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Heroes VII · HERO PROFILE

Malwen in Heroes VII: skills and tactics

Malwen in Heroes VII: Army command · Dungeon. Dungeon affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Malwen — portrait in Heroes 7
Source · Game artwork

Dungeon · Dungeon campaign hero

Malwen

Campaign profile

How to use this hero

Home faction: Dungeon

Army command · Dungeon

Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Campaign, availability and use

Malwen is a separately controlled Dungeon story hero. Her personal objective cannot simply be reassigned to Vayaron.

Starting attributes, released-game class, numerical specialty and the complete starting army of this campaign profile remain under review. These examples establish specific scenario roles rather than ordinary hiring defaults.

Documented scenarios and progression conditions

The Shadows of Men’s Thoughts · The Last Crusade

The guide requires Malwen to attack Crusader Commandery. It becomes accessible after the four merchant visits in Gossipmonger.

Prepare Malwen specifically before the final attack and check the conversations are complete. A plan bringing the strongest army to the correct location with the wrong commander is insufficient. Arrange reinforcements before the moment the attack is needed.

Original scenario guide and map ↗

Army-management decisions

Prepare the personal-objective carrier

Assess a mandatory fight using the character allowed to trigger it. Check current mana, valid equipment and recruitment or transfer options. A stronger second hero may help preparation without inheriting permission to perform the final action.

Conversation, access and battle are separate steps

After the last required visit, inspect the journal update and actual target access. A missing visit may block the attack regardless of army strength. Base the next move on the objective and map as they currently stand.

Track both heroes’ development separately

When buying or learning, check who receives the bonus and who will fight. Developing one character does not automatically develop the pair. Before a personal encounter, compare requirements with that hero’s state rather than combined map-wide resources.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Crimson ScytheSuggestion

    Adds five Might.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Dwarven ShieldSuggestion

    Adds 2 Defense.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Roster and source scope

98 profiles: 89 from seven Acid Cave faction lists including Trial by Fire Fortress and bonus characters, plus 9 campaign profiles: Ivan, six other protagonists, Danan and Malwen. Documented roles and scenario objectives have separate explanations; complete campaign starting values remain under review. Governor bonuses require assignment and the relevant town area. Numerical starting attributes are still being verified.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.