HEROES ATLAS
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Heroes VII · Czech and English

Town buildings · Heroes VII

Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.

342 entries7 towns / factions

Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.

342 entries

Haven 49

Heroes VII · Haven · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 5 wood
  • 5 ore
City Hall
Town level: 15
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 1
Fortifications 1 — Building icon
Building icon
Source · Game artwork
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2 · Moat · Champion Guard Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 15 ore
  • 10 wood
Blacksmith
Town level: 3
Fortifications 2 — Building icon
Building icon
Source · Game artwork
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3 · Artillery Range.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 5 wood
  • 5 ore
  • 2 starsilver
Fortifications 1
Town level: 6
Fortifications 3 — Building icon
Building icon
Source · Game artwork
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 5 wood
  • 5 ore
Fortifications 2
Town level: 15
Moat — Building icon
Building icon
Source · Game artwork
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 400 gold
  • 2 wood
Fortifications 1
Town level: 6
Excludes: Resource Silo
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Town Portal · Convent of Elrath.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3 · Alchemist Lab.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 1 Dragonblood crystals
  • 1 starsilver
  • 1 dragonsteel
  • 1 shadowsteel
Mage Guild 1
Town level: 6
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 Dragonblood crystals
  • 3 starsilver
  • 3 dragonsteel
  • 3 shadowsteel
Mage Guild 2
Town level: 9
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 shadowsteel
  • 5 starsilver
  • 5 dragonsteel
Mage Guild 3
Town level: 15
Town Portal — Building icon
Building icon
Source · Game artwork
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Mage Guild 1
Town level: 6
Barracks — Building icon
Building icon
Source · Game artwork
BarracksSentinel

Enables recruitment of Sentinel.

When it fits: Schedule Barracks when the next army actually needs Sentinel.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Barracks when the next army actually needs Sentinel. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Garrison · Recruiters Office.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 21

Source ↗
  • 800 gold
Town level: 1
Garrison — Building icon
Building icon
Source · Game artwork
GarrisonLegionnaireDwelling upgrade

Enables recruitment of Legionnaire. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Garrison when the next army actually needs Legionnaire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Garrison when the next army actually needs Legionnaire. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,400 gold
  • 5 ore
Barracks
Town level: 1
Recruiters Office — Building icon
Building icon
Source · Game artwork
Recruiters OfficeSentinel / Legionnaire

Adds 11 to weekly growth of Sentinel / Legionnaire.

When it fits: Expand Sentinel / Legionnaire recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Sentinel / Legionnaire recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Recruiters Outpost.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Barracks
Town level: 3
Loophole Tower — Building icon
Building icon
Source · Game artwork
Loophole TowerCrossbowman

Enables recruitment of Crossbowman.

When it fits: Schedule Loophole Tower when the next army actually needs Crossbowman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Loophole Tower when the next army actually needs Crossbowman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Marksman Tower · Shooting Range.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 1
Marksman Tower — Building icon
Building icon
Source · Game artwork
Marksman TowerMarksmanDwelling upgrade

Enables recruitment of Marksman. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Marksman Tower when the next army actually needs Marksman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Marksman Tower when the next army actually needs Marksman. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 ore
Loophole Tower
Town level: 1
Shooting Range — Building icon
Building icon
Source · Game artwork
Shooting RangeCrossbowman / Marksman

Adds 10 to weekly growth of Crossbowman / Marksman.

When it fits: Expand Crossbowman / Marksman recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Slaughterhouse; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Crossbowman / Marksman recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Slaughterhouse; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Loophole Tower
Town level: 6
Excludes: Slaughterhouse
Beast Lair — Building icon
Building icon
Source · Game artwork
Beast LairDire Wolf

Enables recruitment of Dire Wolf.

When it fits: Schedule Beast Lair when the next army actually needs Dire Wolf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Beast Lair when the next army actually needs Dire Wolf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Beast Den · Slaughterhouse.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 3
Beast Den — Building icon
Building icon
Source · Game artwork
Beast DenSilverbackDwelling upgrade

Enables recruitment of Silverback. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Beast Den when the next army actually needs Silverback.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Beast Den when the next army actually needs Silverback. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 ore
  • 2 shadowsteel
Beast Lair
Town level: 3
Slaughterhouse — Building icon
Building icon
Source · Game artwork
SlaughterhouseDire Wolf / Silverback

Adds 5 to weekly growth of Dire Wolf / Silverback.

When it fits: Expand Dire Wolf / Silverback recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Dire Wolf / Silverback recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Beast Lair
Town level: 6
Priory — Building icon
Building icon
Source · Game artwork
PrioryChaplain

Enables recruitment of Chaplain.

When it fits: Schedule Priory when the next army actually needs Chaplain.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Priory when the next army actually needs Chaplain. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cathedral of Light · Monastery · Halls of Honor.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 2,500 gold
  • 1 Dragonblood crystals
  • 1 starsilver
  • 1 dragonsteel
  • 1 shadowsteel
Convent of Elrath
(Choral of Believers or Embassy)
Town level: 6
Cathedral of Light — Building icon
Building icon
Source · Game artwork
Cathedral of LightAbbotDwelling upgrade

Enables recruitment of Abbot. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Cathedral of Light when the next army actually needs Abbot.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Cathedral of Light when the next army actually needs Abbot. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,750 gold
  • 2 Dragonblood crystals
  • 2 starsilver
  • 2 dragonsteel
  • 2 shadowsteel
Priory
Monastery — Building icon
Building icon
Source · Game artwork
MonasteryChaplain / Abbot

Adds 6 to weekly growth of Chaplain / Abbot.

When it fits: Expand Chaplain / Abbot recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Officers Housings; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Chaplain / Abbot recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Officers Housings; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Priory
Town level: 9
Excludes: Officers Housings
Watchtower — Building icon
Building icon
Source · Game artwork
WatchtowerGuardian

Enables recruitment of Guardian.

When it fits: Schedule Watchtower when the next army actually needs Guardian.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Watchtower when the next army actually needs Guardian. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Justicar’s Tower · Officers Housings · Halls of Honor · Transept of Heaven.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 3,000 gold
  • 10 ore
  • 5 dragonsteel
Town level: 9
Justicar’s Tower — Building icon
Building icon
Source · Game artwork
Justicar’s TowerJusticarDwelling upgrade

Enables recruitment of Justicar. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Justicar’s Tower when the next army actually needs Justicar.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Justicar’s Tower when the next army actually needs Justicar. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,500 gold
  • 5 ore
  • 5 wood
  • 5 shadowsteel
Watchtower
Town level: 9
Officers Housings — Building icon
Building icon
Source · Game artwork
Officers HousingsGuardian / Justicar

Adds 6 to weekly growth of Guardian / Justicar.

When it fits: Expand Guardian / Justicar recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Monastery; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Guardian / Justicar recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Monastery; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 ore
  • 5 dragonsteel
Watchtower
Town level: 9
Excludes: Monastery
Training Grounds — Building icon
Building icon
Source · Game artwork
Training GroundsCavalier

Enables recruitment of Cavalier.

When it fits: Schedule Training Grounds when the next army actually needs Cavalier.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Training Grounds when the next army actually needs Cavalier. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Proving Grounds · Jousting Arena.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 6,500 gold
  • 1 wood
  • 10 starsilver
Horse Stables
Town level: 12
Proving Grounds — Building icon
Building icon
Source · Game artwork
Proving GroundsCuirassierDwelling upgrade

Enables recruitment of Cuirassier. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Proving Grounds when the next army actually needs Cuirassier.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Proving Grounds when the next army actually needs Cuirassier. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 5 dragonsteel
Training Grounds
Town level: 12
Jousting Arena — Building icon
Building icon
Source · Game artwork
Jousting ArenaCavalier / Cuirassier

Adds 2 to weekly growth of Cavalier / Cuirassier.

When it fits: Expand Cavalier / Cuirassier recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Recruiters Outpost; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Cavalier / Cuirassier recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Recruiters Outpost; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 10 wood
Training Grounds
Town level: 15
Excludes: Recruiters Outpost
Halls of Honor — Building icon
Building icon
Source · Game artwork
Halls of HonorLandsknecht

Enables recruitment of Landsknecht.

When it fits: Schedule Halls of Honor when the next army actually needs Landsknecht.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Halls of Honor when the next army actually needs Landsknecht. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Halls of Glory.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 5 wood
  • 10 ore
  • 5 starsilver
  • 5 shadowsteel
Priory
Watchtower
Town level: 15
Excludes: Transept of Heaven
Halls of Glory — Building icon
Building icon
Source · Game artwork
Halls of GlorySwordmasterDwelling upgrade

Enables recruitment of Swordmaster. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Halls of Glory when the next army actually needs Swordmaster.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Halls of Glory when the next army actually needs Swordmaster. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 5 wood
  • 10 ore
  • 10 dragonsteel
Halls of Honor
Town level: 15
Transept of Heaven — Building icon
Building icon
Source · Game artwork
Transept of HeavenSeraph

Enables recruitment of Seraph.

When it fits: Schedule Transept of Heaven when the next army actually needs Seraph.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Transept of Heaven when the next army actually needs Seraph. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Transept of Elysium.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 5 wood
  • 10 ore
  • 10 starsilver
Watchtower
Town level: 15
Excludes: Halls of Honor
Transept of Elysium — Building icon
Building icon
Source · Game artwork
Transept of ElysiumCelestialDwelling upgrade

Enables recruitment of Celestial. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Transept of Elysium when the next army actually needs Celestial.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Transept of Elysium when the next army actually needs Celestial. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 5 wood
  • 10 ore
  • 10 Dragonblood crystals
Transept of Heaven
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

Enables purchase of the faction’s warfare unit.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 1.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Convent of Elrath — Building icon
Building icon
Source · Game artwork
Convent of Elrath

Enables purchase of a Healing Sister.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (2)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Priory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 ore
Mage Guild 1
Town level: 3
Horse Stables — Building icon
Building icon
Source · Game artwork
Horse Stables

Grants the visitor 5 movement until the week ends.

When it fits: Visit before a route using the remaining days of the week.

Watch for: Shorter travel does not automatically raise combat Initiative.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit before a route using the remaining days of the week. Combine it with recruitment or reinforcement delivery.

When to delay: Shorter travel does not automatically raise combat Initiative.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Training Grounds.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 3
Choral of Believers — Building icon
Building icon
Source · Game artwork
Choral of Believers

Your heroes cast Light spells one proficiency tier higher in the town’s area.

When it fits: Choose for a hero with usable Light magic fighting in the town’s area.

Watch for: This is neither Heroes VI’s Magic Power bonus nor automatic training in the whole school.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose for a hero with usable Light magic fighting in the town’s area. Apply the higher effect rank to particular known spells.

When to delay: This is neither Heroes VI’s Magic Power bonus nor automatic training in the whole school.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Priory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Town level: 3
Excludes: Embassy
Embassy — Building icon
Building icon
Source · Game artwork
Embassy

Adds 20% negotiation success with neutral armies in the town’s area.

When it fits: Choose a neutral army in the area and a hero who can use negotiation.

Watch for: Higher success is no guaranteed joining; Fortress has its own effect value.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment.

When to delay: Higher success is no guaranteed joining; Fortress has its own effect value.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Priory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Town level: 3
Excludes: Choral of Believers
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Each day produces one random Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver.

When it fits: Treat random daily yield as long-term resource support.

Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

How to use it and where it fits in build order

When to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results.

When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 ore
  • 2 wood
Marketplace
Town level: 6
Excludes: Moat
Champion Guard Tower — Building icon
Building icon
Source · Game artwork
Champion Guard Tower

Adds the selected Champion to the local guard if its dwelling exists: one per day, up to five.

When it fits: First identify the selected Champion branch and its built dwelling.

Watch for: The guard is not another instantly hired mobile stack for the main army.

How to use it and where it fits in build order

When to build: First identify the selected Champion branch and its built dwelling. Account for actual local-guard growth time.

When to delay: The guard is not another instantly hired mobile stack for the main army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Fortifications 1
Town level: 9
Thieves Guild — Building icon
Building icon
Source · Game artwork
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Town level: 12
Excludes: Artillery Range
Artillery Range — Building icon
Building icon
Source · Game artwork
Artillery Range

Provides two defensive towers during sieges.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 400 gold
  • 10 ore
Fortifications 2
Town level: 12
Excludes: Thieves Guild
Alchemist Lab — Building icon
Building icon
Source · Game artwork
Alchemist Lab

Produces one Starsilver daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 wood
  • 2 ore
Mage Guild 2
Town level: 12
Recruiters Outpost — Building icon
Building icon
Source · Game artwork
Recruiters Outpost

Growth buildings in this town also boost matching dwellings in its area of control.

