
How to use this hero
Home faction: Dungeon
Spell support for the army
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Specialty · Master of darkness
Gains +6 Magic when casting Dark Magic. This is separate from a permanent +6 to spells of every school.
Listed starting skills
- Shroud
- Dark Magic
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.
Skills I would build around: Dark Magic · Shroud. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- WeaknessSpell / warcry in the reference profile
Weaken the main source of Might hits before repeated attacks. Against enemies relying on magical special abilities, first check whether those calculations use Attack at all. Use the area extension against several actual attackers.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Army in the reference table
Spells and suitable equipment
The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.
WeaknessSpell / warcry in the reference profile
Equipment suggestions for the plan (1)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Ring of ConjuringSuggestionAdds one Magic and twenty maximum mana; a Bloodforged component.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

