it fits: Give the one-use enchantment to a stack that will make useful attacks during its duration.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Sight
+2
Ice Strike
Once per combat
Carrier inventory
Head
Rules, conditions and restrictions

Ice Strike is a supporting enchantment rather than automatically Ice Bolt’s direct single-target damage. This Heroes VII helmet does not inherit the Heroes VI namesake’s naval Leadership.

Practical use

Give the one-use enchantment to a stack that will make useful attacks during its duration. Evaluate additional sight on the route separately from the combat activation.

Compare equipment: Crystal Circlet · Arcane Circlet · Shamanic Mask

Names in other references: Hełm Władcy Nag

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Turban of Attunement · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Turban of Attunement

Heroes VII · historical base inventory · Major

For an Academy hero adds one Metamagic point at each combat round’s start.

When it fits: Plan faster racial progress through the timing of a decisive cast.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Metamagic at round start
+1 point
Faction
Academy
Carrier inventory
Head
Rules, conditions and restrictions

Requires Academy without specifying Magic class alone. A Metamagic point is a racial-skill state rather than permanent Magic, hero level or automatic top mastery in every school. Caps and further effects follow the actual Metamagic development.

Practical use

Plan faster racial progress through the timing of a decisive cast. Compare another helmet’s direct Magic, especially if combat ends before a higher state becomes useful.

Compare all 71 spell formulas and costs →

Compare equipment: Crystal Circlet · Arcane Circlet · Shamanic Mask

Names in other references: Turban Adaptacji

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Crag Hack's Helmet · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Crag Hack's Helmet

Heroes VII · historical base inventory · Relic

Adds six Might and five led-creature Initiative points.

When it fits: For an opening attack assess key-stack strength and order together.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+6
Led-creature Initiative
+5 points
Carrier inventory
Head
Rules, conditions and restrictions

Might supports creature Attack and applicable hero damage. Five flat Initiative affects action order rather than combat reach or Heroes V ATB percentages. One Warlord’s Set piece.

Practical use

For an opening attack assess key-stack strength and order together. Six Might and five Initiative do not total eleven damage; the contributions serve different purposes.

Compare all 71 spell formulas and costs →

Listed set: Warlord’s Set

Compare equipment: Pirate Crossbow · Bone Spaulders · Ranger's Hat · Shantiri Helmet · Guardian's Helm

Names in other references: Hełm Crag Hacka

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Windsword Helmet · Heroes VII · game artifact
Image source · Game artwork

Experience gain

Windsword Helmet

Heroes VII · historical base inventory · Relic

Adds four Defense, ten Leadership and ten percent newly gained experience.

When it fits: The experience branch nominally adds one hundred to a thousand-XP reward before other modifiers.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense / Leadership
+4 / +10
Newly gained experience
+10%
Carrier inventory
Head
Rules, conditions and restrictions

Its three branches support defense, morale and hero development. The name does not automatically make it a piece of the sixth game’s Windswords’ Set. Experience adds neither mana reserves nor spell strength.

Practical use

The experience branch nominally adds one hundred to a thousand-XP reward before other modifiers. For a decisive fight compare defense and morale with another helmet’s greater Might or Magic.

Compare equipment: All-Seeing Crown

Names in other references: Hełm Żelaznych Wichrów

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗

Supreme Crown of the Magister · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Supreme Crown of the Magister

Heroes VII · historical base inventory · Relic

Adds four Magic and four Spirit; forms a Magister’s Set piece.

When it fits: For a caster needing strength and endurance together.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic / Spirit
+4 / +4
Carrier inventory
Head
Rules, conditions and restrictions

Magic strengthens applicable magical effects; Spirit supports mana capacity and daily recovery. Neither is Arcane Knowledge or automatically unlocks fourth-tier spells.

Practical use

For a caster needing strength and endurance together. If Magic already suffices compare protection against the actual threat and reaching another Magister threshold.

Compare all 71 spell formulas and costs →

Listed set: Magister’s Set

Compare equipment: Magister's sandals · Magister's Cloak · Crystal Circlet · Arcane Circlet · Shamanic Mask

Names in other references: Doskonała Korona Sędziego

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Shantiri Helmet · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Shantiri Helmet

Heroes VII · historical base inventory · Relic

Adds two Defense, ten Leadership and two sight.

When it fits: Compare other Shantiri pieces and actual scouting needs.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense / Leadership / sight
+2 / +10 / +2
Carrier inventory
Head
Rules, conditions and restrictions

These are separate defense, morale and scouting contributions. Belongs to Shantiri Treasure. Matching Windsword Helmet’s Leadership does not also supply its four Defense and ten-percent experience.

Practical use

Compare other Shantiri pieces and actual scouting needs. On a day with many combat rewards Windsword Helmet’s experience branch may matter more.

Compare all 71 spell formulas and costs →

Listed set: Shantiri Treasure

Compare equipment: Legendary Boots · Shantiri Armour · Ranger's Hat · Crag Hack's Helmet · Guardian's Helm

Names in other references: Hełm Shantiri

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Mask of the Shadowsmith · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Mask of the Shadowsmith

Heroes VII · historical base inventory · Relic

Adds four Magic and permits Shadow Image once per combat.

When it fits: Choose the original through the copy’s usable role and subsequent order.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic
+4
Shadow Image
Once per combat
Carrier inventory
Head
Rules, conditions and restrictions

Copying a friendly unit differs from taking an enemy with the sixth game’s Puppet Master. Check copy count and protection on the actual Heroes VII ability; optional Master of Darkness is not granted automatically. One Shantiri Treasure piece.

Practical use

Choose the original through the copy’s usable role and subsequent order. Save the single activation for a stage where the image actually gets an opportunity to act.

Listed set: Shantiri Treasure

Compare equipment: Legendary Boots · Shantiri Armour · Crystal Circlet · Arcane Circlet · Shamanic Mask

Names in other references: Maska Tkacza Cieni

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Guardian's Helm · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Guardian's Helm

Heroes VII · historical base inventory · Relic

Adds ten friendly-creature Morale and ten Initiative points.

When it fits: Evaluate the strong action-order contribution against the actual opponent.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly-creature Morale / Initiative
+10 / +10
Carrier inventory
Head
Rules, conditions and restrictions

The Morale and Initiative tens are separate. This is one Guardian’s Set piece rather than the complete set. Initiative adds no movement tiles, and morale does not apply equally to every creature type.

Practical use

Evaluate the strong action-order contribution against the actual opponent. With troops lacking ordinary morale, Initiative and any set threshold retain separate value.

Compare all 71 spell formulas and costs →

Listed set: Guardian’s Set

Compare equipment: Guardian's Spaulders · Guardian's Boots · Ranger's Hat · Crag Hack's Helmet · Shantiri Helmet

Names in other references: Hełm Strażnika

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Crown of Persistence · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Crown of Persistence

Heroes VII · historical base inventory · Relic

Extends positive spells by two rounds and adds eight daily mana.

When it fits: Useful for sustained support and a long caster route.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Positive-spell duration
+2 rounds
Daily mana
+8
Carrier inventory
Head
Rules, conditions and restrictions

Positive-spell duration is neither longer hostile debuffs nor repeated instant healing. Daily eight means neither eight Spirit nor recovery each round. One Bloodforged piece; further extensions depend on the actual effect.

Practical use

Useful for sustained support and a long caster route. Before recasting check remaining duration to avoid paying early for an effect still active.

Compare all 71 spell formulas and costs →

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Arcane Circlet · Shamanic Mask

Names in other references: Korona Wytrwałości

Jaskinia Behemota · item ↗ · Gamepressure · head ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Sacred Seed · Heroes VII · game artifact
Image source · Game artwork

Income

Sacred Seed

Heroes VII · historical base inventory · Minor

Produces 1 wood daily.

When it fits: Five actual production events add five wood.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 wood
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Five actual production events add five wood. Compare the next building and access to a sawmill; for a decisive battle value the occupied off-hand slot. Part of Elven Craft.

Listed set: Elven Craft

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Economy and reinforcements

When wood actually limits the plan and remaining daily receipts advance construction.

It does not solve recruitment gold or other missing resources. Account for the occupied off hand.

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Purse of Endless Gold · Dwarven Pickaxe · Bag of Endless Gold

Names in other references: Święte Ziarno

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Purse of Endless Gold · Heroes VII · game artifact
Image source · Game artwork

Income

Purse of Endless Gold

Heroes VII · historical base inventory · Minor

Produces 250 gold daily.

When it fits: Four actual payouts yield one thousand gold.

Compare this name’s rules across games · 2

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Purse of Endless Gold
GameSlotEffect in this game
Heroes VIIThis cardOff handProduces 250 gold daily.
Heroes VIEquipped pocket itemWhile equipped provides 250 gold per day.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
250 gold
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Four actual payouts yield one thousand gold. Against Bag and Chest also value the Elven Craft threshold this smaller purse may maintain.

Listed set: Elven Craft

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Economy and reinforcements

For a safe equipped carrier over the remaining actual days.

Gold is not paid on every step and does not automatically fund today’s missing recruits.

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Sacred Seed · Dwarven Pickaxe · Bag of Endless Gold

Names in other references: Sakiewka Niewyczerpanego Złota

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Dwarven Pickaxe · Heroes VII · game artifact
Image source · Game artwork

Income

Dwarven Pickaxe

Heroes VII · historical base inventory · Minor

Produces 1 ore daily.

When it fits: For an ore-gated building count complete production events before its deadline.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 ore
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

For an ore-gated building count complete production events before its deadline. A pickaxe name does not itself double every mine. Part of Dwarven Work.

Listed set: Dwarven Work

Compare equipment: Dwarven Shield · Dwarven Spaulders · Sacred Seed · Purse of Endless Gold · Bag of Endless Gold

Names in other references: Krasnoludzki Kilof

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Dwarven Shield · Heroes VII · game artifact
Image source · Game artwork

Defense

Dwarven Shield

Heroes VII · historical base inventory · Minor

Adds 2 Defense.

When it fits: Basic early protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+2
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Defense adds to led creatures’ defense rather than removing the same flat HP amount from every hit.

Practical use

Basic early protection. White Wolf Shield offers four Defense and Dragon Shield eight, but in different sets; include the actually reached Dwarven threshold.

Listed set: Dwarven Work

Heroes to consider it for

Conditional suggestions for the game plan (49)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Early expansion

For physical screening and led-army defense through Defense.

It is neither a Heroes IV fighter’s personal shield nor universal spell protection.

Compare equipment: Dwarven Pickaxe · Dwarven Spaulders · White Wolf Shield · Dragon Shield

Names in other references: Krasnoludzka Tarcza

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Thunderskin · Heroes VII · game artifact
Image source · Game artwork

Morale

Thunderskin

Heroes VII · historical base inventory · Major

Lists twelve friendly Morale; the Chinese inventory describes twelve Leadership.

When it fits: For living troops compare twelve points with Crest of Honour’s twenty.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Morale support
+12
Carrier inventory
Off hand
Rules, conditions and restrictions

Both descriptions support army morale rather than Attack or recurring thunder damage. A historical Uplay reward label does not establish current acquisition.

Practical use

For living troops compare twelve points with Crest of Honour’s twenty. Troops ignoring ordinary Morale may prefer another direct benefit.

Compare equipment: Celestial Shield · Crest of Courage · Crest of Honour

Names in other references: Grzmiąca Skóra

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Moonblade · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Moonblade

Heroes VII · historical base inventory · Major

Polish and English inventories give five Magic; Chinese instead gives five Might.

When it fits: Before equipping a caster inspect the actual tooltip and attribute change.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working Magic
+5
Conflicting Chinese attribute
Might +5
Carrier inventory
Off hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

These are different attributes rather than two verified simultaneous bonuses. Magic supports spells while Might supports army Attack and the hero strike. The historical Chinese table mentions a Uplay reward.

Practical use

Before equipping a caster inspect the actual tooltip and attribute change. Do not combine working Magic with alternative Might in an exact plan.

Compare all 71 spell formulas and costs →

Compare equipment: Master's Grimoire · Archmage's Codex · Golden Feather

Names in other references: Księżycowa Klinga

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Celestial Shield · Heroes VII · game artifact
Image source · Game artwork

Morale

Celestial Shield

Heroes VII · historical base inventory · Major

When a friendly creature triggers good morale, reduces all enemies’ Morale by ten until the round ends.

When it fits: Useful with troops that can use Morale and against enemies affected by its penalty.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Trigger
Friendly good-morale trigger
Enemy Morale / duration
−10 / until round end
Carrier inventory
Off hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The condition is an actual good-morale trigger rather than merely a positive card value. The response is temporary. Stacking repeated triggers is unspecified; the Chinese source lists Haven availability.

Practical use

Useful with troops that can use Morale and against enemies affected by its penalty. This is not a permanent minus ten already active at every combat start. Part of Hallowed.

Listed set: Hallowed Set

Compare equipment: Celestial Staff · Sandals of the Blessed · Thunderskin · Crest of Courage · Crest of Honour

Names in other references: Niebiańska Tarcza

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Crest of Courage · Heroes VII · game artifact
Image source · Game artwork

Morale

Crest of Courage

Heroes VII · historical base inventory · Major

Adds 10 Leadership.

When it fits: Compare ten Leadership with Lion’s Shield’s five Leadership and two Defense.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Leadership
+10
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Leadership contributes to led creatures’ Morale. It guarantees no extra action and has different value for troops ignoring ordinary morale.

Practical use

Compare ten Leadership with Lion’s Shield’s five Leadership and two Defense. A Hallowed threshold can add economic value but guarantees no extra morale activation.

Listed set: Hallowed Set

Compare equipment: Celestial Staff · Sandals of the Blessed · Thunderskin · Celestial Shield · Crest of Honour

Names in other references: Czub Odwagi

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cursed Dice · Heroes VII · game artifact
Image source · Game artwork

Luck

Cursed Dice

Heroes VII · historical base inventory · Major

Reduces enemy-creature Luck by ten; part of Shantiri Treasure.

When it fits: Compare limiting opposing Luck with increasing your own through Four Leaf Clover or Golden Horseshoe.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Enemy creatures · Luck
−10
Carrier inventory
Off hand
Rules, conditions and restrictions

Tables also use enemy Destiny wording, but the recipients are enemy creatures. This concerns Luck rather than Morale or flat minus-ten damage. The penalty does not guarantee every strike is unlucky.