When it fits: Assess the expansion against built growth structures and matching dwellings in the area of control.

Watch for: Without matching lines the building has different value; the additional offer still needs hiring.

How to use it and where it fits in build order

When to build: Assess the expansion against built growth structures and matching dwellings in the area of control.

When to delay: Without matching lines the building has different value; the additional offer still needs hiring.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 15 wood
  • 5 ore
Recruiters Office
Town level: 15
Excludes: Jousting Arena
Elrath's Infinite Mercy — Building icon
Building icon
Source · Game artwork
Elrath's Infinite Mercy

Adds 5,000 gold daily and 50% local growth; after a battle restores 10% of lost creatures.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15

Academy 49

Heroes VII · Academy · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
City Hall
Town level: 15
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
  • 2 wood
Town level: 1
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo · Artifact Recycler.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Town level: 1
Fortifications 1 — Building icon
Building icon
Source · Game artwork
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2 · Lightning Pyramid.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
  • 10 ore
Town level: 6
Fortifications 2 — Building icon
Building icon
Source · Game artwork
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3 · Moat.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Fortifications 1
Town level: 9
Fortifications 3 — Building icon
Building icon
Source · Game artwork
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Fortifications 2
Town level: 15
Moat — Building icon
Building icon
Source · Game artwork
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 600 gold
  • 2 Dragonblood crystals
Fortifications 2
Town level: 9
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Thieves Guild · Arcane Library · Casting Stage.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
Town level: 1
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3 · Town Portal · School of Magic · Mana Core · Alchemist Laboratory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 1 starsilver
  • 1 Dragonblood crystals
  • 1 dragonsteel
  • 1 shadowsteel
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4 · Inscriber.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 3 Dragonblood crystals
  • 3 starsilver
  • 3 dragonsteel
  • 3 shadowsteel
Mage Guild 2
Town level: 6
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
Mage Guild 3
Town level: 12
Town Portal — Building icon
Building icon
Source · Game artwork
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Mage Guild 2
Town level: 3
Stone Parapet — Building icon
Building icon
Source · Game artwork
Stone ParapetGargoyle

Enables recruitment of Gargoyle.

When it fits: Schedule Stone Parapet when the next army actually needs Gargoyle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Stone Parapet when the next army actually needs Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Silver Parapet · Cabir Foundry.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 18

Source ↗
  • 1,300 gold
  • 5 ore
Town level: 1
Silver Parapet — Building icon
Building icon
Source · Game artwork
Silver ParapetObsidian GargoyleDwelling upgrade

Enables recruitment of Obsidian Gargoyle. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Silver Parapet when the next army actually needs Obsidian Gargoyle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Silver Parapet when the next army actually needs Obsidian Gargoyle. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 700 gold
  • 2 starsilver
Stone Parapet
Town level: 1
Cabir Foundry — Building icon
Building icon
Source · Game artwork
Cabir FoundryGargoyle / Obsidian Gargoyle

Adds 9 to weekly growth of Gargoyle / Obsidian Gargoyle.

When it fits: Expand Gargoyle / Obsidian Gargoyle recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Gargoyle / Obsidian Gargoyle recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedStone Parapet
Fire Cave — Building icon
Building icon
Source · Game artwork
Fire CaveCabir

Enables recruitment of Cabir.

When it fits: Schedule Fire Cave when the next army actually needs Cabir.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Fire Cave when the next army actually needs Cabir. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Fire Nest · Lava Lake.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 15

Source ↗
  • 1,500 gold
  • 5 ore
Workshop
Town level: 3
Fire Nest — Building icon
Building icon
Source · Game artwork
Fire NestCabir MasterDwelling upgrade

Enables recruitment of Cabir Master. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Fire Nest when the next army actually needs Cabir Master.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Fire Nest when the next army actually needs Cabir Master. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 2 Dragonblood crystals
Fire Cave
Town level: 3
Lava Lake — Building icon
Building icon
Source · Game artwork
Lava LakeCabir / Cabir Master

Adds 8 to weekly growth of Cabir / Cabir Master.

When it fits: Expand Cabir / Cabir Master recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Starsilver Forge; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Cabir / Cabir Master recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Starsilver Forge; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fire Cave
Town level: 6
Excludes: Starsilver Forge
Golem Foundry — Building icon
Building icon
Source · Game artwork
Golem FoundryGolem

Enables recruitment of Golem.

When it fits: Schedule Golem Foundry when the next army actually needs Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Golem Foundry when the next army actually needs Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Golem Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,700 gold
  • 5 ore
Workshop
Town level: 6
Golem Forge — Building icon
Building icon
Source · Game artwork
Golem ForgeSandstone GolemDwelling upgrade

Enables recruitment of Sandstone Golem. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Golem Forge when the next army actually needs Sandstone Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Golem Forge when the next army actually needs Sandstone Golem. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Starsilver Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 900 gold
  • 5 starsilver
Golem Foundry
Town level: 6
Starsilver Forge — Building icon
Building icon
Source · Game artwork
Starsilver ForgeGolem / Sandstone Golem

Adds 4 to weekly growth of Golem / Sandstone Golem.

When it fits: Expand Golem / Sandstone Golem recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Lava Lake; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Golem / Sandstone Golem recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Lava Lake; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,700 gold
  • 5 ore
Golem Forge
Town level: 6
Excludes: Lava Lake
School of Magic — Building icon
Building icon
Source · Game artwork
School of MagicApprentice

Enables recruitment of Apprentice.

When it fits: Schedule School of Magic when the next army actually needs Apprentice.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule School of Magic when the next army actually needs Apprentice. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: University of Magic · Quarters of Magic.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 3,400 gold
  • 8 wood
  • 2 Dragonblood crystals
Mage Guild 2
Town level: 6
University of Magic — Building icon
Building icon
Source · Game artwork
University of MagicDiscipleDwelling upgrade

Enables recruitment of Disciple. Also allows upgrading the corresponding base creatures.

When it fits: Schedule University of Magic when the next army actually needs Disciple.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule University of Magic when the next army actually needs Disciple. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 10 ore
  • 2 Dragonblood crystals
  • 2 starsilver
School of Magic
Town level: 6
Quarters of Magic — Building icon
Building icon
Source · Game artwork
Quarters of MagicApprentice / Disciple

Adds 5 to weekly growth of Apprentice / Disciple.

When it fits: Expand Apprentice / Disciple recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Well of Wishes; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Apprentice / Disciple recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Well of Wishes; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,100 gold
  • 3 wood
  • 4 ore
  • 1 Dragonblood crystals
  • 1 starsilver
School of Magic
Town level: 12
Excludes: Well of Wishes
Altar of Wishes — Building icon
Building icon
Source · Game artwork
Altar of WishesDjinn

Enables recruitment of Djinn.

When it fits: Schedule Altar of Wishes when the next army actually needs Djinn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Altar of Wishes when the next army actually needs Djinn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pinnacle of Wishes · Well of Wishes · Cloud Coliseum · Arcane Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,700 gold
  • 7 wood
  • 3 ore
  • 2 dragonsteel
Mana Core
Town level: 9
Pinnacle of Wishes — Building icon
Building icon
Source · Game artwork
Pinnacle of WishesDjinn ChannelerDwelling upgrade

Enables recruitment of Djinn Channeler. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Pinnacle of Wishes when the next army actually needs Djinn Channeler.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Pinnacle of Wishes when the next army actually needs Djinn Channeler. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,300 gold
  • 7 wood
  • 2 Dragonblood crystals
  • 3 dragonsteel
Altar of Wishes
Town level: 9
Well of Wishes — Building icon
Building icon
Source · Game artwork
Well of WishesDjinn / Djinn Channeler

Adds 4 to weekly growth of Djinn / Djinn Channeler.

When it fits: Expand Djinn / Djinn Channeler recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Quarters of Magic; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Djinn / Djinn Channeler recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Quarters of Magic; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,500 gold
  • 5 wood
  • 1 dragonsteel
Altar of Wishes
Town level: 12
Excludes: Quarters of Magic
Silver PavilionRakshasa

Enables recruitment of Rakshasa.

When it fits: Schedule Silver Pavilion when the next army actually needs Rakshasa.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Silver Pavilion when the next army actually needs Rakshasa. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golden Pavilion · Roaring Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,000 gold
  • 10 wood
  • 5 dragonsteel
Town level: 12
Golden Pavilion — Building icon
Building icon
Source · Game artwork
Golden PavilionRakshasa RajaDwelling upgrade

Enables recruitment of Rakshasa Raja. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 10 ore
  • 5 Dragonblood crystals
Silver Pavilion
Town level: 12
Roaring Tower — Building icon
Building icon
Source · Game artwork
Roaring TowerRakshasa / Rakshasa Raja

Adds 2 to weekly growth of Rakshasa / Rakshasa Raja.

When it fits: Expand Rakshasa / Rakshasa Raja recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Rakshasa / Rakshasa Raja recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,000 gold
  • 10 wood
  • 5 dragonsteel
  • 1 Dragonblood crystals
Silver Pavilion
Town level: 15
Cloud Coliseum — Building icon
Building icon
Source · Game artwork
Cloud ColiseumColossus

Enables recruitment of Colossus.

When it fits: Schedule Cloud Coliseum when the next army actually needs Colossus.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cloud Coliseum when the next army actually needs Colossus. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Thundercloud Coliseum.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 12,000 gold
  • 10 ore
  • 5 Dragonblood crystals
  • 10 starsilver
Altar of Wishes
(Pyramidal Craft or Lightning Pyramid)
Town level: 15
Excludes: Arcane Tower
Thundercloud Coliseum — Building icon
Building icon
Source · Game artwork
Thundercloud ColiseumTitanDwelling upgrade

Enables recruitment of Titan. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Thundercloud Coliseum when the next army actually needs Titan.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Thundercloud Coliseum when the next army actually needs Titan. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 12,000 gold
  • 10 ore
  • 5 Dragonblood crystals
  • 5 dragonsteel
  • 5 shadowsteel
Cloud Coliseum
Town level: 15
Arcane Tower — Building icon
Building icon
Source · Game artwork
Arcane TowerArcane Eagle

Enables recruitment of Arcane Eagle.

When it fits: Schedule Arcane Tower when the next army actually needs Arcane Eagle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Arcane Tower when the next army actually needs Arcane Eagle. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Arcane Vortex.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 5 wood
  • 5 ore
  • 10 Dragonblood crystals
  • 5 starsilver
Altar of Wishes
(Pyramidal Craft or Lightning Pyramid)
Town level: 15
Excludes: Cloud Coliseum
Arcane Vortex — Building icon
Building icon
Source · Game artwork
Arcane VortexSimurghDwelling upgrade

Enables recruitment of Simurgh. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Arcane Vortex when the next army actually needs Simurgh.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Arcane Vortex when the next army actually needs Simurgh. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 12,000 gold
  • 5 wood
  • 5 ore
  • 10 Dragonblood crystals
  • 5 starsilver
Arcane Tower
Town level: 15
Workshop — Building icon
Building icon
Source · Game artwork
Workshop

Enables purchase of a Healing Tent.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (3)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Acid Cave’s town list identifies Workshop with Healing Tent. Gamepressure mentions an unrelated Sylvan Ballista and mixes its description with Marketplace. This relationship therefore retains Academy’s Healing Tent. Compare source ↗

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Fire Cave · Golem Foundry · Pyramidal Craft · Lightning Pyramid.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Thieves Guild — Building icon
Building icon
Source · Game artwork
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 shadowsteel
Mage Guild 1
Town level: 3
Excludes: Casting Stage
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Each day produces one random Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver.

When it fits: Treat random daily yield as long-term resource support.

Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

How to use it and where it fits in build order

When to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results.

When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 wood
  • 2 ore
Marketplace
Town level: 3
Excludes: Artifact Recycler
Artifact Recycler — Building icon
Building icon
Source · Game artwork
Artifact Recycler

Converts surrendered artifacts into resources.

When it fits: First choose a genuinely surplus artifact and resources needed for the next building.

Watch for: A surrendered item can no longer support an army.

