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Heroes VII · CREATURE PROFILE

Druid in Heroes VII: stats, cost and abilities

Druid in Heroes VII: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 27 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Druid needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Druid — creature appearance in Heroes 7
Source · Game artwork

Sylvan · Elite

Druid

Base form

How to use this creature in practice

Ranged stack requiring usable line of sight

Druid needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 4 and Initiative 23 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Leaf Daggers: Once per battle fires at full range through a line of enemies, ignoring defense and cover. A good line can achieve more than a normal single-target attack.
Attack
6
Defense
6
Health
27
Damage · Earth
5–8
Initiative
23
Combat movement
4
Ranged reach
Half
Morale
5
Luck
0
Base dwelling growth
6

Cost per creature: 250 gold

Growth 6 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

  • Leaf Daggers

    Once per battle fires at full range through a line of enemies, ignoring defense and cover. A good line can achieve more than a normal single-target attack.

Heroes connected to this creature

Growth while governing a town (1)

This hero increases recruitment-line growth only as governor of the relevant town and within its area of control. Both forms share one line; their base and upgrade values are not added together. Creatures still require recruitment and payment.

Army in the reference table (1)

These counts come from the cited hero table. A scenario and recruitment conditions can change them.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Druid · reference values before bonuses
CreaturesTotal costBase health
1
  • 250 gold
27
5
  • 1,250 gold
135
10
  • 2,500 gold
270

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.