Vampire Lord should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 36 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Life Drain: Restores its own health equal to 50% of damage dealt and can recover fallen stack members. Assess recovery from damage actually inflicted.
Vigilance: Enemies cannot obtain a flanking bonus against it. Attacking from the side is still possible, but grants no corresponding bonus.
Attack
12
Defense
15
Health
110
Damage · Might
18–25
Initiative
36
Combat movement
6
Ranged reach
—
Morale
0
Luck
5
Base dwelling growth
2
Cost per creature: 1430 gold
Growth 2 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
Does not use ordinary morale and resists poison, fear and mind effects. Ordinary living-target healing and beneficial Light magic do not apply; Light damage increases by 25%.
Life Drain
Restores its own health equal to 50% of damage dealt and can recover fallen stack members. Assess recovery from damage actually inflicted.
Vigilance
Enemies cannot obtain a flanking bonus against it. Attacking from the side is still possible, but grants no corresponding bonus.
Heroes connected to this creature
Growth while governing a town (1)
This hero increases recruitment-line growth only as governor of the relevant town and within its area of control. Both forms share one line; their base and upgrade values are not added together. Creatures still require recruitment and payment.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Vampire Lord · reference values before bonuses
Creatures
Total cost
Base health
1
1,430 gold
110
5
7,150 gold
550
10
14,300 gold
1,100
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.