Heroes VII · Czech and English
Town buildings · Heroes VII
Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.
Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.
342 entries
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Haven 49
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2 · Moat · Champion Guard Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blacksmith Town level: 3 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3 · Artillery Range. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 6 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 15 |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 6 Excludes: Resource Silo |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Town Portal · Convent of Elrath. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3 · Alchemist Lab. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 9 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 15 |
![]() Source · Game artwork | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Sentinel. When it fits: Schedule Barracks when the next army actually needs Sentinel. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Barracks when the next army actually needs Sentinel. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Garrison · Recruiters Office. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 21 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Legionnaire. Also allows upgrading the corresponding base creatures. When it fits: Schedule Garrison when the next army actually needs Legionnaire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Garrison when the next army actually needs Legionnaire. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Barracks Town level: 1 |
![]() Source · Game artwork | Adds 11 to weekly growth of Sentinel / Legionnaire. When it fits: Expand Sentinel / Legionnaire recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Sentinel / Legionnaire recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Recruiters Outpost. Heroes, armies and playstyle choices for this faction (Czech) → |
| Barracks Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Crossbowman. When it fits: Schedule Loophole Tower when the next army actually needs Crossbowman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Loophole Tower when the next army actually needs Crossbowman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Marksman Tower · Shooting Range. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Marksman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Marksman Tower when the next army actually needs Marksman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Marksman Tower when the next army actually needs Marksman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Loophole Tower Town level: 1 |
![]() Source · Game artwork | Adds 10 to weekly growth of Crossbowman / Marksman. When it fits: Expand Crossbowman / Marksman recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Slaughterhouse; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Crossbowman / Marksman recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Slaughterhouse; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Loophole Tower Town level: 6 Excludes: Slaughterhouse |
![]() Source · Game artwork | Enables recruitment of Dire Wolf. When it fits: Schedule Beast Lair when the next army actually needs Dire Wolf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Beast Lair when the next army actually needs Dire Wolf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Beast Den · Slaughterhouse. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Silverback. Also allows upgrading the corresponding base creatures. When it fits: Schedule Beast Den when the next army actually needs Silverback. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Beast Den when the next army actually needs Silverback. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Beast Lair Town level: 3 |
![]() Source · Game artwork | Adds 5 to weekly growth of Dire Wolf / Silverback. When it fits: Expand Dire Wolf / Silverback recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Dire Wolf / Silverback recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Beast Lair Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Chaplain. When it fits: Schedule Priory when the next army actually needs Chaplain. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Priory when the next army actually needs Chaplain. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cathedral of Light · Monastery · Halls of Honor. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Convent of Elrath (Choral of Believers or Embassy) Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Abbot. Also allows upgrading the corresponding base creatures. When it fits: Schedule Cathedral of Light when the next army actually needs Abbot. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Cathedral of Light when the next army actually needs Abbot. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Priory |
![]() Source · Game artwork | Adds 6 to weekly growth of Chaplain / Abbot. When it fits: Expand Chaplain / Abbot recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Officers Housings; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Chaplain / Abbot recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Officers Housings; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Priory Town level: 9 Excludes: Officers Housings |
![]() Source · Game artwork | Enables recruitment of Guardian. When it fits: Schedule Watchtower when the next army actually needs Guardian. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Watchtower when the next army actually needs Guardian. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Justicar’s Tower · Officers Housings · Halls of Honor · Transept of Heaven. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Justicar. Also allows upgrading the corresponding base creatures. When it fits: Schedule Justicar’s Tower when the next army actually needs Justicar. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Justicar’s Tower when the next army actually needs Justicar. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Watchtower Town level: 9 |
![]() Source · Game artwork | Adds 6 to weekly growth of Guardian / Justicar. When it fits: Expand Guardian / Justicar recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Monastery; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Guardian / Justicar recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Monastery; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Watchtower Town level: 9 Excludes: Monastery |
![]() Source · Game artwork | Enables recruitment of Cavalier. When it fits: Schedule Training Grounds when the next army actually needs Cavalier. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Training Grounds when the next army actually needs Cavalier. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Proving Grounds · Jousting Arena. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Horse Stables Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Cuirassier. Also allows upgrading the corresponding base creatures. When it fits: Schedule Proving Grounds when the next army actually needs Cuirassier. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Proving Grounds when the next army actually needs Cuirassier. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Training Grounds Town level: 12 |
![]() Source · Game artwork | Adds 2 to weekly growth of Cavalier / Cuirassier. When it fits: Expand Cavalier / Cuirassier recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Recruiters Outpost; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Cavalier / Cuirassier recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Recruiters Outpost; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Training Grounds Town level: 15 Excludes: Recruiters Outpost |
![]() Source · Game artwork | Enables recruitment of Landsknecht. When it fits: Schedule Halls of Honor when the next army actually needs Landsknecht. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Halls of Honor when the next army actually needs Landsknecht. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Halls of Glory. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Priory Watchtower Town level: 15 Excludes: Transept of Heaven |
![]() Source · Game artwork | Enables recruitment of Swordmaster. Also allows upgrading the corresponding base creatures. When it fits: Schedule Halls of Glory when the next army actually needs Swordmaster. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Halls of Glory when the next army actually needs Swordmaster. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Halls of Honor Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Seraph. When it fits: Schedule Transept of Heaven when the next army actually needs Seraph. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Transept of Heaven when the next army actually needs Seraph. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Transept of Elysium. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Watchtower Town level: 15 Excludes: Halls of Honor |
![]() Source · Game artwork | Enables recruitment of Celestial. Also allows upgrading the corresponding base creatures. When it fits: Schedule Transept of Elysium when the next army actually needs Celestial. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Transept of Elysium when the next army actually needs Celestial. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Transept of Heaven |
![]() Source · Game artwork | Enables purchase of the faction’s warfare unit. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 1. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Enables purchase of a Healing Sister. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Priory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Grants the visitor 5 movement until the week ends. When it fits: Visit before a route using the remaining days of the week. Watch for: Shorter travel does not automatically raise combat Initiative. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit before a route using the remaining days of the week. Combine it with recruitment or reinforcement delivery. When to delay: Shorter travel does not automatically raise combat Initiative. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Training Grounds. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Your heroes cast Light spells one proficiency tier higher in the town’s area. When it fits: Choose for a hero with usable Light magic fighting in the town’s area. Watch for: This is neither Heroes VI’s Magic Power bonus nor automatic training in the whole school. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose for a hero with usable Light magic fighting in the town’s area. Apply the higher effect rank to particular known spells. When to delay: This is neither Heroes VI’s Magic Power bonus nor automatic training in the whole school. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Priory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 Excludes: Embassy |
![]() Source · Game artwork | Adds 20% negotiation success with neutral armies in the town’s area. When it fits: Choose a neutral army in the area and a hero who can use negotiation. Watch for: Higher success is no guaranteed joining; Fortress has its own effect value. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment. When to delay: Higher success is no guaranteed joining; Fortress has its own effect value. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Priory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 Excludes: Choral of Believers |
![]() Source · Game artwork | Each day produces one random Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver. When it fits: Treat random daily yield as long-term resource support. Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade. How to use it and where it fits in build orderWhen to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results. When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 6 Excludes: Moat |
![]() Source · Game artwork | Adds the selected Champion to the local guard if its dwelling exists: one per day, up to five. When it fits: First identify the selected Champion branch and its built dwelling. Watch for: The guard is not another instantly hired mobile stack for the main army. How to use it and where it fits in build orderWhen to build: First identify the selected Champion branch and its built dwelling. Account for actual local-guard growth time. When to delay: The guard is not another instantly hired mobile stack for the main army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 9 |
![]() Source · Game artwork | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 Excludes: Artillery Range |
![]() Source · Game artwork | Provides two defensive towers during sieges. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 12 Excludes: Thieves Guild |
![]() Source · Game artwork | Produces one Starsilver daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 12 |
