Behemoth should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 22 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Piercing Claws: Hits ignore half of target defense. This is not a fixed addition of 50% to final damage.
Attack
32
Defense
25
Health
420
Damage · Might
70–85
Initiative
22
Combat movement
5
Ranged reach
—
Morale
0
Luck
0
Base dwelling growth
1
Cost per creature: 4670 gold + 1 dragonsteel
Growth 1 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Behemoth · reference values before bonuses
Creatures
Total cost
Base health
1
4,670 gold
1 dragonsteel
420
5
23,350 gold
5 dragonsteel
2,100
10
46,700 gold
10 dragonsteel
4,200
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.