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Heroes VII · HERO PROFILE

Gird in Heroes VII: skills and tactics

Gird in Heroes VII: Army command · Stronghold. Stronghold affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Gird — portrait in Heroes 7
Source · Game artwork

Stronghold · Shaman

Gird

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Army command · Stronghold

Protect shooters and watch melee creatures’ facing. Flanking depends on the actual attack direction. The listed army guides planning, but a mission may change its counts.

What the profile establishes

Specialty · Spellweaver

Starting Magic bonus: +4. Match the attribute with the hero’s role; this does not add the same bonus to every attribute.

Listed starting skills

  • Bloodrage
  • Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Bloodrage · Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • Storm ArrowsSpell / warcry in the reference profile

    Buff a large shooter before several volleys. With the perk, look for several useful recipients; an area only matters when eligible shooters can exploit it. If the shooter is engaged in melee, first assess whether it can make an effective ranged attack.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Army in the reference table

Spells and suitable equipment

The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic and twenty maximum mana; a Bloodforged component.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Reference ↗

Roster and source scope

98 profiles: 89 from seven Acid Cave faction lists including Trial by Fire Fortress and bonus characters, plus 9 campaign profiles: Ivan, six other protagonists, Danan and Malwen. Documented roles and scenario objectives have separate explanations; complete campaign starting values remain under review. Governor bonuses require assignment and the relevant town area. Numerical starting attributes are still being verified.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.