
How to use this hero
Home faction: Stronghold
Army command · Stronghold
Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign, availability and use
Imani leads part of the Stronghold story. Its final scenario establishes direct control alongside Kibwe and Reem; these roles do not imply shared starting values.
Starting attributes, released-game class, numerical specialty and the complete starting army of this campaign profile remain under review. These examples establish specific scenario roles rather than ordinary hiring defaults.
Documented scenarios and progression conditions
True to Ourselves
The three heroes begin apart. Coordinated Assault assigns the fort to Kibwe and Burtuqaali to Reem; an extra condition requires the second capture within two days of the first.
Get both designated heroes into suitable positions before the first capture. Count travel, battle and route-unlocking conditions separately. Do not treat the two-day window as a deadline automatically starting on the map’s first turn.
Army-management decisions
Plan a shared attack window
For each mandatory capture, record the eligible hero, current position and remaining route. Delay starting a short deadline until the other army can actually follow. Strengthening one force does not solve another commander’s inability to reach the target.
A key obtained elsewhere can change the plan
After one character progresses, inspect the others’ options again. Track what unlocks a route rather than only distance to the target. Do not automatically answer a blocked section with a larger army when it requires a story activation elsewhere.
Each separated army needs its own reserve
For every force, check survival in the next mandatory fight, mana and reachable reinforcements. A distant strong army is not an immediate reserve. The weakest required branch matters because its delay can undermine the others’ progress.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Crimson ScytheSuggestionAdds five Might.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Dwarven ShieldSuggestionAdds 2 Defense.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