![]() Source · Game artwork | Growth buildings in this town also boost matching dwellings in its area of control. When it fits: Assess the expansion against built growth structures and matching dwellings in the area of control. Watch for: Without matching lines the building has different value; the additional offer still needs hiring. How to use it and where it fits in build orderWhen to build: Assess the expansion against built growth structures and matching dwellings in the area of control. When to delay: Without matching lines the building has different value; the additional offer still needs hiring. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Recruiters Office Town level: 15 Excludes: Jousting Arena |
![]() Source · Game artwork | Adds 5,000 gold daily and 50% local growth; after a battle restores 10% of lost creatures. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
Academy 49
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo · Artifact Recycler. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2 · Lightning Pyramid. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3 · Moat. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 9 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 15 |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 9 |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Thieves Guild · Arcane Library · Casting Stage. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3 · Town Portal · School of Magic · Mana Core · Alchemist Laboratory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4 · Inscriber. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 12 |
![]() Source · Game artwork | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Gargoyle. When it fits: Schedule Stone Parapet when the next army actually needs Gargoyle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Stone Parapet when the next army actually needs Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Silver Parapet · Cabir Foundry. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 18 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Obsidian Gargoyle. Also allows upgrading the corresponding base creatures. When it fits: Schedule Silver Parapet when the next army actually needs Obsidian Gargoyle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Silver Parapet when the next army actually needs Obsidian Gargoyle. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Stone Parapet Town level: 1 |
![]() Source · Game artwork | Adds 9 to weekly growth of Gargoyle / Obsidian Gargoyle. When it fits: Expand Gargoyle / Obsidian Gargoyle recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Gargoyle / Obsidian Gargoyle recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Stone Parapet |
![]() Source · Game artwork | Enables recruitment of Cabir. When it fits: Schedule Fire Cave when the next army actually needs Cabir. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Fire Cave when the next army actually needs Cabir. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Fire Nest · Lava Lake. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 15 Source ↗ |
| Workshop Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Cabir Master. Also allows upgrading the corresponding base creatures. When it fits: Schedule Fire Nest when the next army actually needs Cabir Master. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Fire Nest when the next army actually needs Cabir Master. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fire Cave Town level: 3 |
![]() Source · Game artwork | Adds 8 to weekly growth of Cabir / Cabir Master. When it fits: Expand Cabir / Cabir Master recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Starsilver Forge; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Cabir / Cabir Master recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Starsilver Forge; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fire Cave Town level: 6 Excludes: Starsilver Forge |
![]() Source · Game artwork | Enables recruitment of Golem. When it fits: Schedule Golem Foundry when the next army actually needs Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Golem Foundry when the next army actually needs Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Golem Forge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Workshop Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Sandstone Golem. Also allows upgrading the corresponding base creatures. When it fits: Schedule Golem Forge when the next army actually needs Sandstone Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Golem Forge when the next army actually needs Sandstone Golem. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Starsilver Forge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Golem Foundry Town level: 6 |
![]() Source · Game artwork | Adds 4 to weekly growth of Golem / Sandstone Golem. When it fits: Expand Golem / Sandstone Golem recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Lava Lake; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Golem / Sandstone Golem recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Lava Lake; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Golem Forge Town level: 6 Excludes: Lava Lake |
![]() Source · Game artwork | Enables recruitment of Apprentice. When it fits: Schedule School of Magic when the next army actually needs Apprentice. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule School of Magic when the next army actually needs Apprentice. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: University of Magic · Quarters of Magic. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Disciple. Also allows upgrading the corresponding base creatures. When it fits: Schedule University of Magic when the next army actually needs Disciple. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule University of Magic when the next army actually needs Disciple. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| School of Magic Town level: 6 |
![]() Source · Game artwork | Adds 5 to weekly growth of Apprentice / Disciple. When it fits: Expand Apprentice / Disciple recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Well of Wishes; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Apprentice / Disciple recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Well of Wishes; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| School of Magic Town level: 12 Excludes: Well of Wishes |
![]() Source · Game artwork | Enables recruitment of Djinn. When it fits: Schedule Altar of Wishes when the next army actually needs Djinn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Altar of Wishes when the next army actually needs Djinn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pinnacle of Wishes · Well of Wishes · Cloud Coliseum · Arcane Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mana Core Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Djinn Channeler. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pinnacle of Wishes when the next army actually needs Djinn Channeler. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pinnacle of Wishes when the next army actually needs Djinn Channeler. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Wishes Town level: 9 |
![]() Source · Game artwork | Adds 4 to weekly growth of Djinn / Djinn Channeler. When it fits: Expand Djinn / Djinn Channeler recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Quarters of Magic; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Djinn / Djinn Channeler recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Quarters of Magic; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Wishes Town level: 12 Excludes: Quarters of Magic |
| Silver PavilionRakshasa | Enables recruitment of Rakshasa. When it fits: Schedule Silver Pavilion when the next army actually needs Rakshasa. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Silver Pavilion when the next army actually needs Rakshasa. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golden Pavilion · Roaring Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Rakshasa Raja. Also allows upgrading the corresponding base creatures. When it fits: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Golden Pavilion when the next army actually needs Rakshasa Raja. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Silver Pavilion Town level: 12 |
![]() Source · Game artwork | Adds 2 to weekly growth of Rakshasa / Rakshasa Raja. When it fits: Expand Rakshasa / Rakshasa Raja recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Rakshasa / Rakshasa Raja recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Silver Pavilion Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Colossus. When it fits: Schedule Cloud Coliseum when the next army actually needs Colossus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cloud Coliseum when the next army actually needs Colossus. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Thundercloud Coliseum. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Wishes (Pyramidal Craft or Lightning Pyramid) Town level: 15 Excludes: Arcane Tower |
![]() Source · Game artwork | Enables recruitment of Titan. Also allows upgrading the corresponding base creatures. When it fits: Schedule Thundercloud Coliseum when the next army actually needs Titan. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Thundercloud Coliseum when the next army actually needs Titan. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cloud Coliseum Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Arcane Eagle. When it fits: Schedule Arcane Tower when the next army actually needs Arcane Eagle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Arcane Tower when the next army actually needs Arcane Eagle. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Arcane Vortex. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Altar of Wishes (Pyramidal Craft or Lightning Pyramid) Town level: 15 Excludes: Cloud Coliseum |
![]() Source · Game artwork | Enables recruitment of Simurgh. Also allows upgrading the corresponding base creatures. When it fits: Schedule Arcane Vortex when the next army actually needs Simurgh. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Arcane Vortex when the next army actually needs Simurgh. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Arcane Tower Town level: 15 |
![]() Source · Game artwork | Enables purchase of a Healing Tent. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (3)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Acid Cave’s town list identifies Workshop with Healing Tent. Gamepressure mentions an unrelated Sylvan Ballista and mixes its description with Marketplace. This relationship therefore retains Academy’s Healing Tent. Compare source ↗ In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Fire Cave · Golem Foundry · Pyramidal Craft · Lightning Pyramid. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 Excludes: Casting Stage |
![]() Source · Game artwork | Each day produces one random Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver. When it fits: Treat random daily yield as long-term resource support. Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade. How to use it and where it fits in build orderWhen to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results. When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 Excludes: Artifact Recycler |
![]() Source · Game artwork | Converts surrendered artifacts into resources. When it fits: First choose a genuinely surplus artifact and resources needed for the next building. Watch for: A surrendered item can no longer support an army. How to use it and where it fits in build orderWhen to build: First choose a genuinely surplus artifact and resources needed for the next building. Consider another hero’s use for the item. When to delay: A surrendered item can no longer support an army. Recycling does not permit repeated free use. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 Excludes: Resource Silo |
![]() Source · Game artwork | Adds two spells at tiers 1 and 2, and one at tiers 3 and 4, to the town’s spell selection. When it fits: Plan the expanded offer around built Mage Guild levels and a hero with usable school access. Watch for: More offered spells guarantee no particular spell and replace no missing guild level. How to use it and where it fits in build orderWhen to build: Plan the expanded offer around built Mage Guild levels and a hero with usable school access. When to delay: More offered spells guarantee no particular spell and replace no missing guild level. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Doubles the visitor’s mana reserve until the end of the week. When it fits: Visit before a sequence of battles that can use the larger mana reserve before week’s end. Watch for: Extra mana does not teach spells. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit before a sequence of battles that can use the larger mana reserve before week’s end. When to delay: Extra mana does not teach spells. A late visit just before the week changes may offer less value. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Altar of Wishes. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Enables purchase of a Small Pyramid. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (3)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cloud Coliseum · Arcane Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Workshop Town level: 6 Excludes: Lightning Pyramid |
