Rune Patriarch needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 4 and Initiative 28 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Rune of Balance: Enables a 3 × 3 aura sharing damage to an ally among allied stacks inside. Once per battle the rune can also remove enemy buffs and allied debuffs in range.
Rune Teleport: Teleports to a friendly rune, destroys it and retains its aura for the battle. Consuming the rune is part of the movement’s cost.
Attack
11
Defense
12
Health
115
Damage · Fire
15–20
Initiative
28
Combat movement
4
Ranged reach
Full
Morale
10
Luck
0
Base dwelling growth
2
Cost per creature: 1430 gold
Content: Trial by Fire
Growth 2 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.
Enables a 3 × 3 aura sharing damage to an ally among allied stacks inside. Once per battle the rune can also remove enemy buffs and allied debuffs in range.
Rune Teleport
Teleports to a friendly rune, destroys it and retains its aura for the battle. Consuming the rune is part of the movement’s cost.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Rune Patriarch · reference values before bonuses
Creatures
Total cost
Base health
1
1,430 gold
115
5
7,150 gold
575
10
14,300 gold
1,150
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.