How to use it and where it fits in build order

When to build: First choose a genuinely surplus artifact and resources needed for the next building. Consider another hero’s use for the item.

When to delay: A surrendered item can no longer support an army. Recycling does not permit repeated free use.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 2 shadowsteel
Marketplace
Town level: 3
Excludes: Resource Silo
Arcane Library — Building icon
Building icon
Source · Game artwork
Arcane Library

Adds two spells at tiers 1 and 2, and one at tiers 3 and 4, to the town’s spell selection.

When it fits: Plan the expanded offer around built Mage Guild levels and a hero with usable school access.

Watch for: More offered spells guarantee no particular spell and replace no missing guild level.

How to use it and where it fits in build order

When to build: Plan the expanded offer around built Mage Guild levels and a hero with usable school access.

When to delay: More offered spells guarantee no particular spell and replace no missing guild level.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 1 Dragonblood crystals
  • 1 shadowsteel
  • 1 dragonsteel
  • 1 starsilver
Mage Guild 1
Town level: 3
Mana Core — Building icon
Building icon
Source · Game artwork
Mana Core

Doubles the visitor’s mana reserve until the end of the week.

When it fits: Visit before a sequence of battles that can use the larger mana reserve before week’s end.

Watch for: Extra mana does not teach spells.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit before a sequence of battles that can use the larger mana reserve before week’s end.

When to delay: Extra mana does not teach spells. A late visit just before the week changes may offer less value.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Altar of Wishes.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 Dragonblood crystals
Mage Guild 2
Town level: 6
Pyramidal Craft — Building icon
Building icon
Source · Game artwork
Pyramidal Craft

Enables purchase of a Small Pyramid.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (3)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cloud Coliseum · Arcane Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 2 shadowsteel
Workshop
Town level: 6
Excludes: Lightning Pyramid
Lightning Pyramid — Building icon
Building icon
Source · Game artwork
Lightning Pyramid

Adds defensive towers during a siege. Historical references differ on their number.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

Gamepressure lists two siege towers, while Acid Cave’s town overview lists three. The difference is not conclusively tied to a version, so no single count is guaranteed here. Compare source ↗

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Cloud Coliseum · Arcane Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 600 gold
  • 2 ore
  • 2 Dragonblood crystals
Fortifications 1
Workshop
Town level: 6
Excludes: Pyramidal Craft
Alchemist Laboratory — Building icon
Building icon
Source · Game artwork
Alchemist Laboratory

Produces one Dragonblood Crystal daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 Dragonblood crystals
Mage Guild 2
Town level: 9
Inscriber — Building icon
Building icon
Source · Game artwork
Inscriber

Enables spell purchases.

When it fits: Choose an actually offered spell or scroll for a particular upcoming fight.

Watch for: Construction does not give every hero an arbitrary complete spellbook.

How to use it and where it fits in build order

When to build: Choose an actually offered spell or scroll for a particular upcoming fight. Budget its purchase and use requirements beyond construction.

When to delay: Construction does not give every hero an arbitrary complete spellbook.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Mage Guild 3
Town level: 12
Arcane Portal — Building icon
Building icon
Source · Game artwork
Arcane Portal

Adds 5,000 gold daily, 50% local growth and 100 maximum mana to all your heroes.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15
Casting Stage — Building icon
Building icon
Source · Game artwork
Casting Stage

In battles within the town’s area applies two negative magic effects to random enemy creatures.

When it fits: Plan support for an actual fight in this town’s area.

Watch for: Random targeting cannot guarantee disabling one preselected threat.

How to use it and where it fits in build order

When to build: Plan support for an actual fight in this town’s area. Adapt follow-up actions to the randomly affected enemy stacks.

When to delay: Random targeting cannot guarantee disabling one preselected threat.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Mage Guild 1
Town level: 3
Excludes: Thieves Guild

Necropolis 49

Heroes VII · Necropolis · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
City Hall
Town level: 15
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 1
Fortifications 1 — Building icon
Building icon
Source · Game artwork
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 wood
  • 10 ore
Town level: 3
Fortifications 2 — Building icon
Building icon
Source · Game artwork
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3 · Moat · Namtaru Temple · Thieves Guild.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Fortifications 1
Town level: 6
Fortifications 3 — Building icon
Building icon
Source · Game artwork
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Fortifications 2
Town level: 15
Moat — Building icon
Building icon
Source · Game artwork
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
Fortifications 2
Town level: 9
Excludes: Thieves Guild
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
Town level: 1
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3 · Town Portal · Altar of Sacrifice.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 1 starsilver
  • 1 Dragonblood crystals
  • 1 dragonsteel
  • 1 shadowsteel
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 3 Dragonblood crystals
  • 3 starsilver
  • 3 dragonsteel
  • 3 shadowsteel
Mage Guild 2
Town level: 6
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dark Moon Stables · Cave of Eternal Wings · Tower of Necromancy.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
Mage Guild 3
Town level: 9
Town Portal — Building icon
Building icon
Source · Game artwork
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Mage Guild 2
Town level: 6
Graveyard — Building icon
Building icon
Source · Game artwork
GraveyardSkeleton

Enables recruitment of Skeleton.

When it fits: Schedule Graveyard when the next army actually needs Skeleton.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Graveyard when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Ossuary · Pile of Bones · Altar of Sacrifice.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 25

Source ↗
  • 800 gold
Town level: 1
Ossuary — Building icon
Building icon
Source · Game artwork
OssuarySkeleton HopliteDwelling upgrade

Enables recruitment of Skeleton Hoplite. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Ossuary when the next army actually needs Skeleton Hoplite.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Ossuary when the next army actually needs Skeleton Hoplite. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,700 gold
  • 5 ore
Graveyard
Town level: 1
Pile of Bones — Building icon
Building icon
Source · Game artwork
Pile of BonesSkeleton / Skeleton Hoplite

Adds 13 to weekly growth of Skeleton / Skeleton Hoplite.

When it fits: Expand Skeleton / Skeleton Hoplite recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Howling Parapet; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Skeleton / Skeleton Hoplite recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Howling Parapet; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
Graveyard
Town level: 3
Excludes: Howling Parapet
Ruined Tower — Building icon
Building icon
Source · Game artwork
Ruined TowerGhost

Enables recruitment of Ghost.

When it fits: Schedule Ruined Tower when the next army actually needs Ghost.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Ruined Tower when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Haunted Tower · Howling Parapet · Choir of Despair · Asha's Hourglass.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 18

Source ↗
  • 1,000 gold
  • 10 ore
Town level: 1
Haunted Tower — Building icon
Building icon
Source · Game artwork
Haunted TowerBansheeDwelling upgrade

Enables recruitment of Banshee. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Haunted Tower when the next army actually needs Banshee.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Haunted Tower when the next army actually needs Banshee. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,900 gold
  • 2 shadowsteel
Ruined Tower
Town level: 1
Howling Parapet — Building icon
Building icon
Source · Game artwork
Howling ParapetGhost / Banshee

Adds 9 to weekly growth of Ghost / Banshee.

When it fits: Expand Ghost / Banshee recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Pile of Bones; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Ghost / Banshee recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Pile of Bones; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Ruined Tower
Town level: 3
Excludes: Pile of Bones
Spider Nest — Building icon
Building icon
Source · Game artwork
Spider NestEbon Spider

Enables recruitment of Ebon Spider.

When it fits: Schedule Spider Nest when the next army actually needs Ebon Spider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Spider Nest when the next army actually needs Ebon Spider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Spider Lair · Icky Web.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 1,200 gold
  • 10 wood
Namtaru Nest
Town level: 3
Spider Lair — Building icon
Building icon
Source · Game artwork
Spider LairDeath SpiderDwelling upgrade

Enables recruitment of Death Spider. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Spider Lair when the next army actually needs Death Spider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Spider Lair when the next army actually needs Death Spider. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,100 gold
  • 5 Dragonblood crystals
Spider Nest
Town level: 3
Icky Web — Building icon
Building icon
Source · Game artwork
Icky WebEbon Spider / Death Spider

Adds 5 to weekly growth of Ebon Spider / Death Spider.

When it fits: Expand Ebon Spider / Death Spider recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Ebon Spider / Death Spider recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,200 gold
  • 5 wood
Spider Nest
Town level: 6
Pestilent Tomb — Building icon
Building icon
Source · Game artwork
Pestilent TombLamasu

Enables recruitment of Lamasu.

When it fits: Schedule Pestilent Tomb when the next army actually needs Lamasu.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Pestilent Tomb when the next army actually needs Lamasu. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pestilent Catacomb · Deep Catacomb.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 Dragonblood crystals
Town level: 9
Pestilent Catacomb — Building icon
Building icon
Source · Game artwork
Pestilent CatacombPlague LamasuDwelling upgrade

Enables recruitment of Plague Lamasu. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Pestilent Catacomb when the next army actually needs Plague Lamasu.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Pestilent Catacomb when the next army actually needs Plague Lamasu. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 starsilver
Pestilent Tomb
Town level: 9
Deep Catacomb — Building icon
Building icon
Source · Game artwork
Deep CatacombLamasu / Plague Lamasu

Adds 6 to weekly growth of Lamasu / Plague Lamasu.

When it fits: Expand Lamasu / Plague Lamasu recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Moon Altar; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Lamasu / Plague Lamasu recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Moon Altar; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 Dragonblood crystals
Pestilent Tomb
Town level: 12
Excludes: Moon Altar
Sepulcher — Building icon
Building icon
Source · Game artwork
SepulcherLich

Enables recruitment of Lich.

When it fits: Schedule Sepulcher when the next army actually needs Lich.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Sepulcher when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mausoleum.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 3,500 gold
  • 10 wood
  • 5 ore
Town level: 9
Mausoleum — Building icon
Building icon
Source · Game artwork
MausoleumArchlichDwelling upgrade

Enables recruitment of Archlich. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Mausoleum when the next army actually needs Archlich.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Mausoleum when the next army actually needs Archlich. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
  • 5 starsilver
Sepulcher
Town level: 9
Moon Altar — Building icon
Building icon
Source · Game artwork
Moon AltarLich / Archlich

Adds 6 to weekly growth of Lich / Archlich.

When it fits: Expand Lich / Archlich recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Deep Catacomb; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Lich / Archlich recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Deep Catacomb; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 wood
  • 5 ore
Town level: 12
Excludes: Deep Catacomb
Vampire Mansion — Building icon
Building icon
Source · Game artwork
Vampire MansionVampire

Enables recruitment of Vampire.

When it fits: Schedule Vampire Mansion when the next army actually needs Vampire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Vampire Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Vampire Palace · Blood Tank · Dark Moon Stables · Cave of Eternal Wings.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 6,000 gold
  • 10 ore
  • 10 Dragonblood crystals
Namtaru Nest
Town level: 12
Vampire Palace — Building icon
Building icon
Source · Game artwork
Vampire PalaceVampire LordDwelling upgrade

Enables recruitment of Vampire Lord. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Vampire Palace when the next army actually needs Vampire Lord.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Vampire Palace when the next army actually needs Vampire Lord. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 9,000 gold
  • 10 dragonsteel
Vampire Mansion
Town level: 12
Blood Tank — Building icon
Building icon
Source · Game artwork
Blood TankVampire / Vampire Lord

Adds 2 to weekly growth of Vampire / Vampire Lord.

When it fits: Expand Vampire / Vampire Lord recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Vampire / Vampire Lord recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 10 ore
  • 5 Dragonblood crystals
Vampire Mansion
Town level: 15
Dark Moon Stables — Building icon
Building icon
Source · Game artwork
Dark Moon StablesGrim Rider

Enables recruitment of Grim Rider.

When it fits: Schedule Dark Moon Stables when the next army actually needs Grim Rider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dark Moon Stables when the next army actually needs Grim Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Eternal Moon Stables.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 10 wood
  • 10 ore
  • 5 Dragonblood crystals
  • 5 shadowsteel
Vampire Mansion
Mage Guild 4
Town level: 15
Excludes: Cave of Eternal Wings
Eternal Moon Stables — Building icon
Building icon
Source · Game artwork
Eternal Moon StablesGrim ReaperDwelling upgrade

Enables recruitment of Grim Reaper. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Eternal Moon Stables when the next army actually needs Grim Reaper.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Eternal Moon Stables when the next army actually needs Grim Reaper. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 dragonsteel
  • 5 shadowsteel
Dark Moon Stables
Town level: 15
Cave of Eternal Wings — Building icon
Building icon
Source · Game artwork
Cave of Eternal WingsBone Dragon

Enables recruitment of Bone Dragon.

