Use Sentinels to hold approaches and physically screen valuable units. If the plan requires Shielding, compare Legionnaire recruitment instead of granting that trait to the base form.
Watch for: The base Sentinel lacks Shielding in this reference. The Heroes VI name does not establish the same damage-sharing rule.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 17 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Attack
2
Defense
8
Health
14
Damage · Might
1–2
Initiative
17
Combat movement
5
Ranged reach
—
Morale
15
Luck
0
Base dwelling growth
21
Cost per creature: 43 gold
Growth 21 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Sentinel · reference values before bonuses
Creatures
Total cost
Base health
1
43 gold
14
5
215 gold
70
10
430 gold
140
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.