HEROES ATLAS
EN

Heroes VII · CREATURE PROFILE

Enraged Cyclops in Heroes VII: stats, cost and abilities

Enraged Cyclops in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 500 base health.

Quick guide: where it fits

Melee core and holding approaches

Enraged Cyclops should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Enraged Cyclops — creature appearance in Heroes 7
Source · Game artwork

Stronghold · Champion

Enraged Cyclops

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Enraged Cyclops should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 4 and Initiative 15 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Demonic Lineage: Fire spells and effects deal half damage, while Fire damage from enemy creature attacks is reduced by 25%. Light damage increases by 25%; the damage source changes which protection applies.
  • Sweeping Bash: Hits enemies in a smaller arc beside the target and disables critically hit victims through their next turn. Assess critical results for the targets actually struck.
Attack
24
Defense
38
Health
500
Damage · Might
85–100
Initiative
15
Combat movement
4
Ranged reach
—
Morale
0
Luck
10
Base dwelling growth
1

Cost per creature: 6070 gold + 2 Dragonblood crystals + 1 starsilver

Growth 1 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

  • Demonic Lineage

    Fire spells and effects deal half damage, while Fire damage from enemy creature attacks is reduced by 25%. Light damage increases by 25%; the damage source changes which protection applies.

  • Sweeping Bash

    Hits enemies in a smaller arc beside the target and disables critically hit victims through their next turn. Assess critical results for the targets actually struck.

  • Fiery Eye

    Shoots at full range with reference damage of 40–47 Fire. This ranged option is a separate ability rather than something inferred from the card’s melee attack.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Enraged Cyclops · reference values before bonuses
CreaturesTotal costBase health
1
  • 6,070 gold
  • 2 Dragonblood crystals
  • 1 starsilver
500
5
  • 30,350 gold
  • 10 Dragonblood crystals
  • 5 starsilver
2,500
10
  • 60,700 gold
  • 20 Dragonblood crystals
  • 10 starsilver
5,000

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.