Venomous Wyvern should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 7 and Initiative 32 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Regeneration: Restores 20 health to a wounded surviving creature at its own turn end. This is not ordinary resurrection of every fallen stack member.
Earth resistance: Earth spells and effects deal half damage; the matching elemental component of an enemy attack is reduced by 25%. The damage source determines which reduction applies.
Attack
4
Defense
4
Health
45
Damage · Might
7–12
Initiative
32
Combat movement
7
Ranged reach
—
Morale
0
Luck
0
Base dwelling growth
6
Cost per creature: 316 gold
Growth 6 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
Restores 20 health to a wounded surviving creature at its own turn end. This is not ordinary resurrection of every fallen stack member.
Earth resistance
Earth spells and effects deal half damage; the matching elemental component of an enemy attack is reduced by 25%. The damage source determines which reduction applies.
Acid Spit
The first hit is followed by 50% of its damage next round and 25% the round afterward. The initial strike does not represent all future losses.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Venomous Wyvern · reference values before bonuses
Creatures
Total cost
Base health
1
316 gold
45
5
1,580 gold
225
10
3,160 gold
450
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.