When it fits: Schedule Cave of Eternal Wings when the next army actually needs Bone Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cave of Eternal Wings when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Pit of Eternal Wings.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 10 wood
  • 15 ore
  • 5 shadowsteel
Vampire Mansion
Mage Guild 4
Town level: 15
Excludes: Dark Moon Stables
Pit of Eternal Wings — Building icon
Building icon
Source · Game artwork
Pit of Eternal WingsSpectral DragonDwelling upgrade

Enables recruitment of Spectral Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Pit of Eternal Wings when the next army actually needs Spectral Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Pit of Eternal Wings when the next army actually needs Spectral Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 starsilver
  • 5 shadowsteel
Cave of Eternal Wings
Town level: 15
Namtaru Nest — Building icon
Building icon
Source · Game artwork
Namtaru Nest

Enables purchase of a Namtaru.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (3)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Spider Nest · Vampire Mansion · Namtaru Temple · Dragonblood Laboratory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Town level: 1
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Each day produces one random Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver.

When it fits: Treat random daily yield as long-term resource support.

Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

How to use it and where it fits in build order

When to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results.

When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 wood
  • 2 ore
Marketplace
Town level: 3
Moonlight Amplifier — Building icon
Building icon
Source · Game artwork
Moonlight Amplifier

Your heroes cast Prime spells one proficiency tier higher in the town’s area.

When it fits: Use local Prime support for particular spells and planned fights within the area.

Watch for: Do not grant a local bonus to a distant expedition merely because you own the town.

How to use it and where it fits in build order

When to build: Use local Prime support for particular spells and planned fights within the area.

When to delay: Do not grant a local bonus to a distant expedition merely because you own the town.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 3
Excludes: Embassy
Embassy — Building icon
Building icon
Source · Game artwork
Embassy

Adds 20% negotiation success with neutral armies in the town’s area.

When it fits: Choose a neutral army in the area and a hero who can use negotiation.

Watch for: Higher success is no guaranteed joining; Fortress has its own effect value.

How to use it and where it fits in build order

When to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment.

When to delay: Higher success is no guaranteed joining; Fortress has its own effect value.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 3
Excludes: Moonlight Amplifier
Choir of Despair — Building icon
Building icon
Source · Game artwork
Choir of Despair

The visitor reduces enemy Morale by 10 for the next three battles.

When it fits: Link the visit to subsequent fights against armies susceptible to Morale penalties.

Watch for: Immunities and the target’s actual resulting Morale take precedence over simple subtraction.

How to use it and where it fits in build order

When to build: Link the visit to subsequent fights against armies susceptible to Morale penalties.

When to delay: Immunities and the target’s actual resulting Morale take precedence over simple subtraction.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Ruined Tower
Town level: 6
Excludes: Asha's Hourglass
Asha's Hourglass — Building icon
Building icon
Source · Game artwork
Asha's Hourglass

Increases enemy movement costs in the area and reduces enemy creatures’ Initiative and Movement.

When it fits: Plan area defense with hero travel separated from enemy creature combat attributes.

Watch for: Use Heroes VII’s effect; Heroes VI’s exact travel and siege numbers do not automatically apply.

How to use it and where it fits in build order

When to build: Plan area defense with hero travel separated from enemy creature combat attributes.

When to delay: Use Heroes VII’s effect; Heroes VI’s exact travel and siege numbers do not automatically apply.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 Dragonblood crystals
Ruined Tower
Town level: 6
Excludes: Choir of Despair
Altar of Sacrifice — Building icon
Building icon
Source · Game artwork
Altar of Sacrifice

Converts living creatures into Skeletons or Skeleton Hoplites.

When it fits: Before conversion choose genuinely expendable living creatures and compare the resulting Skeletons or Skeleton Hoplites.

Watch for: This is not Olden Era’s general same-tier undead conversion.

How to use it and where it fits in build order

When to build: Before conversion choose genuinely expendable living creatures and compare the resulting Skeletons or Skeleton Hoplites.

When to delay: This is not Olden Era’s general same-tier undead conversion.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 2 Dragonblood crystals
Graveyard
Mage Guild 2
Town level: 6
Namtaru Temple — Building icon
Building icon
Source · Game artwork
Namtaru Temple

Provides two defensive towers during a siege.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 10 ore
Namtaru Nest
Fortifications 2
Town level: 9
Thieves Guild — Building icon
Building icon
Source · Game artwork
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Fortifications 2
Town level: 9
Excludes: Moat
Tower of Necromancy — Building icon
Building icon
Source · Game artwork
Tower of Necromancy

Your Necropolis heroes’ Necromancy raises 5% more creatures.

When it fits: Schedule before a series of victories by relevant Necropolis heroes.

Watch for: Construction does not teach Necromancy to a hero who lacks it.

How to use it and where it fits in build order

When to build: Schedule before a series of victories by relevant Necropolis heroes. Assess actual yield and use for the reinforcements.

When to delay: Construction does not teach Necromancy to a hero who lacks it.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 Dragonblood crystals
Mage Guild 4
Town level: 12
Asha's Undying Resolve — Building icon
Building icon
Source · Game artwork
Asha's Undying Resolve

Adds 5,000 gold daily, 50% local growth and 10% Necromancy.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15
Dragonblood Laboratory — Building icon
Building icon
Source · Game artwork
Dragonblood Laboratory

Produces one Dragonblood Crystal daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 Dragonblood crystals
Namtaru Nest
Town level: 6

Sylvan 49

Heroes VII · Sylvan · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
City Hall
Town level: 15
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Thieves Guild · Embassy.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mystic Pond · Sylanna's Infinite Gift.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 1
Fortifications 1 — Building icon
Building icon
Source · Game artwork
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2 · Archery Platforms.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 wood
  • 5 ore
Town level: 6
Fortifications 2 — Building icon
Building icon
Source · Game artwork
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3 · Moat.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
Fortifications 1
Town level: 9
Fortifications 3 — Building icon
Building icon
Source · Game artwork
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
Fortifications 2
Town level: 12
Moat — Building icon
Building icon
Source · Game artwork
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treant Refuge · Dragon Altar.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 600 gold
  • 5 wood
Fortifications 2
Town level: 9
Excludes: Dream Forest
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Archery Platforms · Garden of the Sacred Seed.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 5 ore
Town level: 1
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3 · Town Portal · Stone Circle · Dream Forest.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 1 starsilver
  • 1 dragonsteel
  • 1 shadowsteel
Mage Guild 1
Town level: 3
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 3 Dragonblood crystals
  • 3 starsilver
  • 3 dragonsteel
  • 3 shadowsteel
Mage Guild 2
Town level: 6
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Treant Refuge · Dragon Altar.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
Mage Guild 3
Town level: 12
Town Portal — Building icon
Building icon
Source · Game artwork
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Mage Guild 2
Town level: 6
Faery Trees — Building icon
Building icon
Source · Game artwork
Faery TreesPixie

Enables recruitment of Pixie.

When it fits: Schedule Faery Trees when the next army actually needs Pixie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Faery Trees when the next army actually needs Pixie. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Faery Woods · Sparkling Fountain.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 19

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 1
Faery Woods — Building icon
Building icon
Source · Game artwork
Faery WoodsSpriteDwelling upgrade

Enables recruitment of Sprite. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Faery Woods when the next army actually needs Sprite.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Faery Woods when the next army actually needs Sprite. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 2 starsilver
Faery Trees
Town level: 1
Sparkling Fountain — Building icon
Building icon
Source · Game artwork
Sparkling FountainPixie / Sprite

Adds 10 to weekly growth of Pixie / Sprite.

When it fits: Expand Pixie / Sprite recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Shrine of Perfect Harmony; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Pixie / Sprite recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Shrine of Perfect Harmony; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Faery Trees
Town level: 3
Excludes: Shrine of Perfect Harmony
Hallow Grove — Building icon
Building icon
Source · Game artwork
Hallow GroveDryad

Enables recruitment of Dryad.

When it fits: Schedule Hallow Grove when the next army actually needs Dryad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hallow Grove when the next army actually needs Dryad. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Sacred Grove · Shrine of Perfect Harmony · Garden of the Sacred Seed.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 800 gold
Town level: 1
Sacred Grove — Building icon
Building icon
Source · Game artwork
Sacred GroveOak DryadDwelling upgrade

Enables recruitment of Oak Dryad. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Sacred Grove when the next army actually needs Oak Dryad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Sacred Grove when the next army actually needs Oak Dryad. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,200 gold
  • 5 wood
Hallow Grove
Town level: 1
Shrine of Perfect Harmony — Building icon
Building icon
Source · Game artwork
Shrine of Perfect HarmonyDryad / Oak Dryad

Adds 10 to weekly growth of Dryad / Oak Dryad.

When it fits: Expand Dryad / Oak Dryad recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Sparkling Fountain; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Dryad / Oak Dryad recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Sparkling Fountain; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 400 gold
Hallow Grove
Town level: 3
Excludes: Sparkling Fountain
Hunters Cabin — Building icon
Building icon
Source · Game artwork
Hunters CabinHunter

Enables recruitment of Hunter.

When it fits: Schedule Hunters Cabin when the next army actually needs Hunter.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Hunters Cabin when the next army actually needs Hunter. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Archery Range.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 11

Source ↗
  • 1,400 gold
  • 10 wood
Blacksmith
Town level: 3
Hunters Lodge — Building icon
Building icon
Source · Game artwork
Hunters LodgeMaster HunterDwelling upgrade

Enables recruitment of Master Hunter. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Hunters Lodge when the next army actually needs Master Hunter.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Hunters Lodge when the next army actually needs Master Hunter. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,100 gold
  • 5 dragonsteel
Town level: 3
Archery Range — Building icon
Building icon
Source · Game artwork
Archery RangeHunter / Master Hunter

Adds 5 to weekly growth of Hunter / Master Hunter.

When it fits: Expand Hunter / Master Hunter recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Hunter / Master Hunter recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 700 gold
  • 5 ore
Hunters Cabin
Town level: 6
Stone Circle — Building icon
Building icon
Source · Game artwork
Stone CircleDruid

Enables recruitment of Druid.

When it fits: Schedule Stone Circle when the next army actually needs Druid.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Stone Circle when the next army actually needs Druid. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Stone Ring · Moon Glade.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 4,000 gold
  • 10 ore
Mage Guild 2
Town level: 6
Stone Ring — Building icon
Building icon
Source · Game artwork
Stone RingDruid ElderDwelling upgrade

Enables recruitment of Druid Elder. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Stone Ring when the next army actually needs Druid Elder.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Stone Ring when the next army actually needs Druid Elder. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Stone Bridge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,500 gold
  • 2 Dragonblood crystals
  • 2 starsilver
  • 2 dragonsteel
  • 2 shadowsteel
Stone Circle
Town level: 6
Stone Bridge — Building icon
Building icon
Source · Game artwork
Stone BridgeDruid / Druid Elder

Adds 7 to weekly growth of Druid / Druid Elder.

When it fits: Expand Druid / Druid Elder recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Bladesmith; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Druid / Druid Elder recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Bladesmith; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 ore
Stone Ring
Town level: 9
Excludes: Bladesmith
Blade Dance Terrace — Building icon
Building icon
Source · Game artwork
Blade Dance TerraceBlade Dancer

Enables recruitment of Blade Dancer.

When it fits: Schedule Blade Dance Terrace when the next army actually needs Blade Dancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Blade Dance Terrace when the next army actually needs Blade Dancer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blade Dance Arena · Bladesmith.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 3,000 gold
  • 15 ore
Town level: 9
Blade Dance Arena — Building icon
Building icon
Source · Game artwork
Blade Dance ArenaBlade MasterDwelling upgrade

Enables recruitment of Blade Master. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blade Dance Arena when the next army actually needs Blade Master.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blade Dance Arena when the next army actually needs Blade Master. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,500 gold
  • 10 starsilver
Blade Dance Terrace
Town level: 9
Bladesmith — Building icon
Building icon
Source · Game artwork
BladesmithBlade Dancer / Blade Master

Adds 6 to weekly growth of Blade Dancer / Blade Master.

When it fits: Expand Blade Dancer / Blade Master recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Stone Bridge; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Blade Dancer / Blade Master recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Stone Bridge; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 15 ore
Blade Dance Terrace
Town level: 9
Excludes: Stone Bridge
Moon Glade — Building icon
Building icon
Source · Game artwork
Moon GladeMoon Doe

Enables recruitment of Moon Doe.

