Abbot needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 4 and Initiative 18 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Aura of Cleansing: The creature and adjacent allies gain 4 defense and lose one random harmful magical effect at their turn start. Healer positioning determines how many stacks are protected.
Ranged Retaliation: Can answer enemy shooting with a ranged retaliation when not engaged in melee. Engaging the shooter can therefore prevent this response.
Attack
6
Defense
13
Health
35
Damage · Light
7–11
Initiative
18
Combat movement
4
Ranged reach
Half
Morale
15
Luck
0
Base dwelling growth
6
Cost per creature: 370 gold
Growth 6 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
The creature and adjacent allies gain 4 defense and lose one random harmful magical effect at their turn start. Healer positioning determines how many stacks are protected.
Ranged Retaliation
Can answer enemy shooting with a ranged retaliation when not engaged in melee. Engaging the shooter can therefore prevent this response.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Abbot · reference values before bonuses
Creatures
Total cost
Base health
1
370 gold
35
5
1,850 gold
175
10
3,700 gold
350
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.