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Heroes VII · HERO PROFILE

Charna in Heroes VII: skills and tactics

Charna in Heroes VII: Recruitment governor · Ghost +9. Necropolis affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Charna — portrait in Heroes 7
Source · Game artwork

Necropolis · Death Knight

Charna

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment governor · Ghost +9

I would choose this hero primarily to improve recruitment of the line below. The bonus applies while governing the relevant town and its area. Check dwellings, purchase costs and reinforcement travel before assigning the role.

Secondary role: A combat commander according to developed skills; the recruitment specialty itself does not improve the army’s attacks.

What the profile establishes

Specialty · Ghost caller

Town governor: Ghosts / Banshees gain +9 growth in the governed town’s area of control. The hero must be assigned as governor; this is not unconditional growth in every town. Recruitment cost remains separate.

Listed starting skills

  • Necromancy
  • Warcries
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

For the primary role, first use the appropriate town and fund recruitment. For combat, build on the sourced skills below and choose new branches from this class’s actual options.

Skills I would build around: Necromancy · Warcries. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Army in the reference table

Spells and suitable equipment

The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Crimson ScytheSuggestion

    Adds five Might.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Dwarven ShieldSuggestion

    Adds 2 Defense.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Ghost
    • Growth while governing a town · +9 growth
  • Banshee
    • Growth while governing a town · +9 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

The bonus requires the governor role and applies in the governed town’s area. Base and upgraded forms belong to one recruitment line; do not add their displayed values as two separate rewards. Check dwellings and budget: extra recruitment availability is neither a free army nor a direct combat bonus.

Reference ↗

Roster and source scope

98 profiles: 89 from seven Acid Cave faction lists including Trial by Fire Fortress and bonus characters, plus 9 campaign profiles: Ivan, six other protagonists, Danan and Malwen. Documented roles and scenario objectives have separate explanations; complete campaign starting values remain under review. Governor bonuses require assignment and the relevant town area. Numerical starting attributes are still being verified.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.