When it fits: Schedule Moon Glade when the next army actually needs Moon Doe.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Moon Glade when the next army actually needs Moon Doe. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Sun Garden · Sacred Tree.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 6,000 gold
  • 15 wood
  • 10 starsilver
Stone Circle
Town level: 12
Sun Garden — Building icon
Building icon
Source · Game artwork
Sun GardenSun DeerDwelling upgrade

Enables recruitment of Sun Deer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Sun Garden when the next army actually needs Sun Deer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Sun Garden when the next army actually needs Sun Deer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 9,000 gold
  • 5 dragonsteel
  • 5 shadowsteel
Moon Glade
Town level: 12
Sacred Tree — Building icon
Building icon
Source · Game artwork
Sacred TreeMoon Doe / Sun Deer

Adds 2 to weekly growth of Moon Doe / Sun Deer.

When it fits: Expand Moon Doe / Sun Deer recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Moon Doe / Sun Deer recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 15 wood
  • 5 starsilver
Moon Glade
Town level: 15
Treant Refuge — Building icon
Building icon
Source · Game artwork
Treant RefugeTreant

Enables recruitment of Treant.

When it fits: Schedule Treant Refuge when the next army actually needs Treant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Treant Refuge when the next army actually needs Treant. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Treant Sanctum.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 15,000 gold
  • 20 wood
  • 5 Dragonblood crystals
Mage Guild 4
(Dream Forest or Moat)
Town level: 15
Excludes: Dragon Altar
Treant Sanctum — Building icon
Building icon
Source · Game artwork
Treant SanctumAncient TreantDwelling upgrade

Enables recruitment of Ancient Treant. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Treant Sanctum when the next army actually needs Ancient Treant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Treant Sanctum when the next army actually needs Ancient Treant. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 18,000 gold
  • 5 wood
  • 10 Dragonblood crystals
  • 5 shadowsteel
Treant Refuge
Town level: 15
Dragon Altar — Building icon
Building icon
Source · Game artwork
Dragon AltarGreen Dragon

Enables recruitment of Green Dragon.

When it fits: Schedule Dragon Altar when the next army actually needs Green Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dragon Altar when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Dragon Shrine.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 15,000 gold
  • 20 ore
  • 5 Dragonblood crystals
Mage Guild 4
(Dream Forest or Moat)
Town level: 15
Excludes: Treant Refuge
Dragon Shrine — Building icon
Building icon
Source · Game artwork
Dragon ShrineEmerald DragonDwelling upgrade

Enables recruitment of Emerald Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Dragon Shrine when the next army actually needs Emerald Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Dragon Shrine when the next army actually needs Emerald Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 18,000 gold
  • 5 ore
  • 10 dragonsteel
  • 5 shadowsteel
Dragon Altar
Town level: 15
Fountain of Restoration — Building icon
Building icon
Source · Game artwork
Fountain of Restoration

A visit restores 4 movement and grants 5 Leadership for three battles.

When it fits: Combine the visit with another reachable map objective and useful subsequent fights.

Watch for: Restored movement and a limited combat bonus are not unlimited repeatable travel.

How to use it and where it fits in build order

When to build: Combine the visit with another reachable map objective and useful subsequent fights.

When to delay: Restored movement and a limited combat bonus are not unlimited repeatable travel.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Town level: 6
Excludes: Golden Path
Golden Path — Building icon
Building icon
Source · Game artwork
Golden Path

Doubles the movement of caravans departing this town.

When it fits: Choose a caravan departing this town and a reinforcement destination.

Watch for: Do not automatically apply it to other towns’ caravans or the hero’s daily movement.

How to use it and where it fits in build order

When to build: Choose a caravan departing this town and a reinforcement destination. Judge value by travel time saved.

When to delay: Do not automatically apply it to other towns’ caravans or the hero’s daily movement.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 300 gold
  • 2 wood
Town level: 6
Excludes: Fountain of Restoration
Archery Platforms — Building icon
Building icon
Source · Game artwork
Archery Platforms

Provides two defensive towers during sieges.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 600 gold
  • 2 starsilver
Mage Guild 1
Fortifications 1
Town level: 6
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

Enables purchase of the faction’s warfare unit.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (2)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hunters Cabin.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Garden of the Sacred Seed — Building icon
Building icon
Source · Game artwork
Garden of the Sacred Seed

Enables purchase of a Mother Treant.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Hallow Grove
Mage Guild 1
Town level: 3
Horse Stables — Building icon
Building icon
Source · Game artwork
Horse Stables

Grants the visitor 5 movement until the week ends.

When it fits: Visit before a route using the remaining days of the week.

Watch for: Shorter travel does not automatically raise combat Initiative.

How to use it and where it fits in build order

When to build: Visit before a route using the remaining days of the week. Combine it with recruitment or reinforcement delivery.

When to delay: Shorter travel does not automatically raise combat Initiative.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Town level: 3
Thieves Guild — Building icon
Building icon
Source · Game artwork
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Hall of Heroes
Town level: 3
Excludes: Embassy
Embassy — Building icon
Building icon
Source · Game artwork
Embassy

Adds 20% negotiation success with neutral armies in the town’s area.

When it fits: Choose a neutral army in the area and a hero who can use negotiation.

Watch for: Higher success is no guaranteed joining; Fortress has its own effect value.

How to use it and where it fits in build order

When to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment.

When to delay: Higher success is no guaranteed joining; Fortress has its own effect value.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Hall of Heroes
Town level: 3
Excludes: Thieves Guild
Dream Forest — Building icon
Building icon
Source · Game artwork
Dream Forest

Increases enemy heroes’ movement cost in the town’s area by 25%.

When it fits: Choose when an enemy actually crosses the area and prepare your response using the time gained.

Watch for: Slowing an attacker neither wins the next fight nor protects distant territory.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose when an enemy actually crosses the area and prepare your response using the time gained.

When to delay: Slowing an attacker neither wins the next fight nor protects distant territory.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Treant Refuge · Dragon Altar.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 starsilver
Mage Guild 2
Town level: 9
Excludes: Moat
Mystic Pond — Building icon
Building icon
Source · Game artwork
Mystic Pond

Produces one random rare resource daily.

When it fits: Treat random daily yield as long-term resource support.

Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

How to use it and where it fits in build order

When to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results.

When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 wood
  • 2 ore
Marketplace
Town level: 9
Excludes: Sylanna's Infinite Gift
Sylanna's Infinite Gift — Building icon
Building icon
Source · Game artwork
Sylanna's Infinite Gift

Produces one wood and one ore daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 starsilver
Marketplace
Town level: 9
Excludes: Mystic Pond
Sylanna's Perfect Balance — Building icon
Building icon
Source · Game artwork
Sylanna's Perfect Balance

Adds 5,000 gold daily and 50% local growth; Sylvan heroes mark enemy creatures at the start of combat.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15

Dungeon 48

Heroes VII · Dungeon · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
City Hall
Town level: 15
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Black Market.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 1
Fortifications 1 — Building icon
Building icon
Source · Game artwork
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 ore
  • 5 wood
Town level: 6
Fortifications 2 — Building icon
Building icon
Source · Game artwork
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3 · Moat.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Fortifications 1
Town level: 9
Fortifications 3 — Building icon
Building icon
Source · Game artwork
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Fortifications 2
Town level: 15
Moat — Building icon
Building icon
Source · Game artwork
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 shadowsteel
Fortifications 2
Town level: 12
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Town Portal · Dark Watch · Soulvenom Crucible.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Town level: 1
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3 · Lake of Stilled Voices.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
  • 1 Dragonblood crystals
  • 1 starsilver
  • 1 dragonsteel
  • 1 shadowsteel
Mage Guild 1
Town level: 6
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 4 · Dragon Spire · Hissing Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
  • 3 Dragonblood crystals
  • 3 shadowsteel
  • 3 dragonsteel
  • 3 starsilver
Mage Guild 2
Town level: 9
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
Mage Guild 3
Town level: 12
Town Portal — Building icon
Building icon
Source · Game artwork
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
Mage Guild 1
Town level: 3
Halls of the Unseen Hand — Building icon
Building icon
Source · Game artwork
Halls of the Unseen HandAssassin

Enables recruitment of Assassin.

When it fits: Schedule Halls of the Unseen Hand when the next army actually needs Assassin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Halls of the Unseen Hand when the next army actually needs Assassin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Halls of the Black Heart · Assassin’s Guild · Chamber of Whispers.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 1,100 gold
  • 5 wood
Town level: 1
Halls of the Black Heart — Building icon
Building icon
Source · Game artwork
Halls of the Black HeartShadeDwelling upgrade

Enables recruitment of Shade. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Halls of the Black Heart when the next army actually needs Shade.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Halls of the Black Heart when the next army actually needs Shade. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 2 shadowsteel
Halls of the Unseen Hand
Town level: 1
Assassin’s Guild — Building icon
Building icon
Source · Game artwork
Assassin’s GuildAssassin / Shade

Adds 10 to weekly growth of Assassin / Shade.

When it fits: Expand Assassin / Shade recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Training Camp; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Assassin / Shade recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Training Camp; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
Halls of the Unseen Hand
Town level: 3
Excludes: Training Camp
Shadow Arena — Building icon
Building icon
Source · Game artwork
Shadow ArenaStalker

Enables recruitment of Stalker.

When it fits: Schedule Shadow Arena when the next army actually needs Stalker.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Shadow Arena when the next army actually needs Stalker. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Shadow Ring · Training Camp.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 19

Source ↗
  • 1,200 gold
  • 5 ore
Town level: 1
Shadow Ring — Building icon
Building icon
Source · Game artwork
Shadow RingTrackerDwelling upgrade

Enables recruitment of Tracker. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Shadow Ring when the next army actually needs Tracker.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Shadow Ring when the next army actually needs Tracker. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,600 gold
Shadow Arena
Town level: 1
Training Camp — Building icon
Building icon
Source · Game artwork
Training CampStalker / Tracker

Adds 9 to weekly growth of Stalker / Tracker.

When it fits: Expand Stalker / Tracker recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Assassin’s Guild; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Stalker / Tracker recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Assassin’s Guild; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,100 gold
  • 5 ore
Shadow Arena
Town level: 3
Excludes: Assassin’s Guild
Cradle of Stone — Building icon
Building icon
Source · Game artwork
Cradle of StoneTroglodyte

Enables recruitment of Troglodyte.

When it fits: Schedule Cradle of Stone when the next army actually needs Troglodyte.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cradle of Stone when the next army actually needs Troglodyte. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Chthonian Abyss · Unfathomable Caves · Chthonian Deposit.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 9

Source ↗
  • 1,400 gold
  • 5 wood
  • 5 ore
Town level: 3
Chthonian Abyss — Building icon
Building icon
Source · Game artwork
Chthonian AbyssChthonianDwelling upgrade

Enables recruitment of Chthonian. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Chthonian Abyss when the next army actually needs Chthonian.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Chthonian Abyss when the next army actually needs Chthonian. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,200 gold
  • 5 shadowsteel
Cradle of Stone
Town level: 3
Unfathomable Caves — Building icon
Building icon
Source · Game artwork
Unfathomable CavesTroglodyte / Chthonian

Adds 5 to weekly growth of Troglodyte / Chthonian.

When it fits: Expand Troglodyte / Chthonian recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Troglodyte / Chthonian recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,200 gold
  • 5 wood
  • 5 ore
Cradle of Stone
Town level: 6
Lake of Stilled Voices — Building icon
Building icon
Source · Game artwork
Lake of Stilled VoicesMedusa

Enables recruitment of Medusa.

When it fits: Schedule Lake of Stilled Voices when the next army actually needs Medusa.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Lake of Stilled Voices when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Frozen Statuary · Snake Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,700 gold
  • 10 wood
Mage Guild 2
Town level: 9
Frozen Statuary — Building icon
Building icon
Source · Game artwork
Frozen StatuaryMedusa SorceressDwelling upgrade

Enables recruitment of Medusa Sorceress. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Frozen Statuary when the next army actually needs Medusa Sorceress.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Frozen Statuary when the next army actually needs Medusa Sorceress. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,400 gold
  • 5 Dragonblood crystals
Lake of Stilled Voices
Town level: 9
Snake Tower — Building icon
Building icon
Source · Game artwork
Snake TowerMedusa / Medusa Sorceress

Adds 6 to weekly growth of Medusa / Medusa Sorceress.

