
How to use this hero
Home faction: Necropolis
Army command · Necropolis
Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.
What the profile establishes
Specialty · Master of darkness
Gains +6 Magic when casting Dark Magic. This is separate from a permanent +6 to spells of every school.
Listed starting skills
- Necromancy
- Offense
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Offense · Necromancy. Match further choices to available ranks and the current army.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Army in the reference table
- Stack 1 · 25 × Skeleton
- Stack 2 · 10 × Ebon Spider
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Crimson ScytheSuggestionAdds five Might.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Dwarven ShieldSuggestionAdds 2 Defense.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

