
How to use this hero
Home faction: Academy
Army command · Academy
Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign, availability and use
Fahada is player-controlled in the first Academy story map. Her availability changes within that scenario.
Starting attributes, released-game class, numerical specialty and the complete starting army of this campaign profile remain under review. These examples establish specific scenario roles rather than ordinary hiring defaults.
Documented scenarios and progression conditions
The Story of the Wizard and the Djinn
The guide links taking Flower of the Desert to losing control of Fahada and starting a one-week deadline for the next objective stage.
Before the story trigger, inspect remaining objectives, army and the next character’s route. Check what the current save still allows you to prepare or transfer; do not assume automatic inheritance of every attribute or item.
Army-management decisions
Prepare continuation before the trigger
While the hero remains available, read the journal and identify tasks depending on her movement. An item or conversation may change later options. Distinguish the action you intend from an assumption that the same heroes remain available afterwards.
Count spell purpose and casts
Prepare for battle by identifying the needed effect, available school and actual cost for this hero state. More mana does not itself unlock an unknown spell. Leave a budget for the next mandatory encounter rather than only the chosen attack.
Separate personal bonuses from army support
For each item, check its slot, recipient and condition. A hero Magic bonus need not increase an ordinary creature attack. Compare equipment against the specific battle plan and allowed casting rather than just adding card numbers.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Crimson ScytheSuggestionAdds five Might.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Dwarven ShieldSuggestionAdds 2 Defense.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