Practical use

Compare limiting opposing Luck with increasing your own through Four Leaf Clover or Golden Horseshoe. Both armies’ starting Luck and the actual Shantiri threshold matter.

Listed set: Shantiri Treasure

Compare equipment: Legendary Boots · Shantiri Armour · Four Leaf Clover · Golden Horseshoe

Names in other references: Przeklęte Kości

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Four Leaf Clover · Heroes VII · game artifact
Image source · Game artwork

Luck

Four Leaf Clover

Heroes VII · historical base inventory · Major

Adds 10 Destiny.

When it fits: Compare Golden Horseshoe’s twenty points and alternative direct protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Destiny
+10
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Destiny contributes to led creatures’ Luck. An increase alone guarantees neither lucky attacks nor automatic Luck on every spell.

Practical use

Compare Golden Horseshoe’s twenty points and alternative direct protection. When survival of a particular hit matters, do not assume the lucky outcome is guaranteed.

Compare equipment: Cursed Dice · Golden Horseshoe

Names in other references: Czterolistna Koniczyna

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Lion's Shield · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Lion's Shield

Heroes VII · historical base inventory · Major

Adds five Leadership and two Defense; part of Guardian’s Set.

When it fits: Balanced for living troops.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Leadership / Defense
+5 / +2
Carrier inventory
Off hand
Rules, conditions and restrictions

Leadership supports army Morale while Defense supports defense. The attributes do not merge into seven points of one statistic, and morale support does not replace reliable protection from every hit.

Practical use

Balanced for living troops. For pure defense compare White Wolf Shield’s four Defense and the reached Guardian threshold.

Compare all 71 spell formulas and costs →

Listed set: Guardian’s Set

Compare equipment: Guardian's Spaulders · Guardian's Boots · Magister's Codex

Names in other references: Tarcza Lwa · Lions Shield

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Magister's Codex · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Magister's Codex

Heroes VII · historical base inventory · Major

Adds two Magic and five Destiny; part of Magister’s Set.

When it fits: For mixed casting and army attacks compare Archmage’s Codex’s focused Magic, whose attribute is itself disputed between sources.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic / Destiny
+2 / +5
Carrier inventory
Off hand
Rules, conditions and restrictions

Magic supports applicable spell formulas while Destiny supports creature Luck. The book alone teaches neither the entire spell list nor five Arcane Knowledge, and does not establish automatic casting Luck.

Practical use

For mixed casting and army attacks compare Archmage’s Codex’s focused Magic, whose attribute is itself disputed between sources. Count the Magister threshold separately.

Compare all 71 spell formulas and costs →

Listed set: Magister’s Set

Compare equipment: Magister's sandals · Magister's Cloak · Lion's Shield

Names in other references: Kodeks Sędziego

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Master's Grimoire · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Master's Grimoire

Heroes VII · historical base inventory · Major

Adds 4 Spirit.

When it fits: For a prolonged expedition value capacity and mana recovery.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spirit
+4
Carrier inventory
Off hand
Rules, conditions and restrictions

Spirit supports mana capacity and daily recovery. Under the statistics reference four points nominally adds forty maximum mana and eight daily regeneration.

Practical use

For a prolonged expedition value capacity and mana recovery. It does not automatically teach advanced magic; for one decisive spell compare the actual effect of another book’s greater Magic.

Compare all 71 spell formulas and costs →

Compare equipment: Moonblade · Archmage's Codex · Golden Feather

Names in other references: Księga Mistrza · Masters Grimoire

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

White Wolf Shield · Heroes VII · game artifact
Image source · Game artwork

Defense

White Wolf Shield

Heroes VII · historical base inventory · Major

Adds 4 Defense.

When it fits: Twice Dwarven Shield’s own Defense, with different membership.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+4
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Defense adds to led creatures’ defense rather than removing the same flat HP amount from every hit.

Practical use

Twice Dwarven Shield’s own Defense, with different membership. Its defense is below Dragon Shield; advantages may come from an actual Hallowed threshold and availability.

Listed set: Hallowed Set

Compare equipment: Celestial Staff · Sandals of the Blessed · Dwarven Shield · Dragon Shield

Names in other references: Tarcza Białego Wilka

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Bag of Endless Gold · Heroes VII · game artifact
Image source · Game artwork

Income

Bag of Endless Gold

Heroes VII · historical base inventory · Major

Produces 500 gold daily.

When it fits: Two actual payouts yield one thousand gold.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
500 gold
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Two actual payouts yield one thousand gold. This is twice Purse’s income, but lacks its listed Elven Craft membership; greater income may not compensate for losing a combat threshold.

Compare equipment: Sacred Seed · Purse of Endless Gold · Dwarven Pickaxe

Names in other references: Torba Nieskończonego Złota

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Horn of Plenty · Heroes VII · game artifact
Image source · Game artwork

Income

Horn of Plenty

Heroes VII · historical base inventory · Major

Produces one random rare-resource unit daily; part of Shantiri Treasure.

When it fits: For a guaranteed specific resource compare its dedicated daily item.

Compare this name’s rules across games · 3

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Horn of Plenty
GameSlotEffect in this game
Heroes VIIThis cardOff handProduces one random rare-resource unit daily; part of Shantiri Treasure.
Heroes VIEquipped pocket itemDaily produces a random resource type and amount within the listed ranges.
Heroes VPocket item · one positionProvides a resource daily according to weekday, within the listed quantity range.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 random rare resource
Carrier inventory
Off hand
Rules, conditions and restrictions

Options are Dragonblood Crystal, Dragonsteel, Shadowsteel and Starsilver. This is one total unit rather than four per day; Chinese explicitly confirms random selection. It is not Heroes III’s differently valued Cornucopia.

Practical use

For a guaranteed specific resource compare its dedicated daily item. Five production events mean five total units, not a guaranteed type for tomorrow’s building.

Listed set: Shantiri Treasure

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Economy and reinforcements

When construction benefits from one random rare resource in daily production.

This is one unit in total rather than every rare resource at once. It replaces no guaranteed specific delivery.

Compare equipment: Legendary Boots · Shantiri Armour · Sacred Seed · Purse of Endless Gold · Dwarven Pickaxe

Names in other references: Róg Obfitości

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Crystal Eyeglass · Heroes VII · game artifact
Image source · Game artwork

Income

Crystal Eyeglass

Heroes VII · historical base inventory · Major

Produces 1 Dragonblood Crystal daily.

When it fits: Targeted production for buildings or recruitment requiring this crystal.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 Dragonblood Crystal
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Targeted production for buildings or recruitment requiring this crystal. Unlike random Horn of Plenty it supplies a known type; value the Dwarven Work threshold separately.

Listed set: Dwarven Work

Compare equipment: Dwarven Shield · Dwarven Pickaxe · Sacred Seed · Purse of Endless Gold

Names in other references: Kryształowa Soczewka

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Starstone · Heroes VII · game artifact
Image source · Game artwork

Income

Starstone

Heroes VII · historical base inventory · Major

Produces 1 Starsilver daily.

When it fits: Choose for an actual Starsilver requirement rather than the item’s general rarity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 Starsilver
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Choose for an actual Starsilver requirement rather than the item’s general rarity. Another shortage favors the matching source. Part of Bloodforged.

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Sacred Seed · Purse of Endless Gold · Dwarven Pickaxe

Names in other references: Gwiezdny Kamień

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Alchemical Flask · Heroes VII · game artifact
Image source · Game artwork

Income

Alchemical Flask

Heroes VII · historical base inventory · Major

Produces 1 Dragonsteel daily.

When it fits: Count production events before the planned building.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 Dragonsteel
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Count production events before the planned building. Unlike Alchemist’s Robe this effect specifies Dragonsteel rather than a random rare resource.

Compare equipment: Sacred Seed · Purse of Endless Gold · Dwarven Pickaxe

Names in other references: Butelka Alchemiczna

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Shadowsteel Heart · Heroes VII · game artifact
Image source · Game artwork

Income

Shadowsteel Heart

Heroes VII · historical base inventory · Major

Produces 1 Shadowsteel daily.

When it fits: Helps a specific Shadowsteel reserve.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1 Shadowsteel
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Helps a specific Shadowsteel reserve. For immediate combat compare a protective or casting item in the same hand and the value of a postponed payout.

Compare equipment: Sacred Seed · Purse of Endless Gold · Dwarven Pickaxe

Names in other references: Serce z Cieniostali

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Golden Horseshoe · Heroes VII · game artifact
Image source · Game artwork

Luck

Golden Horseshoe

Heroes VII · historical base inventory · Relic

Adds 20 Destiny.

When it fits: Twice Four Leaf Clover’s own increase.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Destiny
+20
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Destiny contributes to led creatures’ Luck. An increase alone guarantees neither lucky attacks nor automatic Luck on every spell.

Practical use

Twice Four Leaf Clover’s own increase. With already high Luck inspect the actual game value and applicable limits rather than assuming unlimited linear growth.

Compare equipment: Cursed Dice · Four Leaf Clover

Names in other references: Złota Podkowa

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Crest of Honour · Heroes VII · game artifact
Image source · Game artwork

Morale

Crest of Honour

Heroes VII · historical base inventory · Relic

Adds 20 Leadership.

When it fits: Greater own Leadership than Crest of Courage, without its listed Hallowed membership.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Leadership
+20
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Leadership contributes to led creatures’ Morale. It guarantees no extra action and has different value for troops ignoring ordinary morale.

Practical use

Greater own Leadership than Crest of Courage, without its listed Hallowed membership. For troops ignoring ordinary Morale compare a directly useful attribute instead.

Compare equipment: Thunderskin · Celestial Shield · Crest of Courage

Names in other references: Znak Honoru

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Archmage's Codex · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Archmage's Codex

Heroes VII · historical base inventory · Relic

Polish and English inventories give eight Magic; Chinese gives eight Spirit.

When it fits: Inspect the attribute change before battle.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working Magic
+8
Conflicting Chinese attribute
Spirit +8
Carrier inventory
Off hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The discrepancy separates spell strength from mana endurance. Eight Magic and eight Spirit are not combined into one book. The item itself does not grant a complete learned spellbook.

Practical use

Inspect the attribute change before battle. For a decisive damage calculation use the installed Magic value rather than adding contradictory references.

Compare all 71 spell formulas and costs →

Compare equipment: Moonblade · Master's Grimoire · Golden Feather

Names in other references: Kodeks Arcymaga · Archmages Codex

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Golden Feather · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Golden Feather

Heroes VII · historical base inventory · Relic

Grants Summon Gold Dragon once per combat.

When it fits: Prepare a valid summoning location and use Gold Dragon’s actual abilities.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Summon Gold Dragon
Once per combat
Count · Chinese item wording
5 · unspecified in other tables
Carrier inventory
Off hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

This is an item source of the spell rather than automatic permanent dragon recruitment. Chinese lists five dragons while Polish and English artifact tables do not specify a count. Check the installed count and parameters.

Practical use

Prepare a valid summoning location and use Gold Dragon’s actual abilities. Do not count the units as permanent weekly production or grant the same item another use in one battle.

Compare equipment: Moonblade · Master's Grimoire · Archmage's Codex

Names in other references: Złote Pióro

Jaskinia Behemota · item ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Libram of Last Rites · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Libram of Last Rites

Heroes VII · historical base inventory · Relic

Reduces friendly incoming magic damage by five percent and halves all healing.

When it fits: Value depends on who actually needs healing.

Compare this name’s rules across games · 2

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Libram of Last Rites
GameSlotEffect in this game
Heroes VIIThis cardOff handReduces friendly incoming magic damage by five percent and halves all healing.
Heroes VIOff hand · shield, bow or libramAdds five Magic Defense and reduces enemy-creature healing by five percent.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly incoming magic damage
−5%
Battlefield healing
×0.5
Carrier inventory
Off hand
Rules, conditions and restrictions

The healing penalty is not safely one-sided: Chinese explicitly names creatures across the battlefield. The five-percent damage reduction instead protects friendly troops. One Greater Lich’s Set piece.

Practical use

Value depends on who actually needs healing. For a friendly healing plan budget half recovery; against a powerful opposing healer the same limitation can work in your favor.

Listed set: Greater Lich’s Set

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Defense and endurance

Only when magical protection outweighs its healing restriction in the actual fight.

It halves all healing. An army relying on friendly healing may be worse off; this is not only an enemy penalty.

Compare equipment: Boots of the Walking Dead · Necromancer's Chasuble

Names in other references: Księga Ostatniego Namaszczenia

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Notebook of the Engineer · Heroes VII · game artifact
Image source · Game artwork

Siege

Notebook of the Engineer

Heroes VII · historical base inventory · Relic

Adds ten Attack to friendly offensive and support Warfare units.

When it fits: Compare the actual attack profile of your faction’s Warfare unit.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Offensive and support Warfare units · Attack
+10
Carrier inventory
Off hand
Rules, conditions and restrictions

Recipients are the stated Warfare units rather than all army creatures or automatically every support unit healing value. Attack and a special ability’s direct budget are different quantities.

Practical use

Compare the actual attack profile of your faction’s Warfare unit. Without an eligible recipient the main remaining value may be reaching a Dwarven Work threshold.

Listed set: Dwarven Work

Offensive and support Warfare

The explicit item effect is +10 Attack for the stated Warfare types. Related profiles have different attacks, healing and protection actions; Attack alone does not establish +10 healing or a change to every support ability. The seven separate siege profiles are not assigned as the same group here.

Compare equipment: Dwarven Shield · Dwarven Pickaxe

Names in other references: Zapiski Mechanika

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Dragon Shield · Heroes VII · game artifact
Image source · Game artwork

Defense

Dragon Shield

Heroes VII · historical base inventory · Relic

Adds 8 Defense.

When it fits: Highest own Defense among these shields.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+8
Carrier inventory
Off hand
Rules, conditions and restrictions

Hero Defense adds to led creatures’ defense rather than removing the same flat HP amount from every hit.

