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Heroes VII · HERO PROFILE

Imani in Heroes VII: skills and tactics

Imani in Heroes VII: Army command · Stronghold. Stronghold affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Imani — portrait in Heroes 7
Source · Game artwork

Stronghold · Stronghold campaign protagonist

Imani

Campaign profile

How to use this hero

Home faction: Stronghold

Army command · Stronghold

Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Campaign, availability and use

Imani leads part of the Stronghold story. Its final scenario establishes direct control alongside Kibwe and Reem; these roles do not imply shared starting values.

Starting attributes, released-game class, numerical specialty and the complete starting army of this campaign profile remain under review. These examples establish specific scenario roles rather than ordinary hiring defaults.

Documented scenarios and progression conditions

True to Ourselves

The three heroes begin apart. Coordinated Assault assigns the fort to Kibwe and Burtuqaali to Reem; an extra condition requires the second capture within two days of the first.

Get both designated heroes into suitable positions before the first capture. Count travel, battle and route-unlocking conditions separately. Do not treat the two-day window as a deadline automatically starting on the map’s first turn.

Original scenario guide and map ↗

Army-management decisions

Plan a shared attack window

For each mandatory capture, record the eligible hero, current position and remaining route. Delay starting a short deadline until the other army can actually follow. Strengthening one force does not solve another commander’s inability to reach the target.

A key obtained elsewhere can change the plan

After one character progresses, inspect the others’ options again. Track what unlocks a route rather than only distance to the target. Do not automatically answer a blocked section with a larger army when it requires a story activation elsewhere.

Each separated army needs its own reserve

For every force, check survival in the next mandatory fight, mana and reachable reinforcements. A distant strong army is not an immediate reserve. The weakest required branch matters because its delay can undermine the others’ progress.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Crimson ScytheSuggestion

    Adds five Might.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Dwarven ShieldSuggestion

    Adds 2 Defense.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Roster and source scope

98 profiles: 89 from seven Acid Cave faction lists including Trial by Fire Fortress and bonus characters, plus 9 campaign profiles: Ivan, six other protagonists, Danan and Malwen. Documented roles and scenario objectives have separate explanations; complete campaign starting values remain under review. Governor bonuses require assignment and the relevant town area. Numerical starting attributes are still being verified.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.