HEROES ATLAS
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Heroes VII · CREATURE PROFILE

Soulless in Heroes VII: stats, cost and abilities

Soulless in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 60 base health.

Quick guide: where it fits

Melee core and holding approaches

Soulless should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Soulless — creature appearance in Heroes 7
Source · Game artwork

Dungeon · Elite

Soulless

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Soulless should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 32 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Construct: Resists poison, blindness, mind effects and morale. Ordinary healing and resurrection do not work; repairs must explicitly support constructs.
  • Dark immunity: Resists harmful Dark spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
Attack
11
Defense
8
Health
60
Damage · Might
12–16
Initiative
32
Combat movement
6
Ranged reach
—
Morale
0
Luck
0
Base dwelling growth
Not stated

Cost per creature: 440 gold

Abilities and limitations

  • Construct

    Resists poison, blindness, mind effects and morale. Ordinary healing and resurrection do not work; repairs must explicitly support constructs.

  • Dark immunity

    Resists harmful Dark spells and effects. The corresponding elemental component of enemy attacks deals only half damage.

  • Heart of Darkness

    The creature and adjacent allies take half Light spell damage and 25% less Light attack damage. Nearby enemies become 25% more vulnerable to Dark damage.

Heroes connected to this creature

Growth while governing a town (1)

This hero increases recruitment-line growth only as governor of the relevant town and within its area of control. Both forms share one line; their base and upgrade values are not added together. Creatures still require recruitment and payment.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Soulless · reference values before bonuses
CreaturesTotal costBase health
1
  • 440 gold
60
5
  • 2,200 gold
300
10
  • 4,400 gold
600

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.