Practical use

Highest own Defense among these shields. Against spell offense assess separate protection in other slots: a dragon name alone grants no universal elemental immunities. Part of Dragon Blessed.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Dwarven Shield · White Wolf Shield

Names in other references: Smocza Tarcza

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Shackles of the Last Man · Heroes VII · game artifact
Image source · Game artwork

Surrender

Shackles of the Last Man

Heroes VII · historical base inventory · Relic

Prevents both heroes from fleeing or surrendering during combat.

When it fits: Equip with a plan to finish the battle.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Flee / surrender
Disabled for both heroes
Carrier inventory
Off hand
Rules, conditions and restrictions

The restriction applies to both sides rather than only trapping the opponent. It guarantees no victory, blocks no arbitrary creature relocation and does not govern adventure travel outside combat.

Practical use

Equip with a plan to finish the battle. If opposing equipment or reinforcements surprise you, do not assume your own escape remains available; also value the occupied hand.

Names in other references: Okowy Ostatniego Człowieka

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Sextant of the Sea Elves · Heroes VII · game artifact
Image source · Game artwork

Adventure movement

Sextant of the Sea Elves

Heroes VII · historical base inventory · Relic

Adds four sight; tables describe sailing as fifteen percent faster.

When it fits: For a naval scout compare coastal visibility and actual reach.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Sight
+4
Working sailing speed
+15%
Chinese sailing cost
87% of normal
Carrier inventory
Off hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Polish and English use fifteen-percent faster travel; Chinese instead gives movement cost at eighty-seven percent of normal. These are not exactly equivalent formulas and are not combined. Sight does not remove interaction costs or obstacles.

Practical use

For a naval scout compare coastal visibility and actual reach. Plan exact travel from the displayed route cost rather than both percentage formulations together.

Names in other references: Sekstant Morskich Elfów

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Chest of Endless Gold · Heroes VII · game artifact
Image source · Game artwork

Income

Chest of Endless Gold

Heroes VII · historical base inventory · Relic

Produces 1000 gold daily.

When it fits: Five actual payouts yield five thousand gold.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Daily production
1000 gold
Carrier inventory
Off hand
Rules, conditions and restrictions

This is recurring production at an eligible daily resolution rather than an instant reward every time it is equipped. Budget actual payouts; the first credit and any stacking depend on the applicable game rules.

Practical use

Five actual payouts yield five thousand gold. Compare the largest standalone daily income listed here with the cost of postponing protection or casting support in an important battle.

Compare equipment: Sacred Seed · Purse of Endless Gold · Dwarven Pickaxe

Names in other references: Skrzynia Nieskończonego Złota

Jaskinia Behemota · item ↗ · Gamepressure · off hand ↗ · Gamepressure · attributes ↗

Assassin's Blade · Heroes VII · game artifact
Image source · Game artwork

Attack

Assassin's Blade

Heroes VII · historical base inventory · Minor

Working Polish and English rows give one Might; Chinese gives two.

When it fits: Before an exact weapon comparison verify the installed value.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working Might
+1
Chinese inventory
Offensive attribute +2
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Two references agree on one and a third gives two offensive-attribute points. They are not combined into three. Might contributes to army Attack and the hero strike. One Assassin piece.

Practical use

Before an exact weapon comparison verify the installed value. Even a smaller own increase may help reach an actual Assassin threshold.

Listed set: Assassin’s Set

Compare equipment: Assassin's Mask · Assassin's Gloves · Crimson Scythe · Minotaur's Axe · Dwarven Hatchet

Names in other references: Ostrze Zabójcy

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Pirate Crossbow · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Pirate Crossbow

Heroes VII · historical base inventory · Minor

Adds one base damage to friendly shooters; a Warlord’s Set piece.

When it fits: Compare Ideal Crossbow’s additional shooter Initiative and any reached Warlord threshold.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly shooter · base damage
+1
Carrier inventory
Main hand
Rules, conditions and restrictions

A flat point adds to an eligible shooter’s base damage rather than once to the entire stack. It is neither one percent nor a bonus to every melee creature.

Practical use

Compare Ideal Crossbow’s additional shooter Initiative and any reached Warlord threshold. Numerous weaker shooters can gain the largest relative base-damage increase.

Listed set: Warlord’s Set

Compare equipment: Bone Spaulders · Amulet of the Jaguar · Ideal Crossbow · Unicorn Horn Bow · Avenger

Names in other references: Kusza Pirata

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Crimson Scythe · Heroes VII · game artifact
Image source · Game artwork

Attack

Crimson Scythe

Heroes VII · historical base inventory · Major

Adds five Might.

When it fits: For direct-combat troops compare the attribute gain with items scaling only the hero strike.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might
+5
Carrier inventory
Main hand
Rules, conditions and restrictions

Might supports led creatures’ Attack and the hero strike. This is neither five base damage per creature nor daily Movement. A historical Chinese table labels it a Uplay reward, which does not establish current service availability.

Practical use

For direct-combat troops compare the attribute gain with items scaling only the hero strike. A historical reward label does not guarantee a find on every map.

Heroes to consider it for

Conditional suggestions for the game plan (48)

These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Melee pressure

For a physical plan benefiting from higher hero Might.

This is not the same flat damage added to every creature. A per-level-damage weapon may instead modify only the hero strike.

Compare equipment: Assassin's Blade · Minotaur's Axe · Dwarven Hatchet

Names in other references: Karmazynowa Kosa

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Djinn Scimitar · Heroes VII · game artifact
Image source · Game artwork

Luck

Djinn Scimitar

Heroes VII · historical base inventory · Major

Adds twelve Destiny.

When it fits: Compare probabilistic offensive support with another weapon’s direct Might.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Destiny
+12
Carrier inventory
Main hand
Rules, conditions and restrictions

Destiny contributes to all led creatures’ Luck. This means neither twelve base damage nor guaranteed lucky attacks or automatic Luck on every hero spell.

Practical use

Compare probabilistic offensive support with another weapon’s direct Might. The Chinese inventory historically lists a Uplay reward; current availability is not inferred from that label.

Names in other references: Sejmitar Dżinna

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Minotaur's Axe · Heroes VII · game artifact
Image source · Game artwork

Attack

Minotaur's Axe

Heroes VII · historical base inventory · Major

Adds six hero-strike damage per hero level.

When it fits: At level ten the addition alone is sixty before further calculation.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero-strike damage
+6 × level
Carrier inventory
Main hand
Rules, conditions and restrictions

Per-level damage belongs to the hero’s direct strike rather than every army creature. At level L the addition is coefficient × L before further hit rules.

Practical use

At level ten the addition alone is sixty before further calculation. For a large army compare Might or creature base damage; a scaling weapon can offer less at low level.

Compare equipment: Assassin's Blade · Crimson Scythe · Dwarven Hatchet

Names in other references: Topór Minotaura · Minotaurs Axe

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · Gamepressure · attributes ↗

Ideal Crossbow · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Ideal Crossbow

Heroes VII · historical base inventory · Major

Adds one base damage and five Initiative to friendly shooters.

When it fits: Assess the first shot together with the ordering of its protectors.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly shooters · base damage / Initiative
+1 / +5
Carrier inventory
Main hand
Rules, conditions and restrictions

A flat point adds to an eligible shooter’s base damage rather than once to the entire stack. It is neither one percent nor a bonus to every melee creature. Additional Initiative belongs to the same shooter group rather than the entire army.

Practical use

Assess the first shot together with the ordering of its protectors. If range penalty is the main problem compare Unicorn Horn Bow: Initiative itself does not remove that penalty.

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Ranged army

When shooters need both base damage and higher Initiative.

Initiative points are neither ATB percentages nor extra Movement squares. The crossbow does not have Unicorn Horn Bow’s penalty removal.

Compare equipment: Pirate Crossbow · Unicorn Horn Bow · Avenger

Names in other references: Idealna Kusza

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · Gamepressure · attributes ↗

Dwarven Hatchet · Heroes VII · game artifact
Image source · Game artwork

Attack

Dwarven Hatchet

Heroes VII · historical base inventory · Major

Adds three hero-strike damage per level and one base damage to all friendly creatures.

When it fits: At level ten compare thirty added hero damage plus army-wide base damage with Minotaur’s Axe.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero strike · damage
+3 × level
Friendly creature · base damage
+1
Carrier inventory
Main hand
Rules, conditions and restrictions

Per-level damage belongs to the hero’s direct strike rather than every army creature. At level L the addition is coefficient × L before further hit rules. The separate one belongs to all friendly creatures, including melee troops, and does not scale with level.

Practical use

At level ten compare thirty added hero damage plus army-wide base damage with Minotaur’s Axe. Add a reached second-piece Dwarven Work bonus separately.

Listed set: Dwarven Work

Compare equipment: Dwarven Shield · Dwarven Pickaxe · Assassin's Blade · Crimson Scythe · Minotaur's Axe

Names in other references: Krasnoludzki Tasak

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Crystal Wand · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Crystal Wand

Heroes VII · historical base inventory · Major

Adds two Magic and reduces Prime spell costs by four mana.

When it fits: For repeated Dispel Magic compare the actual mastery-based cost before applying a discount.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Magic
+2
Prime mana cost
−4
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Magic is a general attribute, while the discount is Prime-restricted. It is flat rather than four percent; the item table does not establish minimum costs or stacking. Different Prime spells have their own mastery-cost rows.

Practical use

For repeated Dispel Magic compare the actual mastery-based cost before applying a discount. Access to Teleport or Implosion still needs the relevant learning.

Compare equipment: Celestial Staff · Staff of the Lyre · Rod of Torment

Names in other references: Kryształowa Różdżka

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · Gamepressure · attributes ↗

Celestial Staff · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Celestial Staff

Heroes VII · historical base inventory · Major

Adds two Spirit and grants Celestial Armor once per combat.

When it fits: Apply protection before a threatening hit.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Spirit
+2
Celestial Armor
Once per combat
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The Polish link names Niebiańska Zbroja while the English table says Celestial Shield. The spell is catalogued here as Celestial Armor. Chinese item wording gives a 660-HP absorption budget; other tables do not specify fixed strength or cost.

Practical use

Apply protection before a threatening hit. An absorption budget does not automatically resurrect casualties; verify item parameters and the Hallowed threshold separately.

Listed set: Hallowed Set

Compare equipment: Sandals of the Blessed · Crest of Courage · Crystal Wand · Staff of the Lyre · Rod of Torment

Names in other references: Niebiański Kostur

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Asha's Will · Heroes VII · game artifact
Image source · Game artwork

Attack

Asha's Will

Heroes VII · historical base inventory · Major

Adds three hero-strike damage per level and two maximum HP per friendly creature.

When it fits: For numerous Core troops compare aggregate added maximum HP with Dwarven Hatchet’s base-damage support.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero strike · damage
+3 × level
Friendly creature · maximum HP
+2
Carrier inventory
Main hand
Rules, conditions and restrictions

Per-level damage belongs to the hero’s direct strike rather than every army creature. At level L the addition is coefficient × L before further hit rules. The HP bonus belongs to each creature rather than being two percent or two HP for the entire stack.

Practical use

For numerous Core troops compare aggregate added maximum HP with Dwarven Hatchet’s base-damage support. Asha’s Will is one Dragon Blessed piece rather than the full set.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Assassin's Blade · Crimson Scythe · Minotaur's Axe

Names in other references: Wola Ashy

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Unicorn Horn Bow · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Unicorn Horn Bow

Heroes VII · historical base inventory · Major

Adds one shooter base damage and removes their shooting range penalty.

When it fits: Useful for long exchanges across the battlefield.

Compare this name’s rules across games · 3

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Unicorn Horn Bow
GameSlotEffect in this game
Heroes VIIThis cardMain handAdds one shooter base damage and removes their shooting range penalty.
Heroes VIOff hand · shield, bow or libramAdds two shooter Might Damage and removes their range penalty.
Heroes VRight hand · weaponRemoves the distance shooting penalty from led ranged creatures.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly shooter · base damage
+1
Shooting range penalty
Removed
Carrier inventory
Main hand
Rules, conditions and restrictions

A flat point adds to an eligible shooter’s base damage rather than once to the entire stack. It is neither one percent nor a bonus to every melee creature. Full range does not automatically remove adjacent blocking, obstacles or every other shooting restriction.

Practical use

Useful for long exchanges across the battlefield. Against nearby targets without a range penalty compare another crossbow’s Initiative and the reached Elven Craft threshold.

Listed set: Elven Craft

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Ranged army

When the ranged core benefits from removing distance penalties and a base-damage contribution.

It does not automatically allow shooting while engaged; do not duplicate a benefit the attack already has.

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Pirate Crossbow · Ideal Crossbow · Avenger

Names in other references: Łuk z Rogu Jednorożca

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Avenger · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Avenger

Heroes VII · historical base inventory · Major

Adds one shooter base damage and enemy Nature’s Mark; sources differ on repeated marking.

When it fits: For a Nature’s Mark plan inspect the state after a round transition.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Friendly shooter base damage
+1
Working starting Nature’s Mark
+1 per enemy stack
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Polish and English describe one additional mark per enemy stack at combat start. Chinese instead says the start of each round. Listed availability is Sylvan; an exact equipment ban is not inferred from that alone.

Practical use

For a Nature’s Mark plan inspect the state after a round transition. Do not promise refreshing marks from one table, and evaluate shooter damage and the reached Elven Craft threshold separately.

Listed set: Elven Craft

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Pirate Crossbow · Ideal Crossbow · Unicorn Horn Bow

Names in other references: Mściciel

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Sword of Thorns · Heroes VII · game artifact
Image source · Game artwork

Attack

Sword of Thorns

Heroes VII · historical base inventory · Relic

Adds six hero-strike damage per level and reduces enemy-creature Movement by one.

When it fits: Check whether the opponent can still reach a shooter after losing a square.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Hero strike · damage
+6 × level
Enemy creatures · Movement
−1
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Per-level damage belongs to the hero’s direct strike rather than every army creature. At level L the addition is coefficient × L before further hit rules. The Movement penalty concerns combat rather than the opposing hero’s daily travel. Chinese additionally lists enemy shooter Initiative minus five, omitted by the other two tables.

Practical use

Check whether the opponent can still reach a shooter after losing a square. Without verification do not rely on the extra Chinese row for guaranteed ordering. One Elven Craft piece.