![]() Source · Game artwork | Adds defensive towers during a siege. Historical references differ on their number. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. Gamepressure lists two siege towers, while Acid Cave’s town overview lists three. The difference is not conclusively tied to a version, so no single count is guaranteed here. Compare source ↗ This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Cloud Coliseum · Arcane Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Workshop Town level: 6 Excludes: Pyramidal Craft |
![]() Source · Game artwork | Produces one Dragonblood Crystal daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 9 |
![]() Source · Game artwork | Enables spell purchases. When it fits: Choose an actually offered spell or scroll for a particular upcoming fight. Watch for: Construction does not give every hero an arbitrary complete spellbook. How to use it and where it fits in build orderWhen to build: Choose an actually offered spell or scroll for a particular upcoming fight. Budget its purchase and use requirements beyond construction. When to delay: Construction does not give every hero an arbitrary complete spellbook. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 12 |
![]() Source · Game artwork | Adds 5,000 gold daily, 50% local growth and 100 maximum mana to all your heroes. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
![]() Source · Game artwork | In battles within the town’s area applies two negative magic effects to random enemy creatures. When it fits: Plan support for an actual fight in this town’s area. Watch for: Random targeting cannot guarantee disabling one preselected threat. How to use it and where it fits in build orderWhen to build: Plan support for an actual fight in this town’s area. Adapt follow-up actions to the randomly affected enemy stacks. When to delay: Random targeting cannot guarantee disabling one preselected threat. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 Excludes: Thieves Guild |
Necropolis 49
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3 · Moat · Namtaru Temple · Thieves Guild. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 6 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 15 |
Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 9 Excludes: Thieves Guild |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3 · Town Portal · Altar of Sacrifice. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dark Moon Stables · Cave of Eternal Wings · Tower of Necromancy. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 9 |
![]() Source · Game artwork | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 6 |
Source · Game artwork | Enables recruitment of Skeleton. When it fits: Schedule Graveyard when the next army actually needs Skeleton. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Graveyard when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Ossuary · Pile of Bones · Altar of Sacrifice. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 25 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Skeleton Hoplite. Also allows upgrading the corresponding base creatures. When it fits: Schedule Ossuary when the next army actually needs Skeleton Hoplite. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Ossuary when the next army actually needs Skeleton Hoplite. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Graveyard Town level: 1 |
![]() Source · Game artwork | Adds 13 to weekly growth of Skeleton / Skeleton Hoplite. When it fits: Expand Skeleton / Skeleton Hoplite recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Howling Parapet; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Skeleton / Skeleton Hoplite recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Howling Parapet; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Graveyard Town level: 3 Excludes: Howling Parapet |
![]() Source · Game artwork | Enables recruitment of Ghost. When it fits: Schedule Ruined Tower when the next army actually needs Ghost. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Ruined Tower when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Haunted Tower · Howling Parapet · Choir of Despair · Asha's Hourglass. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 18 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Banshee. Also allows upgrading the corresponding base creatures. When it fits: Schedule Haunted Tower when the next army actually needs Banshee. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Haunted Tower when the next army actually needs Banshee. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Ruined Tower Town level: 1 |
Source · Game artwork | Adds 9 to weekly growth of Ghost / Banshee. When it fits: Expand Ghost / Banshee recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Pile of Bones; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Ghost / Banshee recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Pile of Bones; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Ruined Tower Town level: 3 Excludes: Pile of Bones |
![]() Source · Game artwork | Enables recruitment of Ebon Spider. When it fits: Schedule Spider Nest when the next army actually needs Ebon Spider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Spider Nest when the next army actually needs Ebon Spider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Spider Lair · Icky Web. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Namtaru Nest Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Death Spider. Also allows upgrading the corresponding base creatures. When it fits: Schedule Spider Lair when the next army actually needs Death Spider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Spider Lair when the next army actually needs Death Spider. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Spider Nest Town level: 3 |
![]() Source · Game artwork | Adds 5 to weekly growth of Ebon Spider / Death Spider. When it fits: Expand Ebon Spider / Death Spider recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Ebon Spider / Death Spider recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Spider Nest Town level: 6 |
Source · Game artwork | Enables recruitment of Lamasu. When it fits: Schedule Pestilent Tomb when the next army actually needs Lamasu. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Pestilent Tomb when the next army actually needs Lamasu. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pestilent Catacomb · Deep Catacomb. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Plague Lamasu. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pestilent Catacomb when the next army actually needs Plague Lamasu. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pestilent Catacomb when the next army actually needs Plague Lamasu. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Pestilent Tomb Town level: 9 |
![]() Source · Game artwork | Adds 6 to weekly growth of Lamasu / Plague Lamasu. When it fits: Expand Lamasu / Plague Lamasu recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Moon Altar; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Lamasu / Plague Lamasu recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Moon Altar; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Pestilent Tomb Town level: 12 Excludes: Moon Altar |
![]() Source · Game artwork | Enables recruitment of Lich. When it fits: Schedule Sepulcher when the next army actually needs Lich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Sepulcher when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Archlich. Also allows upgrading the corresponding base creatures. When it fits: Schedule Mausoleum when the next army actually needs Archlich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Mausoleum when the next army actually needs Archlich. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Sepulcher Town level: 9 |
![]() Source · Game artwork | Adds 6 to weekly growth of Lich / Archlich. When it fits: Expand Lich / Archlich recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Deep Catacomb; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Lich / Archlich recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Deep Catacomb; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 Excludes: Deep Catacomb |
![]() Source · Game artwork | Enables recruitment of Vampire. When it fits: Schedule Vampire Mansion when the next army actually needs Vampire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Vampire Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Vampire Palace · Blood Tank · Dark Moon Stables · Cave of Eternal Wings. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Namtaru Nest Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Vampire Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Vampire Palace when the next army actually needs Vampire Lord. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Vampire Palace when the next army actually needs Vampire Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Vampire Mansion Town level: 12 |
![]() Source · Game artwork | Adds 2 to weekly growth of Vampire / Vampire Lord. When it fits: Expand Vampire / Vampire Lord recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Vampire / Vampire Lord recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Vampire Mansion Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Grim Rider. When it fits: Schedule Dark Moon Stables when the next army actually needs Grim Rider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dark Moon Stables when the next army actually needs Grim Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Eternal Moon Stables. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Vampire Mansion Mage Guild 4 Town level: 15 Excludes: Cave of Eternal Wings |
![]() Source · Game artwork | Enables recruitment of Grim Reaper. Also allows upgrading the corresponding base creatures. When it fits: Schedule Eternal Moon Stables when the next army actually needs Grim Reaper. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Eternal Moon Stables when the next army actually needs Grim Reaper. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dark Moon Stables Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Bone Dragon. When it fits: Schedule Cave of Eternal Wings when the next army actually needs Bone Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cave of Eternal Wings when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Pit of Eternal Wings. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Vampire Mansion Mage Guild 4 Town level: 15 Excludes: Dark Moon Stables |
![]() Source · Game artwork | Enables recruitment of Spectral Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pit of Eternal Wings when the next army actually needs Spectral Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pit of Eternal Wings when the next army actually needs Spectral Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cave of Eternal Wings Town level: 15 |
![]() Source · Game artwork | Enables purchase of a Namtaru. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (3)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Spider Nest · Vampire Mansion · Namtaru Temple · Dragonblood Laboratory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Each day produces one random Dragonblood Crystal, Dragonsteel, Shadowsteel or Starsilver. When it fits: Treat random daily yield as long-term resource support. Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade. How to use it and where it fits in build orderWhen to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results. When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 |
![]() Source · Game artwork | Your heroes cast Prime spells one proficiency tier higher in the town’s area. When it fits: Use local Prime support for particular spells and planned fights within the area. Watch for: Do not grant a local bonus to a distant expedition merely because you own the town. How to use it and where it fits in build orderWhen to build: Use local Prime support for particular spells and planned fights within the area. When to delay: Do not grant a local bonus to a distant expedition merely because you own the town. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 Excludes: Embassy |
![]() Source · Game artwork | Adds 20% negotiation success with neutral armies in the town’s area. When it fits: Choose a neutral army in the area and a hero who can use negotiation. Watch for: Higher success is no guaranteed joining; Fortress has its own effect value. How to use it and where it fits in build orderWhen to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment. When to delay: Higher success is no guaranteed joining; Fortress has its own effect value. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 Excludes: Moonlight Amplifier |
