HEROES ATLAS
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Heroes VII · Czech and English

Map objects · Heroes VII

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

54 entries

Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.

54 entries

Resources and income 17

Heroes VII · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 1000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Pit — Map-object icon
Map-object icon
Source · Game artwork
Ore Pit

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal MineAlso listed as: Dragonblood Crystal Mine

Produces 1 Dragonblood crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Meteor Crater — Map-object icon
Map-object icon
Source · Game artwork
Meteor CraterAlso listed as: Starsilver Mine

Produces 1 starsilver per day while controlled.

Source ↗
While owned; timing follows the listed effect
Blood Forge — Map-object icon
Map-object icon
Source · Game artwork
Blood ForgeAlso listed as: Dragonsteel Foundry

Produces 1 dragonsteel per day while controlled.

Source ↗
While owned; timing follows the listed effect
Underground Pit — Map-object icon
Map-object icon
Source · Game artwork
Underground PitAlso listed as: Shadowsteel Mine

Produces 1 shadowsteel per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold — In-game object view
In-game object view
Source · Game artwork
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood — In-game object view
In-game object view
Source · Game artwork
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore — In-game object view
In-game object view
Source · Game artwork
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: Dragonblood crystals — In-game object view
In-game object view
Source · Game artwork
Resource pile: Dragonblood crystals

A one-off supply of Dragonblood crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: starsilver — In-game object view
In-game object view
Source · Game artwork
Resource pile: starsilver

A one-off supply of starsilver. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: dragonsteel — In-game object view
In-game object view
Source · Game artwork
Resource pile: dragonsteel

A one-off supply of dragonsteel. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: shadowsteel — In-game object view
In-game object view
Source · Game artwork
Resource pile: shadowsteel

A one-off supply of shadowsteel. The amount is resolved when collected.

Source ↗
Consumed when collected
Warehouse — In-game object view
In-game object view
Source · Game artwork
Warehouse

Collect 3–5 wood or ore once a week.

Source ↗
First visitor each week
Tax Collector — In-game object view
In-game object view
Source · Game artwork
Tax Collector

Collect 500 gold in the opening week and 1,000 in later weeks.

Source ↗
First visitor each week
Alchemist Lab — In-game object view
In-game object view
Source · Game artwork
Alchemist Lab

Awards 1–3 units of a random rare resource weekly rather than daily mine income.

Source ↗
First visitor each week

Permanent improvements 11

Heroes VII · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
School of War — In-game object view
In-game object view
Source · Game artwork
School of War

Pay to upgrade a known Might skill by one rank.

Source ↗
Once per hero
Arena — In-game object view
In-game object view
Source · Game artwork
Arena

Choose a permanent +2 Might or +2 Defense.

Source ↗
Once per hero
Stone of Inspiration — In-game object view
In-game object view
Source · Game artwork
Stone of Inspiration

Choose a permanent +2 Spirit or +2 Magic.

Source ↗
Once per hero
Stone of Enlightenment — In-game object view
In-game object view
Source · Game artwork
Stone of Enlightenment

Each hero can receive 1,000 experience once.

Source ↗
Once per hero
Shrine of the Seventh Dragon — In-game object view
In-game object view
Source · Game artwork
Shrine of the Seventh Dragon

The visitor gains one level for the requested resources.

Source ↗
Once per hero
Blacksmith — In-game object view
In-game object view
Source · Game artwork
BlacksmithAlso listed as: Weaponsmith

Permanently adds 1 Might; this map site is separate from a town war-machine shop.

Source ↗
Once per hero
Armoursmith — In-game object view
In-game object view
Source · Game artwork
Armoursmith

Permanently adds 1 Defense.

Source ↗
Once per hero
Crystal of Power — In-game object view
In-game object view
Source · Game artwork
Crystal of Power

Permanently adds 1 Magic.

Source ↗
Once per hero
Crystal of Warding — In-game object view
In-game object view
Source · Game artwork
Crystal of Warding

Permanently adds 1 Spirit.

Source ↗
Once per hero
Arcane Academy — In-game object view
In-game object view
Source · Game artwork
Arcane Academy

Upgrades a known Magic skill by one rank once.

Source ↗
Once per hero
Blind Brother Monastery — In-game object view
In-game object view
Source · Game artwork
Blind Brother Monastery

Teaches a skill for a fee, subject to your class’s available skills.

Source ↗
Once per hero

Temporary bonuses 2

Heroes VII · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
War Ancient

Restores 6 movement and grants 10 Leadership and Destiny for the next three battles.

Source ↗
Repeatable service
Blind Maiden — In-game object view
In-game object view
Source · Game artwork
Blind Maiden

Restores 6 movement and grants 10 Destiny for the next three battles.

Source ↗
Repeatable service

Magic and mana 4

Heroes VII · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Mage Guild — In-game object view
In-game object view
Source · Game artwork
Mage GuildAlso listed as: Magic Guild

Teaches several random spells if the hero meets their requirements.

