Druid Elder needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 4 and Initiative 25 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Leaf Daggers: Once per battle fires at full range through a line of enemies, ignoring defense and cover. A good line can achieve more than a normal single-target attack.
Thorns: Creates a 2 × 2 area for three rounds. An enemy starting its turn there loses 3 movement and takes 10 Earth damage per Druid Elder if it moves.
Attack
7
Defense
7
Health
32
Damage · Earth
6–9
Initiative
25
Combat movement
4
Ranged reach
Full
Morale
5
Luck
0
Base dwelling growth
6
Cost per creature: 320 gold
Growth 6 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
Once per battle fires at full range through a line of enemies, ignoring defense and cover. A good line can achieve more than a normal single-target attack.
Thorns
Creates a 2 × 2 area for three rounds. An enemy starting its turn there loses 3 movement and takes 10 Earth damage per Druid Elder if it moves.
Heroes connected to this creature
Growth while governing a town (1)
This hero increases recruitment-line growth only as governor of the relevant town and within its area of control. Both forms share one line; their base and upgrade values are not added together. Creatures still require recruitment and payment.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Druid Elder · reference values before bonuses
Creatures
Total cost
Base health
1
320 gold
32
5
1,600 gold
160
10
3,200 gold
320
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.