Listed set: Elven Craft

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Assassin's Blade · Crimson Scythe · Minotaur's Axe

Names in other references: Miecz Cierni

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Staff of the Lyre · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Staff of the Lyre

Heroes VII · historical base inventory · Relic

Adds eight Magic; part of Bloodforged.

When it fits: For a multi-school caster compare weapons offering less Magic but cheaper casts in one school.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic
+8
Carrier inventory
Main hand
Rules, conditions and restrictions

General Magic supports applicable formulas across schools. Eight points is neither eight percent on every fixed effect nor eight Spirit or Arcane Knowledge.

Practical use

For a multi-school caster compare weapons offering less Magic but cheaper casts in one school. With sufficient mana, the decisive spell’s strength may matter more than another discount.

Compare all 71 spell formulas and costs →

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Crystal Wand · Celestial Staff · Rod of Torment

Names in other references: Kostur Lyre

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Rod of Torment · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Rod of Torment

Heroes VII · historical base inventory · Relic

Adds four Magic and extends harmful spells on enemy creatures by two rounds.

When it fits: In a long fight assess whether the target survives and whether Dispel Magic removes the effect.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic
+4
Harmful spell duration
+2 rounds
Carrier inventory
Main hand
Rules, conditions and restrictions

Extension is neither an automatic recast nor a repeat of instantaneous damage. It concerns ongoing harmful spells; the table does not fully establish special timers or recalculation when an effect is removed.

Practical use

In a long fight assess whether the target survives and whether Dispel Magic removes the effect. For a single immediate damage spell compare Staff of the Lyre’s higher general Magic.

Compare all 71 spell formulas and costs →

Compare equipment: Crystal Wand · Celestial Staff · Staff of the Lyre

Names in other references: Rózga Udręki

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · Gamepressure · attributes ↗

Dragon Flame Tongue · Heroes VII · game artifact
Image source · Game artwork

Attack

Dragon Flame Tongue

Heroes VII · historical base inventory · Relic

Adds nine hero-strike damage per level and two Might.

When it fits: At level ten the own scaling addition is ninety.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero strike · damage
+9 × level
Might
+2
Carrier inventory
Main hand
Rules, conditions and restrictions

Per-level damage belongs to the hero’s direct strike rather than every army creature. At level L the addition is coefficient × L before further hit rules. Additional Might supports army Attack; the fiery name does not itself give every creature Fire damage or dragon breath.

Practical use

At level ten the own scaling addition is ninety. Compare Ranger’s Bow’s shooter support and the actual Dragon Blessed threshold.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Assassin's Blade · Crimson Scythe · Minotaur's Axe

Names in other references: Smoczy Jęzor Ognia

Jaskinia Behemota · item ↗ · Gamepressure · main hand ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

The Griffin's Resolve · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

The Griffin's Resolve

Heroes VII · historical base inventory · Relic

Adds three Might, three Spirit and five Leadership.

When it fits: For a mixed living-army commander compare balance with Staff of the Lyre’s focused casting.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might / Spirit / Leadership
+3 / +3 / +5
Carrier inventory
Main hand
Rules, conditions and restrictions

Army offense, mana support and morale are distinct components. This is neither level-scaling damage nor three to every attribute. Part of Battle Garb of the Griffin.

Practical use

For a mixed living-army commander compare balance with Staff of the Lyre’s focused casting. Three Spirit nominally gives thirty capacity and six daily recovery under the statistics reference.

Compare all 71 spell formulas and costs →

Listed set: Battle Garb of the Griffin

Compare equipment: Griffin's Gorget · The Griffin's Mantle

Names in other references: Niezłomność Gryfa

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Ranger's Bow · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Ranger's Bow

Heroes VII · historical base inventory · Relic

Adds nine hero-strike damage per level, one shooter base damage and a working ten shooter Initiative.

When it fits: At level ten separate ninety added hero damage from shooter support.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Hero strike · damage
+9 × level
Shooter base damage
+1
Shooter Initiative · working / Chinese
+10 / +5
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Per-level damage belongs to the hero’s direct strike rather than every army creature. At level L the addition is coefficient × L before further hit rules. Polish and English give shooters ten Initiative while Chinese gives five. The other two effects agree; the differing Initiative values are not added together.

Practical use

At level ten separate ninety added hero damage from shooter support. Before planning a first shot verify actual Initiative: this bow itself does not list range-penalty removal.

Listed set: Ranger’s Set

Compare equipment: Ranger's gloves · Ranger's Armour · Pirate Crossbow · Ideal Crossbow · Unicorn Horn Bow

Names in other references: Łuk Leśnego

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Dwarven Crossbow · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Dwarven Crossbow

Heroes VII · historical base inventory · Relic

Adds one shooter base damage, full range and a working ten shooter Initiative.

When it fits: For a long shooting exchange compare Unicorn Horn Bow and actual ordering.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Shooter base damage
+1
Range penalty
Removed
Shooter Initiative · working / Chinese
+10 / +5
Carrier inventory
Main hand

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Polish and English give ten Initiative while Chinese gives five. Full range removes range penalty rather than automatically removing adjacent blocking or every other obstruction. Part of Dwarven Work.

Practical use

For a long shooting exchange compare Unicorn Horn Bow and actual ordering. Before a decisive attack verify the disputed five-versus-ten Initiative in the installation.

Listed set: Dwarven Work

Compare equipment: Dwarven Shield · Dwarven Pickaxe · Pirate Crossbow · Ideal Crossbow · Unicorn Horn Bow

Names in other references: Krasnoludzka Kusza

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Bone Spaulders · Heroes VII · game artifact
Image source · Game artwork

Defense

Bone Spaulders

Heroes VII · historical base inventory · Minor

Adds 2 Defense.

When it fits: Own Defense matches Cape of Protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+2
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Hero Defense contributes to led creatures’ defense. Two points does not mean two HP removed from every hit: the actual benefit depends on offense and damage rules.

Practical use

Own Defense matches Cape of Protection. Warlord membership is the distinction: before swapping check whether an important offensive set threshold stays active.

Listed set: Warlord’s Set

Compare equipment: Pirate Crossbow · Amulet of the Jaguar · Cape of Protection

Names in other references: Kościane Naramienniki

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cape of Protection · Heroes VII · game artifact
Image source · Game artwork

Defense

Cape of Protection

Heroes VII · historical base inventory · Minor

Adds 2 Defense.

When it fits: Straightforward protection in a direct engagement.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+2
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Hero Defense contributes to led creatures’ defense. Two points does not mean two HP removed from every hit: the actual benefit depends on offense and damage rules.

Practical use

Straightforward protection in a direct engagement. Against heavy magic damage compare Cloak of Warding, with the same Defense and separate fifteen-percent magic protection.

Compare equipment: Bone Spaulders

Names in other references: Płaszcz Ochrony

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Dwarven Spaulders · Heroes VII · game artifact
Image source · Game artwork

Morale

Dwarven Spaulders

Heroes VII · historical base inventory · Minor

Adds 5 Leadership.

When it fits: For morale-using troops compare Guardian’s Spaulders’ matching five points.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Leadership
+5
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Hero Leadership contributes to led creatures’ Morale. It guarantees no extra action, and troops ignoring ordinary morale may not benefit in the same way.

Practical use

For morale-using troops compare Guardian’s Spaulders’ matching five points. Dwarven Work has a different shared effect, making the reached threshold and remaining equipment relevant.

Listed set: Dwarven Work

Compare equipment: Dwarven Shield · Dwarven Pickaxe · Guardian's Spaulders · Cloak of the Lich · Dead Mans Cape

Names in other references: Krasnoludzkie Naramienniki

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Guardian's Spaulders · Heroes VII · game artifact
Image source · Game artwork

Morale

Guardian's Spaulders

Heroes VII · historical base inventory · Minor

Adds 5 Leadership.

When it fits: For numerous living troops assess Leadership alongside Guardian protection from additional pieces.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Leadership
+5
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Hero Leadership contributes to led creatures’ Morale. It guarantees no extra action, and troops ignoring ordinary morale may not benefit in the same way.

Practical use

For numerous living troops assess Leadership alongside Guardian protection from additional pieces. For units not using ordinary Morale compare direct Defense or protection from the expected school.

Listed set: Guardian’s Set

Compare equipment: Guardian's Boots · Lion's Shield · Dwarven Spaulders · Cloak of the Lich · Dead Mans Cape

Names in other references: Naramienniki Strażnika

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Magister's Cloak · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Magister's Cloak

Heroes VII · historical base inventory · Minor

Adds 2 Magic.

When it fits: General Magic supports several schools, while Ranger’s Cape and Griffin’s Mantle offer larger school-restricted increases.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic
+2
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Magic enters applicable spell formulas rather than supplying the same percentage increase to every fixed effect. It replaces neither Spirit nor school knowledge.

Practical use

General Magic supports several schools, while Ranger’s Cape and Griffin’s Mantle offer larger school-restricted increases. Choose for the spells actually used and the reached Magister threshold.

Compare all 71 spell formulas and costs →

Listed set: Magister’s Set

Compare equipment: Magister's sandals · Magister's Codex · The Griffin's Mantle · Ranger's Cape

Names in other references: Płaszcz Sędziego

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Diplomats Coat · Heroes VII · game artifact
Image source · Game artwork

Neutral joining

Diplomats Coat

Heroes VII · historical base inventory · Minor

Improves neutral-army joining chance by a listed 5 percent.

When it fits: Before approaching neutrals compare any joining offer and price with town recruitment.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Listed joining-chance increase
+5% · interpretation unverified
Carrier inventory
Shoulders and cloak

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

This guarantees neither joining nor free recruitment of every neutral group. The short tables do not distinguish probability percentage points from a relative multiplier; without the baseline and encounter rules an exact final chance cannot be calculated.

Practical use

Before approaching neutrals compare any joining offer and price with town recruitment. For an unavoidable hard battle a protective cloak may provide more immediate value.

Compare equipment: Shoulderpads of the Ambassador

Names in other references: Płaszcz Dyplomaty

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Barbarian Cape · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Barbarian Cape

Heroes VII · historical base inventory · Major

Reduces magic damage received by all friendly creatures by ten percent.

When it fits: Choose against mixed schools.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming magic damage
−10%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

This reduces damage rather than supplying a ten-percent chance to resist an entire spell. In isolation it retains ninety from a relevant hundred-HP hit before any further calculation or rounding; it does not automatically stop non-damaging control.

Practical use

Choose against mixed schools. With one dominant known damage type compare its thirty-percent dragon cloak; Cloak of Warding offers stronger general protection and Defense.

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Defense and endurance

For a fight where magic damage threatens the army.

It is neither full immunity nor an automatic answer to every hostile support spell.

Compare equipment: Cloak of Darkness · Cloak of Sylanna · Cloak of Ylath

Names in other references: Płaszcz Barbarzyńcy

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Cloak of Darkness · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Darkness

Heroes VII · historical base inventory · Major

Reduces enemy shooters’ base damage by one; an Assassin’s Set piece.

When it fits: Proportionally significant against numerous weaker shooters.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Enemy shooter · base damage
−1
Carrier inventory
Shoulders and cloak

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The penalty is a flat adjustment to an eligible creature’s base damage. It is neither one percent nor one HP removed from the whole stack. The table does not establish the resulting base-damage floor.

Practical use

Proportionally significant against numerous weaker shooters. Against an army without ranged troops compare protection and the Assassin threshold a swap would remove.

Listed set: Assassin’s Set

Compare equipment: Assassin's Blade · Assassin's Mask · Barbarian Cape · Cloak of Sylanna · Cloak of Ylath

Names in other references: Płaszcz Ciemności

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of the Lich · Heroes VII · game artifact
Image source · Game artwork

Morale

Cloak of the Lich

Heroes VII · historical base inventory · Major

Adds five Destiny and reduces enemy-creature Morale by five.

When it fits: Assess both recipients.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly Destiny / enemy Morale
+5 / −5
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Friendly Destiny supports army Luck while the Morale penalty targets the opponent. This is neither friendly morale loss nor an enemy Luck penalty or automatic suppression of every action. One Greater Lich’s Set piece.

Practical use

Assess both recipients. Against opponents ignoring Morale the main remaining gains are friendly Luck and any reached set threshold; against spell pressure compare damage protection.

Listed set: Greater Lich’s Set

Compare equipment: Boots of the Walking Dead · Necromancer's Chasuble · Dwarven Spaulders · Guardian's Spaulders · Dead Mans Cape

Names in other references: Płaszcz Lisza

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of Sylanna · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Sylanna

Heroes VII · historical base inventory · Major

Reduces Earth damage received by friendly creatures by thirty percent.

When it fits: Against Stone Spikes or other Earth damage compare casualty reduction with general fifteen-percent protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming damage · Earth
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Protection is restricted to the named damage type rather than blocking every harmful status in that school. An isolated thirty-percent reduction retains seventy percent of the applicable damage; stacking order and rounding remain separate questions.

Practical use

Against Stone Spikes or other Earth damage compare casualty reduction with general fifteen-percent protection. Ranger’s Cape offers the same Earth reduction plus school Magic, but belongs to another set.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Barbarian Cape · Cloak of Darkness · Cloak of Ylath

Names in other references: Płaszcz Sylanny

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of Ylath · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Ylath

Heroes VII · historical base inventory · Major

Reduces Air damage received by friendly creatures by thirty percent.

When it fits: Useful against expected Lightning Bolt or Chain Lightning.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming damage · Air
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Protection is restricted to the named damage type rather than blocking every harmful status in that school. An isolated thirty-percent reduction retains seventy percent of the applicable damage; stacking order and rounding remain separate questions.

Practical use

Useful against expected Lightning Bolt or Chain Lightning. Still inspect ordering and extra statuses: reducing Air damage does not itself negate every perk-based Initiative restriction.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Barbarian Cape · Cloak of Darkness · Cloak of Sylanna

Names in other references: Płaszcz Ylatha

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of Shalassa · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Shalassa

Heroes VII · historical base inventory · Major

Reduces Water damage received by friendly creatures by thirty percent.

