Cabir Master needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 4 and Initiative 16 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Fire immunity: Resists harmful Fire spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
Water vulnerability: Takes 25% more Water damage. Other magic schools do not automatically exploit this particular weakness.
Attack
2
Defense
4
Health
14
Damage · Fire
3–4
Initiative
16
Combat movement
4
Ranged reach
Half
Morale
0
Luck
5
Base dwelling growth
15
Cost per creature: 78 gold
Growth 15 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
Resists harmful Fire spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
Water vulnerability
Takes 25% more Water damage. Other magic schools do not automatically exploit this particular weakness.
Soldering Hands
Repairs a friendly construct for 5 health per Cabir in the stack and can recover destroyed members. This is a special repair rather than ordinary healing for a living target.
Heroes connected to this creature
Growth while governing a town (1)
This hero increases recruitment-line growth only as governor of the relevant town and within its area of control. Both forms share one line; their base and upgrade values are not added together. Creatures still require recruitment and payment.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Cabir Master · reference values before bonuses
Creatures
Total cost
Base health
1
78 gold
14
5
390 gold
70
10
780 gold
140
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.