HEROES ATLAS
EN

Heroes VII · CREATURE PROFILE

Moon Doe in Heroes VII: stats, cost and abilities

Moon Doe in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 120 base health.

Quick guide: where it fits

Melee core and holding approaches

Moon Doe should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Moon Doe — creature appearance in Heroes 7
Source · Game artwork

Sylvan · Elite

Moon Doe

Base form

How to use this creature in practice

Melee core and holding approaches

Moon Doe should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 37 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Unfettered: Resists all movement reduction. Choose another tool besides ordinary slowing when trying to stop its advance.
Attack
13
Defense
13
Health
120
Damage · Might
17–23
Initiative
37
Combat movement
6
Ranged reach
—
Morale
5
Luck
5
Base dwelling growth
2

Cost per creature: 1100 gold

Growth 2 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

  • Unfettered

    Resists all movement reduction. Choose another tool besides ordinary slowing when trying to stop its advance.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Moon Doe · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,100 gold
120
5
  • 5,500 gold
600
10
  • 11,000 gold
1,200

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.