When it fits: Against Frost Bolt and Water area damage assess how many actual hits the army expects.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming damage · Water
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Protection is restricted to the named damage type rather than blocking every harmful status in that school. An isolated thirty-percent reduction retains seventy percent of the applicable damage; stacking order and rounding remain separate questions.

Practical use

Against Frost Bolt and Water area damage assess how many actual hits the army expects. The cloak does not by itself allow a shooter to act through every Water restriction.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Ylath · Barbarian Cape · Cloak of Darkness · Cloak of Sylanna

Names in other references: Płaszcz Shalassy

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of Arkath · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Arkath

Heroes VII · historical base inventory · Major

Reduces Fire damage received by friendly creatures by thirty percent.

When it fits: Choose against expected Fireball or Fire Wall while still spacing troops against area damage.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming damage · Fire
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Protection is restricted to the named damage type rather than blocking every harmful status in that school. An isolated thirty-percent reduction retains seventy percent of the applicable damage; stacking order and rounding remain separate questions.

Practical use

Choose against expected Fireball or Fire Wall while still spacing troops against area damage. School reduction is not automatic immunity to every fire-themed ability.

Listed set: Dragon Blessed

Compare equipment: Cloak of Shalassa · Cloak of Ylath · Barbarian Cape · Cloak of Darkness · Cloak of Sylanna

Names in other references: Płaszcz Arkatha

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of Elrath · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Elrath

Heroes VII · historical base inventory · Major

Reduces Light damage received by friendly creatures by thirty percent.

When it fits: Value it against incoming Light damage, rather than merely because the enemy heals its own troops.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming damage · Light
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Protection is restricted to the named damage type rather than blocking every harmful status in that school. An isolated thirty-percent reduction retains seventy percent of the applicable damage; stacking order and rounding remain separate questions.

Practical use

Value it against incoming Light damage, rather than merely because the enemy heals its own troops. Its protection is not an increase to your own healing.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Barbarian Cape · Cloak of Darkness · Cloak of Sylanna

Names in other references: Płaszcz Elratha

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Cloak of Malassa · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Malassa

Heroes VII · historical base inventory · Major

Reduces Dark damage received by friendly creatures by thirty percent.

When it fits: Consider against expected Dark damage, including ongoing pressure.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming damage · Dark
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Protection is restricted to the named damage type rather than blocking every harmful status in that school. An isolated thirty-percent reduction retains seventy percent of the applicable damage; stacking order and rounding remain separate questions.

Practical use

Consider against expected Dark damage, including ongoing pressure. Distinguish damage from control and other statuses: a school name does not establish full immunity.

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Barbarian Cape · Cloak of Darkness · Cloak of Sylanna

Names in other references: Płaszcz Malassy

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

The Griffin's Mantle · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

The Griffin's Mantle

Heroes VII · historical base inventory · Relic

Adds twelve Magic for Light spells and eighty maximum mana.

When it fits: For a protective or healing hero compare the actual Light formula and opportunities to refill the reserve.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic · Light
+12
Maximum mana
+80
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Magic is Light-restricted while mana capacity is separate. Eighty maximum mana is neither daily regeneration nor a guaranteed instant refill. Part of Battle Garb of the Griffin.

Practical use

For a protective or healing hero compare the actual Light formula and opportunities to refill the reserve. Across several schools general Magic can provide broader use at a smaller bonus.

Listed set: Battle Garb of the Griffin

Compare equipment: Griffin's Gorget · The Griffin's Resolve · Magister's Cloak · Ranger's Cape

Names in other references: Opończa Gryfa

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Dead Mans Cape · Heroes VII · game artifact
Image source · Game artwork

Morale

Dead Mans Cape

Heroes VII · historical base inventory · Relic

Reduces enemy Morale by ten and halves healing; sources differ on healing recipients.

When it fits: Potentially important against healing-heavy armies.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Enemy Morale
−10
Healing effect
×0.5 · disputed recipients
Carrier inventory
Shoulders and cloak

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The Polish inventory says all healing effects; the Chinese description explicitly concerns healing received by enemy creatures. These scopes are not merged, and a safely one-sided penalty is not asserted for every version.

Practical use

Potentially important against healing-heavy armies. Before pairing it with your own healer inspect healing changes on both sides; do not assume a full friendly heal from incomplete wording.

Compare equipment: Dwarven Spaulders · Guardian's Spaulders · Cloak of the Lich

Names in other references: Płaszcz Umarlaka

Jaskinia Behemota · item ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Cloak of Warding · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Cloak of Warding

Heroes VII · historical base inventory · Relic

Adds two Defense and reduces friendly creatures’ incoming magic damage by fifteen percent.

When it fits: Broader against mixed schools than a single dragon cloak.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+2
Incoming magic damage
−15%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

Attribute Defense and magic reduction are separate effects. Fifteen percent reduces applicable damage rather than giving a chance to reflect the entire spell; stacking and rounding are not inferred through simple addition.

Practical use

Broader against mixed schools than a single dragon cloak. Against one dominant damage type compare fifteen percent plus Defense with its targeted thirty percent.

Compare equipment: Barbarian Cape · Cloak of Darkness · Cloak of Sylanna

Names in other references: Płaszcz Ochrony

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Shoulderpads of the Ambassador · Heroes VII · game artifact
Image source · Game artwork

Neutral joining

Shoulderpads of the Ambassador

Heroes VII · historical base inventory · Relic

Improves neutral-army joining chance by a listed 10 percent. Also adds ten Leadership.

When it fits: A larger listed diplomatic bonus than Diplomats Coat combines with Leadership for subsequent combat.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Listed joining-chance increase
+10% · interpretation unverified
Leadership
+10
Carrier inventory
Shoulders and cloak

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

This guarantees neither joining nor free recruitment of every neutral group. The short tables do not distinguish probability percentage points from a relative multiplier; without the baseline and encounter rules an exact final chance cannot be calculated.

Practical use

A larger listed diplomatic bonus than Diplomats Coat combines with Leadership for subsequent combat. The set inventory also includes it in Bloodforged although the individual card omits membership.

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Diplomats Coat

Names in other references: Naramienniki Ambasadora

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ranger's Cape · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Ranger's Cape

Heroes VII · historical base inventory · Relic

Adds twelve Magic for Earth and reduces friendly creatures’ incoming Earth damage by thirty percent.

When it fits: Combines friendly Regeneration or Earth offense with protection from that school.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Magic · Earth
+12
Incoming Earth damage
−30%
Carrier inventory
Shoulders and cloak
Rules, conditions and restrictions

The casting bonus and army protection share a school but serve different purposes. Magic does not automatically strengthen every fixed effect, and damage reduction does not itself remove non-damaging control. One Ranger piece.

Practical use

Combines friendly Regeneration or Earth offense with protection from that school. Against another school only the casting benefit and reached Ranger threshold remain relevant.

Listed set: Ranger’s Set

Compare equipment: Ranger's gloves · Ranger's Armour · Magister's Cloak · The Griffin's Mantle

Names in other references: Płaszcz Leśnego

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Sandals of the Swift Journey · Heroes VII · game artifact
Image source · Game artwork

Adventure movement

Sandals of the Swift Journey

Heroes VII · historical base inventory · Minor

Adds 1 to the hero’s maximum Movement.

When it fits: Useful on a scout or courier.

Compare this name’s rules across games · 2

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Sandals of the Swift Journey
GameSlotEffect in this game
Heroes VIIThis cardFeetAdds 1 to the hero’s maximum Movement.
Heroes VIFeetWhile equipped grants: Hero daily land movement +2.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · maximum map Movement
+1
Carrier inventory
Feet
Rules, conditions and restrictions

Maximum Movement is the hero’s daily adventure-map travel budget. Terrain and interaction costs determine the actual destination; a higher maximum alone does not establish an immediate refill after changing equipment.

Practical use

Useful on a scout or courier. Check the last segment’s cost to a mine or town: one budget point may not pay for another interaction.

Compare equipment: Boots of the Explorer · Boots of the Wayfarer

Names in other references: Sandały Szybkiej Podróży

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗

Legendary Boots · Heroes VII · game artifact
Image source · Game artwork

Luck

Legendary Boots

Heroes VII · historical base inventory · Minor

Adds five Destiny; one Shantiri Treasure piece.

When it fits: For an offensive army compare Luck with Initiative footwear.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Destiny
+5
Carrier inventory
Feet
Rules, conditions and restrictions

Hero Destiny contributes to led creatures’ Luck. Five points means neither fivefold damage nor a guaranteed lucky strike; set effects depend on the equipped-piece threshold.

Practical use

For an offensive army compare Luck with Initiative footwear. For a courier without relevant battles actual travel reach usually matters more.

Listed set: Shantiri Treasure

Compare equipment: Shantiri Armour · Cursed Dice

Names in other references: Legendarne Buty

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Magister's sandals · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Magister's sandals

Heroes VII · historical base inventory · Minor

Adds one maximum hero Movement and one Magic.

When it fits: Combines travel and casting for a Magister build.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Maximum hero Movement / Magic
+1 / +1
Carrier inventory
Feet
Rules, conditions and restrictions

Maximum Movement is the hero’s daily adventure-map travel budget. Terrain and interaction costs determine the actual destination; a higher maximum alone does not establish an immediate refill after changing equipment. Magic is a separate spell attribute rather than a universal damage percentage.

Practical use

Combines travel and casting for a Magister build. Compare the applicable spell formula and reached set threshold with dedicated travel footwear.

Compare all 71 spell formulas and costs →

Listed set: Magister’s Set

Compare equipment: Magister's Cloak · Magister's Codex · Guardian's Boots · Sandals of the Blessed

Names in other references: Sandały Sędziego · Magister's Sandals

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Guardian's Boots · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Guardian's Boots

Heroes VII · historical base inventory · Minor

Adds one maximum hero Movement and one Defense.

When it fits: Balances travel with a small army-defense gain.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Maximum hero Movement / Defense
+1 / +1
Carrier inventory
Feet
Rules, conditions and restrictions

Maximum Movement is the hero’s daily adventure-map travel budget. Terrain and interaction costs determine the actual destination; a higher maximum alone does not establish an immediate refill after changing equipment. Defense supports led creatures’ defense rather than the hero’s own battlefield HP under Heroes IV rules.

Practical use

Balances travel with a small army-defense gain. With another Guardian piece value the actual threshold separately: footwear alone does not grant every set effect.

Compare all 71 spell formulas and costs →

Listed set: Guardian’s Set

Compare equipment: Guardian's Spaulders · Lion's Shield · Magister's sandals · Sandals of the Blessed

Names in other references: Buty Strażnika

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Boots of the Walking Dead · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Boots of the Walking Dead

Heroes VII · historical base inventory · Minor

Adds one maximum hero Movement and five Initiative to friendly melee creatures.

When it fits: Check a key melee stack’s order against its opponent.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Hero · maximum Movement
+1
Friendly melee creatures · working Initiative
+5
Carrier inventory
Feet

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Travel applies to the hero. Polish and English restrict five Initiative to melee creatures, while Chinese names all friendly troops. The broader Chinese scope is not treated as jointly verified. One Greater Lich’s Set component.

Practical use

Check a key melee stack’s order against its opponent. For an army relying mainly on shooting compare Elven Boots or Ranger’s Boots.

Listed set: Greater Lich’s Set

Compare equipment: Necromancer's Chasuble · Hourglass of Order · Elven Boots · Ranger's Boots · Shifting Boots

Names in other references: Buty Żywego Trupa

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Elven Boots · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Elven Boots

Heroes VII · historical base inventory · Major

Adds one maximum hero Movement and ten Initiative to friendly shooters.

When it fits: Choose when the first shot is decisive.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · maximum Movement
+1
Friendly shooters · Initiative
+10
Carrier inventory
Feet
Rules, conditions and restrictions

Ten Initiative affects eligible shooters’ ordering rather than directly increasing movement or projectile damage. Other creatures do not receive this item’s Initiative bonus. One Elven Craft piece.

Practical use

Choose when the first shot is decisive. Ranger’s Boots provide one more travel point but five less shooter Initiative; compare the actual opposing order.

Listed set: Elven Craft

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Boots of the Walking Dead · Ranger's Boots · Shifting Boots

Names in other references: Elfie Buty

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ranger's Boots · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Ranger's Boots

Heroes VII · historical base inventory · Major

Adds two maximum hero Movement and five Initiative to friendly shooters.

When it fits: A travel-and-shooting compromise for longer routes.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · maximum Movement
+2
Friendly shooters · Initiative
+5
Carrier inventory
Feet
Rules, conditions and restrictions

Separates the hero’s map budget from shooter combat ordering. Five Initiative does not guarantee acting before every enemy. One Ranger’s Set piece, with any threshold Movement evaluated separately.

Practical use

A travel-and-shooting compromise for longer routes. For critical ordering compare Elven Boots’ ten Initiative; for exploration alone compare Boots of the Explorer’s four travel points.

Listed set: Ranger’s Set

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Travel and scouting

When the army benefits from shooter Initiative as well as map travel.

The combat contribution is for shooters, not automatically all melee screens or Warfare services.

Compare equipment: Ranger's gloves · Ranger's Armour · Boots of the Walking Dead · Elven Boots · Shifting Boots

Names in other references: Buty Leśnego

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Boots of the Explorer · Heroes VII · game artifact
Image source · Game artwork

Adventure movement

Boots of the Explorer

Heroes VII · historical base inventory · Major

Adds 4 to the hero’s maximum Movement.

When it fits: Largest standalone travel increase among these fourteen footwear entries.

Compare this name’s rules across games · 3

A shared name establishes neither the same slot, values, beneficiaries nor story continuity. Open the specific game’s card for full conditions and sources.

Boots of the Explorer
GameSlotEffect in this game
Heroes VIIThis cardFeetAdds 4 to the hero’s maximum Movement.
Heroes VIFeetWhile equipped grants: Hero daily land movement +4.
Heroes IVFeetThe wearer’s army ignores movement surcharges from all terrain types.
Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · maximum map Movement
+4
Carrier inventory
Feet
Rules, conditions and restrictions

Maximum Movement is the hero’s daily adventure-map travel budget. Terrain and interaction costs determine the actual destination; a higher maximum alone does not establish an immediate refill after changing equipment.

