
How to use this hero
Home faction: Sylvan
Army command · Sylvan
Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign, availability and use
Wysloth is a young sea elf whose story opens with a shipwreck. This profile concerns his campaign role; the portrait has a separate game-gallery source.
Starting attributes, released-game class, numerical specialty and the complete starting army of this campaign profile remain under review. These examples establish specific scenario roles rather than ordinary hiring defaults.
Documented scenarios and progression conditions
The Griefs That Fate Assigns
Castaway leads to the first town on the opening map. The guide prices the special story boat at 6,500 gold, 16 wood and 8 ore.
Treat the boat as a separate budget objective on this map. Before an optional building, deduct its cost and compare the remainder with the departure requirement. Do not apply this price to every Heroes VII boat.
Army-management decisions
Identify what unlocks the next route
Record the required character, conversation, movement and battle separately for each objective. A stronger army cannot unlock an event awaiting a different story step. Before returning to a location, compare the journal with what has actually been completed.
Prepare before a distant expedition
Before departure, count available reinforcements, free slots and funds after travel costs. Distinguish strengthening for a difficult battle from rewards requiring another long return trip. Judge a detour by the particular losses it might prevent.
A shooter needs usable space
Before the first move, inspect enemy reach and your own abilities. Distance alone does not guarantee safety from flight, spells or other reach. Assess support by the protection it can actually provide rather than the total strength of the army.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Crimson ScytheSuggestionAdds five Might.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Dwarven ShieldSuggestionAdds 2 Defense.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

