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Heroes VII · CREATURE PROFILE

Emerald Dragon in Heroes VII: stats, cost and abilities

Emerald Dragon in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 600 base health.

Quick guide: where it fits

Melee core and holding approaches

Emerald Dragon should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Emerald Dragon — creature appearance in Heroes 7
Source · Game artwork

Sylvan · Champion

Emerald Dragon

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Emerald Dragon should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 5 and Initiative 12 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Regeneration: Restores 300 health to a wounded surviving creature at its own turn end. This is not ordinary resurrection of every fallen stack member.
  • Earth immunity: Resists harmful Earth spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
Attack
30
Defense
25
Health
600
Damage · Earth
75–77
Initiative
12
Combat movement
5
Ranged reach
—
Morale
0
Luck
15
Base dwelling growth
1

Cost per creature: 6070 gold + 2 shadowsteel + 1 dragonsteel

Growth 1 belongs to the basic recruitment line in the dwelling reference. It does not guarantee the same reinforcements after town, weekly and hero bonuses.

Recruitment-line growth reference ↗

Abilities and limitations

  • Regeneration

    Restores 300 health to a wounded surviving creature at its own turn end. This is not ordinary resurrection of every fallen stack member.

  • Earth immunity

    Resists harmful Earth spells and effects. The corresponding elemental component of enemy attacks deals only half damage.

  • Acid Breath

    The acid cone adds 50% of the original damage next round and another 25% a round later. Spacing limits the number of affected stacks.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Emerald Dragon · reference values before bonuses
CreaturesTotal costBase health
1
  • 6,070 gold
  • 2 shadowsteel
  • 1 dragonsteel
600
5
  • 30,350 gold
  • 10 shadowsteel
  • 5 dragonsteel
3,000
10
  • 60,700 gold
  • 20 shadowsteel
  • 10 dragonsteel
6,000

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.