Practical use

Largest standalone travel increase among these fourteen footwear entries. Plan using terrain and interaction costs along the visible route; extra budget does not teleport past a guard.

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Travel and scouting

For reaching another actual map objective with more maximum Movement.

They do not thereby raise every creature’s battle Movement; a higher maximum does not establish a refill on swapping.

Compare equipment: Sandals of the Swift Journey · Boots of the Wayfarer

Names in other references: Buty Odkrywcy

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗

Shifting Boots · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Shifting Boots

Heroes VII · historical base inventory · Major

Adds one combat Movement to friendly creatures using Hiding; the references associate availability with Dungeon.

When it fits: Before planning an approach check the displayed range of the particular hidden stack.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Creature using Hiding · Movement
+1
Listed availability
Dungeon
Carrier inventory
Feet

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The recipient is an eligible creature rather than the traveling hero. Chinese specifies an active Malassa’s Shroud effect and explicitly limits use to Dungeon heroes. Polish and English use broader Hiding and Dungeon availability wording; the precise trigger is not fully reconciled.

Practical use

Before planning an approach check the displayed range of the particular hidden stack. Without the required state do not automatically add one to every Dungeon unit.

Compare equipment: Boots of the Walking Dead · Elven Boots · Ranger's Boots

Names in other references: Buty Przemieszczania

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Sandals of the Blessed · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Sandals of the Blessed

Heroes VII · historical base inventory · Major

Adds one each of Might, Defense, Magic and Spirit; belongs to Hallowed Set.

When it fits: Fits a mixed hero role.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Might / Defense / Magic / Spirit
+1 / +1 / +1 / +1
Carrier inventory
Feet
Rules, conditions and restrictions

Four distinct attributes support army offense, defense, applicable spell formulas and mana. This is neither four points to every attribute nor an Arcane Knowledge increase.

Practical use

Fits a mixed hero role. On a timed route also value the travel bonus available on alternative footwear: the Blessed name itself grants no movement.

Compare all 71 spell formulas and costs →

Listed set: Hallowed Set

Compare equipment: Celestial Staff · Crest of Courage · Magister's sandals · Guardian's Boots

Names in other references: Sandały Błogosławionego

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Assassin's Boots · Heroes VII · game artifact
Image source · Game artwork

Ranged support

Assassin's Boots

Heroes VII · historical base inventory · Relic

Adds one base damage to friendly shooters and ten Initiative to all friendly creatures.

When it fits: Combines shooting offense with earlier frontline protection.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly shooters · base damage
+1
All friendly creatures · Initiative
+10
Carrier inventory
Feet
Rules, conditions and restrictions

The two effects have different recipients. Damage is a flat addition to a shooter’s base value rather than one percent or a bonus to every melee creature. Initiative is not restricted to shooters.

Practical use

Combines shooting offense with earlier frontline protection. Compare a numerous stack’s base-damage gain and its protector’s order; value an Assassin threshold only with enough actual pieces.

Listed set: Assassin’s Set

Compare equipment: Assassin's Blade · Assassin's Mask

Names in other references: Buty Zabójcy

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Monk's Sandals · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Monk's Sandals

Heroes VII · historical base inventory · Relic

Reduces Water spell costs by four mana and adds ten Initiative to friendly creatures.

When it fits: Three eligible casts receiving the full discount nominally save twelve mana.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Water spell mana cost
−4
Friendly creatures · Initiative
+10
Carrier inventory
Feet

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The discount is flat and school-restricted rather than four percent or a discount on every school. Minimum costs and stacking with further discounts are not established by the item table. The item does not itself teach Water spells.

Practical use

Three eligible casts receiving the full discount nominally save twelve mana. Compare this with mana attributes and value Initiative even in a battle without planned Water casting.

Names in other references: Sandały Mnicha

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗

Boots of the Wayfarer · Heroes VII · game artifact
Image source · Game artwork

Adventure movement

Boots of the Wayfarer

Heroes VII · historical base inventory · Relic

Adds two maximum hero Movement and an income of five hundred gold per day.

When it fits: Five actual payouts yield 2,500 gold before other modifiers.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · maximum Movement
+2
Daily income
500 gold
Carrier inventory
Feet
Rules, conditions and restrictions

Travel maximum and recurring income are separate. Daily production is not a fresh lump sum every time the boots are equipped; count income at actual production events. One Elven Craft piece.

Practical use

Five actual payouts yield 2,500 gold before other modifiers. Compare funds for the next recruitment with Explorer’s higher travel budget and other footwear’s combat bonuses.

Listed set: Elven Craft

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Sandals of the Swift Journey · Boots of the Explorer

Names in other references: Buty Wędrowca

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Griffin's Talons · Heroes VII · game artifact
Image source · Game artwork

Battle Speed

Griffin's Talons

Heroes VII · historical base inventory · Relic

Adds three maximum hero Movement and one combat Movement to all friendly creatures.

When it fits: Recheck both a key melee stack’s reach and the daily route.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · maximum Movement
+3
Friendly creatures · combat Movement
+1
Carrier inventory
Feet
Rules, conditions and restrictions

Three supports adventure travel and one supports creatures’ battlefield reach. The two values do not become four for every recipient; Movement does not override obstacles or targeting restrictions. Part of Battle Garb of the Griffin.

Practical use

Recheck both a key melee stack’s reach and the daily route. When collecting the set assess actual two-, three- or four-piece thresholds rather than an assumed six-piece requirement.

Listed set: Battle Garb of the Griffin

Compare equipment: Griffin's Gorget · The Griffin's Mantle · Boots of the Walking Dead · Elven Boots · Ranger's Boots

Names in other references: Szpony Gryfa · The Griffin's Talons

Jaskinia Behemota · item ↗ · Gamepressure · feet ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Amulet of Health · Heroes VII · game artifact
Image source · Game artwork

Health and healing

Amulet of Health

Heroes VII · historical base inventory · Minor

Adds 1 to each friendly creature’s maximum HP.

When it fits: One HP can change casualties among numerous early Core troops.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Friendly creature maximum HP
+1
Carrier inventory
Neck
Rules, conditions and restrictions

The flat value belongs to each creature rather than the whole stack. A hundred uninjured creatures gain a hundred times this amount in aggregate maximum HP; changing equipment does not establish an automatic healing effect.

Practical use

One HP can change casualties among numerous early Core troops. This is an Elven Craft piece; value the second-piece threshold separately from its own health.

Listed set: Elven Craft

Where to compare it in practice

Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.

Early expansion

For a numerous stack where extra health per creature preserves usable survivors.

The item itself resurrects no casualties and grants no free recruits.

Compare equipment: Bracelet of the Druid · Ring of Swiftness · Necklace of Vitality · Vial of Poison · Lifeblood Pendant

Names in other references: Amulet Zdrowia

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Crystal Necklace · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Crystal Necklace

Heroes VII · historical base inventory · Minor

Adds 2 points to the hero’s Magic attribute.

When it fits: A basic general choice across schools.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Hero · Magic
+2
Carrier inventory
Neck
Rules, conditions and restrictions

Magic enters the applicable spell formulas. It is neither the same percentage on every damage value, mana-supporting Spirit nor the Arcane Knowledge required to learn a spell.

Practical use

A basic general choice across schools. Compare with a school-restricted twelve-Magic pendant and the stronger Dragon Fangs Necklace or Dragon Heart.

Compare all 71 spell formulas and costs →

Compare equipment: Amulet of Disguise · Elrath's Unity · Dragon Fangs Necklace

Names in other references: Kryształowy Naszyjnik

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Amulet of Disguise · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Amulet of Disguise

Heroes VII · historical base inventory · Minor

Adds one Defense and grants Fog Shroud once per combat.

When it fits: Time protection for dangerous shooting and choose a target that does not need its restricted action.

Buildings and acquisition · relationship type

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This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Defense
+1
Fog Shroud
Once per combat
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The one-use spell is separate from Defense. Fog Shroud prevents ranged targeting but also restricts the target’s own shooting and activated abilities. The amulet supplies neither unlimited casts nor automatically every school perk.

Practical use

Time protection for dangerous shooting and choose a target that does not need its restricted action. This is a Guardian piece, so a second set component may affect the choice despite its small Defense.

Listed set: Guardian’s Set · Membership only on individual card; omitted by set inventories.

Compare equipment: Guardian's Spaulders · Guardian's Boots · Crystal Necklace · Elrath's Unity · Dragon Fangs Necklace

Names in other references: Amulet Maskowania

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Sea Elf Charm · Heroes VII · game artifact
Image source · Game artwork

Defense

Sea Elf Charm

Heroes VII · historical base inventory · Major

Adds 5 points to the hero’s Defense attribute.

When it fits: Five Defense can help in a hard direct engagement despite the nautical name.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Hero · Defense
+5
Carrier inventory
Neck
Rules, conditions and restrictions

Defense adds defense to led creatures. Five Defense does not subtract five HP from every attack; the outcome depends on the attacker and combat formula.

Practical use

Five Defense can help in a hard direct engagement despite the nautical name. The listed effect itself supplies neither faster sailing nor removal of shooting penalties.

Names in other references: Urok Wodnego Elfa

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Elrath's Unity · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Elrath's Unity

Heroes VII · historical base inventory · Major

Adds 5 points to the hero’s Spirit attribute.

When it fits: The statistics reference makes five Spirit nominally worth fifty maximum mana and ten daily regeneration.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Hero · Spirit
+5
Carrier inventory
Neck
Rules, conditions and restrictions

Spirit supports mana: the statistics reference gives ten maximum mana and two daily regeneration per point. It adds neither the same Magic nor school mastery.

Practical use

The statistics reference makes five Spirit nominally worth fifty maximum mana and ten daily regeneration. Across a many-battle route compare endurance with strengthening the decisive spell.

Compare all 71 spell formulas and costs →

Compare equipment: Crystal Necklace · Amulet of Disguise · Dragon Fangs Necklace

Names in other references: Jedność Elratha

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Dragon Fangs Necklace · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Dragon Fangs Necklace

Heroes VII · historical base inventory · Major

Adds 4 points to the hero’s Magic attribute.

When it fits: Supports multiple schools while school necklaces offer a larger restricted boost.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Hero · Magic
+4
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Magic enters the applicable spell formulas. It is neither the same percentage on every damage value, mana-supporting Spirit nor the Arcane Knowledge required to learn a spell.

Practical use

Supports multiple schools while school necklaces offer a larger restricted boost. It belongs to Dragon Blessed; one necklace alone does not activate the two-piece threshold.

Compare all 71 spell formulas and costs →

Listed set: Dragon Blessed · Membership only on individual card; omitted by set inventories.

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Naszyjnik ze Smoczych Kłów

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Amulet of the Jaguar · Heroes VII · game artifact
Image source · Game artwork

Attack

Amulet of the Jaguar

Heroes VII · historical base inventory · Major

Adds four Might and belongs to Warlord’s Set.

When it fits: For a direct-offense army compare the actual Attack gain with alternatives’ Initiative and health.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Might
+4
Carrier inventory
Neck
Rules, conditions and restrictions

Heroes VII Might increases led creatures’ Attack and the hero’s attack damage. Do not substitute Heroes VI’s physical Might Power; four Might grants neither another action nor four movement tiles.

Practical use

For a direct-offense army compare the actual Attack gain with alternatives’ Initiative and health. In a Warlord build assess the threshold actually reached rather than every set bonus at once.

Listed set: Warlord’s Set

Compare equipment: Pirate Crossbow · Bone Spaulders

Names in other references: Amulet Jaguara

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Shadow Veil · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Shadow Veil

Heroes VII · historical base inventory · Major

Adds twelve Magic when using Dark spells.

When it fits: Before sustained control or damage check which duration or damage formula uses Magic.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Magic for the corresponding school
Dark: +12
Carrier inventory
Neck
Rules, conditions and restrictions

The bonus is restricted to the named school. It supplies an attribute for applicable formulas rather than twelve percent extra damage. It teaches neither the school nor a spell; a fixed effect with no scaling may gain nothing from Magic.

Practical use

Before sustained control or damage check which duration or damage formula uses Magic. Higher Magic alone does not bypass target immunity.

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Zasłona Cienia

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Blazing Eye · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Blazing Eye

Heroes VII · historical base inventory · Major

Adds twelve Magic when using Light spells.

When it fits: For healing and protection compare the actual HP or shield of the chosen spell.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Magic for the corresponding school
Light: +12
Carrier inventory
Neck
Rules, conditions and restrictions

The bonus is restricted to the named school. It supplies an attribute for applicable formulas rather than twelve percent extra damage. It teaches neither the school nor a spell; a fixed effect with no scaling may gain nothing from Magic.

Practical use

For healing and protection compare the actual HP or shield of the chosen spell. A fixed duration or effect is not guaranteed to change merely because it belongs to Light.

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Płonące Oko

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Dream Drop · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Dream Drop

Heroes VII · historical base inventory · Major

Adds twelve Magic when using Water spells.

When it fits: For Frost Bolt or area damage inspect the actual formula and target defenses.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Magic for the corresponding school
Water: +12
Carrier inventory
Neck
Rules, conditions and restrictions

The bonus is restricted to the named school. It supplies an attribute for applicable formulas rather than twelve percent extra damage. It teaches neither the school nor a spell; a fixed effect with no scaling may gain nothing from Magic.

Practical use

For Frost Bolt or area damage inspect the actual formula and target defenses. For a plan based only on a fixed shooting restriction consider mana endurance instead.

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Kropla Snów

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Emerald Leaf · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Emerald Leaf

Heroes VII · historical base inventory · Major

Adds twelve Magic when using Earth spells.

When it fits: Evaluate the change in specific healing or damage before paying to cast.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic for the corresponding school
Earth: +12
Carrier inventory
Neck
Rules, conditions and restrictions

The bonus is restricted to the named school. It supplies an attribute for applicable formulas rather than twelve percent extra damage. It teaches neither the school nor a spell; a fixed effect with no scaling may gain nothing from Magic.

Practical use

Evaluate the change in specific healing or damage before paying to cast. For troops mainly holding a choke point direct Defense or maximum HP may be preferable.

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Szmaragdowy Liść

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Scarlet Spark · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Scarlet Spark

Heroes VII · historical base inventory · Major

Adds twelve Magic when using Fire spells.

