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Heroes VII · HERO PROFILE

Solmyr in Heroes VII: skills and tactics

Solmyr in Heroes VII: Spell support for the army. Academy affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Solmyr — portrait in Heroes 7
Source · Game artwork

Academy · Djinn Lord

Solmyr

Reference profile; check availability

How to use this hero

Home faction: Academy

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Specialty · Chain lightning specialist

Starts with Chain Lightning. Casting gains +1 Magic at Novice, +2 at Expert and +4 at Master. Plan the jumps between targets before casting.

Listed starting skills

  • Metamagic
  • Air Magic
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.

Skills I would build around: Metamagic · Air Magic. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • Lightning BurstSpell / warcry in the reference profile

    Target an enemy in a tight cluster and check its next action timing. The opponent may move neighbors before the burst triggers. Without the protective perk, avoid casually moving a friendly stack next to the marked enemy.

  • Chain LightningSpell / warcry in the reference profile

    Put the first hit on an important target and inspect the expected continuation. Several valuable victims can justify the higher cost over Lightning Bolt, while an isolated enemy cannot use the remaining jumps. For a close Master-level calculation, check your version’s preview.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Army in the reference table

Spells and suitable equipment

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic and twenty maximum mana; a Bloodforged component.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Reference ↗

Roster and source scope

98 profiles: 89 from seven Acid Cave faction lists including Trial by Fire Fortress and bonus characters, plus 9 campaign profiles: Ivan, six other protagonists, Danan and Malwen. Documented roles and scenario objectives have separate explanations; complete campaign starting values remain under review. Governor bonuses require assignment and the relevant town area. Numerical starting attributes are still being verified.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.