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Heroes VII · CREATURE PROFILE

Grim Reaper in Heroes VII: stats, cost and abilities

Grim Reaper in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 350 base health.

Quick guide: where it fits

Melee core and holding approaches

Grim Reaper should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Grim Reaper — creature appearance in Heroes 7
Source · Game artwork

Necropolis · Champion

Grim Reaper

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Grim Reaper should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 7 and Initiative 19 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Nightmarish Presence: Adjacent enemies lose 30 morale. Nonliving or other morale-immune targets do not provide the aura’s ordinary benefit.
  • Fatal Strike: If the hit deals at least 1 damage, it kills at least one enemy creature. The effect can therefore threaten even a highly durable individual target.
Attack
50
Defense
20
Health
350
Damage · Might
100–110
Initiative
19
Combat movement
7
Ranged reach
—
Morale
0
Luck
25
Base dwelling growth
1

Cost per creature: 6070 gold + 2 shadowsteel + 1 starsilver

Growth 1 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

  • Undead

    Does not use ordinary morale and resists poison, fear and mind effects. Ordinary living-target healing and beneficial Light magic do not apply; Light damage increases by 25%.

  • Nightmarish Presence

    Adjacent enemies lose 30 morale. Nonliving or other morale-immune targets do not provide the aura’s ordinary benefit.

  • Fatal Strike

    If the hit deals at least 1 damage, it kills at least one enemy creature. The effect can therefore threaten even a highly durable individual target.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Grim Reaper · reference values before bonuses
CreaturesTotal costBase health
1
  • 6,070 gold
  • 2 shadowsteel
  • 1 starsilver
350
5
  • 30,350 gold
  • 10 shadowsteel
  • 5 starsilver
1,750
10
  • 60,700 gold
  • 20 shadowsteel
  • 10 starsilver
3,500

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.