When it fits: Expand Medusa / Medusa Sorceress recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Shadowsteel Pool; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (4)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Expand Medusa / Medusa Sorceress recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Shadowsteel Pool; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Spire · Hissing Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,400 gold
  • 10 wood
Lake of Stilled Voices
Town level: 12
Excludes: Shadowsteel Pool
Strider Forge — Building icon
Building icon
Source · Game artwork
Strider ForgeStrider

Enables recruitment of Strider.

When it fits: Schedule Strider Forge when the next army actually needs Strider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Strider Forge when the next army actually needs Strider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Soulless Forge · Shadowsteel Pool.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
  • 5 shadowsteel
(Shadowsteel Refinery or Chthonian Deposit)
Town level: 9
Soulless Forge — Building icon
Building icon
Source · Game artwork
Soulless ForgeSoullessDwelling upgrade

Enables recruitment of Soulless. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Soulless Forge when the next army actually needs Soulless.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Soulless Forge when the next army actually needs Soulless. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,700 gold
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
Strider Forge
Town level: 9
Shadowsteel Pool — Building icon
Building icon
Source · Game artwork
Shadowsteel PoolStrider / Soulless

Adds 5 to weekly growth of Strider / Soulless.

When it fits: Expand Strider / Soulless recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Snake Tower; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (4)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Expand Strider / Soulless recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Snake Tower; both branches cannot be treated as built together.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Dragon Spire · Hissing Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,700 gold
  • 10 ore
  • 2 shadowsteel
Strider Forge
Town level: 12
Excludes: Snake Tower
Maze — Building icon
Building icon
Source · Game artwork
MazeMinotaur

Enables recruitment of Minotaur.

When it fits: Schedule Maze when the next army actually needs Minotaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Maze when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Labyrinth · Altar of Broken Chains.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 ore
Town level: 12
Labyrinth — Building icon
Building icon
Source · Game artwork
LabyrinthMinotaur GuardDwelling upgrade

Enables recruitment of Minotaur Guard. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Labyrinth when the next army actually needs Minotaur Guard.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Labyrinth when the next army actually needs Minotaur Guard. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 5 dragonsteel
  • 5 Dragonblood crystals
Maze
Town level: 12
Altar of Broken Chains — Building icon
Building icon
Source · Game artwork
Altar of Broken ChainsMinotaur / Minotaur Guard

Adds 2 to weekly growth of Minotaur / Minotaur Guard.

When it fits: Expand Minotaur / Minotaur Guard recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Minotaur / Minotaur Guard recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 8,000 gold
  • 10 ore
Maze
Town level: 15
Dragon Spire — Building icon
Building icon
Source · Game artwork
Dragon SpireShadow Dragon

Enables recruitment of Shadow Dragon.

When it fits: Schedule Dragon Spire when the next army actually needs Shadow Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Dragon Pinnacle.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 20 ore
  • 10 Dragonblood crystals
Mage Guild 3
(Snake Tower or Shadowsteel Pool)
Town level: 15
Excludes: Hissing Temple
Dragon Pinnacle — Building icon
Building icon
Source · Game artwork
Dragon PinnacleBlack DragonDwelling upgrade

Enables recruitment of Black Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Dragon Pinnacle when the next army actually needs Black Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Dragon Pinnacle when the next army actually needs Black Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 dragonsteel
  • 10 shadowsteel
Dragon Spire
Town level: 15
Hissing Temple — Building icon
Building icon
Source · Game artwork
Hissing TempleCave Hydra

Enables recruitment of Cave Hydra.

When it fits: Schedule Hissing Temple when the next army actually needs Cave Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hissing Temple when the next army actually needs Cave Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Rattling Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 10 wood
  • 10 ore
  • 5 Dragonblood crystals
Mage Guild 3
(Snake Tower or Shadowsteel Pool)
Town level: 15
Excludes: Dragon Spire
Rattling Temple — Building icon
Building icon
Source · Game artwork
Rattling TempleDark HydraDwelling upgrade

Enables recruitment of Dark Hydra. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Rattling Temple when the next army actually needs Dark Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Rattling Temple when the next army actually needs Dark Hydra. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 10 shadowsteel
  • 5 Dragonblood crystals
Hissing Temple
Town level: 15
Thieves Guild — Building icon
Building icon
Source · Game artwork
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Dark Watch · Soulvenom Crucible.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 1
Black Market — Building icon
Building icon
Source · Game artwork
Black Market

Buys and sells artifacts.

When it fits: Choose an actually offered artifact for the hero’s next task using funds left after required recruitment.

Watch for: Changing stock guarantees no particular item; before selling consider another carrier.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference →

How to use it and where it fits in build order

When to build: Choose an actually offered artifact for the hero’s next task using funds left after required recruitment.

When to delay: Changing stock guarantees no particular item; before selling consider another carrier.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Shadowsteel Refinery.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Marketplace
Town level: 3
Chamber of Whispers — Building icon
Building icon
Source · Game artwork
Chamber of Whispers

Enables purchase of a Faceless.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Spies Guild.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Halls of the Unseen Hand
Town level: 3
Dark Watch — Building icon
Building icon
Source · Game artwork
Dark Watch

Grants the visitor 10 Initiative for the next three battles.

When it fits: Visit before three useful fights and compare the action order of important creatures.

Watch for: Initiative is not movement reach; avoid spending limited encounters on unimportant fights.

How to use it and where it fits in build order

When to build: Visit before three useful fights and compare the action order of important creatures.

When to delay: Initiative is not movement reach; avoid spending limited encounters on unimportant fights.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Spies Guild.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Thieves Guild
Mage Guild 1
Town level: 3
Excludes: Soulvenom Crucible
Soulvenom Crucible — Building icon
Building icon
Source · Game artwork
Soulvenom Crucible

In battles within the area each enemy stack takes 40 Earth damage per round for the first three rounds.

When it fits: Use opening local damage during a planned area battle and subsequent friendly actions.

Watch for: Read Heroes VII’s Earth effect; do not import Heroes VI’s Dark damage and Initiative.

How to use it and where it fits in build order

When to build: Use opening local damage during a planned area battle and subsequent friendly actions.

When to delay: Read Heroes VII’s Earth effect; do not import Heroes VI’s Dark damage and Initiative.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Spies Guild.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 Dragonblood crystals
Thieves Guild
Mage Guild 1
Town level: 3
Excludes: Dark Watch
Pillar of Eyes — Building icon
Building icon
Source · Game artwork
Pillar of Eyes

Enables purchase of a Shadow Lurker.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 shadowsteel
Town level: 6
Spies Guild — Building icon
Building icon
Source · Game artwork
Spies Guild

Enables the Thieves Guild to send spies to plunder a random enemy mine.

When it fits: Time spy plundering against enemy mines and your resource needs.

Watch for: Do not base required spending on guaranteed plundering of a preselected mine.

How to use it and where it fits in build order

When to build: Time spy plundering against enemy mines and your resource needs. Random target selection is a limitation.

When to delay: Do not base required spending on guaranteed plundering of a preselected mine.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hall of Intrigue.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 ore
  • 2 shadowsteel
Chamber of Whispers
(Dark Watch or Soulvenom Crucible)
Town level: 6
Shadowsteel Refinery — Building icon
Building icon
Source · Game artwork
Shadowsteel Refinery

Produces one Shadowsteel daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Strider Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 2 ore
  • 2 wood
Black Market
Town level: 6
Excludes: Chthonian Deposit
Chthonian Deposit — Building icon
Building icon
Source · Game artwork
Chthonian Deposit

Produces two ore daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Strider Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
Cradle of Stone
Town level: 6
Excludes: Shadowsteel Refinery
Hall of Intrigue — Building icon
Building icon
Source · Game artwork
Hall of Intrigue

Enables sabotage of an enemy dwelling, halving its weekly production.

When it fits: Choose sabotage against a dwelling whose next production will actually reinforce the enemy.

Watch for: This is not Heroes V’s global Knowledge gain for Warlocks.

How to use it and where it fits in build order

When to build: Choose sabotage against a dwelling whose next production will actually reinforce the enemy. Consider time until recruitment.

When to delay: This is not Heroes V’s global Knowledge gain for Warlocks.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
Spies Guild
Town level: 9
Mark of Malassa — Building icon
Building icon
Source · Game artwork
Mark of Malassa

Adds 5,000 gold daily and 50% local growth; spies can sabotage and plunder two additional sites.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15

Stronghold 49

Heroes VII · Stronghold · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Village Hall
Town level: 3
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Town Hall
Town level: 9
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
City Hall
Town level: 15
Hall of Heroes — Building icon
Building icon
Source · Game artwork
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 1
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Thieves Guild · House of Smalltalks.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Town level: 1
Fortifications 1 — Building icon
Building icon
Source · Game artwork
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 10 wood
  • 5 ore
Town level: 1
Fortifications 2 — Building icon
Building icon
Source · Game artwork
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3 · Moat · Blood Magic Crucible · Sky and Earth Totems.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 5 wood
Fortifications 1
Town level: 3
Fortifications 3 — Building icon
Building icon
Source · Game artwork
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 5 wood
  • 5 ore
Fortifications 2
Town level: 15
Moat — Building icon
Building icon
Source · Game artwork
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
Fortifications 2
Town level: 6
Excludes: Blood Magic Crucible
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Town Portal.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Town level: 3
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 1 starsilver
  • 1 dragonsteel
  • 1 shadowsteel
Mage Guild 1
Town level: 6
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 3 Dragonblood crystals
  • 3 starsilver
  • 3 dragonsteel
  • 3 shadowsteel
Mage Guild 2
Town level: 9
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 dragonsteel
  • 5 shadowsteel
  • 5 starsilver
Town level: 15
Town Portal — Building icon
Building icon
Source · Game artwork
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
  • 2 ore
  • 2 Dragonblood crystals
  • 5 dragonsteel
Mage Guild 1
Town level: 6
Harpy Nest — Building icon
Building icon
Source · Game artwork
Harpy NestHarpy

Enables recruitment of Harpy.

When it fits: Schedule Harpy Nest when the next army actually needs Harpy.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Harpy Nest when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Fury Roost · Harpy Colony.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 20

Source ↗
  • 500 gold
Town level: 1
Fury Roost — Building icon
Building icon
Source · Game artwork
Fury RoostFuryDwelling upgrade

Enables recruitment of Fury. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Fury Roost when the next army actually needs Fury.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Fury Roost when the next army actually needs Fury. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 700 gold
  • 2 Dragonblood crystals
Harpy Nest
Town level: 1
Harpy Colony — Building icon
Building icon
Source · Game artwork
Harpy ColonyHarpy / Fury

Adds 10 to weekly growth of Harpy / Fury.

When it fits: Expand Harpy / Fury recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Harpy / Fury recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Harpy Nest
Town level: 3
Gnoll Slums — Building icon
Building icon
Source · Game artwork
Gnoll SlumsGnoll

Enables recruitment of Gnoll.

When it fits: Schedule Gnoll Slums when the next army actually needs Gnoll.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Gnoll Slums when the next army actually needs Gnoll. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Gnoll Hunting Shack · Gnoll Firecamp.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 24

Source ↗
  • 600 gold
  • 5 wood
Town level: 1
Gnoll Hunting Shack — Building icon
Building icon
Source · Game artwork
Gnoll Hunting ShackGnoll HunterDwelling upgrade

Enables recruitment of Gnoll Hunter. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Gnoll Hunting Shack when the next army actually needs Gnoll Hunter.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Gnoll Hunting Shack when the next army actually needs Gnoll Hunter. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
Gnoll Slums
Town level: 1
Gnoll Firecamp — Building icon
Building icon
Source · Game artwork
Gnoll FirecampGnoll / Gnoll Hunter

Adds 12 to weekly growth of Gnoll / Gnoll Hunter.

When it fits: Expand Gnoll / Gnoll Hunter recruitment for the line you actually use and the next reinforcement deadline.

Watch for: Compare the excluded alternative Harpy Colony; both branches cannot be treated as built together.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Gnoll / Gnoll Hunter recruitment for the line you actually use and the next reinforcement deadline.

When to delay: Compare the excluded alternative Harpy Colony; both branches cannot be treated as built together.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 600 gold
  • 5 wood
Gnoll Slums
Town level: 3
Excludes: Harpy Colony
War Tent — Building icon
Building icon
Source · Game artwork
War TentBrute

Enables recruitment of Brute.