![]() Source · Game artwork | The visitor reduces enemy Morale by 10 for the next three battles. When it fits: Link the visit to subsequent fights against armies susceptible to Morale penalties. Watch for: Immunities and the target’s actual resulting Morale take precedence over simple subtraction. How to use it and where it fits in build orderWhen to build: Link the visit to subsequent fights against armies susceptible to Morale penalties. When to delay: Immunities and the target’s actual resulting Morale take precedence over simple subtraction. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Ruined Tower Town level: 6 Excludes: Asha's Hourglass |
![]() Source · Game artwork | Increases enemy movement costs in the area and reduces enemy creatures’ Initiative and Movement. When it fits: Plan area defense with hero travel separated from enemy creature combat attributes. Watch for: Use Heroes VII’s effect; Heroes VI’s exact travel and siege numbers do not automatically apply. How to use it and where it fits in build orderWhen to build: Plan area defense with hero travel separated from enemy creature combat attributes. When to delay: Use Heroes VII’s effect; Heroes VI’s exact travel and siege numbers do not automatically apply. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Ruined Tower Town level: 6 Excludes: Choir of Despair |
![]() Source · Game artwork | Converts living creatures into Skeletons or Skeleton Hoplites. When it fits: Before conversion choose genuinely expendable living creatures and compare the resulting Skeletons or Skeleton Hoplites. Watch for: This is not Olden Era’s general same-tier undead conversion. How to use it and where it fits in build orderWhen to build: Before conversion choose genuinely expendable living creatures and compare the resulting Skeletons or Skeleton Hoplites. When to delay: This is not Olden Era’s general same-tier undead conversion. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Graveyard Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Provides two defensive towers during a siege. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Namtaru Nest Fortifications 2 Town level: 9 |
![]() Source · Game artwork | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 9 Excludes: Moat |
![]() Source · Game artwork | Your Necropolis heroes’ Necromancy raises 5% more creatures. When it fits: Schedule before a series of victories by relevant Necropolis heroes. Watch for: Construction does not teach Necromancy to a hero who lacks it. How to use it and where it fits in build orderWhen to build: Schedule before a series of victories by relevant Necropolis heroes. Assess actual yield and use for the reinforcements. When to delay: Construction does not teach Necromancy to a hero who lacks it. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 Town level: 12 |
![]() Source · Game artwork | Adds 5,000 gold daily, 50% local growth and 10% Necromancy. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
![]() Source · Game artwork | Produces one Dragonblood Crystal daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Namtaru Nest Town level: 6 |
Sylvan 49
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Thieves Guild · Embassy. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mystic Pond · Sylanna's Infinite Gift. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2 · Archery Platforms. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3 · Moat. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 9 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 12 |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Treant Refuge · Dragon Altar. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 9 Excludes: Dream Forest |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Archery Platforms · Garden of the Sacred Seed. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3 · Town Portal · Stone Circle · Dream Forest. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Treant Refuge · Dragon Altar. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 12 |
![]() Source · Game artwork | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Pixie. When it fits: Schedule Faery Trees when the next army actually needs Pixie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Faery Trees when the next army actually needs Pixie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Faery Woods · Sparkling Fountain. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 19 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Sprite. Also allows upgrading the corresponding base creatures. When it fits: Schedule Faery Woods when the next army actually needs Sprite. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Faery Woods when the next army actually needs Sprite. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Faery Trees Town level: 1 |
![]() Source · Game artwork | Adds 10 to weekly growth of Pixie / Sprite. When it fits: Expand Pixie / Sprite recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Shrine of Perfect Harmony; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Pixie / Sprite recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Shrine of Perfect Harmony; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Faery Trees Town level: 3 Excludes: Shrine of Perfect Harmony |
![]() Source · Game artwork | Enables recruitment of Dryad. When it fits: Schedule Hallow Grove when the next army actually needs Dryad. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hallow Grove when the next army actually needs Dryad. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Sacred Grove · Shrine of Perfect Harmony · Garden of the Sacred Seed. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Oak Dryad. Also allows upgrading the corresponding base creatures. When it fits: Schedule Sacred Grove when the next army actually needs Oak Dryad. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Sacred Grove when the next army actually needs Oak Dryad. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hallow Grove Town level: 1 |
![]() Source · Game artwork | Adds 10 to weekly growth of Dryad / Oak Dryad. When it fits: Expand Dryad / Oak Dryad recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Sparkling Fountain; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Dryad / Oak Dryad recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Sparkling Fountain; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hallow Grove Town level: 3 Excludes: Sparkling Fountain |
![]() Source · Game artwork | Enables recruitment of Hunter. When it fits: Schedule Hunters Cabin when the next army actually needs Hunter. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Hunters Cabin when the next army actually needs Hunter. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Archery Range. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Blacksmith Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Master Hunter. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hunters Lodge when the next army actually needs Master Hunter. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hunters Lodge when the next army actually needs Master Hunter. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Adds 5 to weekly growth of Hunter / Master Hunter. When it fits: Expand Hunter / Master Hunter recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Hunter / Master Hunter recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hunters Cabin Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Druid. When it fits: Schedule Stone Circle when the next army actually needs Druid. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Stone Circle when the next army actually needs Druid. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Stone Ring · Moon Glade. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Mage Guild 2 Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Druid Elder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Stone Ring when the next army actually needs Druid Elder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Stone Ring when the next army actually needs Druid Elder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Stone Bridge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Stone Circle Town level: 6 |
![]() Source · Game artwork | Adds 7 to weekly growth of Druid / Druid Elder. When it fits: Expand Druid / Druid Elder recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Bladesmith; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Druid / Druid Elder recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Bladesmith; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Stone Ring Town level: 9 Excludes: Bladesmith |
![]() Source · Game artwork | Enables recruitment of Blade Dancer. When it fits: Schedule Blade Dance Terrace when the next army actually needs Blade Dancer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Blade Dance Terrace when the next army actually needs Blade Dancer. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Blade Dance Arena · Bladesmith. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Blade Master. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blade Dance Arena when the next army actually needs Blade Master. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blade Dance Arena when the next army actually needs Blade Master. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blade Dance Terrace Town level: 9 |
![]() Source · Game artwork | Adds 6 to weekly growth of Blade Dancer / Blade Master. When it fits: Expand Blade Dancer / Blade Master recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Stone Bridge; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Blade Dancer / Blade Master recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Stone Bridge; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blade Dance Terrace Town level: 9 Excludes: Stone Bridge |
![]() Source · Game artwork | Enables recruitment of Moon Doe. When it fits: Schedule Moon Glade when the next army actually needs Moon Doe. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Moon Glade when the next army actually needs Moon Doe. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Sun Garden · Sacred Tree. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Stone Circle Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Sun Deer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Sun Garden when the next army actually needs Sun Deer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Sun Garden when the next army actually needs Sun Deer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Moon Glade Town level: 12 |
![]() Source · Game artwork | Adds 2 to weekly growth of Moon Doe / Sun Deer. When it fits: Expand Moon Doe / Sun Deer recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Moon Doe / Sun Deer recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Moon Glade Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Treant. When it fits: Schedule Treant Refuge when the next army actually needs Treant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Treant Refuge when the next army actually needs Treant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Treant Sanctum. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Mage Guild 4 (Dream Forest or Moat) Town level: 15 Excludes: Dragon Altar |
![]() Source · Game artwork | Enables recruitment of Ancient Treant. Also allows upgrading the corresponding base creatures. When it fits: Schedule Treant Sanctum when the next army actually needs Ancient Treant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Treant Sanctum when the next army actually needs Ancient Treant. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Treant Refuge Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Green Dragon. When it fits: Schedule Dragon Altar when the next army actually needs Green Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dragon Altar when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Dragon Shrine. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Mage Guild 4 (Dream Forest or Moat) Town level: 15 Excludes: Treant Refuge |
![]() Source · Game artwork | Enables recruitment of Emerald Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Dragon Shrine when the next army actually needs Emerald Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Dragon Shrine when the next army actually needs Emerald Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dragon Altar Town level: 15 |
![]() Source · Game artwork | A visit restores 4 movement and grants 5 Leadership for three battles. When it fits: Combine the visit with another reachable map objective and useful subsequent fights. Watch for: Restored movement and a limited combat bonus are not unlimited repeatable travel. How to use it and where it fits in build orderWhen to build: Combine the visit with another reachable map objective and useful subsequent fights. When to delay: Restored movement and a limited combat bonus are not unlimited repeatable travel. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 Excludes: Golden Path |
![]() Source · Game artwork | Doubles the movement of caravans departing this town. When it fits: Choose a caravan departing this town and a reinforcement destination. Watch for: Do not automatically apply it to other towns’ caravans or the hero’s daily movement. How to use it and where it fits in build orderWhen to build: Choose a caravan departing this town and a reinforcement destination. Judge value by travel time saved. When to delay: Do not automatically apply it to other towns’ caravans or the hero’s daily movement. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 Excludes: Fountain of Restoration |
