HEROES ATLAS
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Heroes VII · CREATURE PROFILE

Runestone in Heroes VII: stats, cost and abilities

Runestone in Heroes VII: warfare-unit parameters, scaling ranks, control and abilities. This is not an ordinary recruitable creature stack.

Quick guide: where it fits

Warfare unit with its own support or attack

Restores allies’ health in the first three columns of their deployment.

Watch for: Read eligible targets and restrictions on this unit’s card.

Story context: A Runestone preserves clan stories whose recitation accompanies support for Dwarven warriors.

Exact dwelling, growth and items →
Runestone — creature appearance in Heroes 7
Source · Game artwork

Fortress · Warfare unit

Runestone

How to use this creature in practice

Warfare unit with its own support or attack

Restores allies’ health in the first three columns of their deployment. Friendly runes affecting the targets further scale stage five; 50 is not an unconditional final total.

Watch for: Read eligible targets and restrictions on this unit’s card. Healing living creatures, repairing mechanical allies and protective shrouds have different conditions.

Timing, specific abilities and the follow-up plan

Compare Initiative 9, the available action and hero control. Read the five reference stages against Warfare and the current state; assess purchase separately.

Attack
—
Defense
5
Health
300
Damage · Might
—
Initiative
9
Combat movement
—
Ranged reach
—
Morale
0
Luck
0
Base dwelling growth
—

Cost per creature: 500 gold

Content: Trial by Fire

A warfare unit has a special role outside ordinary creature recruitment. The card lists a reference baseline; damage, defense and health can change with Warfare stage and hero abilities. Effects for five stages are listed separately.

Abilities and limitations

  • Warfare role

    Restores allies’ health in the first three columns of their deployment. Friendly runes affecting the targets further scale stage five; 50 is not an unconditional final total.

Reference effect by stage 1–5
StageHealth restored
111
214
317
420
550

Reference ↗

Where to obtain and develop this creature

The building enables this warfare unit. Assess purchase and Warfare separately; this is not an ordinary multiplied town stack.

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.