Heroes VII · Czech and English
Map objects · Heroes VII
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.
54 entries
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Resources and income 17
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 1000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 Dragonblood crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 starsilver per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 dragonsteel per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 shadowsteel per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of Dragonblood crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of starsilver. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of dragonsteel. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of shadowsteel. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Collect 3–5 wood or ore once a week. Source ↗ | First visitor each week |
![]() Source · Game artwork | Collect 500 gold in the opening week and 1,000 in later weeks. Source ↗ | First visitor each week |
![]() Source · Game artwork | Awards 1–3 units of a random rare resource weekly rather than daily mine income. Source ↗ | First visitor each week |
Permanent improvements 11
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Pay to upgrade a known Might skill by one rank. Source ↗ | Once per hero |
![]() Source · Game artwork | Choose a permanent +2 Might or +2 Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Choose a permanent +2 Spirit or +2 Magic. Source ↗ | Once per hero |
![]() Source · Game artwork | Each hero can receive 1,000 experience once. Source ↗ | Once per hero |
![]() Source · Game artwork | The visitor gains one level for the requested resources. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Might; this map site is separate from a town war-machine shop. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Magic. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Spirit. Source ↗ | Once per hero |
![]() Source · Game artwork | Upgrades a known Magic skill by one rank once. Source ↗ | Once per hero |
![]() Source · Game artwork | Teaches a skill for a fee, subject to your class’s available skills. Source ↗ | Once per hero |
Temporary bonuses 2
| Name | What it does | Refresh and duration |
|---|---|---|
| War Ancient | Restores 6 movement and grants 10 Leadership and Destiny for the next three battles. Source ↗ | Repeatable service |
![]() Source · Game artwork | Restores 6 movement and grants 10 Destiny for the next three battles. Source ↗ | Repeatable service |
Magic and mana 4
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Teaches several random spells if the hero meets their requirements. Source ↗ | Once per hero |
![]() Source · Game artwork | Arcane Shrine has tier 1–4 variants. It offers three spells of its tier from different schools and teaches those whose Arcane Knowledge requirements the hero meets. Visiting does not itself raise magic-school mastery. Source ↗ | Once per hero |
![]() Source · Game artwork | Fully restores a visiting hero’s mana once a week. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Refills mana and doubles its reserve. Source ↗ | Once per hero each week |
Travel and scouting 9
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Adds 5 movement until the end of the week. Source ↗ | Bonus until the end of the week |
![]() Source · Game artwork | Restores 4 movement and grants 5 Leadership for the next three battles. Source ↗ | Repeatable service |
![]() Source · Game artwork | Restores 6 movement and grants 15 Leadership for the next three battles. Source ↗ | Repeatable service |
![]() Source · Game artwork | Controlling its surrounding territory grants your heroes 15% faster sea travel. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Reveals terrain within 30 tiles. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Reveals a map region for a fee. Source ↗ | Repeatable service |
![]() Two Ways Spirit Gate Source · Game artwork | Travel to a linked location; the map defines its direction and destination. Source ↗ | Repeatable service |
![]() Gate to the Underground Source · Game artwork | Connects separate locations or map layers. Source ↗ | Repeatable service |
![]() Source · Game artwork | Transfers a ship to another whirlpool. Source ↗ | Repeatable service |
Guarded rewards 2
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Strong defenders guard an artifact, gold and resources. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | The first visitor receives an artifact and −20 Morale for the next battle. Source ↗ | Once per game, shared by all visitors |
Services and trade 5
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Trades resources when visited. Source ↗ | Repeatable service |
![]() Source · Game artwork | Builds a ship for a fee. Source ↗ | Repeatable service |
![]() Source · Game artwork | Buys and sells artifacts. Source ↗ | Repeatable service |
![]() Source · Game artwork | Provides shelter for a hero. Source ↗ | Repeatable service |
![]() Source · Game artwork | Reveals the next week’s event. Source ↗ | Repeatable service |
Quests and passages 2
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Haven Fort Source · Game artwork | Controls an area and its linked sites. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | A puzzle piece used to locate the Tear of Asha. Source ↗ | Conditions depend on the map |
External recruitment 2
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Haven Core Dwelling Source · Game artwork | External Core or Elite dwellings add weekly reinforcements to a nearby town and offer local recruitment. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Each week offers two each of Earth, Fire, Water and Air Elementals. Source ↗ | First visitor each week |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
Heroes VII and Trial by Fire, seven towns. Base-game prices follow the cited May 2016 guide and town tables; Fortress follows Trial by Fire references. Historical sources may differ from your patch.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 54 map objects, 342 town buildings, 7 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.




















