![]() Source · Game artwork | Provides two defensive towers during sieges. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Fortifications 1 Town level: 6 |
![]() Source · Game artwork | Enables purchase of the faction’s warfare unit. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hunters Cabin. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Enables purchase of a Mother Treant. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hallow Grove Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Grants the visitor 5 movement until the week ends. When it fits: Visit before a route using the remaining days of the week. Watch for: Shorter travel does not automatically raise combat Initiative. How to use it and where it fits in build orderWhen to build: Visit before a route using the remaining days of the week. Combine it with recruitment or reinforcement delivery. When to delay: Shorter travel does not automatically raise combat Initiative. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Heroes Town level: 3 Excludes: Embassy |
![]() Source · Game artwork | Adds 20% negotiation success with neutral armies in the town’s area. When it fits: Choose a neutral army in the area and a hero who can use negotiation. Watch for: Higher success is no guaranteed joining; Fortress has its own effect value. How to use it and where it fits in build orderWhen to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment. When to delay: Higher success is no guaranteed joining; Fortress has its own effect value. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Heroes Town level: 3 Excludes: Thieves Guild |
![]() Source · Game artwork | Increases enemy heroes’ movement cost in the town’s area by 25%. When it fits: Choose when an enemy actually crosses the area and prepare your response using the time gained. Watch for: Slowing an attacker neither wins the next fight nor protects distant territory. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose when an enemy actually crosses the area and prepare your response using the time gained. When to delay: Slowing an attacker neither wins the next fight nor protects distant territory. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Treant Refuge · Dragon Altar. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 9 Excludes: Moat |
![]() Source · Game artwork | Produces one random rare resource daily. When it fits: Treat random daily yield as long-term resource support. Watch for: A particular rare resource is not a guaranteed delivery for today’s required upgrade. How to use it and where it fits in build orderWhen to build: Treat random daily yield as long-term resource support. Secure the next essential resource from actual results. When to delay: A particular rare resource is not a guaranteed delivery for today’s required upgrade. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 9 Excludes: Sylanna's Infinite Gift |
![]() Source · Game artwork | Produces one wood and one ore daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 9 Excludes: Mystic Pond |
![]() Source · Game artwork | Adds 5,000 gold daily and 50% local growth; Sylvan heroes mark enemy creatures at the start of combat. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
Dungeon 48
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Black Market. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3 · Moat. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 9 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 15 |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 12 |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Town Portal · Dark Watch · Soulvenom Crucible. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3 · Lake of Stilled Voices. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 4 · Dragon Spire · Hissing Temple. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 9 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Town level: 12 |
![]() Source · Game artwork | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Assassin. When it fits: Schedule Halls of the Unseen Hand when the next army actually needs Assassin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Halls of the Unseen Hand when the next army actually needs Assassin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Halls of the Black Heart · Assassin’s Guild · Chamber of Whispers. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Shade. Also allows upgrading the corresponding base creatures. When it fits: Schedule Halls of the Black Heart when the next army actually needs Shade. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Halls of the Black Heart when the next army actually needs Shade. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Halls of the Unseen Hand Town level: 1 |
![]() Source · Game artwork | Adds 10 to weekly growth of Assassin / Shade. When it fits: Expand Assassin / Shade recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Training Camp; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Assassin / Shade recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Training Camp; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Halls of the Unseen Hand Town level: 3 Excludes: Training Camp |
![]() Source · Game artwork | Enables recruitment of Stalker. When it fits: Schedule Shadow Arena when the next army actually needs Stalker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Shadow Arena when the next army actually needs Stalker. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Shadow Ring · Training Camp. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 19 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Tracker. Also allows upgrading the corresponding base creatures. When it fits: Schedule Shadow Ring when the next army actually needs Tracker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Shadow Ring when the next army actually needs Tracker. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Shadow Arena Town level: 1 |
![]() Source · Game artwork | Adds 9 to weekly growth of Stalker / Tracker. When it fits: Expand Stalker / Tracker recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Assassin’s Guild; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Stalker / Tracker recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Assassin’s Guild; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Shadow Arena Town level: 3 Excludes: Assassin’s Guild |
![]() Source · Game artwork | Enables recruitment of Troglodyte. When it fits: Schedule Cradle of Stone when the next army actually needs Troglodyte. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cradle of Stone when the next army actually needs Troglodyte. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Chthonian Abyss · Unfathomable Caves · Chthonian Deposit. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Chthonian. Also allows upgrading the corresponding base creatures. When it fits: Schedule Chthonian Abyss when the next army actually needs Chthonian. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Chthonian Abyss when the next army actually needs Chthonian. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cradle of Stone Town level: 3 |
![]() Source · Game artwork | Adds 5 to weekly growth of Troglodyte / Chthonian. When it fits: Expand Troglodyte / Chthonian recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Troglodyte / Chthonian recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cradle of Stone Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Medusa. When it fits: Schedule Lake of Stilled Voices when the next army actually needs Medusa. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Lake of Stilled Voices when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Frozen Statuary · Snake Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Medusa Sorceress. Also allows upgrading the corresponding base creatures. When it fits: Schedule Frozen Statuary when the next army actually needs Medusa Sorceress. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Frozen Statuary when the next army actually needs Medusa Sorceress. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Lake of Stilled Voices Town level: 9 |
![]() Source · Game artwork | Adds 6 to weekly growth of Medusa / Medusa Sorceress. When it fits: Expand Medusa / Medusa Sorceress recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Shadowsteel Pool; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (4)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Expand Medusa / Medusa Sorceress recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Shadowsteel Pool; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Spire · Hissing Temple. Heroes, armies and playstyle choices for this faction (Czech) → |
| Lake of Stilled Voices Town level: 12 Excludes: Shadowsteel Pool |
![]() Source · Game artwork | Enables recruitment of Strider. When it fits: Schedule Strider Forge when the next army actually needs Strider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Strider Forge when the next army actually needs Strider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Soulless Forge · Shadowsteel Pool. Heroes, armies and playstyle choices for this faction (Czech) → |
| (Shadowsteel Refinery or Chthonian Deposit) Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Soulless. Also allows upgrading the corresponding base creatures. When it fits: Schedule Soulless Forge when the next army actually needs Soulless. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Soulless Forge when the next army actually needs Soulless. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Strider Forge Town level: 9 |
![]() Source · Game artwork | Adds 5 to weekly growth of Strider / Soulless. When it fits: Expand Strider / Soulless recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Snake Tower; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (4)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Expand Strider / Soulless recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Snake Tower; both branches cannot be treated as built together. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Dragon Spire · Hissing Temple. Heroes, armies and playstyle choices for this faction (Czech) → |
| Strider Forge Town level: 12 Excludes: Snake Tower |
![]() Source · Game artwork | Enables recruitment of Minotaur. When it fits: Schedule Maze when the next army actually needs Minotaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Maze when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Labyrinth · Altar of Broken Chains. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Minotaur Guard. Also allows upgrading the corresponding base creatures. When it fits: Schedule Labyrinth when the next army actually needs Minotaur Guard. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Labyrinth when the next army actually needs Minotaur Guard. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Maze Town level: 12 |
![]() Source · Game artwork | Adds 2 to weekly growth of Minotaur / Minotaur Guard. When it fits: Expand Minotaur / Minotaur Guard recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Minotaur / Minotaur Guard recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Maze Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Shadow Dragon. When it fits: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Dragon Pinnacle. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Mage Guild 3 (Snake Tower or Shadowsteel Pool) Town level: 15 Excludes: Hissing Temple |
![]() Source · Game artwork | Enables recruitment of Black Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Dragon Pinnacle when the next army actually needs Black Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Dragon Pinnacle when the next army actually needs Black Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dragon Spire Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Cave Hydra. When it fits: Schedule Hissing Temple when the next army actually needs Cave Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hissing Temple when the next army actually needs Cave Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Rattling Temple. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Mage Guild 3 (Snake Tower or Shadowsteel Pool) Town level: 15 Excludes: Dragon Spire |
![]() Source · Game artwork | Enables recruitment of Dark Hydra. Also allows upgrading the corresponding base creatures. When it fits: Schedule Rattling Temple when the next army actually needs Dark Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Rattling Temple when the next army actually needs Dark Hydra. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hissing Temple Town level: 15 |