When it fits: Before area damage account for friendly targets and fire protection.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Magic for the corresponding school
Fire: +12
Carrier inventory
Neck
Rules, conditions and restrictions

The bonus is restricted to the named school. It supplies an attribute for applicable formulas rather than twelve percent extra damage. It teaches neither the school nor a spell; a fixed effect with no scaling may gain nothing from Magic.

Practical use

Before area damage account for friendly targets and fire protection. Twelve Magic does not solve positioning or target eligibility.

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Szkarłatna Iskra

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Pristine Breath · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Pristine Breath

Heroes VII · historical base inventory · Major

Adds twelve Magic when using Air spells.

When it fits: Compare Lightning Bolt’s actual damage change; for relocation the reachable position also matters.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Magic for the corresponding school
Air: +12
Carrier inventory
Neck
Rules, conditions and restrictions

The bonus is restricted to the named school. It supplies an attribute for applicable formulas rather than twelve percent extra damage. It teaches neither the school nor a spell; a fixed effect with no scaling may gain nothing from Magic.

Practical use

Compare Lightning Bolt’s actual damage change; for relocation the reachable position also matters. More Magic does not supply an extra hero casting opportunity.

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Nieskazitelne Tchnienie

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Amulet of Necromancy · Heroes VII · game artifact
Image source · Game artwork

Necromancy

Amulet of Necromancy

Heroes VII · historical base inventory · Major

For Necropolis strengthens Necromancy; the Polish reference specifies an additional five percent of health points.

When it fits: Assess it across eligible battles and actual Necromancy returns.

Buildings and acquisition · relationship type

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This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Faction
Necropolis
Referenced Necromancy bonus
Additional 5% HP · incomplete interpretation
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The restriction is factional rather than a universal healing or Resurrection bonus. The short references do not resolve five percentage points of conversion versus a multiplier on its result; these different calculations are not conflated.

Practical use

Assess it across eligible battles and actual Necromancy returns. Before forecasting exact new creatures check the installed tooltip, eligible casualties and rounding.

Names in other references: Amulet Nekromancji

Jaskinia Behemota · item ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Necklace of Vitality · Heroes VII · game artifact
Image source · Game artwork

Health and healing

Necklace of Vitality

Heroes VII · historical base inventory · Major

Adds 2 to each friendly creature’s maximum HP.

When it fits: For a ten-base-HP creature two points nominally equal twenty percent of original maximum; for a hundred-HP creature only two percent.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Friendly creature maximum HP
+2
Carrier inventory
Neck
Rules, conditions and restrictions

The flat value belongs to each creature rather than the whole stack. A hundred uninjured creatures gain a hundred times this amount in aggregate maximum HP; changing equipment does not establish an automatic healing effect.

Practical use

For a ten-base-HP creature two points nominally equal twenty percent of original maximum; for a hundred-HP creature only two percent. Compare protection of numerous Core troops with a defensive amulet.

Compare equipment: Amulet of Health · Vial of Poison · Lifeblood Pendant

Names in other references: Naszyjnik Witalności

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Hourglass of Order · Heroes VII · game artifact
Image source · Game artwork

Morale

Hourglass of Order

Heroes VII · historical base inventory · Major

Reduces enemy-creature Morale by ten; belongs to Greater Lich’s Set.

When it fits: Use against creatures affected by ordinary morale.

Buildings and acquisition · relationship type

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How it works · parameters, rules and further relationships
Enemy Morale
−10
Carrier inventory
Neck
Rules, conditions and restrictions

Ten is a combat morale penalty rather than verified accumulation of another ten each round. The Heroes VI namesake has different wording that is not imported here. Morale and Luck remain distinct.

Practical use

Use against creatures affected by ordinary morale. Against troops ignoring Morale compare Initiative or direct offensive gear and separately assess the reached Lich threshold.

Listed set: Greater Lich’s Set

Compare equipment: Boots of the Walking Dead · Necromancer's Chasuble

Names in other references: Klepsydra Porządku

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Pendant of Primal Rage · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Pendant of Primal Rage

Heroes VII · historical base inventory · Major

This Stronghold item gives a conditional five Defense; sources disagree on the Blood Rage state.

When it fits: Before building around it inspect a stack’s Defense when entering and leaving Blood Rage.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Faction
Stronghold
Conditional Defense
+5 · disputed trigger
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The Polish table names allies with Blood Rage. The Chinese description explicitly names allies who lost that state. These are opposite triggers, so neither permanent defense nor one conclusively established condition is asserted.

Practical use

Before building around it inspect a stack’s Defense when entering and leaving Blood Rage. Until the installation’s behavior is checked do not assume five extra Defense for surviving a decisive hit.

Compare all 71 spell formulas and costs →

Compare equipment: Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Wisior Pierwotnego Szału

Jaskinia Behemota · item ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Dragon Heart · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Dragon Heart

Heroes VII · historical base inventory · Relic

Adds 8 points to the hero’s Magic attribute.

When it fits: Highest general Magic of this necklace trio.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Hero · Magic
+8
Carrier inventory
Neck
Rules, conditions and restrictions

Magic enters the applicable spell formulas. It is neither the same percentage on every damage value, mana-supporting Spirit nor the Arcane Knowledge required to learn a spell.

Practical use

Highest general Magic of this necklace trio. For a caster using several schools compare eight universal points with twelve restricted to a single school.

Compare all 71 spell formulas and costs →

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Smocze Serce

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Vial of Poison · Heroes VII · game artifact
Image source · Game artwork

Health and healing

Vial of Poison

Heroes VII · historical base inventory · Relic

Reduces enemy creatures’ maximum HP by four; forms an Assassin’s Set piece.

When it fits: Proportionally strongest against numerous low-base-HP troops.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Enemy creature maximum HP
−4
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

This changes maximum health rather than dealing four poison damage over time or adding four friendly damage. The short references do not establish minimum resulting HP or recalculation of an injured stack.

Practical use

Proportionally strongest against numerous low-base-HP troops. Derive survivors and any minimum from actual in-game values rather than assuming instant kills of low-health creatures.

Listed set: Assassin’s Set

Compare equipment: Assassin's Blade · Assassin's Mask · Amulet of Health · Necklace of Vitality · Lifeblood Pendant

Names in other references: Fiolka Trucizny

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Lifeblood Pendant · Heroes VII · game artifact
Image source · Game artwork

Health and healing

Lifeblood Pendant

Heroes VII · historical base inventory · Relic

Adds 4 to each friendly creature’s maximum HP.

When it fits: The base references give four HP.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Friendly creature maximum HP
+4
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The flat value belongs to each creature rather than the whole stack. A hundred uninjured creatures gain a hundred times this amount in aggregate maximum HP; changing equipment does not establish an automatic healing effect.

Practical use

The base references give four HP. Content Restoration Mod changes this to six, so compare builds within the same installation and rules. This item belongs to Bloodforged.

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Amulet of Health · Necklace of Vitality · Vial of Poison

Names in other references: Naszyjnik Życiodajnej Krwi

Jaskinia Behemota · item ↗ · Mod DB · mod description ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Moon Talisman · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Moon Talisman

Heroes VII · historical base inventory · Relic

Adds four Magic and ten Destiny; forms a Magister’s Set piece.

When it fits: Useful for an army combining strong attacks with an active caster.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic / Destiny
+4 / +10
Carrier inventory
Neck
Rules, conditions and restrictions

Magic supports applicable spell formulas while Destiny contributes to led creatures’ Luck. Ten Destiny does not by itself establish automatic luck on every hero spell.

Practical use

Useful for an army combining strong attacks with an active caster. For a purely magical plan compare Dragon Heart’s eight Magic or twelve restricted to a single school.

Compare all 71 spell formulas and costs →

Listed set: Magister’s Set

Compare equipment: Magister's sandals · Magister's Cloak

Names in other references: Księżycowy Talizman

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Pendant of Conflux · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Pendant of Conflux

Heroes VII · historical base inventory · Relic

Your hero gains one mana for every two spent by the opposing hero.

When it fits: Eligible expenditure of twenty mana corresponds to ten under the listed ratio.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Gained / opposing spent mana
1 : 2
Carrier inventory
Neck

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The trigger is actual opposing mana expenditure rather than nominal cast count or your own cost. Odd remainders, capacity overflow and combination with similar effects are not specified. One Bloodforged piece.

Practical use

Eligible expenditure of twenty mana corresponds to ten under the listed ratio. An opponent without relevant casting provides no return; compare regular regeneration and the set threshold actually reached.

Compare all 71 spell formulas and costs →

Listed set: Bloodforged

Compare equipment: Crystal Circlet · Ring of Conjuring · Crystal Necklace · Amulet of Disguise · Elrath's Unity

Names in other references: Naszyjnik Strumienia

Jaskinia Behemota · item ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Necromancer's Chasuble · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Necromancer's Chasuble

Heroes VII · historical base inventory · Minor

Adds forty maximum mana; part of Greater Lich’s Set.

When it fits: Useful before a multi-battle route when mana can be replenished.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Maximum mana
+40
Carrier inventory
Torso
Rules, conditions and restrictions

This directly increases capacity rather than adding forty Spirit or recurring mana income. A maximum increase alone does not establish an instant refill when changing equipment.

Practical use

Useful before a multi-battle route when mana can be replenished. For the next encounter inspect actual reserves and compare Ranger’s Armour’s mana attribute.

Compare all 71 spell formulas and costs →

Listed set: Greater Lich’s Set

Compare equipment: Boots of the Walking Dead · Hourglass of Order · Ranger's Armour · Robe of Innervation · Windsword Plate

Names in other references: Ornat Nekromanty

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Ranger's Armour · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Ranger's Armour

Heroes VII · historical base inventory · Minor

Adds two Spirit; part of Ranger’s Set.

When it fits: For a longer expedition compare mana recovery with Chasuble’s larger pure capacity.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Spirit
+2
Carrier inventory
Torso
Rules, conditions and restrictions

The statistics reference gives each Spirit ten maximum mana and two daily regeneration. Two therefore nominally adds twenty capacity and four regeneration rather than two Magic or higher-tier spell learning.

Practical use

For a longer expedition compare mana recovery with Chasuble’s larger pure capacity. Value any reached Ranger threshold separately.

Compare all 71 spell formulas and costs →

Listed set: Ranger’s Set

Compare equipment: Ranger's gloves · Ranger's Hat · Necromancer's Chasuble · Robe of Innervation · Windsword Plate

Names in other references: Zbroja Leśnego

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Regal Armour · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Regal Armour

Heroes VII · historical base inventory · Major

Working tables list two Defense and one Movement for friendly flyers; the Chinese inventory gives different attributes.

When it fits: Before planning a flyer’s reach check the installed tooltip.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working Defense / flyer Movement
+2 / +1
Conflicting Chinese inventory
Defense +5; Leadership +2
Carrier inventory
Torso

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Jaskinia and Gamepressure agree on Defense and flyer Movement. The Chinese inventory under the corresponding name gives five Defense and two Leadership. These are not verified simultaneous effects. The set inventory includes it in Hallowed.

Practical use

Before planning a flyer’s reach check the installed tooltip. Even the working one Movement means neither hero travel nor a guaranteed valid landing.

Compare all 71 spell formulas and costs →

Listed set: Hallowed Set

Compare equipment: Celestial Staff · Sandals of the Blessed · Shantiri Armour · Barbarian Armour · Magister's Robe

Names in other references: Królewska Zbroja

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Shantiri Armour · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Shantiri Armour

Heroes VII · historical base inventory · Major

Working rows list two Defense and five Leadership; other references differ on effect and membership.

When it fits: Do not combine the morale bonus and Prime protection into one supposedly verified armor.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working Defense / Leadership
+2 / +5
Conflicting Chinese effect
Defense +2; Prime damage −30%
Carrier inventory
Torso

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

The Chinese inventory replaces Leadership with thirty-percent Prime protection. The Polish individual card links Hallowed while its set inventory and the English guide list Shantiri Treasure. Membership follows the set inventory, with the discrepancy retained.

Practical use

Do not combine the morale bonus and Prime protection into one supposedly verified armor. Check the tooltip and active set before swapping, especially when the Shantiri experience threshold matters.

Compare all 71 spell formulas and costs →

Listed set: Shantiri Treasure

Compare equipment: Legendary Boots · Cursed Dice · Regal Armour · Barbarian Armour · Magister's Robe

Names in other references: Zbroja Shantiri

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Robe of Innervation · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Robe of Innervation

Heroes VII · historical base inventory · Major

Extends beneficial spells on friendly creatures by one round and grants Inner Fire once per combat.

When it fits: Time the single buff before the target’s important action.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Beneficial spell duration
+1 round
Inner Fire
Once per combat
Carrier inventory
Torso

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Extension concerns beneficial ongoing spells on friendly creatures rather than instantaneous hits or all hostile statuses. It does not itself repeat a spent activation; the short tables do not establish every special timer interaction. The Chinese item-cast description gives Inner Fire sixty Attack and ten Morale; other working tables do not specify that fixed strength.

Practical use

Time the single buff before the target’s important action. Do not automatically add every Fire perk or unlimited casts; verify the item activation’s price and strength in the installation.

Compare equipment: Necromancer's Chasuble · Ranger's Armour · Windsword Plate

Names in other references: Szata Pobudzenia

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Windsword Plate · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Windsword Plate

Heroes VII · historical base inventory · Major

Working tables give two Defense and thirty-percent lower incoming Prime damage.

When it fits: Before fighting Implosion verify the actual description and active set.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Working Defense / incoming Prime damage
+2 / −30%
Conflicting Chinese row
Defense +2; flyer Movement +1
Carrier inventory
Torso

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Polish and English descriptions give Prime protection; Chinese instead gives flyer Movement plus one. These alternatives are not combined. Individual references include it in Shantiri Treasure while the working set inventory omits it.

Practical use

Before fighting Implosion verify the actual description and active set. Damage reduction alone does not establish immunity to pulling or other non-damaging effects.

Compare all 71 spell formulas and costs →

Listed set: Shantiri Treasure · Membership only on individual card; omitted by set inventories.

