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Heroes VII · CREATURE PROFILE

Namtaru in Heroes VII: stats, cost and abilities

Namtaru in Heroes VII: warfare-unit parameters, scaling ranks, control and abilities. This is not an ordinary recruitable creature stack.

Quick guide: where it fits

Warfare unit with its own support or attack

Removes harmful Light magic from allies and strengthens their damage.

Watch for: Read eligible targets and restrictions on this unit’s card.

Exact dwelling, growth and items →
Namtaru — creature appearance in Heroes 7
Source · Game artwork

Necropolis · Warfare unit

Namtaru

How to use this creature in practice

Warfare unit with its own support or attack

Removes harmful Light magic from allies and strengthens their damage. Against an enemy uses a Dark hit; the table below describes that offensive mode.

Watch for: Read eligible targets and restrictions on this unit’s card. Healing living creatures, repairing mechanical allies and protective shrouds have different conditions.

Timing, specific abilities and the follow-up plan

Compare Initiative 18, the available action and hero control. Read the five reference stages against Warfare and the current state; assess purchase separately.

Attack
5
Defense
5
Health
600
Damage · Dark
16–24
Initiative
18
Combat movement
—
Ranged reach
—
Morale
0
Luck
0
Base dwelling growth
—

Cost per creature: 1500 gold

A warfare unit has a special role outside ordinary creature recruitment. The card lists a reference baseline; damage, defense and health can change with Warfare stage and hero abilities. Effects for five stages are listed separately.

Abilities and limitations

  • Warfare role

    Removes harmful Light magic from allies and strengthens their damage. Against an enemy uses a Dark hit; the table below describes that offensive mode.

Reference effect by stage 1–5
StageDamage
116–24
229–41
338–52
442–58
560–80

Reference ↗

Where to obtain and develop this creature

The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.