![]() Source · Game artwork | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Dark Watch · Soulvenom Crucible. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Buys and sells artifacts. When it fits: Choose an actually offered artifact for the hero’s next task using funds left after required recruitment. Watch for: Changing stock guarantees no particular item; before selling consider another carrier. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. How to use it and where it fits in build orderWhen to build: Choose an actually offered artifact for the hero’s next task using funds left after required recruitment. When to delay: Changing stock guarantees no particular item; before selling consider another carrier. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Shadowsteel Refinery. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 |
![]() Source · Game artwork | Enables purchase of a Faceless. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Spies Guild. Heroes, armies and playstyle choices for this faction (Czech) → |
| Halls of the Unseen Hand Town level: 3 |
![]() Source · Game artwork | Grants the visitor 10 Initiative for the next three battles. When it fits: Visit before three useful fights and compare the action order of important creatures. Watch for: Initiative is not movement reach; avoid spending limited encounters on unimportant fights. How to use it and where it fits in build orderWhen to build: Visit before three useful fights and compare the action order of important creatures. When to delay: Initiative is not movement reach; avoid spending limited encounters on unimportant fights. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Spies Guild. Heroes, armies and playstyle choices for this faction (Czech) → |
| Thieves Guild Mage Guild 1 Town level: 3 Excludes: Soulvenom Crucible |
![]() Source · Game artwork | In battles within the area each enemy stack takes 40 Earth damage per round for the first three rounds. When it fits: Use opening local damage during a planned area battle and subsequent friendly actions. Watch for: Read Heroes VII’s Earth effect; do not import Heroes VI’s Dark damage and Initiative. How to use it and where it fits in build orderWhen to build: Use opening local damage during a planned area battle and subsequent friendly actions. When to delay: Read Heroes VII’s Earth effect; do not import Heroes VI’s Dark damage and Initiative. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Spies Guild. Heroes, armies and playstyle choices for this faction (Czech) → |
| Thieves Guild Mage Guild 1 Town level: 3 Excludes: Dark Watch |
![]() Source · Game artwork | Enables purchase of a Shadow Lurker. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 6 |
![]() Source · Game artwork | Enables the Thieves Guild to send spies to plunder a random enemy mine. When it fits: Time spy plundering against enemy mines and your resource needs. Watch for: Do not base required spending on guaranteed plundering of a preselected mine. How to use it and where it fits in build orderWhen to build: Time spy plundering against enemy mines and your resource needs. Random target selection is a limitation. When to delay: Do not base required spending on guaranteed plundering of a preselected mine. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Intrigue. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chamber of Whispers (Dark Watch or Soulvenom Crucible) Town level: 6 |
![]() Source · Game artwork | Produces one Shadowsteel daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Strider Forge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Black Market Town level: 6 Excludes: Chthonian Deposit |
![]() Source · Game artwork | Produces two ore daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Strider Forge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cradle of Stone Town level: 6 Excludes: Shadowsteel Refinery |
![]() Source · Game artwork | Enables sabotage of an enemy dwelling, halving its weekly production. When it fits: Choose sabotage against a dwelling whose next production will actually reinforce the enemy. Watch for: This is not Heroes V’s global Knowledge gain for Warlocks. How to use it and where it fits in build orderWhen to build: Choose sabotage against a dwelling whose next production will actually reinforce the enemy. Consider time until recruitment. When to delay: This is not Heroes V’s global Knowledge gain for Warlocks. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Spies Guild Town level: 9 |
![]() Source · Game artwork | Adds 5,000 gold daily and 50% local growth; spies can sabotage and plunder two additional sites. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
Stronghold 49
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Thieves Guild · House of Smalltalks. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3 · Moat · Blood Magic Crucible · Sky and Earth Totems. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 1 Town level: 3 |
![]() Source · Game artwork | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 15 |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 6 Excludes: Blood Magic Crucible |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Town level: 9 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
![]() Source · Game artwork | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Harpy. When it fits: Schedule Harpy Nest when the next army actually needs Harpy. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Harpy Nest when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Fury Roost · Harpy Colony. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 20 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Fury. Also allows upgrading the corresponding base creatures. When it fits: Schedule Fury Roost when the next army actually needs Fury. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Fury Roost when the next army actually needs Fury. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Harpy Nest Town level: 1 |
![]() Source · Game artwork | Adds 10 to weekly growth of Harpy / Fury. When it fits: Expand Harpy / Fury recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Harpy / Fury recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Harpy Nest Town level: 3 |
Source · Game artwork | Enables recruitment of Gnoll. When it fits: Schedule Gnoll Slums when the next army actually needs Gnoll. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Gnoll Slums when the next army actually needs Gnoll. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Gnoll Hunting Shack · Gnoll Firecamp. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 24 Source ↗ |
| Town level: 1 |
![]() Source · Game artwork | Enables recruitment of Gnoll Hunter. Also allows upgrading the corresponding base creatures. When it fits: Schedule Gnoll Hunting Shack when the next army actually needs Gnoll Hunter. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Gnoll Hunting Shack when the next army actually needs Gnoll Hunter. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Gnoll Slums Town level: 1 |
![]() Source · Game artwork | Adds 12 to weekly growth of Gnoll / Gnoll Hunter. When it fits: Expand Gnoll / Gnoll Hunter recruitment for the line you actually use and the next reinforcement deadline. Watch for: Compare the excluded alternative Harpy Colony; both branches cannot be treated as built together. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Gnoll / Gnoll Hunter recruitment for the line you actually use and the next reinforcement deadline. When to delay: Compare the excluded alternative Harpy Colony; both branches cannot be treated as built together. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Gnoll Slums Town level: 3 Excludes: Harpy Colony |
![]() Source · Game artwork | Enables recruitment of Brute. When it fits: Schedule War Tent when the next army actually needs Brute. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule War Tent when the next army actually needs Brute. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: War Pavilion · Orc Barracks. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| Town level: 3 |
![]() Source · Game artwork | Enables recruitment of Crusher. Also allows upgrading the corresponding base creatures. When it fits: Schedule War Pavilion when the next army actually needs Crusher. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule War Pavilion when the next army actually needs Crusher. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| War Tent Town level: 3 |
![]() Source · Game artwork | Adds 6 to weekly growth of Brute / Crusher. When it fits: Expand Brute / Crusher recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Brute / Crusher recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dream Lodge. Heroes, armies and playstyle choices for this faction (Czech) → |
| War Tent Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Centaur. When it fits: Schedule Centaur Camp when the next army actually needs Centaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Centaur Camp when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Centaur Outpost · Centaur Lodge. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Centaur Marauder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Centaur Outpost when the next army actually needs Centaur Marauder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Centaur Outpost when the next army actually needs Centaur Marauder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Centaur Camp Town level: 6 |
![]() Source · Game artwork | Adds 8 to weekly growth of Centaur / Centaur Marauder. When it fits: Expand Centaur / Centaur Marauder recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Centaur / Centaur Marauder recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Centaur Camp Town level: 6 |
![]() Source · Game artwork | Enables recruitment of Sand Wyvern. When it fits: Schedule Wyvern Rock when the next army actually needs Sand Wyvern. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Wyvern Rock when the next army actually needs Sand Wyvern. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Wyvern Nest · Wyvern Hatchery · Deep Mine. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Town level: 9 |
![]() Source · Game artwork | Enables recruitment of Venomous Wyvern. Also allows upgrading the corresponding base creatures. When it fits: Schedule Wyvern Nest when the next army actually needs Venomous Wyvern. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Wyvern Nest when the next army actually needs Venomous Wyvern. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Wyvern Rock Town level: 9 |
![]() Source · Game artwork | Adds 7 to weekly growth of Sand Wyvern / Venomous Wyvern. When it fits: Expand Sand Wyvern / Venomous Wyvern recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (4)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Expand Sand Wyvern / Venomous Wyvern recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cyclops Mound · Behemoth Abyss. Heroes, armies and playstyle choices for this faction (Czech) → |
| Wyvern Rock Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Basilisk Rider. When it fits: Schedule Basilisk Cavern when the next army actually needs Basilisk Rider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Basilisk Cavern when the next army actually needs Basilisk Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Basilisk’s No Man’s Land · Stone Pillars. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Basilisk Lancer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Basilisk’s No Man’s Land when the next army actually needs Basilisk Lancer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Basilisk’s No Man’s Land when the next army actually needs Basilisk Lancer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basilisk Cavern |
![]() Source · Game artwork | Adds 2 to weekly growth of Basilisk Rider / Basilisk Lancer. When it fits: Expand Basilisk Rider / Basilisk Lancer recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (4)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Expand Basilisk Rider / Basilisk Lancer recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Cyclops Mound · Behemoth Abyss. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basilisk Cavern Town level: 12 |
![]() Source · Game artwork | Enables recruitment of Cyclops. When it fits: Schedule Cyclops Mound when the next army actually needs Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Mound when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pillar of Rage. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Dream Lodge (Wyvern Hatchery or Stone Pillars) Town level: 15 Excludes: Behemoth Abyss |
![]() Source · Game artwork | Enables recruitment of Enraged Cyclops. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pillar of Rage when the next army actually needs Enraged Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pillar of Rage when the next army actually needs Enraged Cyclops. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cyclops Mound Town level: 15 |
![]() Source · Game artwork | Enables recruitment of Behemoth. When it fits: Schedule Behemoth Abyss when the next army actually needs Behemoth. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Behemoth Abyss when the next army actually needs Behemoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Behemoth Rift. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| Dream Lodge (Wyvern Hatchery or Stone Pillars) Town level: 15 Excludes: Cyclops Mound |