Compare equipment: Legendary Boots · Shantiri Armour · Necromancer's Chasuble · Ranger's Armour · Robe of Innervation

Names in other references: Napierśnik Żelaznych Wichrów

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Barbarian Armour · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Barbarian Armour

Heroes VII · historical base inventory · Major

Adds two Might and two Defense; part of Warlord’s Set.

When it fits: Balanced for direct combat.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might / Defense
+2 / +2
Carrier inventory
Torso
Rules, conditions and restrictions

Both attributes contribute to the led army’s corresponding Attack and Defense. They grant neither extra actions nor flat two-HP damage increases and reductions on every hit.

Practical use

Balanced for direct combat. Its own attributes are below Dragon Scale Armour, but a reached Warlord threshold can change the overall comparison.

Compare all 71 spell formulas and costs →

Listed set: Warlord’s Set

Compare equipment: Pirate Crossbow · Bone Spaulders · Regal Armour · Shantiri Armour · Magister's Robe

Names in other references: Zbroja Barbarzyńcy

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Magister's Robe · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Magister's Robe

Heroes VII · historical base inventory · Major

Adds two Magic and two Spirit; part of Magister’s Set.

When it fits: Across several battles compare balanced casting with the mana-focused Sar-Issus robe.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Magic / Spirit
+2 / +2
Carrier inventory
Torso
Rules, conditions and restrictions

Magic supports applicable spell formulas while Spirit supports mana capacity and recovery. Two Spirit nominally means twenty maximum mana and four daily regeneration under the statistics reference.

Practical use

Across several battles compare balanced casting with the mana-focused Sar-Issus robe. An actual Magister threshold may add another component, but the robe alone does not activate the full set.

Compare all 71 spell formulas and costs →

Listed set: Magister’s Set

Compare equipment: Magister's sandals · Magister's Cloak · Regal Armour · Shantiri Armour · Barbarian Armour

Names in other references: Szata Sędziego

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Alchemist's Robe · Heroes VII · game artifact
Image source · Game artwork

Income

Alchemist's Robe

Heroes VII · historical base inventory · Major

Extends beneficial spells by one round and produces one random rare resource daily.

When it fits: Five actual production events yield five total units rather than five guaranteed units of the resource you need.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Beneficial spell duration
+1 round
Daily rare resource
1 random unit total
Carrier inventory
Torso
Rules, conditions and restrictions

Extension concerns beneficial ongoing spells on friendly creatures rather than instantaneous hits or all hostile statuses. It does not itself repeat a spent activation; the short tables do not establish every special timer interaction. Production is one of Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver rather than one of each. The Chinese description explicitly confirms random selection.

Practical use

Five actual production events yield five total units rather than five guaranteed units of the resource you need. Do not base a critical next-day building on one particular random result.

Names in other references: Szata Alchemika · Alchemists Robe

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗

Griffin's Gorget · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Griffin's Gorget

Heroes VII · historical base inventory · Relic

Adds two Defense, five Destiny and two rounds to beneficial spells on friendly creatures.

When it fits: Value two extra rounds only where support can still affect another action.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense / Destiny
+2 / +5
Beneficial spell duration
+2 rounds
Carrier inventory
Torso
Rules, conditions and restrictions

Extension concerns beneficial ongoing spells on friendly creatures rather than instantaneous hits or all hostile statuses. It does not itself repeat a spent activation; the short tables do not establish every special timer interaction. Defense and Destiny separately support army defense and Luck. This is the torso piece of Battle Garb of the Griffin despite its necklace-like name.

Practical use

Value two extra rounds only where support can still affect another action. In a short fight another armor’s direct attributes may matter more; for Griffin collecting track thresholds two, three and four.

Compare all 71 spell formulas and costs →

Listed set: Battle Garb of the Griffin

Compare equipment: The Griffin's Mantle · The Griffin's Resolve · Regal Armour · Shantiri Armour · Barbarian Armour

Names in other references: Kryza Gryfa · The Griffin's Gorget

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Armour of the Forgotten Hero · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Armour of the Forgotten Hero

Heroes VII · historical base inventory · Relic

Adds two each of Might, Defense, Magic and Spirit; part of Shantiri Treasure.

When it fits: Broad equipment for a mixed hero.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might / Defense / Magic / Spirit
+2 / +2 / +2 / +2
Carrier inventory
Torso
Rules, conditions and restrictions

The four attributes have different recipients and formulas. Spirit is not Arcane Knowledge, and Magic is not a flat spell-cost discount. The armor grants no own travel bonus.

Practical use

Broad equipment for a mixed hero. For a direct-combat army compare Dragon Scale’s four Might and Defense; for a prolonged casting route compare mana-focused Sar-Issus.

Compare all 71 spell formulas and costs →

Listed set: Shantiri Treasure

Compare equipment: Legendary Boots · Shantiri Armour · Regal Armour · Barbarian Armour

Names in other references: Zbroja Zapomnianego Bohatera

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Dragon Scale Armour · Heroes VII · game artifact
Image source · Game artwork

Multiple primary attributes

Dragon Scale Armour

Heroes VII · historical base inventory · Relic

Adds four Might and four Defense; part of Dragon Blessed.

When it fits: For creature-led combat compare Armour of the Forgotten Hero.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Might / Defense
+4 / +4
Carrier inventory
Torso
Rules, conditions and restrictions

Both attributes support the army’s corresponding values rather than granting immunity to every dragon element. The Dragon Blessed shared bonus requires another valid equipped component.

Practical use

For creature-led combat compare Armour of the Forgotten Hero. The trade is two further Might and Defense against two Magic and Spirit.

Compare all 71 spell formulas and costs →

Listed set: Dragon Blessed

Compare equipment: Cloak of Arkath · Cloak of Shalassa · Regal Armour · Shantiri Armour · Barbarian Armour

Names in other references: Zbroja ze Smoczych Łusek

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Robe of the Prophet · Heroes VII · game artifact
Image source · Game artwork

Health and healing

Robe of the Prophet

Heroes VII · historical base inventory · Relic

Reduces incoming magic damage by five percent and adds three maximum HP per friendly creature.

When it fits: For numerous small creatures compare aggregate maximum HP with Pirate Armour’s direct Defense.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Incoming magic damage
−5%
Friendly creature · maximum HP
+3
Carrier inventory
Torso
Rules, conditions and restrictions

Flat HP belongs to each individual creature; reduction applies to relevant magic damage. This is not a five-percent chance to resist an entire spell. A maximum change alone does not guarantee instant healing.

Practical use

For numerous small creatures compare aggregate maximum HP with Pirate Armour’s direct Defense. Under heavy magic pressure stronger protection in another slot may matter more.

Names in other references: Szata Proroka

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗

Robe of Sar-Issus · Heroes VII · game artifact
Image source · Game artwork

Magic and spellcasting

Robe of Sar-Issus

Heroes VII · historical base inventory · Relic

Adds four Spirit and reduces all spell costs by two mana.

When it fits: Five casts receiving the full discount nominally save ten mana.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Spirit
+4
Spell mana cost
−2
Carrier inventory
Torso

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Spirit nominally adds forty capacity and eight daily regeneration under the statistics reference. The discount is a separate flat two per eligible cast; the table does not establish minimum costs or stacking.

Practical use

Five casts receiving the full discount nominally save ten mana. For frequent inexpensive casting compare savings with Magister’s Robe’s Magic and any school-specific footwear.

Compare all 71 spell formulas and costs →

Compare equipment: Necromancer's Chasuble · Ranger's Armour · Robe of Innervation

Names in other references: Szata Sar-Issusa

Jaskinia Behemota · item ↗ · Gamepressure · attributes ↗

Pirate Armour · Heroes VII · game artifact
Image source · Game artwork

Defense

Pirate Armour

Heroes VII · historical base inventory · Relic

Adds four Defense and two maximum HP per friendly creature.

When it fits: For ten uninjured creatures the health component alone adds twenty aggregate maximum HP.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

How it works · parameters, rules and further relationships
Defense
+4
Friendly creature · maximum HP
+2
Carrier inventory
Torso
Rules, conditions and restrictions

Defense supports the army’s defense attribute while HP is a separate flat per-creature amount. This is neither two percent health nor the same relative benefit for Core and Champion units.

Practical use

For ten uninjured creatures the health component alone adds twenty aggregate maximum HP. Against magic compare Prophet or Guardian protection and the troops’ actual base health.

Names in other references: Zbroja Pirata

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · Gamepressure · attributes ↗

Guardian's Breast Plate · Heroes VII · game artifact
Image source · Game artwork

Magic protection

Guardian's Breast Plate

Heroes VII · historical base inventory · Relic

Working tables give four Defense, thirty-percent Light protection and three HP per friendly creature.

When it fits: Against Light offense compare targeted protection and numerous stacks’ health.

Buildings and acquisition · relationship type

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

This item has marked uncertainties. See the rules below.

How it works · parameters, rules and further relationships
Defense / incoming Light damage
+4 / −30%
HP per creature · two sources
+3 · omitted by third source
Carrier inventory
Torso

Conflicting or unverified rule: See this card’s rules for details.

Rules, conditions and restrictions

Polish and English inventories list all three effects. Chinese confirms Defense and Light protection but omits HP, making tooltip verification of the health addition relevant. One Guardian piece.

Practical use

Against Light offense compare targeted protection and numerous stacks’ health. Damage protection is neither reduced friendly healing nor automatic immunity to every Light status.

Listed set: Guardian’s Set

Compare equipment: Guardian's Spaulders · Guardian's Boots

Names in other references: Napierśnik Strażnika · Guardian's Breastplate

Jaskinia Behemota · item ↗ · Gamepressure · torso ↗ · GamerSky · Heroes VII ↗ · Gamepressure · attributes ↗ · Jaskinia Behemota · sets ↗ · Gamepressure · sets ↗

Thirteen sets: thresholds and compatible pieces

A list can contain alternatives for the same position rather than a simultaneously wearable loadout. Thresholds are listed separately; linked item cards explain each piece’s own effect. Three disputed supplemental memberships are explicitly marked.

Guardian’s Set

2 equipped pieces
Maximum HP per friendly creature +1.
4 equipped pieces
Might +2 and Leadership +5.
6 equipped pieces
Defense +4 and maximum HP per friendly creature +2.

Value flat HP using creature count and base health. Amulet of Disguise has membership only on its individual card; six-piece inventories omit it, so do not assume it can substitute without verification.

Jaskinia Behemota ↗ · Gamepressure ↗

Assassin’s Set

2 equipped pieces
Enemy-creature maximum HP −1.
4 equipped pieces
Might +3 and enemy-creature base damage −1.
6 equipped pieces
Destiny +3 and friendly-creature Initiative +5.

The four-piece base-damage penalty has broader recipients than Cloak of Darkness’s shooter-only effect. Resulting HP and damage floors are unspecified, so automatic kills or zero-damage hits are not inferred.

Jaskinia Behemota ↗ · Gamepressure ↗

Dragon Blessed

2 equipped pieces
Magic +2.

The six school cloaks are shoulder alternatives rather than six simultaneous protections. Shalassa’s repeated Elrath thumbnail is corrected by name and the English inventory. Dragon Fangs Necklace has supplemental uncertain membership from its individual card.

Jaskinia Behemota ↗ · Gamepressure ↗

Battle Garb of the Griffin

2 equipped pieces
Newly gained experience +10%.
3 equipped pieces
Might, Defense, Magic and Spirit +1 each.
4 equipped pieces
Referenced healing ability: up to 1,320 HP including target resurrection; neighboring friendly stacks receive 120-HP healing and resurrection over three turns. Strength and activation parameters are not fully verified.

The four actual pieces use four different positions. The English final threshold is four; Polish “six” contradicts the whole set. The healing figures are not presented as a universal formula for every version or an automatic action-free activation.

Unverified parameters: Polish gives an erroneous final threshold of six; English gives four. Healing budget, cost, frequency and attribute scaling require installation verification.

Jaskinia Behemota ↗ · Gamepressure ↗

How artifacts work in this game

The eight categories distinguish head, neck, shoulders with cloak, torso, hands, feet, main hand and off hand. Hands include gloves, bracelets and rings according to the reference inventory. This does not establish an unverified number of simultaneously equipped rings.

Hero Might increases led creatures’ Attack and direct hero damage; Defense adds to army defense. Magic supports applicable spell formulas. The statistics reference gives each Spirit ten maximum mana and two daily regeneration. Arcane Knowledge is a separate learning requirement.

Leadership supports army Morale and Destiny its Luck. Flat base damage or maximum HP per individual creature uses a different scale from a hero attribute. Morale, Luck, Initiative and Movement are four distinct quantities.

Hero maximum Movement concerns daily map travel while creature Movement concerns combat reach. Initiative affects ordering without importing Heroes V’s percentage ATB system. Every card names its recipients: shooters, melee units, flyers and all creatures are distinct groups.

Per-level weapon damage belongs to the hero strike. For example, six times level means a sixty-point addition at level ten before further rules, rather than sixty for every creature. An item can separately have another army effect.

One spell per combat is not permanent learning. Exact mana cost, fixed strength, school-perk interaction and target eligibility of item activation are not automatically inferred from ordinary spell rows; unresolved parameters are identified on the card.

Count daily income through actual production events. Horn of Plenty and Alchemist’s Robe give one random rare resource in total rather than all four. A higher mana or Movement maximum alone does not establish an immediate refill on swapping equipment.

Set lists can be pools of alternative pieces. A threshold needs a valid equipped combination rather than everything in a backpack or several weapons for one hand. Thresholds are listed separately; without verification no full total or universal modifier order is asserted.

Specific inventory errors are reconciled across thirteen sets: Shalassa retains its own name and icon instead of a repeated Elrath thumbnail, and Griffin’s final threshold needs four pieces. Supplemental memberships for Amulet of Disguise, Dragon Fangs Necklace and Windsword Plate remain explicitly uncertain.

Our original explanations and translations use the editorial CC BY-SA 4.0 license identified in Credits. All 157 icons remain original game artwork with separate rights and specific source links; their pixels are unchanged.

Jaskinia Behemota: eight categories ↗

Jaskinia Behemota: thirteen sets ↗

Gamepressure: English sets and Griffin threshold cross-check ↗

Gamepressure: attribute definitions ↗

GamerSky: independent Chinese inventory and disagreements ↗