HEROES ATLAS
EN

Heroes VII · CREATURE PROFILE

Disciple in Heroes VII: stats, cost and abilities

Disciple in Heroes VII: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Disciple needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Disciple — creature appearance in Heroes 7
Source · Game artwork

Academy · Elite

Disciple

Upgraded form

How to use this creature in practice

Ranged stack requiring usable line of sight

Disciple needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 3 and Initiative 16 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Piercing Shot: Hits units along the entire firing line. Check stacks behind the main target and any friendly units.
  • Nova: Hits a 3 × 3 area with Fire damage. The ability cannot be used while engaged in melee.
Attack
12
Defense
10
Health
50
Damage · Fire
9–13
Initiative
16
Combat movement
3
Ranged reach
Full
Morale
5
Luck
0
Base dwelling growth
4

Cost per creature: 440 gold

Growth 4 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

  • Piercing Shot

    Hits units along the entire firing line. Check stacks behind the main target and any friendly units.

  • Nova

    Hits a 3 × 3 area with Fire damage. The ability cannot be used while engaged in melee.

Heroes connected to this creature

Growth while governing a town (1)

This hero increases recruitment-line growth only as governor of the relevant town and within its area of control. Both forms share one line; their base and upgrade values are not added together. Creatures still require recruitment and payment.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Disciple · reference values before bonuses
CreaturesTotal costBase health
1
  • 440 gold
50
5
  • 2,200 gold
250
10
  • 4,400 gold
500

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.