![]() Source · Game artwork | Enables recruitment of Ancient Behemoth. Also allows upgrading the corresponding base creatures. When it fits: Schedule Behemoth Rift when the next army actually needs Ancient Behemoth. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Behemoth Rift when the next army actually needs Ancient Behemoth. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Behemoth Abyss Town level: 15 |
![]() Source · Game artwork | Within the town’s area your Stronghold heroes gain 4 Blood Frenzy in the historical reference. When it fits: Choose before Stronghold heroes fight within the town’s area and can exploit starting Blood Frenzy. Watch for: This building does not recruit a Tamed Cyclops. How to use it and where it fits in build orderWhen to build: Choose before Stronghold heroes fight within the town’s area and can exploit starting Blood Frenzy. When to delay: This building does not recruit a Tamed Cyclops. Do not apply a local effect to every distant battle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Altar of Broken Blades · Mother Earth's Wisdom. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 1 |
![]() Source · Game artwork | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 Excludes: House of Smalltalks |
![]() Source · Game artwork | Adds 20% negotiation success with neutral armies in the town’s area. When it fits: Link diplomacy spending to a reachable neutral army within this town’s area. Watch for: For a mandatory fight or a target outside the area, direct reinforcements may be more urgent. How to use it and where it fits in build orderWhen to build: Link diplomacy spending to a reachable neutral army within this town’s area. When to delay: For a mandatory fight or a target outside the area, direct reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace Town level: 3 Excludes: Thieves Guild |
![]() Source · Game artwork | The visitor’s creatures gain 1 Movement and 5 Attack for three battles. When it fits: Time the visit before fights where the army uses extra reach and Attack. Watch for: Do not treat the bonus as permanent attributes for every later army. How to use it and where it fits in build orderWhen to build: Time the visit before fights where the army uses extra reach and Attack. Track remaining enhanced encounters. When to delay: Do not treat the bonus as permanent attributes for every later army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Raiders. Heroes, armies and playstyle choices for this faction (Czech) → |
| Father Sky Totem Town level: 3 Excludes: Mother Earth's Wisdom |
![]() Source · Game artwork | Adds experience for victories within the town’s area; compare the bonus value with your patch. When it fits: Choose for winnable fights within the area when the experience enables a needed next skill. Watch for: The percentage depends on the reference and patch; it does not justify losing an expensive army. How to use it and where it fits in build orderWhen to build: Choose for winnable fights within the area when the experience enables a needed next skill. When to delay: The percentage depends on the reference and patch; it does not justify losing an expensive army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Raiders. Heroes, armies and playstyle choices for this faction (Czech) → |
| Father Sky Totem Town level: 3 Excludes: Altar of Broken Blades |
![]() Source · Game artwork | Enemy heroes in the town’s area lose 3 Magic. When it fits: Plan the local enemy Magic reduction against actual caster pressure on this area. Watch for: Do not rely on it outside the area or equate Magic reduction with blanket immunity. How to use it and where it fits in build orderWhen to build: Plan the local enemy Magic reduction against actual caster pressure on this area. When to delay: Do not rely on it outside the area or equate Magic reduction with blanket immunity. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fortifications 2 Town level: 6 Excludes: Moat |
![]() Source · Game artwork | Produces one Shadowsteel daily. When it fits: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. Watch for: A new production building does not deliver its entire future yield immediately. How to use it and where it fits in build orderWhen to build: Compare the stated daily resource production with a planned dwelling’s cost and construction deadline. When to delay: A new production building does not deliver its entire future yield immediately. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Wyvern Rock Town level: 9 |
![]() Source · Game artwork | Enables purchase of a Dreamwalker. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (3)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cyclops Mound · Behemoth Abyss · Sky and Earth Totems. Heroes, armies and playstyle choices for this faction (Czech) → |
| Orc Barracks Town level: 9 |
![]() Source · Game artwork | Adds 250 gold for each victorious battle. When it fits: Compare cost with safely reachable victories. Watch for: A risky fight for a small gold reward can cost more than the reward. How to use it and where it fits in build orderWhen to build: Compare cost with safely reachable victories. Link the income to particular future recruitment. When to delay: A risky fight for a small gold reward can cost more than the reward. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| (Altar of Broken Blades or Mother Earth's Wisdom) Town level: 9 |
![]() Source · Game artwork | Provides defensive towers during sieges; historical references disagree on their number. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. Gamepressure lists two defensive towers and Acid Cave three. Compare the exact count with the game version; the benefit remains local town defense. Compare source ↗ This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Idol of Fertility. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dream Lodge Fortifications 2 Town level: 9 |
![]() Source · Game artwork | Adds 5,000 gold daily and 50% local growth; your Stronghold heroes gain 4 Blood Frenzy. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
![]() Source · Game artwork | Once a week, choose one town dwelling to add its weekly growth to recruitment immediately. When it fits: Spend the weekly choice on a dwelling whose additional offer you can hire and deliver in time. Watch for: Choosing one dwelling does not double every town line or grant a free army. How to use it and where it fits in build orderWhen to build: Spend the weekly choice on a dwelling whose additional offer you can hire and deliver in time. When to delay: Choosing one dwelling does not double every town line or grant a free army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Sky and Earth Totems Town level: 12 |
Fortress 49

Officially published town artwork. The full view provides context; consult the table for alternative buildings and their requirements. Open the image to view the complete original.
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
| Village Hall | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
| Town Hall | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall Town level: 3 |
| City Hall | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Town level: 9 |
| Capitol | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Town level: 15 |
| Hall of Heroes | Hires new and defeated heroes. When it fits: Choose an available hero for a specific map role and reserve their hiring price. Watch for: This namesake does not expand Heroes V Training; construction does not grant a particular hero. How to use it and where it fits in build orderWhen to build: Choose an available hero for a specific map role and reserve their hiring price. When to delay: This namesake does not expand Heroes V Training; construction does not grant a particular hero. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | No additional listed building |
| Marketplace | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Exchequer Office. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
| Fortifications 1 | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 2 · Moat · Runic Fortifications · Foundry. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Town level: 6 |
| Fortifications 2 | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fortifications 3. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Fortifications 1 Town level: 9 |
| Fortifications 3 | Strengthens walls, gate and local guard; higher tiers improve guard capacity and growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Fortifications 2 Town level: 15 |
| Moat | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Fortifications 1 |
| Mage Guild 1 | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 2 · Town Portal · Embassy · Shrine of Arkath. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | No additional listed building |
| Mage Guild 2 | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Mage Guild 1 Town level: 3 |
| Mage Guild 3 | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Mage Guild 2 Town level: 6 |
| Mage Guild 4 | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Mage Guild 3 Town level: 12 |
| Town Portal | Allows spell-based return to this town when it is the nearest valid destination. When it fits: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. Watch for: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. How to use it and where it fits in build orderWhen to build: Choose a safe return destination and check the nearest eligible town and the hero’s actual spell. When to delay: Construction does not promise arbitrary distant destinations under Heroes III’s Expert Town Portal rules. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Mage Guild 1 Town level: 6 |
| Shield BarracksDefender | Enables recruitment of Defender. When it fits: Schedule Shield Barracks when the next army actually needs Defender. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Shield Barracks when the next army actually needs Defender. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Shield Halls · Workshop · Armory. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 22 Source ↗ |
| No additional listed building |
| Shield HallsShieldguardDwelling upgrade | Enables recruitment of Shieldguard. Also allows upgrading the corresponding base creatures. When it fits: Schedule Shield Halls when the next army actually needs Shieldguard. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Shield Halls when the next army actually needs Shieldguard. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Shield Barracks |
| WorkshopDefender / Shieldguard | Adds 11 to weekly growth of Defender / Shieldguard. When it fits: Expand Defender / Shieldguard recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Defender / Shieldguard recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Shield Barracks |
| Bear PensBear | Enables recruitment of Bear. When it fits: Schedule Bear Pens when the next army actually needs Bear. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Bear Pens when the next army actually needs Bear. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Blackbear Cages · Fishing Pond. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 7 Source ↗ | Price not yet verified | No additional listed building |
| Blackbear CagesBlackbearDwelling upgrade | Enables recruitment of Blackbear. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blackbear Cages when the next army actually needs Blackbear. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blackbear Cages when the next army actually needs Blackbear. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Bear Pens |
| Fishing PondBear / Blackbear | Adds 4 to weekly growth of Bear / Blackbear. When it fits: Expand Bear / Blackbear recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Bear / Blackbear recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Bear Pens |
| Kobold BurrowsKobold Scout | Enables recruitment of Kobold Scout. When it fits: Schedule Kobold Burrows when the next army actually needs Kobold Scout. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Kobold Burrows when the next army actually needs Kobold Scout. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Kobold Warrens · Granary. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 23 Source ↗ | Price not yet verified | Town level: 3 |
| Kobold WarrensKobold PathfinderDwelling upgrade | Enables recruitment of Kobold Pathfinder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Kobold Warrens when the next army actually needs Kobold Pathfinder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Kobold Warrens when the next army actually needs Kobold Pathfinder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Kobold Burrows Town level: 3 |
| GranaryKobold Scout / Kobold Pathfinder | Adds 12 to weekly growth of Kobold Scout / Kobold Pathfinder. When it fits: Expand Kobold Scout / Kobold Pathfinder recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Kobold Scout / Kobold Pathfinder recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Kobold Burrows |
| Dis BonfireDis | Enables recruitment of Dis. When it fits: Schedule Dis Bonfire when the next army actually needs Dis. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dis Bonfire when the next army actually needs Dis. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Valkyrie Bonfire · Blazing Maiden · Cradle of Fire. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 6 Source ↗ | Price not yet verified | Sacred Fire Town level: 6 |