When it fits: Schedule War Tent when the next army actually needs Brute.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule War Tent when the next army actually needs Brute. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: War Pavilion · Orc Barracks.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 12

Source ↗
  • 800 gold
Town level: 3
War Pavilion — Building icon
Building icon
Source · Game artwork
War PavilionCrusherDwelling upgrade

Enables recruitment of Crusher. Also allows upgrading the corresponding base creatures.

When it fits: Schedule War Pavilion when the next army actually needs Crusher.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule War Pavilion when the next army actually needs Crusher. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,100 gold
  • 5 dragonsteel
War Tent
Town level: 3
Orc Barracks — Building icon
Building icon
Source · Game artwork
Orc BarracksBrute / Crusher

Adds 6 to weekly growth of Brute / Crusher.

When it fits: Expand Brute / Crusher recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Brute / Crusher recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dream Lodge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 800 gold
  • 5 wood
  • 5 ore
War Tent
Town level: 6
Centaur Camp — Building icon
Building icon
Source · Game artwork
Centaur CampCentaur

Enables recruitment of Centaur.

When it fits: Schedule Centaur Camp when the next army actually needs Centaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Centaur Camp when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Centaur Outpost · Centaur Lodge.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 7

Source ↗
  • 4,000 gold
  • 10 wood
Town level: 6
Centaur Outpost — Building icon
Building icon
Source · Game artwork
Centaur OutpostCentaur MarauderDwelling upgrade

Enables recruitment of Centaur Marauder. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Centaur Outpost when the next army actually needs Centaur Marauder.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Centaur Outpost when the next army actually needs Centaur Marauder. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 5 wood
  • 5 dragonsteel
Centaur Camp
Town level: 6
Centaur Lodge — Building icon
Building icon
Source · Game artwork
Centaur LodgeCentaur / Centaur Marauder

Adds 8 to weekly growth of Centaur / Centaur Marauder.

When it fits: Expand Centaur / Centaur Marauder recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Centaur / Centaur Marauder recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
Centaur Camp
Town level: 6
Wyvern Rock — Building icon
Building icon
Source · Game artwork
Wyvern RockSand Wyvern

Enables recruitment of Sand Wyvern.

When it fits: Schedule Wyvern Rock when the next army actually needs Sand Wyvern.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Wyvern Rock when the next army actually needs Sand Wyvern. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Wyvern Nest · Wyvern Hatchery · Deep Mine.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 3,500 gold
  • 10 ore
  • 5 starsilver
Town level: 9
Wyvern Nest — Building icon
Building icon
Source · Game artwork
Wyvern NestVenomous WyvernDwelling upgrade

Enables recruitment of Venomous Wyvern. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Wyvern Nest when the next army actually needs Venomous Wyvern.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Wyvern Nest when the next army actually needs Venomous Wyvern. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 shadowsteel
Wyvern Rock
Town level: 9
Wyvern Hatchery — Building icon
Building icon
Source · Game artwork
Wyvern HatcherySand Wyvern / Venomous Wyvern

Adds 7 to weekly growth of Sand Wyvern / Venomous Wyvern.

When it fits: Expand Sand Wyvern / Venomous Wyvern recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (4)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Expand Sand Wyvern / Venomous Wyvern recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cyclops Mound · Behemoth Abyss.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 wood
  • 5 ore
Wyvern Rock
Town level: 12
Basilisk Cavern — Building icon
Building icon
Source · Game artwork
Basilisk CavernBasilisk Rider

Enables recruitment of Basilisk Rider.

When it fits: Schedule Basilisk Cavern when the next army actually needs Basilisk Rider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Basilisk Cavern when the next army actually needs Basilisk Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Basilisk’s No Man’s Land · Stone Pillars.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 7,000 gold
  • 5 wood
  • 10 ore
  • 5 Dragonblood crystals
Town level: 12
Basilisk’s No Man’s Land — Building icon
Building icon
Source · Game artwork
Basilisk’s No Man’s LandBasilisk LancerDwelling upgrade

Enables recruitment of Basilisk Lancer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Basilisk’s No Man’s Land when the next army actually needs Basilisk Lancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Basilisk’s No Man’s Land when the next army actually needs Basilisk Lancer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 9,000 gold
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
Basilisk Cavern
Stone Pillars — Building icon
Building icon
Source · Game artwork
Stone PillarsBasilisk Rider / Basilisk Lancer

Adds 2 to weekly growth of Basilisk Rider / Basilisk Lancer.

When it fits: Expand Basilisk Rider / Basilisk Lancer recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (4)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Expand Basilisk Rider / Basilisk Lancer recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Cyclops Mound · Behemoth Abyss.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,000 gold
  • 10 ore
  • 5 Dragonblood crystals
Basilisk Cavern
Town level: 12
Cyclops Mound — Building icon
Building icon
Source · Game artwork
Cyclops MoundCyclops

Enables recruitment of Cyclops.

When it fits: Schedule Cyclops Mound when the next army actually needs Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cyclops Mound when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pillar of Rage.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 5 wood
  • 15 ore
  • 5 Dragonblood crystals
Dream Lodge
(Wyvern Hatchery or Stone Pillars)
Town level: 15
Excludes: Behemoth Abyss
Pillar of Rage — Building icon
Building icon
Source · Game artwork
Pillar of RageEnraged CyclopsDwelling upgrade

Enables recruitment of Enraged Cyclops. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Pillar of Rage when the next army actually needs Enraged Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Pillar of Rage when the next army actually needs Enraged Cyclops. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 ore
  • 10 shadowsteel
Cyclops Mound
Town level: 15
Behemoth Abyss — Building icon
Building icon
Source · Game artwork
Behemoth AbyssBehemoth

Enables recruitment of Behemoth.

When it fits: Schedule Behemoth Abyss when the next army actually needs Behemoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Behemoth Abyss when the next army actually needs Behemoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Behemoth Rift.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 12,000 gold
  • 15 wood
  • 5 ore
  • 5 Dragonblood crystals
Dream Lodge
(Wyvern Hatchery or Stone Pillars)
Town level: 15
Excludes: Cyclops Mound
Behemoth Rift — Building icon
Building icon
Source · Game artwork
Behemoth RiftAncient BehemothDwelling upgrade

Enables recruitment of Ancient Behemoth. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Behemoth Rift when the next army actually needs Ancient Behemoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Behemoth Rift when the next army actually needs Ancient Behemoth. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 dragonsteel
  • 10 wood
Behemoth Abyss
Town level: 15
Father Sky Totem — Building icon
Building icon
Source · Game artwork
Father Sky Totem

Within the town’s area your Stronghold heroes gain 4 Blood Frenzy in the historical reference.

When it fits: Choose before Stronghold heroes fight within the town’s area and can exploit starting Blood Frenzy.

Watch for: This building does not recruit a Tamed Cyclops.

How to use it and where it fits in build order

When to build: Choose before Stronghold heroes fight within the town’s area and can exploit starting Blood Frenzy.

When to delay: This building does not recruit a Tamed Cyclops. Do not apply a local effect to every distant battle.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Altar of Broken Blades · Mother Earth's Wisdom.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 starsilver
Town level: 1
Thieves Guild — Building icon
Building icon
Source · Game artwork
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Marketplace
Town level: 3
Excludes: House of Smalltalks
House of Smalltalks — Building icon
Building icon
Source · Game artwork
House of Smalltalks

Adds 20% negotiation success with neutral armies in the town’s area.

When it fits: Link diplomacy spending to a reachable neutral army within this town’s area.

Watch for: For a mandatory fight or a target outside the area, direct reinforcements may be more urgent.

How to use it and where it fits in build order

When to build: Link diplomacy spending to a reachable neutral army within this town’s area.

When to delay: For a mandatory fight or a target outside the area, direct reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Marketplace
Town level: 3
Excludes: Thieves Guild
Altar of Broken Blades — Building icon
Building icon
Source · Game artwork
Altar of Broken Blades

The visitor’s creatures gain 1 Movement and 5 Attack for three battles.

When it fits: Time the visit before fights where the army uses extra reach and Attack.

Watch for: Do not treat the bonus as permanent attributes for every later army.

How to use it and where it fits in build order

When to build: Time the visit before fights where the army uses extra reach and Attack. Track remaining enhanced encounters.

When to delay: Do not treat the bonus as permanent attributes for every later army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hall of Raiders.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Father Sky Totem
Town level: 3
Excludes: Mother Earth's Wisdom
Mother Earth's Wisdom — Building icon
Building icon
Source · Game artwork
Mother Earth's Wisdom

Adds experience for victories within the town’s area; compare the bonus value with your patch.

When it fits: Choose for winnable fights within the area when the experience enables a needed next skill.

Watch for: The percentage depends on the reference and patch; it does not justify losing an expensive army.

How to use it and where it fits in build order

When to build: Choose for winnable fights within the area when the experience enables a needed next skill.

When to delay: The percentage depends on the reference and patch; it does not justify losing an expensive army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hall of Raiders.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 shadowsteel
Father Sky Totem
Town level: 3
Excludes: Altar of Broken Blades
Blood Magic Crucible — Building icon
Building icon
Source · Game artwork
Blood Magic Crucible

Enemy heroes in the town’s area lose 3 Magic.

When it fits: Plan the local enemy Magic reduction against actual caster pressure on this area.

Watch for: Do not rely on it outside the area or equate Magic reduction with blanket immunity.

How to use it and where it fits in build order

When to build: Plan the local enemy Magic reduction against actual caster pressure on this area.

When to delay: Do not rely on it outside the area or equate Magic reduction with blanket immunity.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Fortifications 2
Town level: 6
Excludes: Moat
Deep Mine — Building icon
Building icon
Source · Game artwork
Deep Mine

Produces one Shadowsteel daily.

When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

Watch for: A new production building does not deliver its entire future yield immediately.

How to use it and where it fits in build order

When to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline.

When to delay: A new production building does not deliver its entire future yield immediately.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
Wyvern Rock
Town level: 9
Dream Lodge — Building icon
Building icon
Source · Game artwork
Dream Lodge

Enables purchase of a Dreamwalker.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (3)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cyclops Mound · Behemoth Abyss · Sky and Earth Totems.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Orc Barracks
Town level: 9
Hall of Raiders — Building icon
Building icon
Source · Game artwork
Hall of Raiders

Adds 250 gold for each victorious battle.

When it fits: Compare cost with safely reachable victories.

Watch for: A risky fight for a small gold reward can cost more than the reward.

How to use it and where it fits in build order

When to build: Compare cost with safely reachable victories. Link the income to particular future recruitment.

When to delay: A risky fight for a small gold reward can cost more than the reward.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

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Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
(Altar of Broken Blades or Mother Earth's Wisdom)
Town level: 9
Sky and Earth Totems — Building icon
Building icon
Source · Game artwork
Sky and Earth Totems

Provides defensive towers during sieges; historical references disagree on their number.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

Gamepressure lists two defensive towers and Acid Cave three. Compare the exact count with the game version; the benefit remains local town defense. Compare source ↗

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Idol of Fertility.

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Source ↗
  • 300 gold
  • 2 starsilver
  • 2 shadowsteel
Dream Lodge
Fortifications 2
Town level: 9
Father Sky's Furor — Building icon
Building icon
Source · Game artwork
Father Sky's Furor

Adds 5,000 gold daily and 50% local growth; your Stronghold heroes gain 4 Blood Frenzy.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15
Idol of Fertility — Building icon
Building icon
Source · Game artwork
Idol of Fertility

Once a week, choose one town dwelling to add its weekly growth to recruitment immediately.

When it fits: Spend the weekly choice on a dwelling whose additional offer you can hire and deliver in time.

Watch for: Choosing one dwelling does not double every town line or grant a free army.

How to use it and where it fits in build order

When to build: Spend the weekly choice on a dwelling whose additional offer you can hire and deliver in time.

When to delay: Choosing one dwelling does not double every town line or grant a free army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
  • 2 Dragonblood crystals
  • 2 starsilver
  • 2 dragonsteel
  • 2 shadowsteel
Sky and Earth Totems
Town level: 12

Fortress 49

Fortress in Heroes VII: Trial by Fire · full artwork of the dwarven town in a lava cavern
Fortress · Trial by Fire

Officially published town artwork. The full view provides context; consult the table for alternative buildings and their requirements. Open the image to view the complete original.