Source ↗
Once per hero
Magic Shrine — In-game object view
In-game object view
Source · Game artwork
Magic ShrineAlso listed as: Arcane Shrine

Arcane Shrine has tier 1–4 variants. It offers three spells of its tier from different schools and teaches those whose Arcane Knowledge requirements the hero meets. Visiting does not itself raise magic-school mastery.

Source ↗
Once per hero
Dragon Vein — In-game object view
In-game object view
Source · Game artwork
Dragon Vein

Fully restores a visiting hero’s mana once a week.

Source ↗
Once per hero each week
Dragon Nexus — In-game object view
In-game object view
Source · Game artwork
Dragon Nexus

Refills mana and doubles its reserve.

Source ↗
Once per hero each week

Travel and scouting 9

Heroes VII · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Stables — In-game object view
In-game object view
Source · Game artwork
Stables

Adds 5 movement until the end of the week.

Source ↗
Bonus until the end of the week
Fountain of Restoration — In-game object view
In-game object view
Source · Game artwork
Fountain of Restoration

Restores 4 movement and grants 5 Leadership for the next three battles.

Source ↗
Repeatable service
Oasis — In-game object view
In-game object view
Source · Game artwork
Oasis

Restores 6 movement and grants 15 Leadership for the next three battles.

Source ↗
Repeatable service
Lighthouse — In-game object view
In-game object view
Source · Game artwork
Lighthouse

Controlling its surrounding territory grants your heroes 15% faster sea travel.

Source ↗
While owned; timing follows the listed effect
Observatory — In-game object view
In-game object view
Source · Game artwork
Observatory

Reveals terrain within 30 tiles.

Source ↗
Conditions depend on the map
Cartographer — In-game object view
In-game object view
Source · Game artwork
Cartographer

Reveals a map region for a fee.

Source ↗
Repeatable service
Portal — Object variant example: Two Ways Spirit Gate
Object variant example
Two Ways Spirit Gate
Source · Game artwork
Portal

Travel to a linked location; the map defines its direction and destination.

Source ↗
Repeatable service
Passage — Object variant example: Gate to the Underground
Object variant example
Gate to the Underground
Source · Game artwork
Passage

Connects separate locations or map layers.

Source ↗
Repeatable service
Whirlpool — In-game object view
In-game object view
Source · Game artwork
Whirlpool

Transfers a ship to another whirlpool.

Source ↗
Repeatable service

Guarded rewards 2

Heroes VII · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Dangerous Cave — In-game object view
In-game object view
Source · Game artwork
Dangerous Cave

Strong defenders guard an artifact, gold and resources.

Source ↗
Once per game, shared by all visitors
Mysterious Crypt — In-game object view
In-game object view
Source · Game artwork
Mysterious Crypt

The first visitor receives an artifact and −20 Morale for the next battle.

Source ↗
Once per game, shared by all visitors

Services and trade 5

Heroes VII · Services and trade · Map objects
NameWhat it doesRefresh and duration
Trading Post — In-game object view
In-game object view
Source · Game artwork
Trading Post

Trades resources when visited.

Source ↗
Repeatable service
Shipyard — In-game object view
In-game object view
Source · Game artwork
Shipyard

Builds a ship for a fee.

Source ↗
Repeatable service
Merchant — In-game object view
In-game object view
Source · Game artwork
Merchant

Buys and sells artifacts.

Source ↗
Repeatable service
Shelter — In-game object view
In-game object view
Source · Game artwork
Shelter

Provides shelter for a hero.

Source ↗
Repeatable service
Fortune Teller — In-game object view
In-game object view
Source · Game artwork
Fortune Teller

Reveals the next week’s event.

Source ↗
Repeatable service

Quests and passages 2

Heroes VII · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Fort — Object variant example: Haven Fort
Object variant example
Haven Fort
Source · Game artwork
Fort

Controls an area and its linked sites.

Source ↗
While owned; timing follows the listed effect
Obelisk — In-game object view
In-game object view
Source · Game artwork
Obelisk

A puzzle piece used to locate the Tear of Asha.

Source ↗
Conditions depend on the map

External recruitment 2

Heroes VII · External recruitment · Map objects
NameWhat it doesRefresh and duration
Dwelling — Object variant example: Haven Core Dwelling
Object variant example
Haven Core Dwelling
Source · Game artwork
Dwelling

External Core or Elite dwellings add weekly reinforcements to a nearby town and offer local recruitment.

Source ↗
While owned; timing follows the listed effect
Elemental Conflux — In-game object view
In-game object view
Source · Game artwork
Elemental Conflux

Each week offers two each of Earth, Fire, Water and Air Elementals.

Source ↗
First visitor each week

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

Edition and sources

Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 54 map objects, 342 town buildings, 7 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.