| Valkyrie BonfireValkyrieDwelling upgrade | Enables recruitment of Valkyrie. Also allows upgrading the corresponding base creatures. When it fits: Schedule Valkyrie Bonfire when the next army actually needs Valkyrie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Valkyrie Bonfire when the next army actually needs Valkyrie. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Dis Bonfire Town level: 6 |
| Blazing MaidenDis / Valkyrie | Adds 6 to weekly growth of Dis / Valkyrie. When it fits: Expand Dis / Valkyrie recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Dis / Valkyrie recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Dis Bonfire |
| Lava ConfluxLava Elemental | Enables recruitment of Lava Elemental. When it fits: Schedule Lava Conflux when the next army actually needs Lava Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Lava Conflux when the next army actually needs Lava Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Magma Conflux · Volcanic Chimney. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 6 Source ↗ | Price not yet verified | Town level: 9 |
| Magma ConfluxMagma ElementalDwelling upgrade | Enables recruitment of Magma Elemental. Also allows upgrading the corresponding base creatures. When it fits: Schedule Magma Conflux when the next army actually needs Magma Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Magma Conflux when the next army actually needs Magma Elemental. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Lava Conflux Town level: 9 |
| Volcanic ChimneyLava Elemental / Magma Elemental | Adds 6 to weekly growth of Lava Elemental / Magma Elemental. When it fits: Expand Lava Elemental / Magma Elemental recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Lava Elemental / Magma Elemental recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Lava Conflux |
| Runic ChapelRune Priest | Enables recruitment of Rune Priest. When it fits: Schedule Runic Chapel when the next army actually needs Rune Priest. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Runic Chapel when the next army actually needs Rune Priest. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Runic Temple · Flaming Pillar · Hearth of Giants. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 2 Source ↗ | Price not yet verified | Rune Designer Town level: 12 |
| Runic TempleRune PatriarchDwelling upgrade | Enables recruitment of Rune Patriarch. Also allows upgrading the corresponding base creatures. When it fits: Schedule Runic Temple when the next army actually needs Rune Patriarch. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Runic Temple when the next army actually needs Rune Patriarch. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Runic Chapel Town level: 12 |
| Flaming PillarRune Priest / Rune Patriarch | Adds 2 to weekly growth of Rune Priest / Rune Patriarch. When it fits: Expand Rune Priest / Rune Patriarch recruitment for the line you actually use and the next reinforcement deadline. Watch for: A larger offer needs paid recruitment and delivery. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand Rune Priest / Rune Patriarch recruitment for the line you actually use and the next reinforcement deadline. When to delay: A larger offer needs paid recruitment and delivery. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Runic Chapel |
| Hearth of GiantsFire Giant | Enables recruitment of Fire Giant. When it fits: Schedule Hearth of Giants when the next army actually needs Fire Giant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hearth of Giants when the next army actually needs Fire Giant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hearth of Einherjars. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 1 Source ↗ | Price not yet verified | Runic Chapel Town level: 15 Excludes: Cradle of Fire |
| Hearth of EinherjarsEinherjarDwelling upgrade | Enables recruitment of Einherjar. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hearth of Einherjars when the next army actually needs Einherjar. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hearth of Einherjars when the next army actually needs Einherjar. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Hearth of Giants Town level: 15 |
| Cradle of FireRed Dragon | Enables recruitment of Red Dragon. When it fits: Schedule Cradle of Fire when the next army actually needs Red Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cradle of Fire when the next army actually needs Red Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mountain of Fire. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. Base weekly growth: 1 Source ↗ | Price not yet verified | Dis Bonfire Town level: 15 Excludes: Hearth of Giants |
| Mountain of FireArdent DragonDwelling upgrade | Enables recruitment of Ardent Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Mountain of Fire when the next army actually needs Ardent Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Mountain of Fire when the next army actually needs Ardent Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Cradle of Fire Town level: 15 |
| Rune Designer | Sells Rune Stones. When it fits: Check the actual Fortress rune-warfare offer and how your hero will use it. Watch for: References use different service names; do not confuse this with Heroes V rune tuition. Creatures and items · building relationshipsRelated creatures (2)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual Fortress rune-warfare offer and how your hero will use it. When to delay: References use different service names; do not confuse this with Heroes V rune tuition. The town catalogue uses Rune Designer and lists Rune Stones. Acid Cave names the Runestone service Rune Temple. This relationship retains the source naming difference. Compare source ↗ In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Runic Chapel · Rune Atelier. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 3 |
| Armory | Sells Fortress Ballistae. When it fits: Choose warfare support for a particular hero and pay for the unit itself. Watch for: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Warfare-unit service: The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack. How to use it and where it fits in build orderWhen to build: Choose warfare support for a particular hero and pay for the unit itself. Assess its effect and control through Warfare. When to delay: A warfare service is not an ordinary multiplied army stack; preserve needed recruitment funds. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Shield Barracks |
| Runic Fortifications | Walls, gate and towers: +30% health. Creates rune traps during sieges; references disagree on their number. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. The existing reference record has six rune traps, while Acid Cave lists ten. The difference is not conclusively mapped to a patch; the count is not universally established. Compare source ↗ This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Fortifications 1 Town level: 9 |
| Foundry | Two siege defense towers. When it fits: Choose for a particular expected siege. Watch for: In a safe region recruitment for the main expedition may be more urgent. How to use it and where it fits in build orderWhen to build: Choose for a particular expected siege. Fortifications, towers and the local guard serve different roles from mobile reinforcements. When to delay: In a safe region recruitment for the main expedition may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Fortifications 1 Town level: 12 |
| Sacred Fire | Visitor: +2 Might, +5 Leadership for three battles. When it fits: Visit before fights where the actual army can use the combat support. Watch for: Do not describe a limited visitor bonus as permanent hero-attribute growth. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit before fights where the actual army can use the combat support. Track duration by encounter count. When to delay: Do not describe a limited visitor bonus as permanent hero-attribute growth. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dis Bonfire. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | No additional listed building |
| Exchequer Office | Weekly interest: 10% of gold, capped at 20,000, before other income. When it fits: Decide before weekly payment using gold you actually retain. Watch for: Do not forgo essential reinforcements for interest. How to use it and where it fits in build orderWhen to build: Decide before weekly payment using gold you actually retain. Track the interest cap and its order before other income. When to delay: Do not forgo essential reinforcements for interest. This is not Heroes IV’s daily Treasury. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Marketplace Town level: 12 |
| Embassy | Adds 15% neutral-army negotiation success in this town’s area. When it fits: Choose a neutral army in the area and a hero who can use negotiation. Watch for: Higher success is no guaranteed joining; Fortress has its own effect value. How to use it and where it fits in build orderWhen to build: Choose a neutral army in the area and a hero who can use negotiation. Budget any further payment. When to delay: Higher success is no guaranteed joining; Fortress has its own effect value. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Mage Guild 1 Town level: 3 |
| Furnace | Converts wood and ore to gold and rare resources. When it fits: Choose surplus wood or ore and a particular missing resource. Watch for: Converted common resources cannot fund later construction; compare the actual conversion first. How to use it and where it fits in build orderWhen to build: Choose surplus wood or ore and a particular missing resource. Preserve materials for the next required dwelling. When to delay: Converted common resources cannot fund later construction; compare the actual conversion first. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Town level: 3 |
| Shrine of Arkath | Fire spells one rank higher in this area. When it fits: Compare known Fire spells with targets encountered in the town’s area. Watch for: Fire support does not supply a missing spellbook, mana or eligible target. How to use it and where it fits in build orderWhen to build: Compare known Fire spells with targets encountered in the town’s area. Read the higher effect rank on the particular spell. When to delay: Fire support does not supply a missing spellbook, mana or eligible target. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Mage Guild 1 Town level: 3 |
| Rune Atelier | Rune auras +50% in this area, except Rune of Balance. When it fits: Invest for actual local rune-aura use. Watch for: Rune of Balance has its own exception. How to use it and where it fits in build orderWhen to build: Invest for actual local rune-aura use. Check scope and recipients on the relevant ability. When to delay: Rune of Balance has its own exception. This is not Heroes V’s Runic Shrine resource system. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Rune Designer Town level: 3 |
| Thieves Guild | Sells intelligence about opponents. When it fits: Pay for information that changes the next route, defense or recruitment. Watch for: Enemy information supplies neither army strength nor magic training. How to use it and where it fits in build orderWhen to build: Pay for information that changes the next route, defense or recruitment. Include the intelligence service price. When to delay: Enemy information supplies neither army strength nor magic training. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Price not yet verified | Town level: 12 |
| Arkath's Eternal Flame | Daily 5,000 gold, +50% growth. Grants four Major artifacts, four Relics and The Fire Drake on construction. When it fits: Choose a safe town with useful recruitment and read its particular special effect. Watch for: Do not extend global, local or one-time rewards automatically to every situation. How to use it and where it fits in build orderWhen to build: Choose a safe town with useful recruitment and read its particular special effect. First acquire the Tear of Asha. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not extend global, local or one-time rewards automatically to every situation. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town level: 15 |
Reading the table
Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.
Edition and sources
Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
41 buildings still have unverified prices; they are not treated as free.
Current database coverage: 54 map objects, 342 town buildings, 7 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.

































































































































































































































































































































































































































