
How to use this hero
Home faction: Necropolis
Army command · Necropolis
Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign, availability and use
Zenda has her own Necropolis story role and is player-controlled on its second map. A portrait does not establish the statistics of any later forms.
Starting attributes, released-game class, numerical specialty and the complete starting army of this campaign profile remain under review. These examples establish specific scenario roles rather than ordinary hiring defaults.
Documented scenarios and progression conditions
The World Which Detachment Renounces
Dark Hopes initially protects Zenda and later the other acquired main heroes. Zenda’s Doubts leads to the temple and deactivation of three underground obelisks.
Read the updated defeat conditions after receiving each character. Do not assign a support task that risks a hero whose loss ends the map. Distinguish this quest’s underground obelisks from ordinary surface treasure hunting.
Army-management decisions
Protect the victory condition first
Before resolving a fight automatically, check who may be lost and whether a safe return exists. A secondary hero can still be required for progression. Compare scouting value with the risk to the whole map rather than only the support army’s price.
Track triggers and usable passages
When a quest changes passage access, inspect usable routes after each activation. The previous route may not remain usable. Further movement requires a real path in the map’s current state; a visited-object marker does not guarantee one.
Check living and undead recipients separately
Before support or attack, inspect target type and the exact spell rule. An undead army does not promise immunity to every effect. A similarly named older-game spell does not automatically transfer its recipients or exceptions to Heroes VII.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Crimson ScytheSuggestionAdds five Might.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Dwarven ShieldSuggestionAdds 2 Defense.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

