Celestial should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 7 and Initiative 23 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Aura of Purity: The creature and adjacent allied stacks cannot receive harmful magical statuses. This aura does not itself provide immunity to direct magical damage.
Resurrection: Restores 50 health per Celestial in the stack and can recover fallen creatures. The target must not be undead or a construct.
Growth 1 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Celestial · reference values before bonuses
Creatures
Total cost
Base health
1
6,070 gold
2 Dragonblood crystals
1 dragonsteel
600
5
30,350 gold
10 Dragonblood crystals
5 dragonsteel
3,000
10
60,700 gold
20 Dragonblood crystals
10 dragonsteel
6,000
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.