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Heroes VII · CREATURE PROFILE

Sentinel in Heroes VII: stats, cost and abilities

Sentinel in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 14 base health.

Quick guide: where it fits

Melee core and holding approaches

Use Sentinels to hold approaches and physically screen valuable units.

Watch for: The base Sentinel lacks Shielding in this reference.

Exact dwelling, growth and items →
Sentinel — creature appearance in Heroes 7
Source · Game artwork

Haven · Core

Sentinel

Base form

How to use this creature in practice

Melee core and holding approaches

Use Sentinels to hold approaches and physically screen valuable units. If the plan requires Shielding, compare Legionnaire recruitment instead of granting that trait to the base form.

Watch for: The base Sentinel lacks Shielding in this reference. The Heroes VI name does not establish the same damage-sharing rule.

Timing, specific abilities and the follow-up plan

Combat movement 5 and Initiative 17 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

Attack
2
Defense
8
Health
14
Damage · Might
1–2
Initiative
17
Combat movement
5
Ranged reach
—
Morale
15
Luck
0
Base dwelling growth
21

Cost per creature: 43 gold

Growth 21 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

No additional special ability in the reference table.

Heroes connected to this creature

Army in the reference table (9)

These counts come from the cited hero table. A scenario and recruitment conditions can change them.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Sentinel · reference values before bonuses
CreaturesTotal costBase health
1
  • 43 gold
14
5
  • 215 gold
70
10
  • 430 gold
140

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.