Medusa needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 4 and Initiative 28 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Mesmerize: A critical hit disables the target through its next turn or until it takes further damage. Consider whether a following hit would break the control just gained.
Attack
4
Defense
2
Health
34
Damage · Dark
6–9
Initiative
28
Combat movement
4
Ranged reach
Half
Morale
0
Luck
10
Base dwelling growth
Not stated
Cost per creature: 280 gold
Abilities and limitations
Mesmerize
A critical hit disables the target through its next turn or until it takes further damage. Consider whether a following hit would break the control just gained.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Medusa · reference values before bonuses
Creatures
Total cost
Base health
1
280 gold
34
5
1,400 gold
170
10
2,800 gold
340
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.