Original Ubisoft image source ↗ · Game artwork and rights

Heroes VII · Fortress · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

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Source ↗
Built into the townNo additional listed building
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Village Hall
Town level: 3
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
Town Hall
Town level: 9
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
City Hall
Town level: 15
Hall of Heroes

Hires new and defeated heroes.

When it fits: Choose an available hero for a specific map role and reserve their hiring price.

Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

How to use it and where it fits in build order

When to build: Choose an available hero for a specific map role and reserve their hiring price.

When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedNo additional listed building
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Exchequer Office.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
No additional listed building
Fortifications 1

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 2 · Moat · Runic Fortifications · Foundry.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedTown level: 6
Fortifications 2

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications 3.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedFortifications 1
Town level: 9
Fortifications 3

Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedFortifications 2
Town level: 15
Moat

A moat stops ground attackers and exposes them beneath the walls.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedFortifications 1
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Town Portal · Embassy · Shrine of Arkath.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedNo additional listed building
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMage Guild 1
Town level: 3
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMage Guild 2
Town level: 6
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMage Guild 3
Town level: 12
Town Portal

Allows spell-based return to this town when it is the nearest valid destination.

When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

How to use it and where it fits in build order

When to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell.

When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

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The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMage Guild 1
Town level: 6
Shield BarracksDefender

Enables recruitment of Defender.

When it fits: Schedule Shield Barracks when the next army actually needs Defender.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Shield Barracks when the next army actually needs Defender. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Shield Halls · Workshop · Armory.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 22

Source ↗
  • 900 gold
No additional listed building
Shield HallsShieldguardDwelling upgrade

Enables recruitment of Shieldguard. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Shield Halls when the next army actually needs Shieldguard.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Shield Halls when the next army actually needs Shieldguard. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedShield Barracks
WorkshopDefender / Shieldguard

Adds 11 to weekly growth of Defender / Shieldguard.

When it fits: Expand Defender / Shieldguard recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Defender / Shieldguard recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedShield Barracks
Bear PensBear

Enables recruitment of Bear.

When it fits: Schedule Bear Pens when the next army actually needs Bear.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Bear Pens when the next army actually needs Bear. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blackbear Cages · Fishing Pond.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 7

Source ↗
Price not yet verifiedNo additional listed building
Blackbear CagesBlackbearDwelling upgrade

Enables recruitment of Blackbear. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blackbear Cages when the next army actually needs Blackbear.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blackbear Cages when the next army actually needs Blackbear. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedBear Pens
Fishing PondBear / Blackbear

Adds 4 to weekly growth of Bear / Blackbear.

When it fits: Expand Bear / Blackbear recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Bear / Blackbear recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedBear Pens
Kobold BurrowsKobold Scout

Enables recruitment of Kobold Scout.

When it fits: Schedule Kobold Burrows when the next army actually needs Kobold Scout.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Kobold Burrows when the next army actually needs Kobold Scout. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Kobold Warrens · Granary.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 23

Source ↗
Price not yet verifiedTown level: 3
Kobold WarrensKobold PathfinderDwelling upgrade

Enables recruitment of Kobold Pathfinder. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Kobold Warrens when the next army actually needs Kobold Pathfinder.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Kobold Warrens when the next army actually needs Kobold Pathfinder. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedKobold Burrows
Town level: 3
GranaryKobold Scout / Kobold Pathfinder

Adds 12 to weekly growth of Kobold Scout / Kobold Pathfinder.

When it fits: Expand Kobold Scout / Kobold Pathfinder recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Kobold Scout / Kobold Pathfinder recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedKobold Burrows
Dis BonfireDis

Enables recruitment of Dis.

When it fits: Schedule Dis Bonfire when the next army actually needs Dis.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dis Bonfire when the next army actually needs Dis. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Valkyrie Bonfire · Blazing Maiden · Cradle of Fire.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 6

Source ↗
Price not yet verifiedSacred Fire
Town level: 6
Valkyrie BonfireValkyrieDwelling upgrade

Enables recruitment of Valkyrie. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Valkyrie Bonfire when the next army actually needs Valkyrie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Valkyrie Bonfire when the next army actually needs Valkyrie. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedDis Bonfire
Town level: 6
Blazing MaidenDis / Valkyrie

Adds 6 to weekly growth of Dis / Valkyrie.

When it fits: Expand Dis / Valkyrie recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Dis / Valkyrie recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedDis Bonfire
Lava ConfluxLava Elemental

Enables recruitment of Lava Elemental.

When it fits: Schedule Lava Conflux when the next army actually needs Lava Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Lava Conflux when the next army actually needs Lava Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Magma Conflux · Volcanic Chimney.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 6

Source ↗
Price not yet verifiedTown level: 9
Magma ConfluxMagma ElementalDwelling upgrade

Enables recruitment of Magma Elemental. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Magma Conflux when the next army actually needs Magma Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Magma Conflux when the next army actually needs Magma Elemental. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedLava Conflux
Town level: 9
Volcanic ChimneyLava Elemental / Magma Elemental

Adds 6 to weekly growth of Lava Elemental / Magma Elemental.

When it fits: Expand Lava Elemental / Magma Elemental recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Lava Elemental / Magma Elemental recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedLava Conflux
Runic ChapelRune Priest

Enables recruitment of Rune Priest.

When it fits: Schedule Runic Chapel when the next army actually needs Rune Priest.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Runic Chapel when the next army actually needs Rune Priest. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Runic Temple · Flaming Pillar · Hearth of Giants.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 2

Source ↗
Price not yet verifiedRune Designer
Town level: 12
Runic TempleRune PatriarchDwelling upgrade

Enables recruitment of Rune Patriarch. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Runic Temple when the next army actually needs Rune Patriarch.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Runic Temple when the next army actually needs Rune Patriarch. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedRunic Chapel
Town level: 12
Flaming PillarRune Priest / Rune Patriarch

Adds 2 to weekly growth of Rune Priest / Rune Patriarch.

When it fits: Expand Rune Priest / Rune Patriarch recruitment for the line you actually use and the next reinforcement deadline.

Watch for: A larger offer needs paid recruitment and delivery.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Expand Rune Priest / Rune Patriarch recruitment for the line you actually use and the next reinforcement deadline.

When to delay: A larger offer needs paid recruitment and delivery.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedRunic Chapel
Hearth of GiantsFire Giant

Enables recruitment of Fire Giant.

When it fits: Schedule Hearth of Giants when the next army actually needs Fire Giant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hearth of Giants when the next army actually needs Fire Giant. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hearth of Einherjars.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 1

Source ↗
Price not yet verifiedRunic Chapel
Town level: 15
Excludes: Cradle of Fire
Hearth of EinherjarsEinherjarDwelling upgrade

Enables recruitment of Einherjar. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Hearth of Einherjars when the next army actually needs Einherjar.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Hearth of Einherjars when the next army actually needs Einherjar. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedHearth of Giants
Town level: 15
Cradle of FireRed Dragon

Enables recruitment of Red Dragon.

When it fits: Schedule Cradle of Fire when the next army actually needs Red Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cradle of Fire when the next army actually needs Red Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mountain of Fire.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Base weekly growth: 1

Source ↗
Price not yet verifiedDis Bonfire
Town level: 15
Excludes: Hearth of Giants
Mountain of FireArdent DragonDwelling upgrade

Enables recruitment of Ardent Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Mountain of Fire when the next army actually needs Ardent Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Mountain of Fire when the next army actually needs Ardent Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedCradle of Fire
Town level: 15
Rune Designer

Sells Rune Stones.

When it fits: Check the actual Fortress rune-warfare offer and how your hero will use it.

Watch for: References use different service names; do not confuse this with Heroes V rune tuition.

Creatures and items · building relationships

Related creatures (2)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual Fortress rune-warfare offer and how your hero will use it.

When to delay: References use different service names; do not confuse this with Heroes V rune tuition.

The town catalogue uses Rune Designer and lists Rune Stones. Acid Cave names the Runestone service Rune Temple. This relationship retains the source naming difference. Compare source ↗

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Runic Chapel · Rune Atelier.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
Town level: 3
Armory

Sells Fortress Ballistae.

When it fits: Choose warfare support for a particular hero and pay for the unit itself.

Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

How to use it and where it fits in build order

When to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare.

When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 shadowsteel
Shield Barracks
Runic Fortifications

Walls, gate and towers: +30% health. Creates rune traps during sieges; references disagree on their number.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

The existing reference record has six rune traps, while Acid Cave lists ten. The difference is not conclusively mapped to a patch; the count is not universally established. Compare source ↗

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedFortifications 1
Town level: 9
Foundry

Two siege defense towers.

When it fits: Choose for a particular expected siege.

Watch for: In a safe region recruitment for the main expedition may be more urgent.

How to use it and where it fits in build order

When to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements.

When to delay: In a safe region recruitment for the main expedition may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedFortifications 1
Town level: 12
Sacred Fire

Visitor: +2 Might, +5 Leadership for three battles.

When it fits: Visit before fights where the actual army can use the combat support.

Watch for: Do not describe a limited visitor bonus as permanent hero-attribute growth.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit before fights where the actual army can use the combat support. Track duration by encounter count.

When to delay: Do not describe a limited visitor bonus as permanent hero-attribute growth.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dis Bonfire.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedNo additional listed building
Exchequer Office

Weekly interest: 10% of gold, capped at 20,000, before other income.

When it fits: Decide before weekly payment using gold you actually retain.

Watch for: Do not forgo essential reinforcements for interest.

How to use it and where it fits in build order

When to build: Decide before weekly payment using gold you actually retain. Track the interest cap and its order before other income.

When to delay: Do not forgo essential reinforcements for interest. This is not Heroes IV’s daily Treasury.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMarketplace
Town level: 12
Embassy

Adds 15% neutral-army negotiation success in this town’s area.

When it fits: Choose a neutral army in the area and a hero who can use negotiation.

Watch for: Higher success is no guaranteed joining; Fortress has its own effect value.

How to use it and where it fits in build order

When to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment.

When to delay: Higher success is no guaranteed joining; Fortress has its own effect value.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMage Guild 1
Town level: 3
Furnace

Converts wood and ore to gold and rare resources.

When it fits: Choose surplus wood or ore and a particular missing resource.

Watch for: Converted common resources cannot fund later construction; compare the actual conversion first.

How to use it and where it fits in build order

When to build: Choose surplus wood or ore and a particular missing resource. Preserve materials for the next required dwelling.

When to delay: Converted common resources cannot fund later construction; compare the actual conversion first.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedTown level: 3
Shrine of Arkath

Fire spells one rank higher in this area.

When it fits: Compare known Fire spells with targets encountered in the town’s area.

Watch for: Fire support does not supply a missing spellbook, mana or eligible target.

How to use it and where it fits in build order

When to build: Compare known Fire spells with targets encountered in the town’s area. Read the higher effect rank on the particular spell.

When to delay: Fire support does not supply a missing spellbook, mana or eligible target.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedMage Guild 1
Town level: 3
Rune Atelier

Rune auras +50% in this area, except Rune of Balance.

When it fits: Invest for actual local rune-aura use.

Watch for: Rune of Balance has its own exception.

How to use it and where it fits in build order

When to build: Invest for actual local rune-aura use. Check scope and recipients on the relevant ability.

When to delay: Rune of Balance has its own exception. This is not Heroes V’s Runic Shrine resource system.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedRune Designer
Town level: 3
Thieves Guild

Sells intelligence about opponents.

When it fits: Pay for information that changes the next route, defense or recruitment.

Watch for: Enemy information supplies neither army strength nor magic training.

How to use it and where it fits in build order

When to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price.

When to delay: Enemy information supplies neither army strength nor magic training.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Price not yet verifiedTown level: 12
Arkath's Eternal Flame

Daily 5,000 gold, +50% growth. Grants four Major artifacts, four Relics and The Fire Drake on construction.

When it fits: Choose a safe town with useful recruitment and read its particular special effect.

Watch for: Do not extend global, local or one-time rewards automatically to every situation.

How to use it and where it fits in build order

When to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not extend global, local or one-time rewards automatically to every situation.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 5 Dragonblood crystals
  • 5 starsilver
  • 5 dragonsteel
  • 5 shadowsteel
  • 1 Grail / Tear of Asha
Town level: 15

Reading the table

Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.

Edition and sources

Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

41 buildings still have unverified prices; they are not treated as free.

Current database coverage: 54 map objects, 342 town buildings, 7 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.